mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Document some battle anims and helpers
This commit is contained in:
parent
2c2554e2ae
commit
58f130d007
@ -3158,7 +3158,7 @@ Move_FORESIGHT:
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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setalpha 16, 0
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createsprite gUnknown_085CE8C4, ANIM_TARGET, 2, 1
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createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET
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delay 17
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loopsewithpan SE_W166, SOUND_PAN_TARGET, 16, 4
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delay 48
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@ -3540,12 +3540,12 @@ Move_SMELLING_SALT:
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createsprite gUnknown_085CE864, ANIM_TARGET, 2, 1, 0, 2
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createsprite gUnknown_085CE864, ANIM_TARGET, 2, 1, 1, 2
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delay 32
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createvisualtask sub_815E840, 3, 1, 2
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createvisualtask AnimTask_SmellingSaltSquish, 3, ANIM_TARGET, 2
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loopsewithpan SE_W003, SOUND_PAN_TARGET, 12, 2
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waitforvisualfinish
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delay 4
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
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createsprite gUnknown_085CE894, ANIM_TARGET, 2, 1, 8, 3
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createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3
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loopsewithpan SE_W207B, SOUND_PAN_TARGET, 16, 3
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end
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@ -3616,9 +3616,9 @@ Move_TAUNT:
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Move_HELPING_HAND:
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loadspritegfx ANIM_TAG_TAG_HAND
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createvisualtask sub_815EC48, 5
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createsprite gUnknown_085CE8AC, ANIM_ATTACKER, 40, 0
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createsprite gUnknown_085CE8AC, ANIM_ATTACKER, 40, 1
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createvisualtask AnimTask_HelpingHandAttackerMovement, 5
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createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
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createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
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delay 19
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playsewithpan SE_W227, 0
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
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@ -3687,7 +3687,7 @@ Move_RECYCLE:
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monbg ANIM_ATTACKER
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setalpha 0, 16
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delay 1
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createsprite gUnknown_085CE9B0, ANIM_ATTACKER, 2
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createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2
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loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 24, 3
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waitforvisualfinish
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createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
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@ -3989,7 +3989,7 @@ Move_FEATHER_DANCE:
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Move_TEETER_DANCE:
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loadspritegfx ANIM_TAG_MUSIC_NOTES
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loadspritegfx ANIM_TAG_DUCK
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createvisualtask sub_8160164, 5
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createvisualtask AnimTask_TeeterDanceMovement, 5
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createsprite gUnknown_08593050, ANIM_ATTACKER, 2, 0, 16, -2
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playsewithpan SE_W298, SOUND_PAN_ATTACKER
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delay 24
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@ -4098,7 +4098,7 @@ Move_NEEDLE_ARM:
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Move_SLACK_OFF:
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loadspritegfx ANIM_TAG_BLUE_STAR
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createvisualtask sub_8160544, 2, 0
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createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER
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playsewithpan SE_W281, SOUND_PAN_ATTACKER
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waitforvisualfinish
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call HealingEffect
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@ -4211,7 +4211,7 @@ Move_AIR_CUTTER:
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Move_ODOR_SLEUTH:
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monbg ANIM_TARGET
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createvisualtask sub_815F620, 5
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createvisualtask AnimTask_OdorSleuthMovement, 5
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delay 24
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
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playsewithpan SE_W207, SOUND_PAN_ATTACKER
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@ -4365,7 +4365,7 @@ Move_IRON_DEFENSE:
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Move_BLOCK:
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loadspritegfx ANIM_TAG_X_SIGN
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createsprite gUnknown_085CE90C, ANIM_TARGET, 66
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createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66
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playsewithpan SE_W207, SOUND_PAN_TARGET
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end
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@ -8718,12 +8718,12 @@ Move_METEOR_MASH:
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fadetobg BG_COSMIC
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waitbgfadein
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waitforvisualfinish
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createsprite gUnknown_085CE8DC, ANIM_TARGET, 3, -48, SOUND_PAN_ATTACKER, 72, 32, 30
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createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30
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delay 10
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createsprite gUnknown_085CE8DC, ANIM_TARGET, 3, -112, SOUND_PAN_ATTACKER, 8, 32, 30
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createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
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delay 40
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createsprite gUnknown_08595F14, ANIM_TARGET, 3, 0, 0, 0, 30
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createsprite gUnknown_085CE8DC, ANIM_TARGET, 3, -80, SOUND_PAN_ATTACKER, 40, 32, 30
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createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
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delay 20
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playsewithpan SE_W233B, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
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@ -9551,7 +9551,7 @@ Move_KNOCK_OFF:
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
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delay 4
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playsewithpan SE_W233, SOUND_PAN_TARGET
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createsprite gUnknown_085CE984, ANIM_TARGET, 2, -16, -16
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createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
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delay 8
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
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@ -10556,11 +10556,11 @@ SnatchMoveContinue:
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end
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SnatchOpposingMonMove:
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playsewithpan SE_W104, SOUND_PAN_ATTACKER
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createvisualtask sub_815F8F4, 2
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createvisualtask AnimTask_SnatchOpposingMonMove, 2
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goto SnatchMoveContinue
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SnatchPartnerMonMove:
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playsewithpan SE_W104, SOUND_PAN_ATTACKER
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createvisualtask sub_815FFC4, 2
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createvisualtask AnimTask_SnatchPartnerMove, 2
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goto SnatchMoveContinue
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General_FutureSightHit:
