decompile trainer see

This commit is contained in:
DizzyEggg 2017-12-18 23:26:44 +01:00
parent a612ef12a0
commit 5744356989
16 changed files with 517 additions and 1434 deletions

View File

@ -29290,7 +29290,7 @@ sub_81A9B04: @ 81A9B04
cmp r0, 0
beq _081A9B2E
movs r0, 0x1
bl sub_80B47E0
bl GetChosenApproachingTrainerMapObjectId
ldr r1, =gSelectedMapObject
strb r0, [r1]
ldr r0, =gTrainerBattleOpponent_B

View File

@ -345,7 +345,7 @@ sub_8098630: @ 8098630
mov r6, r8
push {r6,r7}
movs r0, 0
bl sub_80B47E0
bl GetChosenApproachingTrainerMapObjectId
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gNoOfApproachingTrainers
@ -353,7 +353,7 @@ sub_8098630: @ 8098630
cmp r0, 0x2
bne _080986E0
movs r0, 0x1
bl sub_80B47E0
bl GetChosenApproachingTrainerMapObjectId
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0

File diff suppressed because it is too large Load Diff

View File

@ -844,7 +844,7 @@ EventScript_271354:: @ 8271354
EventScript_271356:: @ 8271356
special SetUpTrainerEncounterMusic
special sub_80B45AC
special EndTrainerApproach
waitstate
goto EventScript_ShowTrainerIntroMsg

View File

@ -74,7 +74,7 @@ gFieldEffectScriptPointers:: @ 82DB9D4
.4byte gFieldEffectScript_Unknown66
gFieldEffectScript_ExclamationMarkIcon1:: @ 82DBAE0
field_eff_callnative oei_exclamation_mark
field_eff_callnative FldEff_ExclamationMarkIcon1
field_eff_end
gFieldEffectScript_UseCutOnTallGrass:: @ 82DBAE6
@ -207,7 +207,7 @@ gFieldEffectScript_FlyIn:: @ 82DBBE9
field_eff_end
gFieldEffectScript_ExclamationMarkIcon2:: @ 82DBBEF
field_eff_callnative sub_80B4658
field_eff_callnative FldEff_ExclamationMarkIcon2
field_eff_end
gFieldEffectScript_FeetInFlowingWater:: @ 82DBBF5
@ -260,7 +260,7 @@ gFieldEffectScript_Unknown45:: @ 82DBC4B
field_eff_end
gFieldEffectScript_HeartIcon:: @ 82DBC56
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, sub_80B4690
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_HeartIcon
field_eff_end
gFieldEffectScript_Unknown47:: @ 82DBC60

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@ -65,7 +65,7 @@ gSpecials:: @ 81DBA64
def_special ShowTrainerIntroSpeech
def_special ShowTrainerCantBattleSpeech
def_special GetTrainerFlag
def_special sub_80B45AC
def_special EndTrainerApproach
def_special SetUpTrainerEncounterMusic
def_special ShouldTryRematchBattle
def_special IsTrainerReadyForRematch

View File

@ -71,8 +71,9 @@ enum FieldEffectScriptIdx
extern u32 gFieldEffectArguments[8];
u8 FieldEffectStart(u8);
u32 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void sub_80B69DC(void);
void FieldEffectStop(struct Sprite *sprite, u8 id);
#endif //GUARD_FIELD_EFFECTS_H

View File

@ -60,7 +60,7 @@ void sub_808E82C(u8, u8, u8, s16, s16);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void FieldObjectGetLocalIdAndMap(struct MapObject *, u8 *, u8 *, u8 *);
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup);
void npc_coords_shift(struct MapObject *, s16, s16);
void sub_808EB08(struct MapObject *, s16, s16);
void sub_808F254(u8, u8, u8);
@ -79,6 +79,15 @@ u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
u8 npc_running_behaviour_by_direction(u8 direction);
const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
u8 GetFaceDirectionAnimId(u32);
u8 GetGoSpeed0AnimId(u32);
u8 sub_80934BC(u32);
bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
void sub_808F208(const struct MapObject *mapObject);
// Exported data declarations

