mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Clean up some of save.c
This commit is contained in:
parent
de49445a79
commit
58e64b9524
@ -10,4 +10,4 @@ gSaveFileStatus
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gGameContinueCallback
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gRamSaveSectionLocations
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gSaveUnusedVar2
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gUnknown_03006294
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gSaveAttemptStatus
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@ -55,13 +55,25 @@ enum
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SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
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};
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#define SECTOR_ID_SAVEBLOCK2 0
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#define SECTOR_ID_SAVEBLOCK1_START 1
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#define SECTOR_ID_SAVEBLOCK1_END 4
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#define SECTOR_ID_PKMN_STORAGE_START 5
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#define SECTOR_ID_PKMN_STORAGE_END 13
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#define SECTOR_SAVE_SLOT_LENGTH 14
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// Save Slot 1: 0-13; Save Slot 2: 14-27
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_HILL 30
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#define SECTOR_ID_RECORDED_BATTLE 31
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#define SECTORS_COUNT 32
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_CORRUPT 2
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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extern u16 gLastKnownGoodSector;
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@ -82,13 +94,12 @@ u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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bool8 sub_8153380(void);
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bool8 sub_81533AC(void);
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u8 sub_81533E0(void);
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u8 sub_8153408(void);
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u8 FullSaveGame(void);
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bool8 sub_81533E0(void);
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bool8 sub_8153408(void);
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bool8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 a1);
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u8 Save_LoadGameData(u8 saveType);
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u16 sub_815355C(void);
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u8 sub_81534D0(u8);
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u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
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void sub_8153688(u8 taskId);
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@ -473,7 +473,7 @@ static bool32 TryWriteTrainerHill_r(struct EReaderTrainerHillSet *ttdata, struct
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}
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buffer2->checksum = CalcByteArraySum((u8 *)buffer2->floors, 4 * sizeof(struct TrHillFloor));
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if (TryWriteSpecialSaveSection(SECTOR_ID_TRAINER_HILL, (u8 *)buffer2) != 1)
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if (TryWriteSpecialSaveSection(SECTOR_ID_TRAINER_HILL, (u8 *)buffer2) != SAVE_STATUS_OK)
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return FALSE;
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return TRUE;
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@ -487,13 +487,13 @@ bool32 TryWriteTrainerHill(struct EReaderTrainerHillSet *arg0)
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return result;
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}
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static bool32 TryReadTrainerHill_r(struct EReaderTrainerHillSet *arg0, u8 *arg1)
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static bool32 TryReadTrainerHill_r(struct EReaderTrainerHillSet *dst, u8 *buffer)
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{
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if (TryReadSpecialSaveSection(SECTOR_ID_TRAINER_HILL, arg1) != 1)
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if (TryReadSpecialSaveSection(SECTOR_ID_TRAINER_HILL, buffer) != SAVE_STATUS_OK)
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return FALSE;
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memcpy(arg0, arg1, sizeof(struct EReaderTrainerHillSet));
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if (!TrainerHill_VerifyChecksum(arg0))
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memcpy(dst, buffer, sizeof(struct EReaderTrainerHillSet));
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if (!TrainerHill_VerifyChecksum(dst))
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return FALSE;
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return TRUE;
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@ -467,7 +467,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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}
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else
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{
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if (Save_LoadGameData(3) != TRUE)
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if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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memset(gDecompressionBuffer, 0, 0x2000);
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}
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@ -498,7 +498,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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static void Task_Hof_TrySaveData(u8 taskId)
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{
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gGameContinueCallback = CB2_DoHallOfFameScreenDontSaveData;
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if (TrySavingData(SAVE_HALL_OF_FAME) == 0xFF && gDamagedSaveSectors != 0)
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if (TrySavingData(SAVE_HALL_OF_FAME) == SAVE_STATUS_ERROR && gDamagedSaveSectors != 0)
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{
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UnsetBgTilemapBuffer(1);
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UnsetBgTilemapBuffer(3);
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@ -836,7 +836,7 @@ void CB2_DoHallOfFamePC(void)
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static void Task_HofPC_CopySaveData(u8 taskId)
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{
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sub_81980F0(0, 0x1E, 0, 0xC, 0x226);
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if (Save_LoadGameData(3) != 1)
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if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
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{
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gTasks[taskId].func = Task_HofPC_PrintDataIsCorrupted;
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}
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@ -1070,7 +1070,7 @@ void CB2_InitCopyrightScreenAfterBootup(void)
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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Save_LoadGameData(SAVE_NORMAL);
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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InitHeap(gHeap, HEAP_SIZE);
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@ -643,7 +643,7 @@ static void Task_MainMenuCheckSaveFile(u8 taskId)
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tWirelessAdapterConnected = TRUE;
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switch (gSaveFileStatus)
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{
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case 1:
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case SAVE_STATUS_OK:
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tMenuType = HAS_SAVED_GAME;
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if (IsMysteryGiftEnabled())
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tMenuType++;