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@ -94,7 +94,7 @@ void sub_80A66DC(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 sub_80A861C(u8 battlerId, u8 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void sub_80A7938(struct Sprite *sprite);
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@ -148,7 +148,7 @@ void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused);
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u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
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void sub_80A749C(struct Sprite *sprite);
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void sub_80A6814(u8 taskId);
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void sub_80A8610(struct Sprite *sprite);
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void DestroySpriteAndFreeResources_(struct Sprite *sprite);
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void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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enum
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@ -160,6 +160,17 @@ enum
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BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
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};
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enum
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{
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BATTLER_COORD_ATTR_HEIGHT,
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BATTLER_COORD_ATTR_WIDTH,
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BATTLER_COORD_ATTR_TOP,
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BATTLER_COORD_ATTR_BOTTOM,
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BATTLER_COORD_ATTR_LEFT,
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BATTLER_COORD_ATTR_RIGHT,
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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@ -2092,17 +2092,17 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
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return spriteId;
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}
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void sub_80A8610(struct Sprite *sprite)
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void DestroySpriteAndFreeResources_(struct Sprite *sprite)
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{
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DestroySpriteAndFreeResources(sprite);
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}
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s16 sub_80A861C(u8 battlerId, u8 a2)
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
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{
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u16 species;
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u32 personality;
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u16 letter;
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u16 var;
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u16 unownSpecies;
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int ret;
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const struct MonCoords *coords;
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struct BattleSpriteInfo *spriteInfo;
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@ -2123,10 +2123,10 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
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{
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letter = GET_UNOWN_LETTER(personality);
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if (!letter)
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var = SPECIES_UNOWN;
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unownSpecies = SPECIES_UNOWN;
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else
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var = letter + SPECIES_UNOWN_B - 1;
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coords = &gMonBackPicCoords[var];
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unownSpecies = letter + SPECIES_UNOWN_B - 1;
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coords = &gMonBackPicCoords[unownSpecies];
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}
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else if (species == SPECIES_CASTFORM)
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{
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@ -2156,16 +2156,17 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
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species = spriteInfo[battlerId].transformSpecies;
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personality = gTransformedPersonalities[battlerId];
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}
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if (species == SPECIES_UNOWN)
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{
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letter = GET_UNOWN_LETTER(personality);
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if (!letter)
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var = SPECIES_UNOWN;
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unownSpecies = SPECIES_UNOWN;
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else
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var = letter + SPECIES_UNOWN_B - 1;
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coords = &gMonBackPicCoords[var];
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unownSpecies = letter + SPECIES_UNOWN_B - 1;
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coords = &gMonBackPicCoords[unownSpecies];
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}
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else if (species > SPECIES_EGG)
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else if (species > NUM_SPECIES)
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{
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coords = &gMonBackPicCoords[0];
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}
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@ -2187,20 +2188,21 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
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species = spriteInfo[battlerId].transformSpecies;
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personality = gTransformedPersonalities[battlerId];
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}
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if (species == SPECIES_UNOWN)
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{
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letter = GET_UNOWN_LETTER(personality);
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if (!letter)
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var = SPECIES_UNOWN;
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unownSpecies = SPECIES_UNOWN;
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else
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var = letter + SPECIES_UNOWN_B - 1;
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coords = &gMonFrontPicCoords[var];
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unownSpecies = letter + SPECIES_UNOWN_B - 1;
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coords = &gMonFrontPicCoords[unownSpecies];
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}
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else if (species == SPECIES_CASTFORM)
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{
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coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
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}
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else if (species > SPECIES_EGG)
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else if (species > NUM_SPECIES)
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{
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coords = &gMonFrontPicCoords[0];
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}
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@ -2211,22 +2213,22 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
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}
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}
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switch (a2)
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switch (attr)
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{
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case 0:
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case BATTLER_COORD_ATTR_HEIGHT:
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return (coords->coords & 0xf) * 8;
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case 1:
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case BATTLER_COORD_ATTR_WIDTH:
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return (coords->coords >> 4) * 8;
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case 4:
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return GetBattlerSpriteCoord(battlerId, 2) - ((coords->coords >> 4) * 4);
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case 5:
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return GetBattlerSpriteCoord(battlerId, 2) + ((coords->coords >> 4) * 4);
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case 2:
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return GetBattlerSpriteCoord(battlerId, 3) - ((coords->coords & 0xf) * 4);
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case 3:
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return GetBattlerSpriteCoord(battlerId, 3) + ((coords->coords & 0xf) * 4);
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case 6:
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ret = GetBattlerSpriteCoord(battlerId, 1) + 0x1f;
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case BATTLER_COORD_ATTR_LEFT:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->coords >> 4) * 4);
