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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Fix crits and do Worry Seed
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parent
6570324432
commit
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@ -1243,6 +1243,11 @@
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.4byte \ptr
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.endm
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.macro tryworryseed ptr
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.byte 0xfe
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.4byte \ptr
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves bank
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various \bank, VARIOUS_CANCEL_MULTI_TURN_MOVES
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@ -177,7 +177,7 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectStockpile
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.4byte BattleScript_EffectSpitUp
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.4byte BattleScript_EffectSwallow
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.4byte BattleScript_EffectUnusedA3
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.4byte BattleScript_EffectWorrySeed
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.4byte BattleScript_EffectHail
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.4byte BattleScript_EffectTorment
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.4byte BattleScript_EffectFlatter
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@ -271,6 +271,18 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectPowerSplit
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.4byte BattleScript_EffectGuardSplit
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BattleScript_EffectWorrySeed:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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tryworryseed BattleScript_ButItFailed
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attackanimation
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waitanimation
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printstring STRINGID_PKMNACQUIREDABILITY
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_EffectPowerSplit:
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attackcanceler
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attackstring
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@ -357,10 +369,10 @@ BattleScript_EffectStealthRock:
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attackcanceler
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attackstring
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ppreduce
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setstealthrock STRINGID_POINTEDSTONESFLOAT
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setstealthrock BattleScript_ButItFailed
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attackanimation
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waitanimation
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printstring STRINGID_POISONSPIKESSCATTERED
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printstring STRINGID_POINTEDSTONESFLOAT
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waitmessage 0x40
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goto BattleScript_MoveEnd
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@ -492,7 +504,6 @@ BattleScript_EffectAlwaysCrit:
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BattleScript_EffectUnused6e:
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BattleScript_EffectPursuit:
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BattleScript_EffectUnused8d:
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BattleScript_EffectUnusedA3:
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BattleScript_EffectPlaceholder200:
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BattleScript_EffectPlaceholder209:
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BattleScript_EffectHit::
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@ -164,7 +164,7 @@
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#define EFFECT_STOCKPILE 160
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#define EFFECT_SPIT_UP 161
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#define EFFECT_SWALLOW 162
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#define EFFECT_UNUSED_A3 163
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#define EFFECT_WORRY_SEED 163
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#define EFFECT_HAIL 164
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#define EFFECT_TORMENT 165
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#define EFFECT_FLATTER 166
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@ -4660,7 +4660,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_WORRY_SEED
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_WORRY_SEED,
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.power = 0,
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.type = TYPE_GRASS,
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.accuracy = 100,
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@ -5764,7 +5764,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_STORM_THROW
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ALWAYS_CRIT,
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.power = 60,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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@ -6292,7 +6292,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_FROST_BREATH
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.effect = EFFECT_PLACEHOLDER_209,
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.effect = EFFECT_ALWAYS_CRIT,
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.power = 60,
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.type = TYPE_ICE,
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.accuracy = 90,
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@ -752,6 +752,7 @@ static bool32 AI_GetIfCrit(u32 move, u8 battlerAtk, u8 battlerDef)
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else
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isCrit = FALSE;
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break;
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case -2:
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case 3:
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case 4:
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isCrit = TRUE;
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@ -543,7 +543,7 @@ static const u8 sText_PkmnsAbilitySuppressed[] = _("{B_DEF_NAME_WITH_PREFIX}’s
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static const u8 sText_ShieldedFromCriticalHits[] = _("The {B_CURRENT_MOVE} shielded your\nteam from critical hits!");
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static const u8 sText_SwitchedAtkAndSpAtk[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Attack and\pSp. Atk with the target!");
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static const u8 sText_SwitchedDefAndSpDef[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Defense and\pSp. Def with the target!");
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static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired\n{B_LAST_ABILITY}!");
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static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired\n{B_DEF_ABILITY}!");
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static const u8 sText_PoisonSpikesScattered[] = _("Poison Spikes were scattered\nall around the foe’s team’s\pfeet!");
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static const u8 sText_PkmnSwitchedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} switched stat changes\nwith the target!");
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static const u8 sText_PkmnSurroundedWithVeilOfWater[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself\nwith a veil of water!");
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@ -345,6 +345,7 @@ static void atkFA_swapstatstages(void);
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static void atkFB_averagestats(void);
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static void atkFC_jumpifoppositegenders(void);
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static void atkFD_trygetbaddreamstarget(void);
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static void atkFE_tryworryseed(void);
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void (* const gBattleScriptingCommandsTable[])(void) =
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{
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@ -602,6 +603,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atkFB_averagestats,
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atkFC_jumpifoppositegenders,
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atkFD_trygetbaddreamstarget,
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atkFE_tryworryseed,
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};
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struct StatFractions
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@ -1316,7 +1318,7 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi
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|| gBattleMoves[move].effect == EFFECT_ALWAYS_CRIT
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|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY))
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{
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critChance = 4;
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critChance = -2;
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}
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else
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{
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@ -1350,6 +1352,8 @@ static void atk04_critcalc(void)
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gIsCriticalHit = FALSE;
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else if (critChance == -1)
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gIsCriticalHit = FALSE;
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else if (critChance == -2)
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gIsCriticalHit = TRUE;
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else if (Random() % sCriticalHitChanceGen3[critChance] == 0)
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gIsCriticalHit = TRUE;
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else
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@ -10400,3 +10404,20 @@ static void atkFD_trygetbaddreamstarget(void)
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else
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gBattlescriptCurrInstr += 5;
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}
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static void atkFE_tryworryseed(void)
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{
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switch (gBattleMons[gBattlerTarget].ability)
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{
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case ABILITY_INSOMNIA:
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case ABILITY_MULTITYPE:
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case ABILITY_TRUANT:
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case ABILITY_STANCE_CHANGE:
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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break;
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default:
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gBattleMons[gBattlerTarget].ability = ABILITY_INSOMNIA;
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gBattlescriptCurrInstr += 5;
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break;
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}
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}
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