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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Updated move limitations
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09fd393f97
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@ -7257,6 +7257,10 @@ BattleScript_SelectingNotAllowedStuffCheeks::
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printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
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endselectionscript
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BattleScript_SelectingNotAllowedStuffCheeksInPalace::
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printstring STRINGID_STUFFCHEEKSCANTSELECT
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goto BattleScript_SelectingUnusableMoveInPalace
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BattleScript_SelectingNotAllowedBelch::
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printselectionstring STRINGID_BELCHCANTSELECT
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endselectionscript
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@ -9196,14 +9200,23 @@ BattleScript_ItemHealHP_Ret::
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BattleScript_SelectingNotAllowedMoveChoiceItem::
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printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
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endselectionscript
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BattleScript_SelectingNotAllowedMoveChoiceItemInPalace::
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printstring STRINGID_ITEMALLOWSONLYYMOVE
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goto BattleScript_SelectingUnusableMoveInPalace
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BattleScript_SelectingNotAllowedMoveGorillaTactics::
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printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
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endselectionscript
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BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace::
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printstring STRINGID_ABILITYALLOWSONLYMOVE
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goto BattleScript_SelectingUnusableMoveInPalace
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BattleScript_SelectingNotAllowedMoveAssaultVest::
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printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
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endselectionscript
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BattleScript_SelectingNotAllowedMoveAssaultVestInPalace::
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printstring STRINGID_ASSAULTVESTDOESNTALLOW
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goto BattleScript_SelectingUnusableMoveInPalace
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BattleScript_HangedOnMsg::
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playanimation BS_TARGET, B_ANIM_HANGED_ON
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@ -210,6 +210,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItemInPalace[];
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extern const u8 BattleScript_HangedOnMsg[];
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extern const u8 BattleScript_BerryConfuseHealEnd2[];
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extern const u8 BattleScript_BerryConfuseHealRet[];
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@ -275,6 +276,7 @@ extern const u8 BattleScript_SnowWarningActivates[];
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extern const u8 BattleScript_HarvestActivates[];
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extern const u8 BattleScript_ImposterActivates[];
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extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[];
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extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVestInPalace[];
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extern const u8 BattleScript_SelectingNotAllowedMoveGravity[];
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extern const u8 BattleScript_MoveUsedGravityPrevents[];
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extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[];
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@ -301,6 +303,7 @@ extern const u8 BattleScript_DazzlingProtected[];
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extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
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extern const u8 BattleScript_MoveUsedPowder[];
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extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
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extern const u8 BattleScript_SelectingNotAllowedStuffCheeksInPalace[];
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extern const u8 BattleScript_SelectingNotAllowedBelch[];
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extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
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extern const u8 BattleScript_PsychicSurgeActivates[];
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@ -405,6 +408,7 @@ extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
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extern const u8 BattleScript_PrimalReversion[];
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extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
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extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
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extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace[];
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extern const u8 BattleScript_WanderingSpiritActivates[];
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extern const u8 BattleScript_MirrorArmorReflect[];
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extern const u8 BattleScript_GooeyActivates[];
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@ -7,7 +7,15 @@
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#define MOVE_LIMITATION_TORMENTED (1 << 3)
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#define MOVE_LIMITATION_TAUNT (1 << 4)
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#define MOVE_LIMITATION_IMPRISON (1 << 5)
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#define MOVE_LIMITATIONS_ALL 0xFF
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#define MOVE_LIMITATION_ENCORE (1 << 6)
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#define MOVE_LIMITATION_CHOICE_ITEM (1 << 7)
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#define MOVE_LIMITATION_ASSAULT_VEST (1 << 8)
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#define MOVE_LIMITATION_GRAVITY (1 << 9)
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#define MOVE_LIMITATION_HEAL_BLOCK (1 << 10)
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#define MOVE_LIMITATION_BELCH (1 << 11)
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#define MOVE_LIMITATION_THROAT_CHOP (1 << 12)
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#define MOVE_LIMITATION_STUFF_CHEEKS (1 << 13)
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#define MOVE_LIMITATIONS_ALL 0xFFFF
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#define ABILITYEFFECT_ON_SWITCHIN 0
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#define ABILITYEFFECT_ENDTURN 1
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@ -89,7 +97,7 @@ void BattleScriptPush(const u8 *bsPtr);
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void BattleScriptPushCursor(void);
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void BattleScriptPop(void);
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u8 TrySetCantSelectMoveBattleScript(void);
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check);
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bool8 AreAllMovesUnusable(void);
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u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
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u8 DoFieldEndTurnEffects(void);