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case BATTLER_COORD_ATTR_RIGHT:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->coords >> 4) * 4);
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case BATTLER_COORD_ATTR_TOP:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->coords & 0xf) * 4);
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case BATTLER_COORD_ATTR_BOTTOM:
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return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->coords & 0xf) * 4);
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case BATTLER_COORD_ATTR_RAW_BOTTOM:
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ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31;
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return ret - coords->y_offset;
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default:
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return 0;
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@ -388,7 +388,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C =
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};
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extern const struct SpriteTemplate gUnknown_085CE388;
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extern const struct SpriteTemplate gUnknown_085CE3A0;
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extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
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void unref_sub_8170478(u8 taskId)
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{
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@ -2081,12 +2081,12 @@ static void sub_8172FEC(u8 taskId)
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}
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else if (state >= 0 && gTasks[taskId].data[11] < 4)
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{
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spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
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spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
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gSprites[spriteId].oam.tileNum += 4;
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}
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else
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{
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spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
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spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
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gSprites[spriteId].oam.tileNum += 5;
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}
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@ -3297,8 +3297,8 @@ void sub_80FFFC0(u8 taskId)
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task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
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task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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task->data[10] = sub_80A861C(gBattleAnimTarget, 1);
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task->data[11] = sub_80A861C(gBattleAnimTarget, 0);
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task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
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task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
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task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
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task->data[9] = 56 - (task->data[5] * 64);
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task->data[8] = task->data[7] - task->data[9] + task->data[6];
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@ -5452,11 +5452,11 @@ static void sub_81030B0(struct Sprite* sprite)
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void sub_810310C(u8 battler, struct Sprite* sprite)
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{
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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sprite->pos1.x = sub_80A861C(battler, 5) + 8;
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sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
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else
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sprite->pos1.x = sub_80A861C(battler, 4) - 8;
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sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
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sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)sub_80A861C(battler, 0) / 4;
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sprite->pos1.y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
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}
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void sub_8103164(struct Sprite* sprite)
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@ -5520,7 +5520,7 @@ void sub_8103284(struct Sprite* sprite)
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battler = gBattleAnimTarget;
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sprite->pos1.x = GetBattlerSpriteCoord(battler, 0);
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sprite->pos1.y = sub_80A861C(battler, 2);
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sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
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if (sprite->pos1.y <= 9)
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sprite->pos1.y = 10;
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@ -2446,7 +2446,7 @@ void sub_8104E74(u8 taskId)
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task->data[3] = 0;
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task->data[4] = 0;
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task->data[5] = 0;
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task->data[15] = sub_80A861C(gBattleAnimTarget, 0);
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task->data[15] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
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{
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@ -2531,7 +2531,7 @@ void sub_810501C(struct Sprite *sprite)
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sprite->data[2] = 0;
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sprite->data[3] = 16;
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sprite->data[4] = 0;
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sprite->data[5] = sub_80A861C(gBattleAnimTarget, 0) + 2;
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sprite->data[5] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) + 2;
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sprite->data[6] = BattleAnimAdjustPanning(63);
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sprite->callback = sub_8105078;
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}
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@ -46,7 +46,7 @@ void sub_815ACD0(struct Sprite *);
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void sub_815B27C(struct Sprite *);
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void sub_815B394(struct Sprite *);
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void sub_815B49C(struct Sprite *);
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void sub_815B570(struct Sprite *);
|
||||
void AnimMiniTwinklingStar(struct Sprite *);
|
||||
void sub_815B70C(struct Sprite *);
|
||||
void sub_815BE04(struct Sprite *);
|
||||
void sub_815C400(struct Sprite *);
|
||||
@ -62,15 +62,15 @@ void sub_815E01C(struct Sprite *);
|
||||
void sub_815E404(struct Sprite *);
|
||||
void sub_815E444(struct Sprite *);
|
||||
void sub_815E6D8(struct Sprite *);
|
||||
void sub_815E954(struct Sprite *);
|
||||
void sub_815EA14(struct Sprite *);
|
||||
void sub_815EE84(struct Sprite *);
|
||||
void sub_815F18C(struct Sprite *);
|
||||
void sub_815F48C(struct Sprite *);
|
||||
void AnimSmellingSaltExclamation(struct Sprite *);
|
||||
void AnimHelpingHandClap(struct Sprite *);
|
||||
void AnimForesightMagnifyingGlass(struct Sprite *);
|
||||
void AnimMeteorMashStar(struct Sprite *);
|
||||
void AnimBlockX(struct Sprite *);
|
||||
void sub_815FE80(struct Sprite *);
|
||||
void sub_81061C4(struct Sprite *);
|
||||
void sub_8160338(struct Sprite *);
|
||||
void sub_81603A8(struct Sprite *);
|
||||
void AnimKnockOffStrike(struct Sprite *);
|
||||
void AnimRecycle(struct Sprite *);
|
||||
static void sub_815A114(struct Sprite *);
|
||||
static void sub_815A1F4(struct Sprite *);
|
||||
static void sub_815A234(struct Sprite *);
|
||||
@ -112,18 +112,18 @@ static void sub_815E20C(u8);
|
||||
static void sub_815E34C(s16, s16, s16, s16, u8, u8, s16 *, s16 *);
|
||||
static void sub_815E5CC(u8);
|
||||
static void sub_815E784(struct Sprite *);
|
||||
static void sub_815E898(u8);
|
||||
static void sub_815E9BC(struct Sprite *);
|
||||
static void sub_815EA60(struct Sprite *);
|
||||
static void sub_815ECE4(u8);
|
||||
static void sub_815EF08(struct Sprite *);
|
||||
static void sub_815F330(u8);
|
||||
static void sub_815F4F0(struct Sprite *);
|
||||
static void sub_815F79C(u8);
|
||||
static void sub_815F7C4(struct Sprite *);
|
||||
static void sub_81601DC(u8);
|
||||
static void sub_81603F4(struct Sprite *);
|
||||
static void sub_816058C(u8);
|
||||
static void AnimTask_SmellingSaltSquishStep(u8);
|
||||
static void AnimSmellingSaltExclamationStep(struct Sprite *);
|
||||
static void AnimHelpingHandClapStep(struct Sprite *);
|
||||
static void AnimTask_HelpingHandAttackerMovementStep(u8);
|
||||
static void AnimForesightMagnifyingGlassStep(struct Sprite *);
|
||||
static void AnimTask_MonToSubstituteDoll(u8);
