move battle vars to c file

This commit is contained in:
DizzyEggg 2018-02-07 22:53:40 +01:00
parent 802b505d7b
commit 5ac6cc4860
20 changed files with 360 additions and 548 deletions

View File

@ -16302,7 +16302,7 @@ _081B8BA8:
movs r0, 0x1 movs r0, 0x1
strb r0, [r1] strb r0, [r1]
ldr r1, =gBattlerPartyIndexes ldr r1, =gBattlerPartyIndexes
ldr r0, =gBankInMenu ldr r0, =gBattlerInMenuId
ldrb r0, [r0] ldrb r0, [r0]
lsls r0, 1 lsls r0, 1
adds r0, r1 adds r0, r1
@ -16334,7 +16334,7 @@ _081B8BFC:
b _081B8C42 b _081B8C42
.pool .pool
_081B8C20: _081B8C20:
ldr r0, =gBankInMenu ldr r0, =gBattlerInMenuId
ldrb r0, [r0] ldrb r0, [r0]
ldr r1, =gBattlerPartyIndexes ldr r1, =gBattlerPartyIndexes
lsls r0, 1 lsls r0, 1

View File

@ -77,7 +77,7 @@ ExecuteTableBasedItemEffect: @ 806BD28
cmp r0, 0 cmp r0, 0
beq _0806BDA8 beq _0806BDA8
ldr r2, =gEnigmaBerries ldr r2, =gEnigmaBerries
ldr r0, =gBankInMenu ldr r0, =gBattlerInMenuId
ldrb r1, [r0] ldrb r1, [r0]
lsls r0, r1, 3 lsls r0, r1, 3
subs r0, r1 subs r0, r1
@ -101,7 +101,7 @@ _0806BDBC:
_0806BDC4: _0806BDC4:
str r0, [sp, 0x34] str r0, [sp, 0x34]
ldr r1, =gStringBattler ldr r1, =gStringBattler
ldr r0, =gBankInMenu ldr r0, =gBattlerInMenuId
ldrb r2, [r0] ldrb r2, [r0]
strb r2, [r1] strb r2, [r1]
ldr r0, =gMain ldr r0, =gMain

View File

@ -476,8 +476,8 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg; /* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg; /* field_8 */ u32 specialDmg;
/* field_C */ u8 physicalBank; /* field_C */ u8 physicalBattlerId;
/* field_D */ u8 specialBank; /* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE; /* field_E */ u16 fieldE;
}; };
@ -494,11 +494,11 @@ struct SpecialStatus
u8 flag40 : 1; u8 flag40 : 1;
u8 focusBanded : 1; u8 focusBanded : 1;
u8 field1[3]; u8 field1[3];
s32 moveturnLostHP; s32 dmg;
s32 moveturnLostHP_physical; s32 physicalDmg;
s32 moveturnLostHP_special; s32 specialDmg;
u8 moveturnPhysicalBank; u8 physicalBattlerId;
u8 moveturnSpecialBank; u8 specialBattlerId;
u8 field12; u8 field12;
u8 field13; u8 field13;
}; };
@ -508,13 +508,13 @@ extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
struct SideTimer struct SideTimer
{ {
/*0x00*/ u8 reflectTimer; /*0x00*/ u8 reflectTimer;
/*0x01*/ u8 reflectBank; /*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer; /*0x02*/ u8 lightscreenTimer;
/*0x03*/ u8 lightscreenBank; /*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer; /*0x04*/ u8 mistTimer;
/*0x05*/ u8 mistBank; /*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer; /*0x06*/ u8 safeguardTimer;
/*0x07*/ u8 safeguardBank; /*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer; /*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget; /*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount; /*0x0A*/ u8 spikesAmount;
@ -530,7 +530,7 @@ struct WishFutureKnock
s32 futureSightDmg[MAX_BATTLERS_COUNT]; s32 futureSightDmg[MAX_BATTLERS_COUNT];
u16 futureSightMove[MAX_BATTLERS_COUNT]; u16 futureSightMove[MAX_BATTLERS_COUNT];
u8 wishCounter[MAX_BATTLERS_COUNT]; u8 wishCounter[MAX_BATTLERS_COUNT];
u8 wishUserID[MAX_BATTLERS_COUNT]; u8 wishMonId[MAX_BATTLERS_COUNT];
u8 weatherDuration; u8 weatherDuration;
u8 knockedOffPokes[2]; u8 knockedOffPokes[2];
}; };
@ -625,7 +625,7 @@ struct BattleResults
u16 playerMon2Species; // 0x26 u16 playerMon2Species; // 0x26
u16 caughtMonSpecies; // 0x28 u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[10]; // 0x2A u8 caughtMonNick[10]; // 0x2A
u8 filler34[2]; u8 filler34[2]; // 0x34
u8 catchAttempts[11]; // 0x36 u8 catchAttempts[11]; // 0x36
}; };
@ -634,12 +634,12 @@ extern struct BattleResults gBattleResults;
struct BattleStruct struct BattleStruct
{ {
u8 turnEffectsTracker; u8 turnEffectsTracker;
u8 turnEffectsBank; u8 turnEffectsBattlerId;
u8 filler2; u8 filler2;
u8 turncountersTracker; u8 turnCountersTracker;
u8 wrappedMove[8]; // ask gamefreak why they declared it that way u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4]; u8 moveTarget[4];
u8 expGetterId; u8 expGetterMonId;
u8 field_11; u8 field_11;
u8 wildVictorySong; u8 wildVictorySong;
u8 dynamicMoveType; u8 dynamicMoveType;
@ -653,13 +653,13 @@ struct BattleStruct
u8 field_45; u8 field_45;
u8 field_46; u8 field_46;
u8 field_47; u8 field_47;
u8 focusPunchBank; u8 focusPunchBattlerId;
u8 field_49; u8 field_49;
u8 moneyMultiplier; u8 moneyMultiplier;
u8 savedTurnActionNumber; u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter; u8 switchInAbilitiesCounter;
u8 faintedActionsState; u8 faintedActionsState;
u8 faintedActionsBank; u8 faintedActionsBattlerId;
u8 field_4F; u8 field_4F;
u16 expValue; u16 expValue;
u8 field_52; u8 field_52;
@ -687,7 +687,7 @@ struct BattleStruct
u8 field_8C; u8 field_8C;
u8 field_8D; u8 field_8D;
u8 stringMoveType; u8 stringMoveType;
u8 expGetterBank; u8 expGetterBattlerId;
u8 field_90; u8 field_90;
u8 field_91; u8 field_91;
u8 field_92; u8 field_92;
@ -732,7 +732,7 @@ struct BattleStruct
u8 field_183; u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry; struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState; u8 wishPerishSongState;
u8 wishPerishSongBank; u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone; bool8 overworldWeatherDone;
u8 atkCancellerTracker; u8 atkCancellerTracker;
u8 field_1A4[96]; u8 field_1A4[96];