View File

@ -9,6 +9,7 @@ void PlayerGetDestCoords(s16 *, s16 *);
u8 player_get_direction_lower_nybble(void);
u8 player_get_direction_upper_nybble(void);
u8 player_get_x22(void);
void sub_808BCE8(void);
void sub_808D074(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);

View File

@ -224,7 +224,7 @@ struct MapObject
/*0x0C*/ struct Coords16 coords1;
/*0x10*/ struct Coords16 coords2;
/*0x14*/ struct Coords16 coords3;
/*0x18*/ u8 mapobj_unk_18:4; //current direction?
/*0x18*/ u8 mapobj_unk_18:4; // current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union __attribute__((packed)) {
u8 as_byte;

View File

@ -28,5 +28,7 @@ void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void sub_8097FA4(struct MapObject *);
void sub_8098044(u8);
void UnfreezeMapObjects(void);
void sub_80974D0(u8 mapObjectId);
#endif //GUARD_MAP_OBJ_8097404_H

View File

@ -8,16 +8,16 @@ struct ApproachingTrainer
u8 field_2;
u8 field_3;
const u8 *trainerScriptPtr;
u8 field_8;
u8 taskId;
u8 field_9;
u8 field_A;
u8 field_B;
};
extern struct ApproachingTrainer gApproachingTrainers[];
extern struct ApproachingTrainer gApproachingTrainers[2];
void sub_80B4578(struct MapObject *);
u8 sub_80B47BC(void);
u8 GetCurrentApproachingTrainerMapObjectId(void);
void sub_8155D78(struct MapObject *);
#endif //GUARD_TRAINER_SEE_H
#endif // GUARD_TRAINER_SEE_H

View File

@ -122,7 +122,6 @@ SECTIONS {
src/battle_setup.o(.text);
asm/cable_club.o(.text);
src/trainer_see.o(.text);
asm/trainer_see.o(.text);
src/wild_encounter.o(.text);
asm/field_effect.o(.text);
asm/unknown_task.o(.text);

View File

@ -1174,11 +1174,11 @@ void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGr
}
}
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup)
{
*localId = mapObject->localId;
*mapNum = mapObject->mapNum;
*mapGroup = mapObject->mapGroup;
*(u8*)(localId) = mapObject->localId;
*(u8*)(mapNum) = mapObject->mapNum;
*(u8*)(mapGroup) = mapObject->mapGroup;
}
void sub_808E75C(s16 x, s16 y)
@ -3426,7 +3426,7 @@ void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data[0]];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data[7] ++;
@ -3447,7 +3447,7 @@ void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data[0]];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data[7] ++;
@ -4694,7 +4694,7 @@ bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
sprite->data[2] = 1;
return TRUE;
@ -4702,7 +4702,7 @@ bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *s
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
sprite->data[2] = 1;
return TRUE;
@ -4710,7 +4710,7 @@ bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *s
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_HEART_ICON);
sprite->data[2] = 1;
return TRUE;

View File

@ -2332,7 +2332,7 @@ bool8 ScrCmd_mossdeepgym4(struct ScriptContext *ctx)
bool8 ScrCmd_cmdD8(struct ScriptContext *ctx)
{
gSelectedMapObject = sub_80B47BC();
gSelectedMapObject = GetCurrentApproachingTrainerMapObjectId();
return FALSE;
}

