mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
commit
567240b725
@ -5350,16 +5350,16 @@ BattleScript_SelectingNotAllowedMoveGravityInPalace::
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goto BattleScript_SelectingUnusableMoveInPalace
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goto BattleScript_SelectingUnusableMoveInPalace
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BattleScript_SelectingNotAllowedMoveHealBlock::
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BattleScript_SelectingNotAllowedMoveHealBlock::
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printselectionstring STRINGID_GRAVITYPREVENTSUSAGE
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printselectionstring STRINGID_HEALBLOCKPREVENTSUSAGE
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endselectionscript
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endselectionscript
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BattleScript_MoveUsedHealBlockPrevents::
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BattleScript_MoveUsedHealBlockPrevents::
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printstring STRINGID_GRAVITYPREVENTSUSAGE
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printstring STRINGID_HEALBLOCKPREVENTSUSAGE
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waitmessage 0x40
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waitmessage 0x40
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_SelectingNotAllowedMoveHealBlockInPalace::
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BattleScript_SelectingNotAllowedMoveHealBlockInPalace::
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printstring STRINGID_GRAVITYPREVENTSUSAGE
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printstring STRINGID_HEALBLOCKPREVENTSUSAGE
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goto BattleScript_SelectingUnusableMoveInPalace
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goto BattleScript_SelectingUnusableMoveInPalace
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BattleScript_WishComesTrue::
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BattleScript_WishComesTrue::
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@ -5773,18 +5773,13 @@ BattleScript_EmbargoEndTurn::
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waitmessage 0x40
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waitmessage 0x40
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end2
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end2
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BattleScript_MagnetRiseEndTurn::
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printstring STRINGID_MAGNETRISEENDS
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waitmessage 0x40
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end2
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BattleScript_TelekinesisEndTurn::
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BattleScript_TelekinesisEndTurn::
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printstring STRINGID_TELEKINESISENDS
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printstring STRINGID_TELEKINESISENDS
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waitmessage 0x40
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waitmessage 0x40
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end2
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end2
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BattleScript_HealBlockEndTurn::
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BattleScript_BufferEndTurn::
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printstring STRINGID_HEALBLOCKENDS
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printstring STRINGID_BUFFERENDS
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waitmessage 0x40
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waitmessage 0x40
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end2
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end2
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@ -150,7 +150,7 @@
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{ \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_STRING; \
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textVar[1] = B_BUFF_STRING; \
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textVar[2] = stringId; \
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textVar[2] = stringId & 0xFF; \
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textVar[3] = (stringId & 0xFF00) >> 8; \
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textVar[3] = (stringId & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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textVar[4] = B_BUFF_EOS; \
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}
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}
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@ -225,9 +225,8 @@ extern const u8 BattleScript_ActionWatchesCarefully[];
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extern const u8 BattleScript_ActionGetNear[];
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extern const u8 BattleScript_ActionGetNear[];
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extern const u8 BattleScript_ActionThrowPokeblock[];
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extern const u8 BattleScript_ActionThrowPokeblock[];
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extern const u8 BattleScript_EmbargoEndTurn[];
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extern const u8 BattleScript_EmbargoEndTurn[];
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extern const u8 BattleScript_MagnetRiseEndTurn[];
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extern const u8 BattleScript_TelekinesisEndTurn[];
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extern const u8 BattleScript_TelekinesisEndTurn[];
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extern const u8 BattleScript_HealBlockEndTurn[];
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extern const u8 BattleScript_BufferEndTurn[];
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extern const u8 BattleScript_AquaRingHeal[];
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extern const u8 BattleScript_AquaRingHeal[];
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extern const u8 BattleScript_AuroraVeilEnds[];
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extern const u8 BattleScript_AuroraVeilEnds[];
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extern const u8 BattleScript_LuckyChantEnds[];
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extern const u8 BattleScript_LuckyChantEnds[];
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@ -434,8 +434,8 @@
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#define STRINGID_REFLECTTARGETSTYPE 430
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#define STRINGID_REFLECTTARGETSTYPE 430
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#define STRINGID_TRANSFERHELDITEM 431
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#define STRINGID_TRANSFERHELDITEM 431
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#define STRINGID_EMBARGOENDS 432
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#define STRINGID_EMBARGOENDS 432
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#define STRINGID_MAGNETRISEENDS 433