View File

@ -56,8 +56,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId); void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId);
bool8 IsBattlerSpriteVisible(u8 bank); bool8 IsBattlerSpriteVisible(u8 battlerId);
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible); void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
bool8 IsContest(void); bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan);
@ -76,7 +76,7 @@ void sub_80A6F3C(struct Sprite *sprite);
void sub_80A8278(void); void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
u8 sub_80A82E4(u8 bank); u8 sub_80A82E4(u8 battlerId);
bool8 AnimateBallThrow(struct Sprite *sprite); bool8 AnimateBallThrow(struct Sprite *sprite);
enum enum
@ -85,26 +85,26 @@ enum
BANK_Y_POS, BANK_Y_POS,
}; };
u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
bool8 IsBattlerSpritePresent(u8 bank); bool8 IsBattlerSpritePresent(u8 battlerId);
void sub_80A6C68(u8 arg0); void sub_80A6C68(u8 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBank); u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void); bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void); u8 sub_80A6D94(void);
u8 sub_80A8364(u8); u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite); void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 bank); u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 sub_80A82E4(u8 bank); u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 bank); u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s // battle_anim_80A9C70.s
void LaunchStatusAnimation(u8 bank, u8 statusAnimId); void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s // battle_anim_8170478.s
u8 ItemIdToBallId(u16 itemId); u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
#endif // GUARD_BATTLE_ANIM_H #endif // GUARD_BATTLE_ANIM_H

View File

@ -8,41 +8,41 @@ void sub_805D714(struct Sprite *sprite);
void sub_805D770(struct Sprite *sprite, bool8 arg1); void sub_805D770(struct Sprite *sprite, bool8 arg1);
void sub_805D7AC(struct Sprite *sprite); void sub_805D7AC(struct Sprite *sprite);
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); void InitAndLaunchSpecialAnimation(u8 activeBattlerId, u8 attacker, u8 target, u8 tableId);
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
bool8 mplay_80342A4(u8 bank); bool8 mplay_80342A4(u8 battlerId);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void nullsub_23(void); void nullsub_23(void);
void nullsub_24(u16 species); void nullsub_24(u16 species);
void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
void DecompressTrainerBackPic(u16 backPicId, u8 bank); void DecompressTrainerBackPic(u16 backPicId, u8 battlerId);
void nullsub_25(u8 arg0); void nullsub_25(u8 arg0);
void FreeTrainerFrontPicPalette(u16 frontPicId); void FreeTrainerFrontPicPalette(u16 frontPicId);
void sub_805DFFC(void); void sub_805DFFC(void);
bool8 BattleLoadAllHealthBoxesGfx(u8 state); bool8 BattleLoadAllHealthBoxesGfx(u8 state);
void LoadBattleBarGfx(u8 arg0); void LoadBattleBarGfx(u8 arg0);
bool8 BattleInitAllSprites(u8 *state1, u8 *bank); bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId);
void ClearSpritesHealthboxAnimData(void); void ClearSpritesHealthboxAnimData(void);
void CopyAllBattleSpritesInvisibilities(void); void CopyAllBattleSpritesInvisibilities(void);
void CopyBattleSpriteInvisibility(u8 bank); void CopyBattleSpriteInvisibility(u8 battlerId);
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); void HandleSpeciesGfxDataChange(u8 attacker, u8 target, bool8 notTransform);
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite);
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId);
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move);
void ClearBehindSubstituteBit(u8 bank); void ClearBehindSubstituteBit(u8 battlerId);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
void BattleStopLowHpSound(void); void BattleStopLowHpSound(void);
u8 GetMonHPBarLevel(struct Pokemon *mon); u8 GetMonHPBarLevel(struct Pokemon *mon);
void sub_805EAE8(void); void sub_805EAE8(void);
void sub_805EB9C(u8 affineMode); void sub_805EB9C(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void); void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite); void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBattlerShadowSpriteCallback(u8 bank, u16 species); void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
void HideBattlerShadowSprite(u8 bank); void HideBattlerShadowSprite(u8 battlerId);
void sub_805EF14(void); void sub_805EF14(void);
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void); void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void); void FreeMonSpritesGfx(void);
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);

View File

@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite);
void sub_8039BB4(struct Sprite *sprite); void sub_8039BB4(struct Sprite *sprite);
void sub_80105DC(struct Sprite *sprite); void sub_80105DC(struct Sprite *sprite);
void sub_8039C00(struct Sprite *sprite); void sub_8039C00(struct Sprite *sprite);
void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d);
void dp11b_obj_free(u8 bank, bool8 b); void dp11b_obj_free(u8 battlerId, bool8 b);
void sub_8039E44(struct Sprite *sprite); void sub_8039E44(struct Sprite *sprite);
void sub_8039E60(struct Sprite *sprite); void sub_8039E60(struct Sprite *sprite);
void sub_8039E84(struct Sprite *sprite); void sub_8039E84(struct Sprite *sprite);
@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused
void sub_803B598(void); // unused void sub_803B598(void); // unused
void BattleTurnPassed(void); void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void); u8 IsRunningFromBattleImpossible(void);
void sub_803BDA0(u8 bank); void sub_803BDA0(u8 battlerId);
void SwapTurnOrder(u8 id1, u8 id2); void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void); void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 bank); bool8 TryRunFromBattle(u8 battlerId);
extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8];