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@ -654,19 +654,19 @@ static void Task_MainMenuCheckSaveFile(u8 taskId)
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tMenuType = HAS_NO_SAVED_GAME;
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gTasks[taskId].func = Task_WaitForSaveFileErrorWindow;
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break;
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case 0xFF:
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case SAVE_STATUS_ERROR:
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CreateMainMenuErrorWindow(gText_SaveFileCorrupted);
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gTasks[taskId].func = Task_WaitForSaveFileErrorWindow;
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tMenuType = HAS_SAVED_GAME;
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if (IsMysteryGiftEnabled() == TRUE)
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tMenuType++;
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break;
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case 0:
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case SAVE_STATUS_EMPTY:
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default:
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tMenuType = HAS_NO_SAVED_GAME;
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gTasks[taskId].func = Task_MainMenuCheckBattery;
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break;
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case 4:
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case SAVE_STATUS_NO_FLASH:
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CreateMainMenuErrorWindow(gJPText_No1MSubCircuit);
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gTasks[taskId].tMenuType = HAS_NO_SAVED_GAME;
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gTasks[taskId].func = Task_WaitForSaveFileErrorWindow;
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@ -150,7 +150,7 @@ void ResetMenuAndMonGlobals(void)
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void NewGameInitData(void)
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{
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
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RtcReset();
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gDifferentSaveFile = 1;
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@ -1714,7 +1714,7 @@ void CB2_ContinueSavedGame(void)
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FieldClearVBlankHBlankCallbacks();
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StopMapMusic();
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ResetSafariZoneFlag_();
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if (gSaveFileStatus == 0xFF)
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if (gSaveFileStatus == SAVE_STATUS_ERROR)
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ResetWinStreaks();
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LoadSaveblockMapHeader();
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@ -323,7 +323,7 @@ static bool32 RecordedBattleToSave(struct RecordedBattleSave *battleSave, struct
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saveSection->checksum = CalcByteArraySum((void*)(saveSection), sizeof(*saveSection) - 4);
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if (TryWriteSpecialSaveSection(SECTOR_ID_RECORDED_BATTLE, (void*)(saveSection)) != 1)
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if (TryWriteSpecialSaveSection(SECTOR_ID_RECORDED_BATTLE, (void*)(saveSection)) != SAVE_STATUS_OK)
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return FALSE;
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else
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return TRUE;
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@ -492,7 +492,7 @@ bool32 MoveRecordedBattleToSaveData(void)
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static bool32 TryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst, struct SaveSection *saveBuffer)
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{
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if (TryReadSpecialSaveSection(SECTOR_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != 1)
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if (TryReadSpecialSaveSection(SECTOR_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != SAVE_STATUS_OK)
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return FALSE;
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memcpy(dst, saveBuffer, sizeof(struct RecordedBattleSave));
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@ -559,7 +559,7 @@ static void Task_ResetRtcScreen(u8 taskId)
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case 1:
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if (!gPaletteFade.active)
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{
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
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{
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ShowMessage(gText_NoSaveFileCantSetTime);
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data[0] = 5;
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@ -608,7 +608,7 @@ static void Task_ResetRtcScreen(u8 taskId)
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}
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break;
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case 4:
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if (TrySavingData(SAVE_NORMAL) == 1)
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if (TrySavingData(SAVE_NORMAL) == SAVE_STATUS_OK)
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{
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ShowMessage(gText_SaveCompleted);
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PlaySE(SE_PINPON);
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@ -21,8 +21,8 @@ void sub_81700F8(void)
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SetSaveBlocksPointers(sub_815355C());
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ResetMenuAndMonGlobals();
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Save_ResetSaveCounters();
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Save_LoadGameData(0);
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if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
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Save_LoadGameData(SAVE_NORMAL);
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if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
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Sav2_ClearSetDefault();
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SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
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InitHeap(gHeap, HEAP_SIZE);
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295
src/save.c
295
src/save.c
@ -14,7 +14,7 @@
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#include "constants/game_stat.h"
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static u16 CalculateChecksum(void *data, u16 size);
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static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
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@ -53,7 +53,7 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
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} \
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const struct SaveSectionOffsets gSaveSectionOffsets[] =
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static const struct SaveSectionOffsets sSaveSectionOffsets[] =
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{
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SAVEBLOCK_CHUNK(gSaveblock2, 0),
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@ -84,9 +84,9 @@ u16 gUnknown_03006208;
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u16 gSaveUnusedVar;
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u16 gSaveFileStatus;
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void (*gGameContinueCallback)(void);
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struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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struct SaveSectionLocation gRamSaveSectionLocations[SECTOR_SAVE_SLOT_LENGTH];
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u16 gSaveUnusedVar2;
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u16 gUnknown_03006294;
