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Add Pollen Puff effect
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@ -1512,6 +1512,11 @@
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.4byte \ptr
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.endm
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.macro jumpiftargetally ptr
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various BS_ATTACKER, VARIOUS_JUMP_IF_TARGET_ALLY
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat, stages, down
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setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7
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@ -318,6 +318,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectAutonomize
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.4byte BattleScript_EffectCopycat
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.4byte BattleScript_EffectDefog
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.4byte BattleScript_EffectHitEnemyHealAlly
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BattleScript_EffectHitEnemyHealAlly:
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jumpiftargetally BattleScript_EffectHealPulse
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goto BattleScript_EffectHit
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BattleScript_EffectDefog:
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setstatchanger STAT_EVASION, 1, TRUE
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@ -307,5 +307,6 @@
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#define EFFECT_AUTONOMIZE 301
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#define EFFECT_COPYCAT 302
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#define EFFECT_DEFOG 303
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 304 // Pollen Puff
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -109,6 +109,7 @@
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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@ -6838,6 +6838,12 @@ static void atk76_various(void)
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
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}
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return;
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case VARIOUS_JUMP_IF_TARGET_ALLY:
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if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
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gBattlescriptCurrInstr += 7;
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else
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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return;
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}
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gBattlescriptCurrInstr += 3;
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@ -7680,7 +7680,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.split = SPLIT_PHYSICAL,
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},
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{ // MOVE_POLLEN_PUFF
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.effect = EFFECT_PLACEHOLDER,
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.effect = EFFECT_HIT_ENEMY_HEAL_ALLY,
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.power = 90,
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.type = TYPE_BUG,
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.accuracy = 100,
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@ -7721,7 +7721,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_BUG,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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@ -7733,7 +7733,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_FIRE,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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@ -7829,7 +7829,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_GRASS,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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@ -7865,7 +7865,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_DRAGON,
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND,
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@ -7925,7 +7925,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_FAIRY,
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.accuracy = 90,
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.pp = 5,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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@ -7961,7 +7961,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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@ -7985,7 +7985,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_WATER,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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@ -8057,7 +8057,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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