View File

@ -3,24 +3,37 @@
#include "battle_setup.h"
#include "pokemon.h"
#include "sprite.h"
#include "field_effect.h"
#include "field_map_obj.h"
#include "field_player_avatar.h"
#include "map_obj_8097404.h"
#include "pokenav.h"
#include "task.h"
#include "util.h"
#include "script.h"
#include "event_data.h"
#include "script_movement.h"
extern u8 gApproachingTrainerId;
extern u8 gNoOfApproachingTrainers;
extern u8 gUnknown_030060AC;
extern u16 gUnknown_03006080;
extern u8 gUnknown_03006084[];
extern bool8 InBattlePyramid(void);
extern bool32 InTrainerHill(void);
extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
extern bool8 GetTrainerHillTrainerFlag(u8 mapObjectId);
extern void sub_809BE48(u16 npcId);
// this file's functions
static u8 CheckTrainer(u8 mapObjectId);
u8 CheckTrainer(u8 mapObjectId);
u8 GetTrainerApproachDistance(struct MapObject *trainerObj);
void TrainerApproachPlayer(struct MapObject *trainerObj, u8 radius);
void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range);
u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
void Task_RunTrainerSeeFuncList(u8 taskId);
void Task_DestroyTrainerApproachTask(u8 taskId);
void sub_80B46D8(struct Sprite *sprite, u16 a2, u8 a3);
u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
@ -210,7 +223,7 @@ bool8 CheckForTrainersWantingBattle(void)
}
}
static u8 CheckTrainer(u8 mapObjectId)
u8 CheckTrainer(u8 mapObjectId)
{
const u8 *scriptPtr;
u8 ret = 1;
@ -263,7 +276,6 @@ static u8 CheckTrainer(u8 mapObjectId)
return 0;
}
/*
u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
{
s16 x, y;
@ -274,17 +286,477 @@ u8 GetTrainerApproachDistance(struct MapObject *trainerObj)
if (trainerObj->trainerType == 1) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18);
}
else // can see in all directions
{
for (i = 0; i < 4; i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
return approachDistance;
}
}
return 0;
}
*/
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y > trainerObj->coords2.y
&& y <= trainerObj->coords2.y + range)
return (y - trainerObj->coords2.y);
else
return 0;
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y < trainerObj->coords2.y
&& y >= trainerObj->coords2.y - range)
return (trainerObj->coords2.y - y);
else
return 0;
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x < trainerObj->coords2.x
&& x >= trainerObj->coords2.x - range)
return (trainerObj->coords2.x - x);
else
return 0;
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x > trainerObj->coords2.x
&& x <= trainerObj->coords2.x + range)
return (x - trainerObj->coords2.x);
else
return 0;
}
#define COLLISION_MASK (~1)
u8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
u8 collision;
if (approachDistance == 0)
return 0;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
MoveCoords(direction, &x, &y);
for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
collision = sub_8092C8C(trainerObj, x, y, direction);
if (collision != 0 && (collision & COLLISION_MASK))
return 0;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->range.as_nybbles.x;
unk19b_temp = trainerObj->range.as_nybbles.y;
trainerObj->range.as_nybbles.x = 0;
trainerObj->range.as_nybbles.y = 0;
collision = npc_block_way(trainerObj, x, y, direction);
trainerObj->range.as_nybbles.x = unk19_temp;
trainerObj->range.as_nybbles.y = unk19b_temp;
if (collision == 4)
return approachDistance;
return 0;
}
#define tFuncId data[0]
#define tTrainerRange data[3]
#define tTrainerMapObjectId data[7]
void TrainerApproachPlayer(struct MapObject *trainerObj, u8 range)
{
struct Task *task;
gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
task->tTrainerRange = range;
task->tTrainerMapObjectId = gApproachingTrainers[gNoOfApproachingTrainers].mapObjectId;
}
void sub_80B40C8(TaskFunc followupFunc)
{
u8 taskId;
TaskFunc taskFunc;
if (gApproachingTrainerId == 0)
taskId = gApproachingTrainers[0].taskId;
else
taskId = gApproachingTrainers[1].taskId;
taskFunc = Task_RunTrainerSeeFuncList;
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].tFuncId = 1;
taskFunc(taskId);
}
void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *trainerObj = &gMapObjects[task->tTrainerMapObjectId];
if (!trainerObj->active)
{
SwitchTaskToFollowupFunc(taskId);
}
else
{
while (gTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
}
}
bool8 sub_80B4178(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
return FALSE;
}
bool8 sub_80B417C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
FieldObjectSetSpecialAnim(trainerObj, direction);
task->tFuncId++;
return TRUE;
}
bool8 sub_80B41C0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldEffectActiveListContains(0))
{
return FALSE;
}
else
{
task->data[0]++;
if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
task->data[0] = 6;
if (trainerObj->animPattern == 63)
task->data[0] = 8;
return TRUE;
}
}
bool8 sub_80B4200(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
if (task->data[3])