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#define STRINGID_ELECTROMAGNETISM 433
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#define STRINGID_HEALBLOCKENDS 434
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#define STRINGID_BUFFERENDS 434
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#define STRINGID_TELEKINESISENDS 435
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#define STRINGID_TELEKINESISENDS 435
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#define STRINGID_TAILWINDENDS 436
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#define STRINGID_TAILWINDENDS 436
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#define STRINGID_LUCKYCHANTENDS 437
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#define STRINGID_LUCKYCHANTENDS 437
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@ -223,7 +223,7 @@ static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_
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static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
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static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
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static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
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static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
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static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
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static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
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static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
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static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe Taunt!");
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static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
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static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
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static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
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static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
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static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
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static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
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@ -258,8 +258,8 @@ static const u8 sText_TheWallShattered[] = _("The wall shattered!");
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static const u8 sText_ButNoEffect[] = _("But it had no effect!");
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static const u8 sText_ButNoEffect[] = _("But it had no effect!");
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static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
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static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
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static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
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static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
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static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p");
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static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the Torment!\p");
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static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p");
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static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the Taunt!\p");
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static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
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static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
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static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
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static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
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static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
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static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
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@ -559,8 +559,8 @@ static const u8 sText_PostponeTargetMove[] =_("{B_DEF_NAME_WITH_PREFIX}'s move\n
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static const u8 sText_ReflectTargetsType[] =_("{B_ATK_NAME_WITH_PREFIX}'s type\nchanged to match the {B_DEF_NAME_WITH_PREFIX}'s!");
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static const u8 sText_ReflectTargetsType[] =_("{B_ATK_NAME_WITH_PREFIX}'s type\nchanged to match the {B_DEF_NAME_WITH_PREFIX}'s!");
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static const u8 sText_TransferHeldItem[] =_("{B_DEF_NAME_WITH_PREFIX} recieved {B_LAST_ITEM}\nfrom {B_ATK_NAME_WITH_PREFIX}");
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static const u8 sText_TransferHeldItem[] =_("{B_DEF_NAME_WITH_PREFIX} recieved {B_LAST_ITEM}\nfrom {B_ATK_NAME_WITH_PREFIX}");
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static const u8 sText_EmbargoEnds[] = _("{B_DEF_NAME_WITH_PREFIX}can\nuse items again!");
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static const u8 sText_EmbargoEnds[] = _("{B_DEF_NAME_WITH_PREFIX}can\nuse items again!");
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static const u8 sText_MagnetRiseEnds[] = _("{B_ATK_NAME_WITH_PREFIX}'s electromagnetism\nwore off!");
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static const u8 sText_Electromagnetism[] = _("electromagnetism");
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static const u8 sText_HealBlockEnds[] = _("{B_ATK_NAME_WITH_PREFIX}'s Heal Block\nwore off!");
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static const u8 sText_BufferEnds[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwore off!");
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static const u8 sText_TelekinesisEnds[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom the telekinesis!");
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static const u8 sText_TelekinesisEnds[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom the telekinesis!");
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static const u8 sText_TailwindEnds[] = _("{B_ATK_TEAM1} team's tailwind\n petered out!");
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static const u8 sText_TailwindEnds[] = _("{B_ATK_TEAM1} team's tailwind\n petered out!");
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static const u8 sText_LuckyChantEnds[] = _("{B_ATK_TEAM1} team's Lucky Chant\n wore off!");
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static const u8 sText_LuckyChantEnds[] = _("{B_ATK_TEAM1} team's Lucky Chant\n wore off!");
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@ -627,7 +627,7 @@ static const u8 sText_TerrainBecomesPsychic[] = _("The battlefield got weird!");
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static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