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u16 gSaveAttemptStatus;
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EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
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EWRAM_DATA static u8 sUnusedVar = 0;
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@ -130,16 +130,16 @@ static bool32 SetDamagedSectorBits(u8 op, u8 bit)
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return retVal;
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}
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static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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static u8 SaveWriteToFlash(u16 a1, const struct SaveSectionLocation *location)
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{
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u32 retVal;
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u32 status;
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u16 i;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF) // for link
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{
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retVal = HandleWriteSector(a1, location);
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status = HandleWriteSector(a1, location);
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}
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else
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{
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@ -148,41 +148,41 @@ static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location
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gLastWrittenSector++;
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gLastWrittenSector = gLastWrittenSector % SECTOR_SAVE_SLOT_LENGTH; // array count save sector locations
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gSaveCounter++;
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retVal = 1;
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status = SAVE_STATUS_OK;
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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HandleWriteSector(i, location);
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if (gDamagedSaveSectors != 0) // skip the damaged sector.
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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return retVal;
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return status;
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}
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static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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static u8 HandleWriteSector(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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u8 *data;
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u16 size;
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sector = a1 + gLastWrittenSector;
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sector = sectorId + gLastWrittenSector;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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data = location[sectorId].data;
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size = location[sectorId].size;
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// clear save section.
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)gFastSaveSection)[i] = 0;
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gFastSaveSection->id = a1;
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gFastSaveSection->id = sectorId;
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gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
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gFastSaveSection->counter = gSaveCounter;
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@ -215,12 +215,12 @@ static u8 TryWriteSector(u8 sector, u8 *data)
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if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
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{
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SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
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return 0xFF;
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return SAVE_STATUS_ERROR;
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}
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else
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{
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SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
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return 1;
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return SAVE_STATUS_OK;
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}
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}
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@ -247,46 +247,46 @@ static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) //
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return 0;
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}
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static u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
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static u8 sub_81529D4(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u8 retVal;
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u8 status;
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if (gUnknown_03006208 < a1 - 1)
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if (gUnknown_03006208 < sectorId - 1)
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{
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retVal = 1;
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status = SAVE_STATUS_OK;
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HandleWriteSector(gUnknown_03006208, location);
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gUnknown_03006208++;
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if (gDamagedSaveSectors)
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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}
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else
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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}
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return retVal;
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return status;
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}
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static u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
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static u8 sub_8152A34(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u8 retVal = 1;
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u8 status = SAVE_STATUS_OK;
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ClearSaveData_2(a1 - 1, location);
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ClearSaveData_2(sectorId - 1, location);
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if (gDamagedSaveSectors)
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{
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retVal = 0xFF;
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status = SAVE_STATUS_ERROR;
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gLastWrittenSector = gLastKnownGoodSector;
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gSaveCounter = gLastSaveCounter;
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}
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return retVal;
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return status;
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}
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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@ -294,18 +294,18 @@ static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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u16 size;
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u8 status;
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sector = a1 + gLastWrittenSector;
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sector = sectorId + gLastWrittenSector;
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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data = location[sectorId].data;
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size = location[sectorId].size;
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// clear temp save section.