View File

@ -1,7 +1,7 @@
#ifndef GUARD_BATTLE_AI_H #ifndef GUARD_BATTLE_AI_H
#define GUARD_BATTLE_AI_H #define GUARD_BATTLE_AI_H
// banks enum // battlers
#define AI_TARGET 0 #define AI_TARGET 0
#define AI_USER 1 #define AI_USER 1
#define AI_TARGET_PARTNER 2 #define AI_TARGET_PARTNER 2
@ -22,7 +22,7 @@
#define AI_EFFECTIVENESS_x0_25 10 #define AI_EFFECTIVENESS_x0_25 10
#define AI_EFFECTIVENESS_x0 0 #define AI_EFFECTIVENESS_x0 0
// ai weather enum // ai weather
#define AI_WEATHER_SUN 0 #define AI_WEATHER_SUN 0
#define AI_WEATHER_RAIN 1 #define AI_WEATHER_RAIN 1
#define AI_WEATHER_SANDSTORM 2 #define AI_WEATHER_SANDSTORM 2

View File

@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H
// banks enum used in scripts // battlers
#define ANIM_ATTACKER 0 #define ANIM_ATTACKER 0
#define ANIM_TARGET 1 #define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2 #define ANIM_ATK_PARTNER 2

View File

@ -58,7 +58,7 @@ extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y; extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70; extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u32 gBattlePalaceMoveSelectionRngValue; extern u32 gBattlePalaceMoveSelectionRngValue;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[]; extern u8 gUnknown_020244B4[];
@ -2677,7 +2677,7 @@ static void PlayerHandleChooseItem(void)
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem;
gBankInMenu = gActiveBattler; gBattlerInMenuId = gActiveBattler;
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i]; gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][1 + i];
@ -2704,7 +2704,7 @@ static void PlayerHandleChoosePokemon(void)
*(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3]; *(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
BeginNormalPaletteFade(-1, 0, 0, 16, 0); BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gBattlerControllerFuncs[gActiveBattler] = sub_80597CC; gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
gBankInMenu = gActiveBattler; gBattlerInMenuId = gActiveBattler;
} }
} }

View File

@ -41,7 +41,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome; extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y; extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC; extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];

View File

@ -42,7 +42,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome; extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y; extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC; extern u16 gUnknown_020243FC;
extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT]; extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];

View File

@ -40,7 +40,7 @@ extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gBattleOutcome; extern u8 gBattleOutcome;
extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y; extern u16 gBattle_BG0_Y;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u16 gUnknown_020243FC; extern u16 gUnknown_020243FC;
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
@ -500,7 +500,7 @@ static void SafariHandleChooseItem(void)
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase; gBattlerControllerFuncs[gActiveBattler] = SafariOpenPokeblockCase;
gBankInMenu = gActiveBattler; gBattlerInMenuId = gActiveBattler;
} }
static void SafariHandleChoosePokemon(void) static void SafariHandleChoosePokemon(void)

View File

@ -54,7 +54,7 @@ extern u8 gNumberOfMovesToChoose;
extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y; extern u16 gBattle_BG0_Y;
extern s32 gUnknown_0203CD70; extern s32 gUnknown_0203CD70;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u32 gBattlePalaceMoveSelectionRngValue; extern u32 gBattlePalaceMoveSelectionRngValue;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT]; extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[]; extern u8 gUnknown_020244B4[];
@ -1282,7 +1282,7 @@ static void WallyHandleChooseItem(void)
{ {
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade; gBattlerControllerFuncs[gActiveBattler] = OpenBagAfterPaletteFade;
gBankInMenu = gActiveBattler; gBattlerInMenuId = gActiveBattler;
} }
static void WallyHandleChoosePokemon(void) static void WallyHandleChoosePokemon(void)

