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DoBurmyFormChange handled by FORM_CHANGE_END_BATTLE_TERRAIN
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@ -177,7 +177,6 @@ void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
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bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
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bool32 TryRoomService(u8 battlerId);
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void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
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void DoBurmyFormChange(u32 monId);
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bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
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u16 GetUsedHeldItem(u8 battler);
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bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
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@ -53,9 +53,13 @@
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// param3: a new move to replace it with, optional
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#define FORM_CHANGE_END_BATTLE 7
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// Form change that activates at the end of a battle based on the terrain if it participated in the battle and hasn't fainted. Takes priority over FORM_CHANGE_END_BATTLE.
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// param1: battle terrain to check.
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#define FORM_CHANGE_END_BATTLE_TERRAIN 8
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// Form change that activates when the Pokémon is switched out in battle.
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// - No parameters.
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#define FORM_CHANGE_BATTLE_SWITCH 8
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#define FORM_CHANGE_BATTLE_SWITCH 9
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// Form change that activates when the Pokémon's HP % passes a certain threshold.
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// param1: Ability to check.
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@ -63,19 +67,19 @@
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// - HP_HIGHER_THAN if the form triggers when the current HP is higher than the specified threshold.
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// - HP_LOWER_EQ_THAN if the form triggers when the current HP is lower or equal than the specified threshold.
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// param3: HP percentage threshold.
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#define FORM_CHANGE_BATTLE_HP_PERCENT 9
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#define FORM_CHANGE_BATTLE_HP_PERCENT 10
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// Form change that activates when the mon has the defined item.
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// If it's on the player's side, it also requires ITEM_MEGA_RING in the user's bag and for the player to trigger it by pressing START before selecting a move.
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// param1: item to hold.
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#define FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM 10
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#define FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM 11
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// Form change that activates when the mon has the defined move.
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// If it's on the player's side, it also requires ITEM_MEGA_RING in the user's bag and for the player to trigger it by pressing START before selecting a move.
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// param1: move to have.
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#define FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE 11
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#define FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE 12
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// Form change that activates automatically when entering battle with the specified item.
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// If the item is a Red Orb, it uses the Omega Symbol for the animation and icon. Otherwise, it defaults to the Alpha symbol.
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// param1: item to hold.
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#define FORM_CHANGE_BATTLE_PRIMAL_REVERSION 12
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#define FORM_CHANGE_BATTLE_PRIMAL_REVERSION 13
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@ -5202,8 +5202,15 @@ static void HandleEndTurn_FinishBattle(void)
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#endif
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for (i = 0; i < PARTY_SIZE; i++)
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{
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bool32 changedForm = TryFormChange(i, B_SIDE_PLAYER, FORM_CHANGE_END_BATTLE);
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DoBurmyFormChange(i);
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bool32 changedForm = FALSE;
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// Appeared in battle and didn't faint
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if ((gBattleStruct->appearedInBattle & gBitTable[i]) && GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0)
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changedForm = TryFormChange(i, B_SIDE_PLAYER, FORM_CHANGE_END_BATTLE_TERRAIN);
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if (!changedForm)
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changedForm = TryFormChange(i, B_SIDE_PLAYER, FORM_CHANGE_END_BATTLE);
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// Clear original species field
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gBattleStruct->changedSpecies[i] = SPECIES_NONE;
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@ -5215,7 +5222,7 @@ static void HandleEndTurn_FinishBattle(void)
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}
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// Clear battle mon species to avoid a bug on the next battle that causes
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// healthboxes loading incorrectly due to it trying to create a Mega Indicator
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// if the previous battler would've had.
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// if the previous battler would've had it.
