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Rename FIELD_OBJ_EVENT to OBJECT_EVENT_MOVEMENT
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@ -1,5 +1,5 @@
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#ifndef GUARD_FIELD_OBJ_EVENT_H
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#ifndef GUARD_OBJECT_EVENT_MOVEMENT_H
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#define GUARD_FIELD_OBJ_EVENT_H
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#define GUARD_OBJECT_EVENT_MOVEMENT_H
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#define NUM_OBJECT_GRAPHICS_INFO 239
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#define NUM_OBJECT_GRAPHICS_INFO 239
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#define SPRITE_VAR 240
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#define SPRITE_VAR 240
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@ -423,4 +423,4 @@ void sub_8097BB4(u8 var1, u8 graphicsId);
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void sub_8097CC4(u8 var1, u8 var2);
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void sub_8097CC4(u8 var1, u8 var2);
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bool32 sub_8097D9C(u8 var);
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bool32 sub_8097D9C(u8 var);
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#endif //GUARD_FIELD_OBJ_EVENT_H
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#endif //GUARD_OBJECT_EVENT_MOVEMENT_H
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