View File

@ -81,8 +81,6 @@ extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void); extern void (*gPreBattleCallback1)(void);
extern void (*gBattleMainFunc)(void); extern void (*gBattleMainFunc)(void);
extern void (*gCB2_AfterEvolution)(void); extern void (*gCB2_AfterEvolution)(void);
extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for?
extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for?
extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2; extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gDecompressionBuffer[]; extern u8 gDecompressionBuffer[];
@ -92,7 +90,6 @@ extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200]; extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gStringBattler; extern u8 gStringBattler;
extern u32 gUnknown_02022F88;
extern u32 gHitMarker; extern u32 gHitMarker;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT]; extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
@ -261,6 +258,102 @@ static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void); static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void); static void HandleAction_ActionFinished(void);
// EWRAM vars
EWRAM_DATA u32 gUnknown_02022F88[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u32 gUnknown_02022FF4 = 0;
EWRAM_DATA struct UnknownPokemonStruct2 gUnknown_02022FF8[3] = {0}; // what is it used for?
EWRAM_DATA struct UnknownPokemonStruct2* gUnknown_02023058 = NULL; // what is it used for?
EWRAM_DATA u8 *gUnknown_0202305C = NULL;
EWRAM_DATA u8 *gUnknown_02023060 = NULL;
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gActiveBattler = 0;
EWRAM_DATA u32 gBattleControllerExecFlags = 0;
EWRAM_DATA u8 gBattlersCount = 0;
EWRAM_DATA u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerPositions[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattleTurnOrder[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrentTurnActionNumber = 0;
EWRAM_DATA u8 gCurrentActionFuncId = 0;
EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gCurrMovePos = 0;
EWRAM_DATA u8 gUnknown_020241E9 = 0;
EWRAM_DATA u16 gCurrentMove = 0;
EWRAM_DATA u16 gChosenMove = 0;
EWRAM_DATA u16 gRandomMove = 0;
EWRAM_DATA s32 gBattleMoveDamage = 0;
EWRAM_DATA s32 gHpDealt = 0;
EWRAM_DATA s32 gTakenDmg[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastUsedItem = 0;
EWRAM_DATA u8 gLastUsedAbility = 0;
EWRAM_DATA u8 gBattlerAttacker = 0;
EWRAM_DATA u8 gBattlerTarget = 0;
EWRAM_DATA u8 gBank1 = 0;
EWRAM_DATA u8 gEffectBank = 0;
EWRAM_DATA u8 gStringBattler = 0;
EWRAM_DATA u8 gAbsentBattlerFlags = 0;
EWRAM_DATA u8 gCritMultiplier = 0;
EWRAM_DATA u8 gMultiHitCounter = 0;
EWRAM_DATA const u8 *gBattlescriptCurrInstr = NULL;
EWRAM_DATA u32 gUnusedBattleMainVar = 0;
EWRAM_DATA u8 gChosenActionByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA const u8 *gPalaceSelectionBattleScripts[MAX_BATTLERS_COUNT] = {NULL};
EWRAM_DATA u16 gLastPrintedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastLandedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastHitByType[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveResultFlags = 0;
EWRAM_DATA u32 gHitMarker = 0;
EWRAM_DATA u8 gUnknown_02024284[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_0202428C = 0;
EWRAM_DATA u16 gSideStatuses[2] = {0};
EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gPauseCounterBattle = 0;
EWRAM_DATA u16 gPaydayMoney = 0;
EWRAM_DATA u16 gRandomTurnNumber = 0;
EWRAM_DATA u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT] = {0};
EWRAM_DATA u8 gBattleOutcome = 0;
EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u16 gBattleWeather = 0;
EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
EWRAM_DATA u16 gUnknown_020243FC = 0;
EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
EWRAM_DATA u16 gDynamicBasePower = 0;
EWRAM_DATA u16 gExpShareExp = 0;
EWRAM_DATA struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA struct BattleScripting gBattleScripting = {0};
EWRAM_DATA struct BattleStruct *gBattleStruct = NULL;
EWRAM_DATA u8 *gLinkBattleSendBuffer = NULL;
EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
EWRAM_DATA struct BattleResources *gBattleResources = NULL;
EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gUnknown_020244B4[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gBattlerInMenuId = 0;
EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
EWRAM_DATA u8 *gUnknown_020244D8 = NULL;
EWRAM_DATA u8 *gUnknown_020244DC = NULL;
EWRAM_DATA u16 gBattleMovePower = 0;
EWRAM_DATA u16 gMoveToLearn = 0;
EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
// rom const data // rom const data
static void (* const sTurnActionsFuncsTable[])(void) = static void (* const sTurnActionsFuncsTable[])(void) =
{ {
@ -2437,7 +2530,7 @@ static void sub_80398D0(struct Sprite *sprite)
{ {
sprite->invisible = FALSE; sprite->invisible = FALSE;
sprite->callback = SpriteCallbackDummy_2; sprite->callback = SpriteCallbackDummy_2;
gUnknown_02022F88 = 0; gUnknown_02022F88[0] = 0;
} }
} }
} }
@ -3656,12 +3749,12 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); gBattleMons[i].status2 &= ~(STATUS2_FLINCHED);
*(&gBattleStruct->turnEffectsTracker) = 0; *(&gBattleStruct->turnEffectsTracker) = 0;
*(&gBattleStruct->turnEffectsBank) = 0; *(&gBattleStruct->turnEffectsBattlerId) = 0;
*(&gBattleStruct->wishPerishSongState) = 0; *(&gBattleStruct->wishPerishSongState) = 0;
*(&gBattleStruct->wishPerishSongBank) = 0; *(&gBattleStruct->wishPerishSongBattlerId) = 0;
gBattleScripting.atk49_state = 0; gBattleScripting.atk49_state = 0;
gBattleStruct->faintedActionsState = 0; gBattleStruct->faintedActionsState = 0;
gBattleStruct->turncountersTracker = 0; gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0; gMoveResultFlags = 0;
gRandomTurnNumber = Random(); gRandomTurnNumber = Random();
@ -3689,10 +3782,10 @@ static void HandleEndTurn_ContinueBattle(void)
CancelMultiTurnMoves(i); CancelMultiTurnMoves(i);
} }
gBattleStruct->turnEffectsTracker = 0; gBattleStruct->turnEffectsTracker = 0;
gBattleStruct->turnEffectsBank = 0; gBattleStruct->turnEffectsBattlerId = 0;
gBattleStruct->wishPerishSongState = 0; gBattleStruct->wishPerishSongState = 0;
gBattleStruct->wishPerishSongBank = 0; gBattleStruct->wishPerishSongBattlerId = 0;
gBattleStruct->turncountersTracker = 0; gBattleStruct->turnCountersTracker = 0;
gMoveResultFlags = 0; gMoveResultFlags = 0;
} }
} }
@ -4556,7 +4649,7 @@ static void SetActionsAndBanksTurnOrder(void)
} }
} }
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleStruct->focusPunchBank = 0; gBattleStruct->focusPunchBattlerId = 0;
return; return;
} }
else else
@ -4598,7 +4691,7 @@ static void SetActionsAndBanksTurnOrder(void)
} }
} }
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
gBattleStruct->focusPunchBank = 0; gBattleStruct->focusPunchBattlerId = 0;
} }
static void TurnValuesCleanUp(bool8 var0) static void TurnValuesCleanUp(bool8 var0)
@ -4654,10 +4747,10 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
{ {
if (!(gHitMarker & HITMARKER_RUN)) if (!(gHitMarker & HITMARKER_RUN))
{ {
while (gBattleStruct->focusPunchBank < gBattlersCount) while (gBattleStruct->focusPunchBattlerId < gBattlersCount)
{ {
gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBank; gActiveBattler = gBattlerAttacker = gBattleStruct->focusPunchBattlerId;
gBattleStruct->focusPunchBank++; gBattleStruct->focusPunchBattlerId++;
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter) && !(gDisableStructs[gBattlerAttacker].truantCounter)