{
FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
task->data[3]--;
}
else
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
}
return FALSE;
}
bool8 sub_80B425C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj;
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
return FALSE;
npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_808F23C(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_808F208(trainerObj);
playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
return FALSE;
sub_808BCE8();
FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
task->data[0]++;
return FALSE;
}
bool8 sub_80B4318(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
SwitchTaskToFollowupFunc(taskId);
return FALSE;
}
bool8 sub_80B435C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
task->data[0]++;
}
return FALSE;
}
bool8 sub_80B4390(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
task->data[0] = 3;
return FALSE;
}
bool8 sub_80B43AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
return FALSE;
}
bool8 sub_80B43E0(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
gFieldEffectArguments[0] = trainerObj->coords2.x;
gFieldEffectArguments[1] = trainerObj->coords2.y;
gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
}
return FALSE;
}
bool8 sub_80B4438(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
if (gSprites[task->data[4]].animCmdIndex == 2)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
FieldObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->mapobj_unk_18));
task->data[0]++;
}
return FALSE;
}
bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldEffectActiveListContains(49))
task->data[0] = 3;
return FALSE;
}
void sub_80B44C8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *mapObj;
// another mapObj loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
if (!task->data[7])
{
FieldObjectClearAnim(mapObj);
task->data[7]++;
}
gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
{
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
sub_808F23C(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
DestroyTask(taskId);
}
else
{
mapObj->mapobj_bit_7 = 0;
}
}
void sub_80B4578(struct MapObject *var)
{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
}
void EndTrainerApproach(void)
{
sub_80B40C8(Task_DestroyTrainerApproachTask);
}
void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
void sub_80B45D0(void)
{
if (gNoOfApproachingTrainers == 2)
{
if (gApproachingTrainerId == 0)
{
gApproachingTrainerId++;
gSpecialVar_Result = 1;
UnfreezeMapObjects();
sub_80974D0(gApproachingTrainers[1].mapObjectId);
}
else
{
gApproachingTrainerId = 0;
gSpecialVar_Result = 0;
}
}
else
{
gSpecialVar_Result = 0;
}
}
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_85507B4, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
sub_80B46D8(&gSprites[spriteId], 0, 0);
return 0;
}
u8 FldEff_ExclamationMarkIcon2(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_85507B4, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
sub_80B46D8(&gSprites[spriteId], 33, 1);
return 0;
}
u8 FldEff_HeartIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_85507CC, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
sub_80B46D8(sprite, 46, 0);
sprite->oam.paletteNum = 2;
}
return 0;
}
void sub_80B46D8(struct Sprite *sprite, u16 a2, u8 a3)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->data[0] = gFieldEffectArguments[0];
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->data[3] = -5;
sprite->data[7] = a2;
StartSpriteAnim(sprite, a3);
}
void objc_exclamation_mark_probably(struct Sprite *sprite)
{
u8 mapObjId;
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, sprite->data[7]);
}
else
{
struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
sprite->data[4] += sprite->data[3];
sprite->pos1.x = mapObjSprite->pos1.x;
sprite->pos1.y = mapObjSprite->pos1.y - 16;
sprite->pos2.x = mapObjSprite->pos2.x;
sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4];
if (sprite->data[4])
sprite->data[3]++;
else
sprite->data[3] = 0;
}
}
u8 GetCurrentApproachingTrainerMapObjectId(void)
{
if (gApproachingTrainerId == 0)
return gApproachingTrainers[0].mapObjectId;
else
return gApproachingTrainers[1].mapObjectId;
}
u8 GetChosenApproachingTrainerMapObjectId(u8 arrayId)
{
if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
return 0;
else if (arrayId == 0)
return gApproachingTrainers[0].mapObjectId;
else
return gApproachingTrainers[1].mapObjectId;
}
void sub_80B4808(void)
{
struct MapObject *trainerObj;
if (gUnknown_030060AC == 1)
{
trainerObj = &gMapObjects[gApproachingTrainers[gUnknown_03006080].mapObjectId];
gUnknown_03006084[0] = GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18));
gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
else
{
trainerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
gUnknown_03006084[0] = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
sub_809BE48(0xFF);
}