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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gBattleMons[i].species = SPECIES_NONE;
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@ -10414,46 +10414,6 @@ bool32 TryRoomService(u8 battlerId)
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}
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}
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void DoBurmyFormChange(u32 monId)
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{
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u16 newSpecies, currSpecies;
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struct Pokemon *party = gPlayerParty;
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currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
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if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY)
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&& (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle
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&& GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted
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{
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switch (gBattleTerrain)
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{
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case BATTLE_TERRAIN_GRASS:
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case BATTLE_TERRAIN_LONG_GRASS:
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case BATTLE_TERRAIN_POND:
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case BATTLE_TERRAIN_MOUNTAIN:
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case BATTLE_TERRAIN_PLAIN:
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newSpecies = SPECIES_BURMY;
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break;
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case BATTLE_TERRAIN_CAVE:
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case BATTLE_TERRAIN_SAND:
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newSpecies = SPECIES_BURMY_SANDY_CLOAK;
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break;
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case BATTLE_TERRAIN_BUILDING:
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newSpecies = SPECIES_BURMY_TRASH_CLOAK;
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break;
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default: // Don't change form if last battle was water-related
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newSpecies = SPECIES_NONE;
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break;
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}
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if (newSpecies != SPECIES_NONE)
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{
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SetMonData(&party[monId], MON_DATA_SPECIES, &newSpecies);
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CalculateMonStats(&party[monId]);
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}
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}
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}
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bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget)
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{
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#if B_PRANKSTER_DARK_TYPES >= GEN_7
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@ -85,6 +85,9 @@ const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
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[SPECIES_RAYQUAZA] = sRayquazaFormChangeTable,
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[SPECIES_RAYQUAZA_MEGA] = sRayquazaFormChangeTable,
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#if P_GEN_4_POKEMON == TRUE
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[SPECIES_BURMY] = sBurmyFormChangeTable,
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[SPECIES_BURMY_SANDY_CLOAK] = sBurmyFormChangeTable,
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[SPECIES_BURMY_TRASH_CLOAK] = sBurmyFormChangeTable,
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[SPECIES_LOPUNNY] = sLopunnyFormChangeTable,
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[SPECIES_LOPUNNY_MEGA] = sLopunnyFormChangeTable,
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[SPECIES_GARCHOMP] = sGarchompFormChangeTable,
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@ -279,13 +279,25 @@ static const struct FormChange sGroudonFormChangeTable[] = {
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};
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static const struct FormChange sRayquazaFormChangeTable[] = {
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{FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE, SPECIES_RAYQUAZA_MEGA, MOVE_DRAGON_ASCENT},
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{FORM_CHANGE_FAINT, SPECIES_RAYQUAZA},
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{FORM_CHANGE_END_BATTLE, SPECIES_RAYQUAZA},
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{FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE, SPECIES_RAYQUAZA_MEGA, MOVE_DRAGON_ASCENT},
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{FORM_CHANGE_FAINT, SPECIES_RAYQUAZA},
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{FORM_CHANGE_END_BATTLE, SPECIES_RAYQUAZA},
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{FORM_CHANGE_TERMINATOR},
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};
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#if P_GEN_4_POKEMON == TRUE
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static const struct FormChange sBurmyFormChangeTable[] = {
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY, BATTLE_TERRAIN_GRASS},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY, BATTLE_TERRAIN_LONG_GRASS},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY, BATTLE_TERRAIN_POND},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY, BATTLE_TERRAIN_MOUNTAIN},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY, BATTLE_TERRAIN_PLAIN},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY_SANDY_CLOAK, BATTLE_TERRAIN_CAVE},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY_SANDY_CLOAK, BATTLE_TERRAIN_SAND},
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{FORM_CHANGE_END_BATTLE_TERRAIN, SPECIES_BURMY_TRASH_CLOAK, BATTLE_TERRAIN_BUILDING},
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{FORM_CHANGE_TERMINATOR},
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};
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static const struct FormChange sLopunnyFormChangeTable[] = {
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{FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM, SPECIES_LOPUNNY_MEGA, ITEM_LOPUNNITE},
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{FORM_CHANGE_FAINT, SPECIES_LOPUNNY},
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@ -8538,7 +8538,11 @@ u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *boxMon, u16 method, u32
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case FORM_CHANGE_END_BATTLE:
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if (heldItem == formChanges[i].param1 || formChanges[i].param1 == ITEM_NONE)
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targetSpecies = formChanges[i].targetSpecies;
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break;
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break;
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case FORM_CHANGE_END_BATTLE_TERRAIN:
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if (gBattleTerrain == formChanges[i].param1)
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targetSpecies = formChanges[i].targetSpecies;
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break;
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case FORM_CHANGE_WITHDRAW:
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case FORM_CHANGE_FAINT:
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targetSpecies = formChanges[i].targetSpecies;
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