View File

@ -79,7 +79,7 @@ extern u16 gLastUsedItem;
extern u16 gBattleMovePower; extern u16 gBattleMovePower;
extern s32 gHpDealt; extern s32 gHpDealt;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT]; extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2]; extern u8 gSentPokesToOpponent[2];
extern u8 gBank1; extern u8 gBank1;
extern u16 gExpShareExp; extern u16 gExpShareExp;
@ -88,7 +88,7 @@ extern void (*gBattleMainFunc)(void);
extern u8 gPlayerPartyCount; extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn; extern u16 gMoveToLearn;
extern u16 gRandomMove; extern u16 gRandomMove;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber; extern u8 gCurrentTurnActionNumber;
extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200]; extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
@ -157,8 +157,8 @@ extern const u8 gText_BattleYesNoChoice[];
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) #define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical != 0 \ #define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \
|| gSpecialStatuses[gBattlerTarget].moveturnLostHP_special != 0) || gSpecialStatuses[gBattlerTarget].specialDmg != 0)
// this file's functions // this file's functions
static bool8 IsTwoTurnsMove(u16 move); static bool8 IsTwoTurnsMove(u16 move);
@ -1969,15 +1969,15 @@ static void atk0C_datahpupdate(void)
{ {
if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage) if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{ {
if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) if (gSpecialStatuses[gActiveBattler].dmg == 0)
gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage; gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage; gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage; gHpDealt = gBattleMoveDamage;
} }
else else
{ {
if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) if (gSpecialStatuses[gActiveBattler].dmg == 0)
gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP; gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
gHpDealt = gDisableStructs[gActiveBattler].substituteHP; gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
gDisableStructs[gActiveBattler].substituteHP = 0; gDisableStructs[gActiveBattler].substituteHP = 0;
} }
@ -2010,9 +2010,9 @@ static void atk0C_datahpupdate(void)
{ {
gTakenDmg[gActiveBattler] += gBattleMoveDamage; gTakenDmg[gActiveBattler] += gBattleMoveDamage;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
gTakenDmgBanks[gActiveBattler] = gBattlerAttacker; gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
else else
gTakenDmgBanks[gActiveBattler] = gBattlerTarget; gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
} }
if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage) if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
@ -2026,37 +2026,37 @@ static void atk0C_datahpupdate(void)
gBattleMons[gActiveBattler].hp = 0; gBattleMons[gActiveBattler].hp = 0;
} }
if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt; gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{ {
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt; gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt; gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{ {
gProtectStructs[gActiveBattler].physicalBank = gBattlerAttacker; gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerAttacker; gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
} }
else else
{ {
gProtectStructs[gActiveBattler].physicalBank = gBattlerTarget; gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerTarget; gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
} }
} }
else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{ {
gProtectStructs[gActiveBattler].specialDmg = gHpDealt; gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt; gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{ {
gProtectStructs[gActiveBattler].specialBank = gBattlerAttacker; gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerAttacker; gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
} }
else else
{ {
gProtectStructs[gActiveBattler].specialBank = gBattlerTarget; gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerTarget; gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
} }
} }
} }
@ -2068,8 +2068,8 @@ static void atk0C_datahpupdate(void)
else else
{ {
gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0) if (gSpecialStatuses[gActiveBattler].dmg == 0)
gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF; gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
} }
gBattlescriptCurrInstr += 2; gBattlescriptCurrInstr += 2;
} }
@ -3424,14 +3424,14 @@ static void atk23_getexp(void)
} }
gBattleScripting.atk23_state++; gBattleScripting.atk23_state++;
gBattleStruct->expGetterId = 0; gBattleStruct->expGetterMonId = 0;
gBattleStruct->sentInPokes = sentIn; gBattleStruct->sentInPokes = sentIn;
} }
// fall through // fall through
case 2: // set exp value to the poke in expgetter_id and print message case 2: // set exp value to the poke in expgetter_id and print message
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
if (item == ITEM_ENIGMA_BERRY) if (item == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
@ -3444,7 +3444,7 @@ static void atk23_getexp(void)
gBattleScripting.atk23_state = 5; gBattleScripting.atk23_state = 5;
gBattleMoveDamage = 0; // used for exp gBattleMoveDamage = 0; // used for exp
} }
else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
{ {
*(&gBattleStruct->sentInPokes) >>= 1; *(&gBattleStruct->sentInPokes) >>= 1;
gBattleScripting.atk23_state = 5; gBattleScripting.atk23_state = 5;
@ -3460,7 +3460,7 @@ static void atk23_getexp(void)
gBattleStruct->wildVictorySong++; gBattleStruct->wildVictorySong++;
} }
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
{ {
if (gBattleStruct->sentInPokes & 1) if (gBattleStruct->sentInPokes & 1)
gBattleMoveDamage = *exp; gBattleMoveDamage = *exp;
@ -3474,10 +3474,10 @@ static void atk23_getexp(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]))
{ {
// check if the pokemon doesn't belong to the player // check if the pokemon doesn't belong to the player
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
{ {
i = 0x149; i = 0x149;
} }
@ -3495,28 +3495,28 @@ static void atk23_getexp(void)
