Decompile data

This commit is contained in:
PikalaxALT 2017-09-22 21:18:53 -04:00
parent 293a506474
commit 561d60342f
3 changed files with 3 additions and 14 deletions

View File

@ -1,11 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
gUnknown_08616124:: @ 8616124
.incbin "baserom.gba", 0x616124, 0x4
.align 2
gFont6BrailleGlyphs:: @ 8616128
.incbin "data/graphics/fonts/font6.fwjpnfont"

View File

@ -389,7 +389,7 @@ SECTIONS {
data/item_icon.o(.rodata);
data/party_menu.o(.rodata);
data/battle_tent.o(.rodata);
data/unk_text_util_2.o(.rodata);
src/unk_text_util_2.o(.rodata);
data/unk_81BAD84.o(.rodata);
data/battle_controller_player_partner.o(.rodata);
data/fossil_special_fldeff_groundshake.o(.rodata);

View File

@ -4,8 +4,8 @@
#include "text.h"
#include "sound.h"
extern const u8 gUnknown_08616124[];
extern const u16 gFont6BrailleGlyphs[];
static const u8 gUnknown_08616124[] = {1, 2, 4};
static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static void DecompressGlyphFont6(u16);