|
||||
static void AnimBlockXStep(struct Sprite *);
|
||||
static void AnimTask_OdorSleuthMovementWaitFinish(u8);
|
||||
static void MoveOdorSleuthClone(struct Sprite *);
|
||||
static void AnimTask_TeeterDanceMovementStep(u8);
|
||||
static void AnimRecycleStep(struct Sprite *);
|
||||
static void AnimTask_SlackOffSquishStep(u8);
|
||||
|
||||
const union AnimCmd gUnknown_085CE004[] =
|
||||
{
|
||||
@ -539,7 +539,7 @@ const struct SpriteTemplate gUnknown_085CE388 =
|
||||
.callback = sub_815B49C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE3A0 =
|
||||
const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_GOLD_STARS,
|
||||
.paletteTag = ANIM_TAG_GOLD_STARS,
|
||||
@ -547,7 +547,7 @@ const struct SpriteTemplate gUnknown_085CE3A0 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_815B570,
|
||||
.callback = AnimMiniTwinklingStar,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_085CE3B8[] =
|
||||
@ -999,14 +999,14 @@ const struct SpriteTemplate gUnknown_085CE864 =
|
||||
.callback = sub_815E6D8,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_085CE87C[] =
|
||||
const union AffineAnimCmd gSmellingSaltSquishAffineAnimCmds[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0, -16, 0, 6),
|
||||
AFFINEANIMCMD_FRAME(0, 16, 0, 6),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE894 =
|
||||
const struct SpriteTemplate gSmellingSaltExclamationSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
|
||||
.paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
|
||||
@ -1014,10 +1014,10 @@ const struct SpriteTemplate gUnknown_085CE894 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_815E954,
|
||||
.callback = AnimSmellingSaltExclamation,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE8AC =
|
||||
const struct SpriteTemplate gHelpingHandClapSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_TAG_HAND,
|
||||
.paletteTag = ANIM_TAG_TAG_HAND,
|
||||
@ -1025,10 +1025,10 @@ const struct SpriteTemplate gUnknown_085CE8AC =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_815EA14,
|
||||
.callback = AnimHelpingHandClap,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE8C4 =
|
||||
const struct SpriteTemplate gForesightMagnifyingGlassSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_MAGNIFYING_GLASS,
|
||||
.paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
|
||||
@ -1036,10 +1036,10 @@ const struct SpriteTemplate gUnknown_085CE8C4 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_815EE84,
|
||||
.callback = AnimForesightMagnifyingGlass,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE8DC =
|
||||
const struct SpriteTemplate gMeteorMashStarSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_GOLD_STARS,
|
||||
.paletteTag = ANIM_TAG_GOLD_STARS,
|
||||
@ -1047,7 +1047,7 @@ const struct SpriteTemplate gUnknown_085CE8DC =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_815F18C,
|
||||
.callback = AnimMeteorMashStar,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE8F4 =
|
||||
@ -1061,7 +1061,7 @@ const struct SpriteTemplate gUnknown_085CE8F4 =
|
||||
.callback = sub_81061C4,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE90C =
|
||||
const struct SpriteTemplate gBlockXSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_X_SIGN,
|
||||
.paletteTag = ANIM_TAG_X_SIGN,
|
||||
@ -1069,7 +1069,7 @@ const struct SpriteTemplate gUnknown_085CE90C =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_815F48C,
|
||||
.callback = AnimBlockX,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE924 =
|
||||
@ -1083,72 +1083,72 @@ const struct SpriteTemplate gUnknown_085CE924 =
|
||||
.callback = sub_815FE80,
|
||||
};
|
||||
|
||||
const union AnimCmd gUnknown_085CE93C[] =
|
||||
const union AnimCmd gKnockOffStrikeAnimCmds[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4),
|
||||
ANIMCMD_FRAME(64, 4),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AnimCmd *const gUnknown_085CE948[] =
|
||||
const union AnimCmd *const gKnockOffStrikeAnimTable[] =
|
||||
{
|
||||
gUnknown_085CE93C,
|
||||
gKnockOffStrikeAnimCmds,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_085CE94C[] =
|
||||
const union AffineAnimCmd gKnockOffStrikeAffineanimCmds1[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0, 0, -4, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_085CE964[] =
|
||||
const union AffineAnimCmd gKnockOffStrikeAffineanimCmds2[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0, 0, 4, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gUnknown_085CE97C[] =
|
||||
const union AffineAnimCmd *const gKnockOffStrikeAffineAnimTable[] =
|
||||
{
|
||||
gUnknown_085CE94C,
|
||||
gUnknown_085CE964,
|
||||
gKnockOffStrikeAffineanimCmds1,
|
||||
gKnockOffStrikeAffineanimCmds2,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE984 =
|
||||
const struct SpriteTemplate gKnockOffStrikeSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SLAM_HIT_2,
|
||||
.paletteTag = ANIM_TAG_SLAM_HIT_2,
|
||||
.oam = &gUnknown_0852497C,
|
||||
.anims = gUnknown_085CE948,
|
||||
.anims = gKnockOffStrikeAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_085CE97C,
|
||||
.callback = sub_8160338,
|
||||
.affineAnims = gKnockOffStrikeAffineAnimTable,
|
||||
.callback = AnimKnockOffStrike,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_085CE99C[] =
|
||||
const union AffineAnimCmd gRecycleSpriteAffineAnimCmds[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0, 0, -4, 64),
|
||||
AFFINEANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gUnknown_085CE9AC[] =
|
||||
const union AffineAnimCmd *const gRecycleSpriteAffineAnimTable[] =
|
||||
{
|
||||
gUnknown_085CE99C,
|
||||
gRecycleSpriteAffineAnimCmds,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_085CE9B0 =
|
||||
const struct SpriteTemplate gRecycleSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_RECYCLE,
|
||||
.paletteTag = ANIM_TAG_RECYCLE,
|
||||
.oam = &gUnknown_08524A9C,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_085CE9AC,
|
||||
.callback = sub_81603A8,
|
||||
.affineAnims = gRecycleSpriteAffineAnimTable,
|
||||
.callback = AnimRecycle,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gUnknown_085CE9C8[] =
|
||||
const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0, 16, 0, 4),
|
||||
AFFINEANIMCMD_FRAME(-2, 0, 0, 8),
|
||||
@ -2108,7 +2108,7 @@ static void sub_815B4D4(struct Sprite *sprite)
|
||||
if (++sprite->data[2] % 3 == 0)
|
||||
{
|
||||
CreateSpriteAndAnimate(
|
||||
&gUnknown_085CE3A0,
|
||||
&gMiniTwinklingStarSpriteTemplate,
|
||||
sprite->pos1.x + sprite->pos2.x,
|
||||
sprite->pos1.y + sprite->pos2.y,
|
||||
sprite->subpriority + 1);
|
||||
@ -2119,7 +2119,7 @@ static void sub_815B4D4(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_815B570(struct Sprite *sprite)
|
||||
void AnimMiniTwinklingStar(struct Sprite *sprite)
|
||||
{
|
||||
u8 rand;
|
||||
s8 y;
|
||||
@ -3246,7 +3246,7 @@ static void sub_815D1BC(u8 taskId)
|
||||
if (++gTasks[taskId].data[12] == 9)
|
||||
{
|
||||
sub_80A749C(&gSprites[spriteId]);
|
||||
sub_80A8610(&gSprites[spriteId]);
|
||||
DestroySpriteAndFreeResources_(&gSprites[spriteId]);
|
||||
gTasks[taskId].func = sub_80A6814;
|
||||
}
|
||||
}
|
||||
@ -3881,11 +3881,11 @@ void sub_815E114(u8 taskId)
|
||||
}
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + sub_80A861C(gBattleAnimAttacker, 0) / 4;
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
else
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - sub_80A861C(gBattleAnimAttacker, 0) / 4;
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
|
||||
task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - sub_80A861C(gBattleAnimAttacker, 0) / 4;
|
||||
task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
task->func = sub_815E20C;
|
||||
@ -4012,7 +4012,7 @@ void sub_815E47C(u8 taskId)
|
||||
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + sub_80A861C(gBattleAnimTarget, 0) / 4;
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
task->data[15] = CreateSprite(&gUnknown_085CE84C, task->data[11], task->data[12], GetBattlerSpriteSubpriority(gBattleAnimTarget) - 5);
|
||||
if (task->data[15] != MAX_SPRITES)
|
||||
{
|
||||
@ -4091,11 +4091,11 @@ void sub_815E6D8(struct Sprite *sprite)
|
||||
if (gBattleAnimArgs[1] == 0)
|
||||
{
|
||||
sprite->oam.matrixNum |= 0x8;
|
||||
sprite->pos1.x = sub_80A861C(battler, 4) - 8;
|
||||
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = sub_80A861C(battler, 5) + 8;
|
||||
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
|
||||
}
|
||||
|
||||
sprite->callback = sub_815E784;
|
||||
@ -4147,9 +4147,12 @@ static void sub_815E784(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815E840(u8 taskId)
|
||||
// Squishes the mon horizontally a few times.
|
||||
// arg 0: which mon
|
||||
// arg 1: number of squishes
|
||||
void AnimTask_SmellingSaltSquish(u8 taskId)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
@ -4157,12 +4160,12 @@ void sub_815E840(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C);
|
||||
gTasks[taskId].func = sub_815E898;
|
||||
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gSmellingSaltSquishAffineAnimCmds);
|
||||
gTasks[taskId].func = AnimTask_SmellingSaltSquishStep;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_815E898(u8 taskId)
|
||||
static void AnimTask_SmellingSaltSquishStep(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@ -4180,7 +4183,7 @@ static void sub_815E898(u8 taskId)
|
||||
gSprites[task->data[15]].pos2.x = 0;
|
||||
if (--task->data[0])
|
||||
{
|
||||
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gUnknown_085CE87C);
|
||||
PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], gSmellingSaltSquishAffineAnimCmds);
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
}
|
||||
@ -4191,17 +4194,21 @@ static void sub_815E898(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815E954(struct Sprite *sprite)
|
||||
// Blinks an exclamation image over the mon a few times.
