Updated move limitations

This commit is contained in:
Eduardo Quezada 2022-08-23 22:40:04 -04:00
parent 09fd393f97
commit 56a2e91518
4 changed files with 47 additions and 19 deletions

View File

@ -7257,6 +7257,10 @@ BattleScript_SelectingNotAllowedStuffCheeks::
printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedStuffCheeksInPalace::
printstring STRINGID_STUFFCHEEKSCANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedBelch::
printselectionstring STRINGID_BELCHCANTSELECT
endselectionscript
@ -9196,14 +9200,23 @@ BattleScript_ItemHealHP_Ret::
BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveChoiceItemInPalace::
printstring STRINGID_ITEMALLOWSONLYYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveGorillaTactics::
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace::
printstring STRINGID_ABILITYALLOWSONLYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveAssaultVest::
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
endselectionscript
BattleScript_SelectingNotAllowedMoveAssaultVestInPalace::
printstring STRINGID_ASSAULTVESTDOESNTALLOW
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_HangedOnMsg::
playanimation BS_TARGET, B_ANIM_HANGED_ON

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@ -210,6 +210,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItemInPalace[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryConfuseHealRet[];
@ -275,6 +276,7 @@ extern const u8 BattleScript_SnowWarningActivates[];
extern const u8 BattleScript_HarvestActivates[];
extern const u8 BattleScript_ImposterActivates[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVestInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravity[];
extern const u8 BattleScript_MoveUsedGravityPrevents[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[];
@ -301,6 +303,7 @@ extern const u8 BattleScript_DazzlingProtected[];
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
extern const u8 BattleScript_MoveUsedPowder[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeksInPalace[];
extern const u8 BattleScript_SelectingNotAllowedBelch[];
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
extern const u8 BattleScript_PsychicSurgeActivates[];
@ -405,6 +408,7 @@ extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace[];
extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[];

View File

@ -7,7 +7,15 @@
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define MOVE_LIMITATIONS_ALL 0xFF
#define MOVE_LIMITATION_ENCORE (1 << 6)
#define MOVE_LIMITATION_CHOICE_ITEM (1 << 7)
#define MOVE_LIMITATION_ASSAULT_VEST (1 << 8)
#define MOVE_LIMITATION_GRAVITY (1 << 9)
#define MOVE_LIMITATION_HEAL_BLOCK (1 << 10)
#define MOVE_LIMITATION_BELCH (1 << 11)
#define MOVE_LIMITATION_THROAT_CHOP (1 << 12)
#define MOVE_LIMITATION_STUFF_CHEEKS (1 << 13)
#define MOVE_LIMITATIONS_ALL 0xFFFF
#define ABILITYEFFECT_ON_SWITCHIN 0
#define ABILITYEFFECT_ENDTURN 1
@ -89,7 +97,7 @@ void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check);
bool8 AreAllMovesUnusable(void);
u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 DoFieldEndTurnEffects(void);

View File

@ -1859,7 +1859,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeksInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
@ -1876,6 +1876,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItemInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
@ -1890,6 +1891,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVestInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
@ -1905,6 +1907,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
@ -1930,7 +1933,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
return limitations;
}
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check)
{
u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
@ -1941,49 +1944,49 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
for (i = 0; i < MAX_MON_MOVES; i++)
{
// No move
if (gBattleMons[battlerId].moves[i] == MOVE_NONE && check & MOVE_LIMITATION_ZEROMOVE)
if (check & MOVE_LIMITATION_ZEROMOVE && gBattleMons[battlerId].moves[i] == MOVE_NONE)
unusableMoves |= gBitTable[i];
// No PP
else if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
else if (check & MOVE_LIMITATION_PP && gBattleMons[battlerId].pp[i] == 0)
unusableMoves |= gBitTable[i];
// Disable
else if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove)
unusableMoves |= gBitTable[i];
// Torment
else if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
else if (check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
// Taunt
else if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battlerId].tauntTimer && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Imprison
else if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Encore
else if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
// Choice Items
else if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
// Assault Vest
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0 && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST)
else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]) && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST)
unusableMoves |= gBitTable[i];
// Gravity
else if (IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Heal Block
else if (IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Belch
else if (IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
unusableMoves |= gBitTable[i];
// Throat Chop
else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
unusableMoves |= gBitTable[i];
// Stuff Cheeks
else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
else if (check & MOVE_LIMITATION_STUFF_CHEEKS && gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i];
// Gorilla Tactics
else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;