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)gFastSaveSection)[i] = 0;
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gFastSaveSection->id = a1;
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gFastSaveSection->id = sectorId;
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gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
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gFastSaveSection->counter = gSaveCounter;
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@ -318,53 +318,53 @@ static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
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EraseFlashSector(sector);
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status = 1;
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status = SAVE_STATUS_OK;
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for (i = 0; i < sizeof(struct UnkSaveSection); i++)
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{
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if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
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{
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status = 0xFF;
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status = SAVE_STATUS_ERROR;
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break;
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}
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}
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if (status == 0xFF)
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if (status == SAVE_STATUS_ERROR)
|
||||
{
|
||||
SetDamagedSectorBits(ENABLE, sector);
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
status = 1;
|
||||
status = SAVE_STATUS_OK;
|
||||
|
||||
for (i = 0; i < 7; i++)
|
||||
{
|
||||
if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
|
||||
{
|
||||
status = 0xFF;
|
||||
status = SAVE_STATUS_ERROR;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (status == 0xFF)
|
||||
if (status == SAVE_STATUS_ERROR)
|
||||
{
|
||||
SetDamagedSectorBits(ENABLE, sector);
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDamagedSectorBits(DISABLE, sector);
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sav12_xor_get(u16 sectorId, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 sector;
|
||||
|
||||
sector = a1 + gLastWrittenSector; // no sub 1?
|
||||
sector = sectorId + gLastWrittenSector; // no sub 1?
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
@ -374,20 +374,20 @@ static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
|
||||
SetDamagedSectorBits(ENABLE, sector);
|
||||
gLastWrittenSector = gLastKnownGoodSector;
|
||||
gSaveCounter = gLastSaveCounter;
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDamagedSectorBits(DISABLE, sector);
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152CAC(u16 sectorId, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 sector;
|
||||
|
||||
sector = a1 + gLastWrittenSector - 1;
|
||||
sector = sectorId + gLastWrittenSector - 1;
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
@ -397,20 +397,20 @@ static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
|
||||
SetDamagedSectorBits(ENABLE, sector);
|
||||
gLastWrittenSector = gLastKnownGoodSector;
|
||||
gSaveCounter = gLastSaveCounter;
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDamagedSectorBits(DISABLE, sector);
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152D44(u16 sectorId, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 sector;
|
||||
|
||||
sector = a1 + gLastWrittenSector - 1; // no sub 1?
|
||||
sector = sectorId + gLastWrittenSector - 1; // no sub 1?
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
@ -420,30 +420,30 @@ static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
|
||||
SetDamagedSectorBits(ENABLE, sector);
|
||||
gLastWrittenSector = gLastKnownGoodSector;
|
||||
gSaveCounter = gLastSaveCounter;
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDamagedSectorBits(DISABLE, sector);
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u8 retVal;
|
||||
u8 status;
|
||||
gFastSaveSection = &gSaveDataBuffer;
|
||||
if (a1 != 0xFFFF)
|
||||
{
|
||||
retVal = 0xFF;
|
||||
status = SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal = GetSaveValidStatus(location);
|
||||
status = GetSaveValidStatus(location);
|
||||
sub_8152E10(0xFFFF, location);
|
||||
}
|
||||
|
||||
return retVal;
|
||||
return status;
|
||||
}
|
||||
|
||||
static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
|
||||
@ -469,7 +469,7 @@ static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
@ -502,13 +502,13 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
if (securityPassed)
|
||||
{
|
||||
if (slotCheckField == 0x3FFF)
|
||||
saveSlot1Status = 1;
|
||||
saveSlot1Status = SAVE_STATUS_OK;
|
||||
else
|
||||
saveSlot1Status = 255;
|
||||
saveSlot1Status = SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
saveSlot1Status = 0;
|
||||
saveSlot1Status = SAVE_STATUS_EMPTY;
|
||||
}
|
||||
|
||||
slotCheckField = 0;
|
||||
@ -533,16 +533,16 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
if (securityPassed)
|
||||
{
|
||||
if (slotCheckField == 0x3FFF)
|
||||