|
||||
// arg 0: which mon
|
||||
// arg 1: blink delay
|
||||
// arg 2: number of blinks
|
||||
void AnimSmellingSaltExclamation(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = sub_80A861C(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = sub_80A861C(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP);
|
||||
}
|
||||
|
||||
if (sprite->pos1.y < 8)
|
||||
@ -4211,10 +4218,10 @@ void sub_815E954(struct Sprite *sprite)
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = 0;
|
||||
sprite->data[3] = gBattleAnimArgs[2];
|
||||
sprite->callback = sub_815E9BC;
|
||||
sprite->callback = AnimSmellingSaltExclamationStep;
|
||||
}
|
||||
|
||||
static void sub_815E9BC(struct Sprite *sprite)
|
||||
static void AnimSmellingSaltExclamationStep(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] >= sprite->data[1])
|
||||
{
|
||||
@ -4226,11 +4233,14 @@ static void sub_815E9BC(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815EA14(struct Sprite *sprite)
|
||||
// Claps a hand several times.
|
||||
// arg 0: which hand
|
||||
// arg 1:
|
||||
void AnimHelpingHandClap(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->oam.matrixNum |= 0x8;
|
||||
sprite->oam.matrixNum |= 0x8; // horizontal flip
|
||||
sprite->pos1.x = 100;
|
||||
sprite->data[7] = 1;
|
||||
}
|
||||
@ -4241,10 +4251,10 @@ void sub_815EA14(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
sprite->pos1.y = 56;
|
||||
sprite->callback = sub_815EA60;
|
||||
sprite->callback = AnimHelpingHandClapStep;
|
||||
}
|
||||
|
||||
static void sub_815EA60(struct Sprite *sprite)
|
||||
static void AnimHelpingHandClapStep(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
@ -4327,7 +4337,9 @@ static void sub_815EA60(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815EC48(u8 taskId)
|
||||
// Repeatedly moves the attacking mon in a horizontal lunging motion.
|
||||
// No args.
|
||||
void AnimTask_HelpingHandAttackerMovement(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@ -4356,10 +4368,10 @@ void sub_815EC48(u8 taskId)
|
||||
task->data[14] = 1;
|
||||
}
|
||||
|
||||
task->func = sub_815ECE4;
|
||||
task->func = AnimTask_HelpingHandAttackerMovementStep;
|
||||
}
|
||||
|
||||
static void sub_815ECE4(u8 taskId)
|
||||
static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@ -4441,9 +4453,11 @@ static void sub_815ECE4(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815EE84(struct Sprite *sprite)
|
||||
// Moves a magnifying glass around in straight lines.
|
||||
// arg 0: magnifying glass target mon
|
||||
void AnimForesightMagnifyingGlass(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||
{
|
||||
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||
sprite->data[7] = gBattleAnimAttacker;
|
||||
@ -4454,14 +4468,14 @@ void sub_815EE84(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
|
||||
sprite->oam.matrixNum = 8;
|
||||
sprite->oam.matrixNum = 8; // horizontal flip
|
||||
|
||||
sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
|
||||
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
|
||||
sprite->callback = sub_815EF08;
|
||||
sprite->callback = AnimForesightMagnifyingGlassStep;
|
||||
}
|
||||
|
||||
static void sub_815EF08(struct Sprite *sprite)
|
||||
static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite)
|
||||
{
|
||||
u16 x, y;
|
||||
|
||||
@ -4474,20 +4488,20 @@ static void sub_815EF08(struct Sprite *sprite)
|
||||
sprite->data[6] = 0;
|
||||
case 0:
|
||||
case 4:
|
||||
x = sub_80A861C(sprite->data[7], 5) - 4;
|
||||
y = sub_80A861C(sprite->data[7], 3) - 4;
|
||||
x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
|
||||
y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
|
||||
break;
|
||||
case 1:
|
||||
x = sub_80A861C(sprite->data[7], 5) - 4;
|
||||
y = sub_80A861C(sprite->data[7], 2) + 4;
|
||||
x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
|
||||
y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4;
|
||||
break;
|
||||
case 2:
|
||||
x = sub_80A861C(sprite->data[7], 4) + 4;
|
||||
y = sub_80A861C(sprite->data[7], 3) - 4;
|
||||
x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
|
||||
y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
|
||||
break;
|
||||
case 3:
|
||||
x = sub_80A861C(sprite->data[7], 4) + 4;
|
||||
y = sub_80A861C(sprite->data[7], 2) - 4;
|
||||
x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
|
||||
y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4;
|
||||
break;
|
||||
case 5:
|
||||
x = GetBattlerSpriteCoord(sprite->data[7], 2);
|
||||
@ -4563,14 +4577,14 @@ static void sub_815EF08(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_815F10C(struct Sprite *sprite)
|
||||
static void AnimMeteorMashStarStep(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
|
||||
sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
|
||||
if (!(sprite->data[5] & 1))
|
||||
{
|
||||
CreateSprite(
|
||||
&gUnknown_085CE3A0,
|
||||
&gMiniTwinklingStarSpriteTemplate,
|
||||
sprite->pos1.x + sprite->pos2.x,
|
||||
sprite->pos1.y + sprite->pos2.y, 5);
|
||||
}
|
||||
@ -4581,10 +4595,16 @@ static void sub_815F10C(struct Sprite *sprite)
|
||||
sprite->data[5]++;
|
||||
}
|
||||
|
||||
void sub_815F18C(struct Sprite *sprite)
|
||||
// Moves a shooting star across the screen that leaves little twinkling stars behind its path.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: destination x pixel offset
|
||||
// arg 3: destination y pixel offset
|
||||
// arg 4: duration
|
||||
void AnimMeteorMashStar(struct Sprite *sprite)
|
||||
{
|
||||
GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable
|
||||
GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable
|
||||
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); // unused local variable
|
||||
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); // unused local variable
|
||||
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
|
||||
{
|
||||
@ -4602,13 +4622,13 @@ void sub_815F18C(struct Sprite *sprite)
|
||||
sprite->data[4] = gBattleAnimArgs[4];
|
||||
sprite->pos1.x = sprite->data[0];
|
||||
sprite->pos1.y = sprite->data[1];
|
||||
sprite->callback = sub_815F10C;
|
||||
sprite->callback = AnimMeteorMashStarStep;
|
||||
}
|
||||
|
||||
void AnimTask_MonToSubstitute(u8 taskId)
|
||||
{
|
||||
int i;
|
||||
u8 spriteId = GetAnimBattlerSpriteId(0);
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
@ -4642,11 +4662,11 @@ void AnimTask_MonToSubstitute(u8 taskId)
|
||||
for (i = 0; i < 16; i++)
|
||||
gTasks[taskId].data[i] = 0;
|
||||
|
||||
gTasks[taskId].func = sub_815F330;
|
||||
gTasks[taskId].func = AnimTask_MonToSubstituteDoll;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_815F330(u8 taskId)
|
||||
static void AnimTask_MonToSubstituteDoll(u8 taskId)
|
||||
{
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
|
||||
@ -4699,27 +4719,29 @@ static void sub_815F330(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815F48C(struct Sprite *sprite)
|
||||
// Moves down an X that flickers and disappears.