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@ -1859,7 +1859,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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gCurrentMove = move;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeksInPalace;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
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}
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else
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@ -1876,6 +1876,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItemInPalace;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
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}
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else
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@ -1890,6 +1891,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVestInPalace;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
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}
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else
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@ -1905,6 +1907,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace;
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gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
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}
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else
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@ -1930,7 +1933,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
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return limitations;
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}
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u16 check)
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{
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u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
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u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
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@ -1941,49 +1944,49 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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// No move
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if (gBattleMons[battlerId].moves[i] == MOVE_NONE && check & MOVE_LIMITATION_ZEROMOVE)
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if (check & MOVE_LIMITATION_ZEROMOVE && gBattleMons[battlerId].moves[i] == MOVE_NONE)
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unusableMoves |= gBitTable[i];
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// No PP
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else if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
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else if (check & MOVE_LIMITATION_PP && gBattleMons[battlerId].pp[i] == 0)
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unusableMoves |= gBitTable[i];
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// Disable
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else if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
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else if (check & MOVE_LIMITATION_DISABLED && gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove)
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unusableMoves |= gBitTable[i];
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// Torment
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else if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
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else if (check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
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unusableMoves |= gBitTable[i];
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// Taunt
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else if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
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else if (check & MOVE_LIMITATION_TAUNT && gDisableStructs[battlerId].tauntTimer && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]))
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unusableMoves |= gBitTable[i];
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// Imprison
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else if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
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else if (check & MOVE_LIMITATION_IMPRISON && GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]))
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unusableMoves |= gBitTable[i];
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// Encore
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else if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
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else if (check & MOVE_LIMITATION_ENCORE && gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
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unusableMoves |= gBitTable[i];
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// Choice Items
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else if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
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else if (check & MOVE_LIMITATION_CHOICE_ITEM && HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
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unusableMoves |= gBitTable[i];
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// Assault Vest
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else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0 && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST)
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else if (check & MOVE_LIMITATION_ASSAULT_VEST && holdEffect == HOLD_EFFECT_ASSAULT_VEST && IS_MOVE_STATUS(gBattleMons[battlerId].moves[i]) && gBattleMons[battlerId].moves[i] != MOVE_ME_FIRST)
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unusableMoves |= gBitTable[i];
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// Gravity
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else if (IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
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else if (check & MOVE_LIMITATION_GRAVITY && IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
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unusableMoves |= gBitTable[i];
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// Heal Block
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else if (IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
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else if (check & MOVE_LIMITATION_HEAL_BLOCK && IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
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unusableMoves |= gBitTable[i];
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// Belch
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else if (IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
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else if (check & MOVE_LIMITATION_BELCH && IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
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unusableMoves |= gBitTable[i];
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// Throat Chop
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else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
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else if (check & MOVE_LIMITATION_THROAT_CHOP && gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
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unusableMoves |= gBitTable[i];
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// Stuff Cheeks
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else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
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else if (check & MOVE_LIMITATION_STUFF_CHEEKS && gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
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unusableMoves |= gBitTable[i];
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// Gorilla Tactics
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else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
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else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
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unusableMoves |= gBitTable[i];
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}
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return unusableMoves;
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