saveSlot2Status = 1;
|
||||
saveSlot2Status = SAVE_STATUS_OK;
|
||||
else
|
||||
saveSlot2Status = 255;
|
||||
saveSlot2Status = SAVE_STATUS_ERROR;
|
||||
}
|
||||
else
|
||||
{
|
||||
saveSlot2Status = 0;
|
||||
saveSlot2Status = SAVE_STATUS_EMPTY;
|
||||
}
|
||||
|
||||
if (saveSlot1Status == 1 && saveSlot2Status == 1)
|
||||
if (saveSlot1Status == SAVE_STATUS_OK && saveSlot2Status == SAVE_STATUS_OK)
|
||||
{
|
||||
if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
|
||||
{
|
||||
@ -558,42 +558,42 @@ static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
else
|
||||
gSaveCounter = saveSlot1Counter;
|
||||
}
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
if (saveSlot1Status == 1)
|
||||
if (saveSlot1Status == SAVE_STATUS_OK)
|
||||
{
|
||||
gSaveCounter = saveSlot1Counter;
|
||||
if (saveSlot2Status == 255)
|
||||
return 255;
|
||||
return 1;
|
||||
if (saveSlot2Status == SAVE_STATUS_ERROR)
|
||||
return SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
if (saveSlot2Status == 1)
|
||||
if (saveSlot2Status == SAVE_STATUS_OK)
|
||||
{
|
||||
gSaveCounter = saveSlot2Counter;
|
||||
if (saveSlot1Status == 255)
|
||||
return 255;
|
||||
return 1;
|
||||
if (saveSlot1Status == SAVE_STATUS_ERROR)
|
||||
return SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
if (saveSlot1Status == 0 && saveSlot2Status == 0)
|
||||
if (saveSlot1Status == SAVE_STATUS_EMPTY && saveSlot2Status == SAVE_STATUS_EMPTY)
|
||||
{
|
||||
gSaveCounter = 0;
|
||||
gLastWrittenSector = 0;
|
||||
return 0;
|
||||
return SAVE_STATUS_EMPTY;
|
||||
}
|
||||
|
||||
gSaveCounter = 0;
|
||||
gLastWrittenSector = 0;
|
||||
return 2;
|
||||
return SAVE_STATUS_CORRUPT;
|
||||
}
|
||||
|
||||
static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
|
||||
static u8 sub_81530DC(u8 sectorId, u8 *data, u16 size)
|
||||
{
|
||||
u16 i;
|
||||
struct SaveSection *section = &gSaveDataBuffer;
|
||||
DoReadFlashWholeSection(a1, section);
|
||||
DoReadFlashWholeSection(sectorId, section);
|
||||
if (section->security == UNKNOWN_CHECK_VALUE)
|
||||
{
|
||||
u16 checksum = CalculateChecksum(section->data, size);
|
||||
@ -601,23 +601,24 @@ static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
|
||||
{
|
||||
for (i = 0; i < size; i++)
|
||||
data[i] = section->data[i];
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 2;
|
||||
return SAVE_STATUS_CORRUPT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
return SAVE_STATUS_EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
|
||||
// Return value always ignored
|
||||
static bool8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
|
||||
{
|
||||
ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static u16 CalculateChecksum(void *data, u16 size)
|
||||
@ -638,19 +639,19 @@ static void UpdateSaveAddresses(void)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + gSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + sSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
|
||||
|
||||
for (i = 1; i < 5; i++)
|
||||
for (i = SECTOR_ID_SAVEBLOCK1_START; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
{
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + gSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
||||
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + sSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
|
||||
}
|
||||
|
||||
for (i = 5; i < 14; i++)
|
||||
for (i = SECTOR_ID_PKMN_STORAGE_START; i <= SECTOR_ID_PKMN_STORAGE_END; i++)
|
||||
{
|
||||
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + gSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
|
||||
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + sSaveSectionOffsets[i].toAdd;
|
||||
gRamSaveSectionLocations[i].size = sSaveSectionOffsets[i].size;
|
||||
|
||||
i++;i--; // needed to match
|
||||
}
|
||||
@ -673,36 +674,36 @@ u8 HandleSavingData(u8 saveType)
|
||||
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
|
||||
IncrementGameStat(GAME_STAT_ENTERED_HOF);
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
|
||||
tempAddr = gDecompressionBuffer;
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, 0xF80);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + 0xF80, 0xF80);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, SECTOR_DATA_SIZE);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
|
||||
break;
|
||||
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
|
||||
default:
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
|
||||
break;
|
||||
case SAVE_LINK: // Link and Battle Frontier
|
||||
case SAVE_LINK2: // Unused
|
||||
SaveSerializedGame();
|
||||
for(i = 0; i < 5; i++)
|
||||
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
ClearSaveData_2(i, gRamSaveSectionLocations);
|
||||
for(i = 0; i < 5; i++)
|
||||
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
sav12_xor_get(i, gRamSaveSectionLocations);
|
||||
break;
|
||||
// Support for Ereader was removed in Emerald.
|
||||
/*
|
||||
case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0, gRamSaveSectionLocations);
|
||||
break;
|
||||
*/
|
||||
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
||||
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
||||
EraseFlashSector(i); // erase HOF.