|
||||
// No args.
|
||||
void AnimBlockX(struct Sprite *sprite)
|
||||
{
|
||||
s16 y2;
|
||||
s16 y;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
|
||||
y2 = -144;
|
||||
y = -144;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 2;
|
||||
y2 = -96;
|
||||
y = -96;
|
||||
}
|
||||
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->pos2.y = y2;
|
||||
sprite->callback = sub_815F4F0;
|
||||
sprite->pos2.y = y;
|
||||
sprite->callback = AnimBlockXStep;
|
||||
}
|
||||
|
||||
static void sub_815F4F0(struct Sprite *sprite)
|
||||
static void AnimBlockXStep(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
@ -4735,7 +4757,7 @@ static void sub_815F4F0(struct Sprite *sprite)
|
||||
case 1:
|
||||
sprite->data[1] += 4;
|
||||
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
|
||||
if (sprite->data[1] > 127)
|
||||
if (sprite->data[1] > 0x7F)
|
||||
{
|
||||
PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
|
||||
sprite->data[1] = 0;
|
||||
@ -4746,7 +4768,7 @@ static void sub_815F4F0(struct Sprite *sprite)
|
||||
case 2:
|
||||
sprite->data[1] += 6;
|
||||
sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
|
||||
if (sprite->data[1] > 127)
|
||||
if (sprite->data[1] > 0x7F)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
sprite->pos2.y = 0;
|
||||
@ -4774,7 +4796,9 @@ static void sub_815F4F0(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815F620(u8 taskId)
|
||||
// Quickly moves two clones of the target mon back and forth.
|
||||
// No args.
|
||||
void AnimTask_OdorSleuthMovement(u8 taskId)
|
||||
{
|
||||
s16 spriteId1, spriteId2;
|
||||
|
||||
@ -4830,21 +4854,20 @@ void sub_815F620(u8 taskId)
|
||||
gSprites[spriteId1].invisible = 1;
|
||||
}
|
||||
|
||||
|
||||
gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
|
||||
gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
|
||||
gSprites[spriteId2].callback = sub_815F7C4;
|
||||
gSprites[spriteId1].callback = sub_815F7C4;
|
||||
gTasks[taskId].func = sub_815F79C;
|
||||
gSprites[spriteId2].callback = MoveOdorSleuthClone;
|
||||
gSprites[spriteId1].callback = MoveOdorSleuthClone;
|
||||
gTasks[taskId].func = AnimTask_OdorSleuthMovementWaitFinish;
|
||||
}
|
||||
|
||||
static void sub_815F79C(u8 taskId)
|
||||
static void AnimTask_OdorSleuthMovementWaitFinish(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
static void sub_815F7C4(struct Sprite *sprite)
|
||||
static void MoveOdorSleuthClone(struct Sprite *sprite)
|
||||
{
|
||||
int zero = 0;
|
||||
if (++sprite->data[1] > 1)
|
||||
@ -4896,7 +4919,9 @@ void AnimTask_GetReturnPowerLevel(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_815F8F4(u8 taskId)
|
||||
// Makes the mon run out of screen, run past the opposing mon, and return to its original position.
|
||||
// No args.
|
||||
void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
{
|
||||
u8 spriteId, spriteId2;
|
||||
int personality;
|
||||
@ -5010,7 +5035,7 @@ void sub_815F8F4(u8 taskId)
|
||||
case 3:
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
spriteId2 = gTasks[taskId].data[15];
|
||||
sub_80A8610(&gSprites[spriteId2]);
|
||||
DestroySpriteAndFreeResources_(&gSprites[spriteId2]);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
|
||||
else
|
||||
@ -5084,7 +5109,9 @@ void sub_815FE80(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815FFC4(u8 taskId)
|
||||
// Quickly moves the mon towards its partner and back.
|
||||
// No args.
|
||||
void AnimTask_SnatchPartnerMove(u8 taskId)
|
||||
{
|
||||
s16 attackerX, targetX;
|
||||
u8 spriteId;
|
||||
@ -5143,7 +5170,9 @@ void sub_815FFC4(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8160164(u8 taskId)
|
||||
// Moves the mon's sprite back and forth in an unpredictable swaying motion.
|
||||
// No args.
|
||||
void AnimTask_TeeterDanceMovement(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
task->data[3] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
@ -5154,10 +5183,10 @@ void sub_8160164(u8 taskId)
|
||||
task->data[11] = 0;
|
||||
task->data[10] = 1;
|
||||
task->data[12] = 0;
|
||||
task->func = sub_81601DC;
|
||||
task->func = AnimTask_TeeterDanceMovementStep;
|
||||
}
|
||||
|
||||
static void sub_81601DC(u8 taskId)
|
||||
static void AnimTask_TeeterDanceMovementStep(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
switch (task->data[0])
|
||||
@ -5191,7 +5220,7 @@ static void sub_81601DC(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81602E0(struct Sprite *sprite)
|
||||
static void AnimKnockOffStrikeStep(struct Sprite *sprite)
|
||||
{
|
||||
// These two cases are identical.
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
@ -5213,7 +5242,10 @@ static void sub_81602E0(struct Sprite *sprite)
|
||||
sprite->data[2]++;
|
||||
}
|
||||
|
||||
void sub_8160338(struct Sprite *sprite)
|
||||
// Animates a strike that swipes downard at the target mon.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
void AnimKnockOffStrike(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
@ -5231,23 +5263,25 @@ void sub_8160338(struct Sprite *sprite)
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
}
|
||||
|
||||
sprite->callback = sub_81602E0;
|
||||
sprite->callback = AnimKnockOffStrikeStep;
|
||||
}
|
||||
|
||||
void sub_81603A8(struct Sprite *sprite)
|
||||
// Gradually fades a rotating recyle arrow sprite in and back out.
|
||||
// No args.
|
||||
void AnimRecycle(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = sub_80A861C(gBattleAnimAttacker, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
|
||||
if (sprite->pos1.y < 16)
|
||||
sprite->pos1.y = 16;
|
||||
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[7] = 16;
|
||||
sprite->callback = sub_81603F4;
|
||||
sprite->callback = AnimRecycleStep;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
|
||||
}
|
||||
|
||||
static void sub_81603F4(struct Sprite *sprite)
|
||||
static void AnimRecycleStep(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[2])
|
||||
{
|
||||
@ -5322,16 +5356,18 @@ void AnimTask_GetWeather(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8160544(u8 taskId)
|
||||
// Squishes the mon sprite vertically, and shakes it back and forth.