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static const u8 sText_TargetElectrified[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s moves\nhave been electrified!");
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static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p");
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static const u8 sText_AssaultVestDoesntAllow[] = _("The effects of the {B_LAST_ITEM} prevent status\nmoves from being used!\p");
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static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE}\nbecause of gravity!\p");
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static const u8 sText_GravityPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} can't use {B_CURRENT_MOVE}\nbecause of gravity!\p");
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static const u8 sText_HealBlockPreventsUsage[] = _("The opposing {B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");
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static const u8 sText_HealBlockPreventsUsage[] = _("{B_ATK_NAME_WITH_PREFIX} was\nprevented from healing!\p");
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static const u8 sText_MegaEvoReacting[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ITEM} is reacting\nto {B_ATK_TRAINER_NAME}'s Mega Ring!");
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static const u8 sText_MegaEvoReacting[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ITEM} is reacting\nto {B_ATK_TRAINER_NAME}'s Mega Ring!");
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static const u8 sText_MegaEvoEvolved[] = _("{B_ATK_NAME_WITH_PREFIX} has Mega\nEvolved into Mega {B_BUFF1}!");
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static const u8 sText_MegaEvoEvolved[] = _("{B_ATK_NAME_WITH_PREFIX} has Mega\nEvolved into Mega {B_BUFF1}!");
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static const u8 sText_drastically[] = _("drastically ");
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static const u8 sText_drastically[] = _("drastically ");
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@ -1076,8 +1076,8 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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[STRINGID_REFLECTTARGETSTYPE - 12] = sText_ReflectTargetsType,
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[STRINGID_REFLECTTARGETSTYPE - 12] = sText_ReflectTargetsType,
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[STRINGID_TRANSFERHELDITEM - 12] = sText_TransferHeldItem,
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[STRINGID_TRANSFERHELDITEM - 12] = sText_TransferHeldItem,
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[STRINGID_EMBARGOENDS - 12] = sText_EmbargoEnds,
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[STRINGID_EMBARGOENDS - 12] = sText_EmbargoEnds,
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[STRINGID_MAGNETRISEENDS - 12] = sText_MagnetRiseEnds,
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[STRINGID_ELECTROMAGNETISM - 12] = sText_Electromagnetism,
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[STRINGID_HEALBLOCKENDS - 12] = sText_HealBlockEnds,
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[STRINGID_BUFFERENDS - 12] = sText_BufferEnds,
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[STRINGID_TELEKINESISENDS - 12] = sText_TelekinesisEnds,
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[STRINGID_TELEKINESISENDS - 12] = sText_TelekinesisEnds,
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[STRINGID_TAILWINDENDS - 12] = sText_TailwindEnds,
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[STRINGID_TAILWINDENDS - 12] = sText_TailwindEnds,
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[STRINGID_LUCKYCHANTENDS - 12] = sText_LuckyChantEnds,
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[STRINGID_LUCKYCHANTENDS - 12] = sText_LuckyChantEnds,
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@ -9973,8 +9973,11 @@ static void atkD0_settaunt(void)
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{
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{
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if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
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if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
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{
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{
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gDisableStructs[gBattlerTarget].tauntTimer = 2;
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u8 turns = 4;
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gDisableStructs[gBattlerTarget].tauntTimer2 = 2;
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if (GetBattlerTurnOrderNum(gBattlerTarget) > GetBattlerTurnOrderNum(gBattlerAttacker))
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turns--; // If the target hasn't yet moved this turn, Taunt lasts for only three turns (source: Bulbapedia)
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gDisableStructs[gBattlerTarget].tauntTimer = gDisableStructs[gBattlerTarget].tauntTimer2 = turns;
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gBattlescriptCurrInstr += 5;
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gBattlescriptCurrInstr += 5;
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}
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}
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else
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else
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@ -1685,8 +1685,12 @@ u8 DoBattlerEndTurnEffects(void)
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gBattleStruct->turnEffectsTracker++;
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gBattleStruct->turnEffectsTracker++;
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break;
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break;
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case ENDTURN_TAUNT: // taunt
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case ENDTURN_TAUNT: // taunt
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if (gDisableStructs[gActiveBattler].tauntTimer)
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if (gDisableStructs[gActiveBattler].tauntTimer && --gDisableStructs[gActiveBattler].tauntTimer == 0)
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gDisableStructs[gActiveBattler].tauntTimer--;
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{
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BattleScriptExecute(BattleScript_BufferEndTurn);
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
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effect++;
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}
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gBattleStruct->turnEffectsTracker++;
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gBattleStruct->turnEffectsTracker++;
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break;
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break;
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case ENDTURN_YAWN: // yawn
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case ENDTURN_YAWN: // yawn
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@ -1711,9 +1715,7 @@ u8 DoBattlerEndTurnEffects(void)
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case ENDTURN_LASER_FOCUS:
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case ENDTURN_LASER_FOCUS:
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if (gStatuses3[gActiveBattler] & STATUS3_LASER_FOCUS)
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if (gStatuses3[gActiveBattler] & STATUS3_LASER_FOCUS)
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{
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{
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if (gDisableStructs[gActiveBattler].laserFocusTimer != 0)
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if (gDisableStructs[gActiveBattler].laserFocusTimer == 0 || --gDisableStructs[gActiveBattler].laserFocusTimer == 0)
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gDisableStructs[gActiveBattler].laserFocusTimer--;
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if (gDisableStructs[gActiveBattler].laserFocusTimer == 0)
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gStatuses3[gActiveBattler] &= ~(STATUS3_LASER_FOCUS);
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gStatuses3[gActiveBattler] &= ~(STATUS3_LASER_FOCUS);
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}
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}
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gBattleStruct->turnEffectsTracker++;
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gBattleStruct->turnEffectsTracker++;
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@ -1721,9 +1723,7 @@ u8 DoBattlerEndTurnEffects(void)
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case ENDTURN_EMBARGO:
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case ENDTURN_EMBARGO:
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if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO)
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if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO)
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{
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{
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if (gDisableStructs[gActiveBattler].embargoTimer != 0)
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if (gDisableStructs[gActiveBattler].embargoTimer == 0 || --gDisableStructs[gActiveBattler].embargoTimer == 0)
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gDisableStructs[gActiveBattler].embargoTimer--;
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if (gDisableStructs[gActiveBattler].embargoTimer == 0)
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{
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{
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gStatuses3[gActiveBattler] &= ~(STATUS3_EMBARGO);
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gStatuses3[gActiveBattler] &= ~(STATUS3_EMBARGO);
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BattleScriptExecute(BattleScript_EmbargoEndTurn);
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BattleScriptExecute(BattleScript_EmbargoEndTurn);
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@ -1735,12 +1735,11 @@ u8 DoBattlerEndTurnEffects(void)
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case ENDTURN_MAGNET_RISE:
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case ENDTURN_MAGNET_RISE:
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if (gStatuses3[gActiveBattler] & STATUS3_MAGNET_RISE)
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if (gStatuses3[gActiveBattler] & STATUS3_MAGNET_RISE)
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{
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{
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if (gDisableStructs[gActiveBattler].magnetRiseTimer != 0)
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if (gDisableStructs[gActiveBattler].magnetRiseTimer == 0 || --gDisableStructs[gActiveBattler].magnetRiseTimer == 0)
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gDisableStructs[gActiveBattler].magnetRiseTimer--;
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if (gDisableStructs[gActiveBattler].magnetRiseTimer == 0)
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{
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{
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gStatuses3[gActiveBattler] &= ~(STATUS3_MAGNET_RISE);
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gStatuses3[gActiveBattler] &= ~(STATUS3_MAGNET_RISE);
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BattleScriptExecute(BattleScript_MagnetRiseEndTurn);
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BattleScriptExecute(BattleScript_BufferEndTurn);
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PREPARE_STRING_BUFFER(gBattleTextBuff1, STRINGID_ELECTROMAGNETISM);
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effect++;
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effect++;
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}
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}
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}
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}
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@ -1749,9 +1748,7 @@ u8 DoBattlerEndTurnEffects(void)
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case ENDTURN_TELEKINESIS:
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case ENDTURN_TELEKINESIS:
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if (gStatuses3[gActiveBattler] & STATUS3_TELEKINESIS)
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if (gStatuses3[gActiveBattler] & STATUS3_TELEKINESIS)
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{
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{
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if (gDisableStructs[gActiveBattler].telekinesisTimer != 0)
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if (gDisableStructs[gActiveBattler].telekinesisTimer == 0 || --gDisableStructs[gActiveBattler].telekinesisTimer == 0)
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gDisableStructs[gActiveBattler].telekinesisTimer--;
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if (gDisableStructs[gActiveBattler].telekinesisTimer == 0)
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{
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{
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gStatuses3[gActiveBattler] &= ~(STATUS3_TELEKINESIS);
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gStatuses3[gActiveBattler] &= ~(STATUS3_TELEKINESIS);
|
||||||
BattleScriptExecute(BattleScript_TelekinesisEndTurn);
|
BattleScriptExecute(BattleScript_TelekinesisEndTurn);
|
||||||
@ -1763,12 +1760,11 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
case ENDTURN_HEALBLOCK:
|
case ENDTURN_HEALBLOCK:
|
||||||
if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
||||||
{
|
{
|
||||||
if (gDisableStructs[gActiveBattler].healBlockTimer != 0)
|
if (gDisableStructs[gActiveBattler].healBlockTimer == 0 || --gDisableStructs[gActiveBattler].healBlockTimer == 0)
|
||||||
gDisableStructs[gActiveBattler].healBlockTimer--;
|
|
||||||
if (gDisableStructs[gActiveBattler].healBlockTimer == 0)
|
|
||||||
{
|
{
|
||||||
gStatuses3[gActiveBattler] &= ~(STATUS3_HEAL_BLOCK);
|
gStatuses3[gActiveBattler] &= ~(STATUS3_HEAL_BLOCK);
|
||||||
BattleScriptExecute(BattleScript_HealBlockEndTurn);
|
BattleScriptExecute(BattleScript_BufferEndTurn);
|
||||||
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_HEAL_BLOCK);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user