mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Update bugs_and_glitches.md
This commit is contained in:
parent
1aca378634
commit
56ec5c65a8
@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
# Bugs and Glitches
|
# Bugs and Glitches
|
||||||
|
|
||||||
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.
|
These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically.
|
||||||
|
|
||||||
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
|
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
|
||||||
|
|
||||||
@ -60,7 +60,7 @@ void CB2_InitTitleScreen(void)
|
|||||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||||
...
|
...
|
||||||
```
|
```
|
||||||
This matches with the code of FR/LG and does what GF originally wanted to do.
|
This matches what FRLG does and obtains the seed differently than RS, independently of the RTC.
|
||||||
|
|
||||||
## Scrolling through items in the bag causes the image to flicker
|
## Scrolling through items in the bag causes the image to flicker
|
||||||
|
|
||||||
@ -95,3 +95,21 @@ Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/p
|
|||||||
if (a != -2)
|
if (a != -2)
|
||||||
...
|
...
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between
|
||||||
|
|
||||||
|
**Fix:** Edit sub_817F77C in [src/pokemon_animation.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028) and remove the ifdef/endif lines:
|
||||||
|
|
||||||
|
```diff
|
||||||
|
...
|
||||||
|
-#ifdef BUGFIX
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
|
||||||
|
// animations without a screen transition in between don't break
|
||||||
|
sprite->affineAnimPaused = FALSE;
|
||||||
|
sprite->affineAnims = gUnknown_082FF694;
|
||||||
|
}
|
||||||
|
-#endif // BUGFIX
|
||||||
|
}
|
||||||
|
```
|
||||||
|
Loading…
Reference in New Issue
Block a user