|
||||
// arg 0: which battler
|
||||
void AnimTask_SlackOffSquish(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
task->data[0] = 0;
|
||||
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_085CE9C8);
|
||||
task->func = sub_816058C;
|
||||
PrepareAffineAnimInTaskData(task, task->data[15], gSlackOffSquishAffineAnimCmds);
|
||||
task->func = AnimTask_SlackOffSquishStep;
|
||||
}
|
||||
|
||||
static void sub_816058C(u8 taskId)
|
||||
static void AnimTask_SlackOffSquishStep(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@ -5343,15 +5379,11 @@ static void sub_816058C(u8 taskId)
|
||||
task->data[1] = 0;
|
||||
task->data[2]++;
|
||||
if (!(task->data[2] & 1))
|
||||
{
|
||||
gSprites[task->data[15]].pos2.x = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[task->data[15]].pos2.x = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[task->data[15]].pos2.x = 0;
|
||||
|
20
src/dark.c
20
src/dark.c
@ -357,22 +357,22 @@ void sub_8113A90(struct Sprite *sprite)
|
||||
switch (gBattleAnimArgs[1])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos1.x = sub_80A861C(battler, 5) - 8;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 8;
|
||||
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
|
||||
break;
|
||||
case 1:
|
||||
sprite->pos1.x = sub_80A861C(battler, 5) - 14;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 16;
|
||||
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos1.x = sub_80A861C(battler, 4) + 8;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 8;
|
||||
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
xOffset = -20;
|
||||
break;
|
||||
case 3:
|
||||
sprite->pos1.x = sub_80A861C(battler, 4) + 14;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 16;
|
||||
sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
|
||||
sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
xOffset = -20;
|
||||
break;
|
||||
@ -403,7 +403,7 @@ void sub_8113BAC(u8 taskId)
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
|
||||
task->data[6] = sub_80A861C(gBattleAnimAttacker, 2) - 7;
|
||||
task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7;
|
||||
task->data[5] = task->data[7];
|
||||
task->data[4] = task->data[6];
|
||||
task->data[13] = (task->data[7] - task->data[6]) << 8;
|
||||
@ -576,7 +576,7 @@ void sub_8113E78(u8 taskId)
|
||||
break;
|
||||
case 2:
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
|
||||
task->data[6] = sub_80A861C(gBattleAnimTarget, 2) - 7;
|
||||
task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7;
|
||||
task->data[13] = (task->data[7] - task->data[6]) << 8;
|
||||
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||||
task->data[14] = x - 4;
|
||||
|
@ -66,7 +66,7 @@ void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePale
|
||||
|
||||
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species)
|
||||
{
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
|
||||
else
|
||||
LZ77UnCompWram(src->data, buffer);
|
||||
@ -102,7 +102,7 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32
|
||||
else
|
||||
LZ77UnCompWram(gMonFrontPicTable[i].data, dest);
|
||||
}
|
||||
else if (species > SPECIES_EGG) // is species unknown? draw the ? icon
|
||||
else if (species > NUM_SPECIES) // is species unknown? draw the ? icon
|
||||
LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
|
||||
else
|
||||
LZ77UnCompWram(src->data, dest);
|
||||
@ -499,7 +499,7 @@ bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette
|
||||
|
||||
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species) // a copy of DecompressPicFromTable
|
||||
{
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
|
||||
else
|
||||
LZ77UnCompWram(src->data, buffer);
|
||||
@ -523,7 +523,7 @@ void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s
|
||||
else
|
||||
LZ77UnCompWram(gMonFrontPicTable[i].data, dest);
|
||||
}
|
||||
else if (species > SPECIES_EGG) // is species unknown? draw the ? icon
|
||||
else if (species > NUM_SPECIES) // is species unknown? draw the ? icon
|
||||
LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
|
||||
else
|
||||
LZ77UnCompWram(src->data, dest);
|
||||
@ -546,7 +546,7 @@ void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *d
|
||||
|
||||
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species)
|
||||
{
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
|
||||
else
|
||||
LZ77UnCompWram(src->data, buffer);
|
||||
@ -581,7 +581,7 @@ void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src
|
||||
else
|
||||
LZ77UnCompWram(gMonFrontPicTable[i].data, dest);
|
||||
}
|
||||
else if (species > SPECIES_EGG) // is species unknown? draw the ? icon
|
||||
else if (species > NUM_SPECIES) // is species unknown? draw the ? icon
|
||||
LZ77UnCompWram(gMonFrontPicTable[0].data, dest);
|
||||
else
|
||||
LZ77UnCompWram(src->data, dest);
|
||||
|
@ -274,8 +274,8 @@ void sub_8113250(struct Sprite *sprite)
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 1;
|
||||
sprite->data[6] = gBattleAnimArgs[0];
|
||||
r5 = sub_80A861C(gBattlerAttacker, 0);
|
||||
r0 = sub_80A861C(gBattlerAttacker, 1);
|
||||
r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
|
||||
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
|
||||
if (r5 > r0)
|
||||
sprite->data[7] = r5 / 2;
|
||||
else
|
||||
|
@ -486,8 +486,8 @@ void sub_810CF30(struct Sprite *sprite)
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(battler, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
|
||||
|
||||
xMod = sub_80A861C(battler, 1) / 2;
|
||||
yMod = sub_80A861C(battler, 0) / 4;
|
||||
xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2;
|
||||
yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
|
||||
|
||||
x = Random2() % xMod;
|
||||
y = Random2() % yMod;
|
||||
|
@ -800,7 +800,7 @@ void sub_81123C4(u8 taskId)
|
||||
task->data[10] = gBattleAnimArgs[0];
|
||||
|
||||
baseX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
baseY = sub_80A861C(gBattleAnimAttacker, 3);
|
||||
baseY = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM);
|
||||
if (!IsContest())
|
||||
{
|
||||
for (battler = 0; battler < 4; battler++)
|
||||
@ -813,7 +813,7 @@ void sub_81123C4(u8 taskId)
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
x = GetBattlerSpriteCoord(battler, 2);
|
||||
y = sub_80A861C(battler, 3);
|
||||
y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_BOTTOM);
|
||||
gSprites[spriteId].data[0] = baseX << 4;
|
||||
gSprites[spriteId].data[1] = baseY << 4;
|
||||
gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
|
||||
@ -1168,7 +1168,7 @@ void sub_8112C6C(u8 taskId)
|
||||
task->data[1] = 16;
|
||||
task->data[9] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