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
SaveWriteToFlash(0xFFFF, gRamSaveSectionLocations);
|
||||
break;
|
||||
}
|
||||
gTrainerHillVBlankCounter = backupVar;
|
||||
@ -713,25 +714,25 @@ u8 TrySavingData(u8 saveType)
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
{
|
||||
gUnknown_03006294 = 0xFF;
|
||||
return 0xFF;
|
||||
gSaveAttemptStatus = SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
|
||||
HandleSavingData(saveType);
|
||||
if (!gDamagedSaveSectors)
|
||||
{
|
||||
gUnknown_03006294 = 1;
|
||||
return 1;
|
||||
gSaveAttemptStatus = SAVE_STATUS_OK;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
DoSaveFailedScreen(saveType);
|
||||
gUnknown_03006294 = 0xFF;
|
||||
return 0xFF;
|
||||
gSaveAttemptStatus = SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_8153380(void) // trade.s save
|
||||
bool8 sub_8153380(void) // trade.c
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return TRUE;
|
||||
@ -741,92 +742,92 @@ bool8 sub_8153380(void) // trade.s save
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_81533AC(void) // trade.s save
|
||||
bool8 sub_81533AC(void) // trade.c
|
||||
{
|
||||
u8 retVal = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
u8 status = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
if (retVal == 0xFF)
|
||||
DoSaveFailedScreen(SAVE_NORMAL);
|
||||
if (status == SAVE_STATUS_ERROR)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 sub_81533E0(void) // trade.s save
|
||||
bool8 sub_81533E0(void) // trade.c
|
||||
{
|
||||
sub_8152A34(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
return 0;
|
||||
DoSaveFailedScreen(SAVE_NORMAL);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 sub_8153408(void) // trade.s save
|
||||
bool8 sub_8153408(void) // trade.c
|
||||
{
|
||||
sub_8152CAC(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
return 0;
|
||||
DoSaveFailedScreen(SAVE_NORMAL);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u8 FullSaveGame(void)
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return 1;
|
||||
return TRUE;
|
||||
|
||||
UpdateSaveAddresses();
|
||||
SaveSerializedGame();
|
||||
RestoreSaveBackupVars(gRamSaveSectionLocations);
|
||||
sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 CheckSaveFile(void)
|
||||
{
|
||||
u8 retVal = FALSE;
|
||||
u16 val = ++gUnknown_03006208;
|
||||
if (val <= 4)
|
||||
u16 sectorId = ++gUnknown_03006208;
|
||||
if (sectorId <= SECTOR_ID_SAVEBLOCK1_END)
|
||||
{
|
||||
sub_8152A34(gUnknown_03006208 + 1, gRamSaveSectionLocations);
|
||||
sub_8152D44(val, gRamSaveSectionLocations);
|
||||
sub_8152D44(sectorId, gRamSaveSectionLocations);
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8152D44(val, gRamSaveSectionLocations);
|
||||
sub_8152D44(sectorId, gRamSaveSectionLocations);
|
||||
retVal = TRUE;
|
||||
}
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(1);
|
||||
DoSaveFailedScreen(SAVE_LINK);
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u8 Save_LoadGameData(u8 a1)
|
||||
u8 Save_LoadGameData(u8 saveType)
|
||||
{
|
||||
u8 result;
|
||||
u8 status;
|
||||
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
{
|
||||
gSaveFileStatus = 4;
|
||||
return 0xFF;
|
||||
gSaveFileStatus = SAVE_STATUS_NO_FLASH;
|
||||
return SAVE_STATUS_ERROR;
|
||||
}
|
||||
|
||||
UpdateSaveAddresses();
|
||||
switch (a1)
|
||||
switch (saveType)
|
||||
{
|
||||
case 0:
|
||||
case SAVE_NORMAL:
|
||||
default:
|
||||
result = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