// get exp getter bank // get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2])) if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBank = 2; gBattleStruct->expGetterBattlerId = 2;
else else
{ {
if (!(gAbsentBattlerFlags & gBitTable[0])) if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBank = 0; gBattleStruct->expGetterBattlerId = 0;
else else
gBattleStruct->expGetterBank = 2; gBattleStruct->expGetterBattlerId = 2;
} }
} }
else else
gBattleStruct->expGetterBank = 0; gBattleStruct->expGetterBattlerId = 0;
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId)
// buffer 'gained' or 'gained a boosted' // buffer 'gained' or 'gained a boosted'
PREPARE_STRING_BUFFER(gBattleTextBuff2, i) PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank); PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBank1].species);
} }
gBattleStruct->sentInPokes >>= 1; gBattleStruct->sentInPokes >>= 1;
gBattleScripting.atk23_state++; gBattleScripting.atk23_state++;
@ -3526,18 +3526,18 @@ static void atk23_getexp(void)
case 3: // Set stats and give exp case 3: // Set stats and give exp
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
{ {
gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
gActiveBattler = gBattleStruct->expGetterBank; gActiveBattler = gBattleStruct->expGetterBattlerId;
BtlController_EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
} }
gBattleScripting.atk23_state++; gBattleScripting.atk23_state++;
@ -3546,50 +3546,50 @@ static void atk23_getexp(void)
case 4: // lvl up if necessary case 4: // lvl up if necessary
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
gActiveBattler = gBattleStruct->expGetterBank; gActiveBattler = gBattleStruct->expGetterBattlerId;
if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP) if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId) PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL))
BattleScriptPushCursor(); BattleScriptPushCursor();
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
gBattlescriptCurrInstr = BattleScript_LevelUp; gBattlescriptCurrInstr = BattleScript_LevelUp;
gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)); gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
// update battle mon structure after level up // update battle mon structure after level up
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
{ {
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Why is this duplicated? // Why is this duplicated?
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
} }
// What is else if? // What is else if?
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Duplicated again, but this time there's no Sp Defense // Duplicated again, but this time there's no Sp Defense
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED); gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
} }
gBattleScripting.atk23_state = 5; gBattleScripting.atk23_state = 5;
} }
@ -3605,8 +3605,8 @@ static void atk23_getexp(void)
gBattleScripting.atk23_state = 3; gBattleScripting.atk23_state = 3;
else else
{ {
gBattleStruct->expGetterId++; gBattleStruct->expGetterMonId++;
if (gBattleStruct->expGetterId <= 5) if (gBattleStruct->expGetterMonId <= 5)
gBattleScripting.atk23_state = 2; // loop again gBattleScripting.atk23_state = 2; // loop again
else else
gBattleScripting.atk23_state = 6; // we're done gBattleScripting.atk23_state = 6; // we're done
@ -4894,7 +4894,7 @@ static void atk49_moveend(void)
case 1: // defrosting check case 1: // defrosting check
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& gSpecialStatuses[gBattlerTarget].moveturnLostHP_special && gSpecialStatuses[gBattlerTarget].specialDmg
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
{ {
gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE); gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
@ -5991,9 +5991,9 @@ static void atk59_handlelearnnewmove(void)
const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
while (ret == 0xFFFE) while (ret == 0xFFFE)
ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
if (ret == 0) if (ret == 0)
{ {
@ -6007,7 +6007,7 @@ static void atk59_handlelearnnewmove(void)
{ {
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{ {
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
@ -6015,7 +6015,7 @@ static void atk59_handlelearnnewmove(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED)) && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{ {
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret); GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
@ -6078,7 +6078,7 @@ static void atk5A_yesnoboxlearnmove(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
FreeAllWindowBuffers(); FreeAllWindowBuffers();
sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
gBattleScripting.learnMoveState++; gBattleScripting.learnMoveState++;
} }
break; break;
@ -6098,7 +6098,7 @@ static void atk5A_yesnoboxlearnmove(void)
} }
else else
{ {
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId)) if (IsHMMove2(moveId))
{ {
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler); PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
@ -6110,10 +6110,10 @@ static void atk5A_yesnoboxlearnmove(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) && !(gDisableStructs[0].unk18_b & gBitTable[movePosition]))
{ {
@ -6121,7 +6121,7 @@ static void atk5A_yesnoboxlearnmove(void)
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
} }
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) && !(gDisableStructs[2].unk18_b & gBitTable[movePosition]))
{ {
@ -6659,7 +6659,7 @@ static void sub_804F100(void)
{ {
struct StatsArray currentStats; struct StatsArray currentStats;
sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats); sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], &currentStats);
sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, &currentStats, 0xE, 0xD, 0xF); sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, &currentStats, 0xE, 0xD, 0xF);
} }
@ -6667,7 +6667,7 @@ static void sub_804F144(void)
{ {
struct StatsArray currentStats; struct StatsArray currentStats;
sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], &currentStats); sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], &currentStats);
sub_81D3784(0xD, &currentStats, 0xE, 0xD, 0xF); sub_81D3784(0xD, &currentStats, 0xE, 0xD, 0xF);
} }