task->data[10] = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
||||
task->data[11] = (sub_80A861C(gBattleAnimAttacker, 1) / 2) + 8;
|
||||
task->data[11] = (GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2) + 8;
|
||||
task->data[7] = 0;
|
||||
task->data[5] = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
|
||||
task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 2;
|
||||
|
16
src/ice.c
16
src/ice.c
@ -1599,12 +1599,12 @@ bool8 GenerateHailParticle(u8 a, u8 b, u8 taskId, u8 c)
|
||||
switch (unk)
|
||||
{
|
||||
case 0:
|
||||
battlerX -= sub_80A861C(battler, 1) / 6;
|
||||
battlerY -= sub_80A861C(battler, 0) / 6;
|
||||
battlerX -= GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 6;
|
||||
battlerY -= GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 6;
|
||||
break;
|
||||
case 1:
|
||||
battlerX += sub_80A861C(battler, 1) / 6;
|
||||
battlerY += sub_80A861C(battler, 0) / 6;
|
||||
battlerX += GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 6;
|
||||
battlerY += GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1692,7 +1692,7 @@ bool8 GenerateHailParticle(u8 a, u8 b, u8 taskId, u8 c)
|
||||
_0810CA60:\n\
|
||||
adds r0, r5, 0\n\
|
||||
movs r1, 0x1\n\
|
||||
bl sub_80A861C\n\
|
||||
bl GetBattlerSpriteCoordAttr\n\
|
||||
lsls r0, 16\n\
|
||||
asrs r0, 16\n\
|
||||
movs r1, 0x6\n\
|
||||
@ -1704,7 +1704,7 @@ _0810CA60:\n\
|
||||
lsrs r7, r1, 16\n\
|
||||
adds r0, r5, 0\n\
|
||||
movs r1, 0\n\
|
||||
bl sub_80A861C\n\
|
||||
bl GetBattlerSpriteCoordAttr\n\
|
||||
lsls r0, 16\n\
|
||||
asrs r0, 16\n\
|
||||
movs r1, 0x6\n\
|
||||
@ -1716,7 +1716,7 @@ _0810CA60:\n\
|
||||
_0810CA96:\n\
|
||||
adds r0, r5, 0\n\
|
||||
movs r1, 0x1\n\
|
||||
bl sub_80A861C\n\
|
||||
bl GetBattlerSpriteCoordAttr\n\
|
||||
lsls r0, 16\n\
|
||||
asrs r0, 16\n\
|
||||
movs r1, 0x6\n\
|
||||
@ -1728,7 +1728,7 @@ _0810CA96:\n\
|
||||
lsrs r7, r1, 16\n\
|
||||
adds r0, r5, 0\n\
|
||||
movs r1, 0\n\
|
||||
bl sub_80A861C\n\
|
||||
bl GetBattlerSpriteCoordAttr\n\
|
||||
lsls r0, 16\n\
|
||||
asrs r0, 16\n\
|
||||
movs r1, 0x6\n\
|
||||
|
@ -1170,7 +1170,7 @@ static void sub_80768F0(struct Sprite *sprite)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
|
||||
static void DestroySpriteAndFreeResources_(struct Sprite *sprite)
|
||||
static void Unref_DestroySpriteAndFreeResources(struct Sprite *sprite)
|
||||
{
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
}
|
||||
|
@ -6701,7 +6701,7 @@ const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32
|
||||
{
|
||||
u32 shinyValue;
|
||||
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
return gMonPaletteTable[0].data;
|
||||
|
||||
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
|
||||
|
@ -1045,7 +1045,7 @@ u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u
|
||||
.paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species],
|
||||
};
|
||||
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
iconTemplate.paletteTag = POKE_ICON_BASE_PAL_TAG;
|
||||
|
||||
spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority);
|
||||
@ -1091,7 +1091,7 @@ u16 GetIconSpecies(u16 species, u32 personality)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
result = 260;
|
||||
else
|
||||
result = species;
|
||||
@ -1149,7 +1149,7 @@ void LoadMonIconPalettes(void)
|
||||
void SafeLoadMonIconPalette(u16 species)
|
||||
{
|
||||
u8 palIndex;
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
species = 260;
|
||||
palIndex = gMonIconPaletteIndices[species];
|
||||
if (IndexOfSpritePaletteTag(gMonIconPaletteTable[palIndex].tag) == 0xFF)
|
||||
@ -1174,7 +1174,7 @@ void FreeMonIconPalettes(void)
|
||||
void SafeFreeMonIconPalette(u16 species)
|
||||
{
|
||||
u8 palIndex;
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
species = 260;
|
||||
palIndex = gMonIconPaletteIndices[species];
|
||||
FreeSpritePaletteByTag(gMonIconPaletteTable[palIndex].tag);
|
||||
@ -1221,7 +1221,7 @@ void sub_80D304C(u16 offset)
|
||||
|
||||
u8 GetValidMonIconPalIndex(u16 species)
|
||||
{
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
species = 260;
|
||||
return gMonIconPaletteIndices[species];
|
||||
}
|
||||
@ -1233,7 +1233,7 @@ u8 sub_80D30A0(u16 species)
|
||||
|
||||
const u16* GetValidMonIconPalettePtr(u16 species)
|
||||
{
|
||||
if (species > SPECIES_EGG)
|
||||
if (species > NUM_SPECIES)
|
||||
species = 260;
|
||||
return gMonIconPaletteTable[gMonIconPaletteIndices[species]].data;
|
||||
}
|
||||
|
@ -641,8 +641,8 @@ void sub_810F634(struct Sprite *sprite)
|
||||
|
||||
void sub_810F6B0(struct Sprite *sprite)
|
||||
{
|
||||
s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2;
|
||||
s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2;
|
||||
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
|
||||
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||||
x = -x;
|
||||
@ -753,8 +753,8 @@ void sub_810F940(u8 taskId)
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
||||
var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3;
|
||||
var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3;
|
||||
var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
|
||||
var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
|
||||
task->data[12] = var0 > var1 ? var0 : var1;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
@ -865,18 +865,18 @@ void sub_810FBF0(u8 taskId)
|
||||
if (gBattleAnimArgs[0] == 1)
|
||||
{
|
||||
task->data[10] = -10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
|
||||
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
|
||||
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
|
||||
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
|
||||
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = 10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
|
||||
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
|
||||
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
||||
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
|
||||
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -884,18 +884,18 @@ void sub_810FBF0(u8 taskId)
|
||||
if (gBattleAnimArgs[0] == 1)
|
||||
{
|
||||
task->data[10] = -10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
|
||||
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
|
||||
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
|
||||
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
|
||||
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = 10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
|
||||
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
|
||||
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
||||
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
|
||||
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user