|
||||
status = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
|
||||
LoadSerializedGame();
|
||||
gSaveFileStatus = result;
|
||||
gSaveFileStatus = status;
|
||||
gGameContinueCallback = 0;
|
||||
break;
|
||||
case 3:
|
||||
result = sub_81530DC(0x1C, gDecompressionBuffer, 0xF80);
|
||||
if(result == 1)
|
||||
result = sub_81530DC(0x1D, gDecompressionBuffer + 0xF80, 0xF80);
|
||||
case SAVE_HALL_OF_FAME:
|
||||
status = sub_81530DC(SECTOR_ID_HOF_1, gDecompressionBuffer, SECTOR_DATA_SIZE);
|
||||
if (status == SAVE_STATUS_OK)
|
||||
status = sub_81530DC(SECTOR_ID_HOF_2, gDecompressionBuffer + SECTOR_DATA_SIZE, SECTOR_DATA_SIZE);
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
return status;
|
||||
}
|
||||
|
||||
u16 sub_815355C(void)
|
||||
@ -836,7 +837,7 @@ u16 sub_815355C(void)
|
||||
|
||||
savSection = gFastSaveSection = &gSaveDataBuffer;
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return 0;
|
||||
return SAVE_STATUS_EMPTY;
|
||||
UpdateSaveAddresses();
|
||||
GetSaveValidStatus(gRamSaveSectionLocations);
|
||||
v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
@ -849,7 +850,7 @@ u16 sub_815355C(void)
|
||||
savSection->data[12] +
|
||||
savSection->data[13];
|
||||
}
|
||||
return 0;
|
||||
return SAVE_STATUS_EMPTY;
|
||||
}
|
||||
|
||||
u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
|
||||
@ -859,17 +860,17 @@ u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
|
||||
u8* savData;
|
||||
|
||||
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
|
||||
if (*(u32*)(&gSaveDataBuffer.data[0]) != SPECIAL_SECTION_SENTINEL)
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
// copies whole save section except u32 counter
|
||||
i = 0;
|
||||
size = 0xFFB;
|
||||
savData = &gSaveDataBuffer.data[4];
|
||||
for (; i <= size; i++)
|
||||
dst[i] = savData[i];
|
||||
return 1;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
||||
@ -880,7 +881,7 @@ u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
||||
void* savDataBuffer;
|
||||
|
||||
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
||||
return 0xFF;
|
||||
return SAVE_STATUS_ERROR;
|
||||
|
||||
savDataBuffer = &gSaveDataBuffer;
|
||||
*(u32*)(savDataBuffer) = SPECIAL_SECTION_SENTINEL;
|
||||
@ -892,8 +893,8 @@ u32 TryWriteSpecialSaveSection(u8 sector, u8* src)
|
||||
for (; i <= size; i++)
|
||||
savData[i] = src[i];
|
||||
if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
|
||||
return 0xFF;
|
||||
return 1;
|
||||
return SAVE_STATUS_ERROR;
|
||||
return SAVE_STATUS_OK;
|
||||
}
|
||||
|
||||
void sub_8153688(u8 taskId)
|
||||
|
@ -966,8 +966,8 @@ static u8 SaveConfirmInputCallback(void)
|
||||
case 0: // Yes
|
||||
switch (gSaveFileStatus)
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
case SAVE_STATUS_EMPTY:
|
||||
case SAVE_STATUS_CORRUPT:
|
||||
if (gDifferentSaveFile == FALSE)
|
||||
{
|
||||
sSaveDialogCallback = SaveFileExistsCallback;
|
||||
@ -1059,14 +1059,10 @@ static u8 SaveDoSaveCallback(void)
|
||||
saveStatus = TrySavingData(SAVE_NORMAL);
|
||||
}
|
||||
|
||||
if (saveStatus == 1) // Save succeded
|
||||
{
|
||||
if (saveStatus == SAVE_STATUS_OK)
|
||||
ShowSaveMessage(gText_PlayerSavedGame, SaveSuccessCallback);
|
||||
}
|
||||
else // Save error
|
||||
{
|
||||
else
|
||||
ShowSaveMessage(gText_SaveError, SaveErrorCallback);
|
||||
}
|
||||
|
||||
SaveStartTimer();
|
||||
return SAVE_IN_PROGRESS;
|
||||
|
Loading…
Reference in New Issue
Block a user