@ -6710,9 +6710,9 @@ static void PutLevelAndGenderOnLvlUpBox(void)
u8 *txtPtr; u8 *txtPtr;
u32 var; u32 var;
monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
subPrinter.current_text_offset = gStringVar4; subPrinter.current_text_offset = gStringVar4;
subPrinter.windowId = 14; subPrinter.windowId = 14;
@ -6788,8 +6788,8 @@ static void PutMonIconOnLvlUpBox(void)
struct SpriteSheet iconSheet; struct SpriteSheet iconSheet;
struct SpritePalette iconPalSheet; struct SpritePalette iconPalSheet;
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
const u8* iconPtr = GetMonIconPtr(species, personality, 1); const u8* iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr; iconSheet.data = iconPtr;
@ -6829,9 +6829,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
static bool32 IsMonGettingExpSentOut(void) static bool32 IsMonGettingExpSentOut(void)
{ {
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId) if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
return TRUE; return TRUE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
return TRUE; return TRUE;
return FALSE; return FALSE;
@ -6939,7 +6939,7 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void) static void atk75_useitemonopponent(void)
{ {
gBankInMenu = gBattlerAttacker; gBattlerInMenuId = gBattlerAttacker;
ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1); ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
gBattlescriptCurrInstr += 1; gBattlescriptCurrInstr += 1;
@ -6982,11 +6982,11 @@ static void atk76_various(void)
gSpecialStatuses[gActiveBattler].traced = 0; gSpecialStatuses[gActiveBattler].traced = 0;
break; break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterId) if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
{ {
u16 *choicedMove; u16 *choicedMove;
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId) if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
gActiveBattler = 0; gActiveBattler = 0;
else else
gActiveBattler = 2; gActiveBattler = 2;
@ -7327,7 +7327,7 @@ static void atk7E_setreflect(void)
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBank = gBattlerAttacker; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2; gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@ -8061,7 +8061,7 @@ static void atk92_setlightscreen(void)
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBank = gBattlerAttacker; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4; gBattleCommunication[MULTISTRING_CHOOSER] = 4;
@ -8324,7 +8324,7 @@ static void atk99_setmist(void)
else else
{ {
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBank = gBattlerAttacker; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] = 0;
} }
@ -8520,18 +8520,18 @@ static void atkA0_psywavedamageeffect(void)
static void atkA1_counterdamagecalculator(void) static void atkA1_counterdamagecalculator(void)
{ {
u8 sideAttacker = GetBattlerSide(gBattlerAttacker); u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBank); u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
if (gProtectStructs[gBattlerAttacker].physicalDmg if (gProtectStructs[gBattlerAttacker].physicalDmg
&& sideAttacker != sideTarget && sideAttacker != sideTarget
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBank].hp) && gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
{ {
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2; gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
gBattlerTarget = gSideTimers[sideTarget].followmeTarget; gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else else
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBank; gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
@ -8545,16 +8545,16 @@ static void atkA1_counterdamagecalculator(void)
static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
{ {
u8 sideAttacker = GetBattlerSide(gBattlerAttacker); u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBank); u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBank].hp) if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
{ {
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2; gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
gBattlerTarget = gSideTimers[sideTarget].followmeTarget; gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
else else
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBank; gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
@ -8636,7 +8636,7 @@ static void atkA5_painsplitdmgcalc(void)
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff; gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF; gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
@ -9224,7 +9224,7 @@ static void atkB8_setsafeguard(void)
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBank = gBattlerAttacker; gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 5; gBattleCommunication[MULTISTRING_CHOOSER] = 5;
} }
@ -9995,7 +9995,7 @@ static void atkD4_trywish(void)
if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0) if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
{ {
gWishFutureKnock.wishCounter[gBattlerAttacker] = 2; gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
gWishFutureKnock.wishUserID[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker]; gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
else else
@ -10004,7 +10004,7 @@ static void atkD4_trywish(void)
} }
break; break;
case 1: // heal effect case 1: // heal effect
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishUserID[gBattlerTarget]) PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2; gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
if (gBattleMoveDamage == 0) if (gBattleMoveDamage == 0)
@ -10036,9 +10036,9 @@ static void atkD5_trysetroots(void) // ingrain
static void atkD6_doubledamagedealtifdamaged(void) static void atkD6_doubledamagedealtifdamaged(void)
{ {
if ((gProtectStructs[gBattlerAttacker].physicalDmg if ((gProtectStructs[gBattlerAttacker].physicalDmg
&& gProtectStructs[gBattlerAttacker].physicalBank == gBattlerTarget) && gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
|| (gProtectStructs[gBattlerAttacker].specialDmg || (gProtectStructs[gBattlerAttacker].specialDmg
&& gProtectStructs[gBattlerAttacker].specialBank == gBattlerTarget)) && gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
{ {
gBattleScripting.dmgMultiplier = 2; gBattleScripting.dmgMultiplier = 2;
} }

View File

@ -53,7 +53,7 @@ extern u8 gBank1;
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT]; extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags; extern u8 gMoveResultFlags;
extern s32 gTakenDmg[MAX_BATTLERS_COUNT]; extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT]; extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gLastUsedAbility; extern u8 gLastUsedAbility;
extern u8 gCurrentActionFuncId; extern u8 gCurrentActionFuncId;
extern u32 gBattleControllerExecFlags; extern u32 gBattleControllerExecFlags;
@ -547,7 +547,7 @@ u8 UpdateTurnCounters(void)
{ {
u8 sideBank; u8 sideBank;
switch (gBattleStruct->turncountersTracker) switch (gBattleStruct->turnCountersTracker)
{ {
case 0: case 0:
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
@ -566,7 +566,7 @@ u8 UpdateTurnCounters(void)
// It's stupid, but won't match without it // It's stupid, but won't match without it
{ {
u8* var = &gBattleStruct->turncountersTracker; u8* var = &gBattleStruct->turnCountersTracker;
(*var)++; (*var)++;
gBattleStruct->turnSideTracker = 0; gBattleStruct->turnSideTracker = 0;
} }
@ -575,7 +575,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2) while (gBattleStruct->turnSideTracker < 2)
{ {
sideBank = gBattleStruct->turnSideTracker; sideBank = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBank; gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].reflectBattlerId;
if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT) if (gSideStatuses[sideBank] & SIDE_STATUS_REFLECT)
{ {
if (--gSideTimers[sideBank].reflectTimer == 0) if (--gSideTimers[sideBank].reflectTimer == 0)
@ -592,7 +592,7 @@ u8 UpdateTurnCounters(void)
} }
if (!effect) if (!effect)
{ {
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0; gBattleStruct->turnSideTracker = 0;
} }
break; break;
@ -600,7 +600,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2) while (gBattleStruct->turnSideTracker < 2)
{ {
sideBank = gBattleStruct->turnSideTracker; sideBank = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBank; gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].lightscreenBattlerId;
if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN) if (gSideStatuses[sideBank] & SIDE_STATUS_LIGHTSCREEN)
{ {
if (--gSideTimers[sideBank].lightscreenTimer == 0) if (--gSideTimers[sideBank].lightscreenTimer == 0)
@ -618,7 +618,7 @@ u8 UpdateTurnCounters(void)
} }
if (!effect) if (!effect)
{ {
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0; gBattleStruct->turnSideTracker = 0;
} }
break; break;
@ -626,7 +626,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2) while (gBattleStruct->turnSideTracker < 2)
{ {
sideBank = gBattleStruct->turnSideTracker; sideBank = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBank; gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].mistBattlerId;
if (gSideTimers[sideBank].mistTimer != 0 if (gSideTimers[sideBank].mistTimer != 0
&& --gSideTimers[sideBank].mistTimer == 0) && --gSideTimers[sideBank].mistTimer == 0)
{ {
@ -642,7 +642,7 @@ u8 UpdateTurnCounters(void)
} }
if (!effect) if (!effect)
{ {
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0; gBattleStruct->turnSideTracker = 0;
} }
break; break;
@ -650,7 +650,7 @@ u8 UpdateTurnCounters(void)
while (gBattleStruct->turnSideTracker < 2) while (gBattleStruct->turnSideTracker < 2)
{ {
sideBank = gBattleStruct->turnSideTracker; sideBank = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBank; gActiveBattler = gBattlerAttacker = gSideTimers[sideBank].safeguardBattlerId;
if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD) if (gSideStatuses[sideBank] & SIDE_STATUS_SAFEGUARD)
{ {
if (--gSideTimers[sideBank].safeguardTimer == 0) if (--gSideTimers[sideBank].safeguardTimer == 0)
@ -666,7 +666,7 @@ u8 UpdateTurnCounters(void)
} }
if (!effect) if (!effect)
{ {
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0; gBattleStruct->turnSideTracker = 0;
} }
break; break;
@ -688,7 +688,7 @@ u8 UpdateTurnCounters(void)
} }
if (!effect) if (!effect)
{ {
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
} }
break; break;
case 6: case 6:
@ -719,7 +719,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(BattleScript_RainContinuesOrEnds); BattleScriptExecute(BattleScript_RainContinuesOrEnds);
effect++; effect++;
} }
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case 7: case 7:
if (gBattleWeather & WEATHER_SANDSTORM_ANY) if (gBattleWeather & WEATHER_SANDSTORM_ANY)
@ -739,7 +739,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr); BattleScriptExecute(gBattlescriptCurrInstr);
effect++; effect++;
} }
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case 8: case 8:
if (gBattleWeather & WEATHER_SUN_ANY) if (gBattleWeather & WEATHER_SUN_ANY)
@ -757,7 +757,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr); BattleScriptExecute(gBattlescriptCurrInstr);
effect++; effect++;
} }
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case 9: case 9:
if (gBattleWeather & WEATHER_HAIL) if (gBattleWeather & WEATHER_HAIL)
@ -777,7 +777,7 @@ u8 UpdateTurnCounters(void)
BattleScriptExecute(gBattlescriptCurrInstr); BattleScriptExecute(gBattlescriptCurrInstr);
effect++; effect++;
} }
gBattleStruct->turncountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case 10: case 10:
effect++; effect++;
@ -794,12 +794,12 @@ u8 TurnBasedEffects(void)
u8 effect = 0; u8 effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
while (gBattleStruct->turnEffectsBank < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE) while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
{ {
gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBank]; gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->turnEffectsBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{ {
gBattleStruct->turnEffectsBank++; gBattleStruct->turnEffectsBattlerId++;
} }
else else
{ {
@ -1099,7 +1099,7 @@ u8 TurnBasedEffects(void)
break; break;
case 19: // done case 19: // done
gBattleStruct->turnEffectsTracker = 0; gBattleStruct->turnEffectsTracker = 0;
gBattleStruct->turnEffectsBank++; gBattleStruct->turnEffectsBattlerId++;
break; break;
} }
if (effect != 0) if (effect != 0)
@ -1117,16 +1117,16 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
switch (gBattleStruct->wishPerishSongState) switch (gBattleStruct->wishPerishSongState)
{ {
case 0: case 0:
while (gBattleStruct->wishPerishSongBank < gBattlersCount) while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{ {
gActiveBattler = gBattleStruct->wishPerishSongBank; gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{ {
gBattleStruct->wishPerishSongBank++; gBattleStruct->wishPerishSongBattlerId++;
continue; continue;
} }
gBattleStruct->wishPerishSongBank++; gBattleStruct->wishPerishSongBattlerId++;
if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
&& --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gBattleMons[gActiveBattler].hp != 0) && gBattleMons[gActiveBattler].hp != 0)
@ -1141,7 +1141,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
gBattlerTarget = gActiveBattler; gBattlerTarget = gActiveBattler;
gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler]; gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF; gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
BattleScriptExecute(BattleScript_MonTookFutureAttack); BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
@ -1156,19 +1156,19 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
{ {
u8 *state = &gBattleStruct->wishPerishSongState; u8 *state = &gBattleStruct->wishPerishSongState;
*state = 1; *state = 1;
gBattleStruct->wishPerishSongBank = 0; gBattleStruct->wishPerishSongBattlerId = 0;
} }
// fall through // fall through
case 1: case 1:
while (gBattleStruct->wishPerishSongBank < gBattlersCount) while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
{ {
gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBank]; gActiveBattler = gBattlerAttacker = gBattleTurnOrder[gBattleStruct->wishPerishSongBattlerId];
if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
{ {
gBattleStruct->wishPerishSongBank++; gBattleStruct->wishPerishSongBattlerId++;
continue; continue;
} }
gBattleStruct->wishPerishSongBank++; gBattleStruct->wishPerishSongBattlerId++;
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
{ {
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1); PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
@ -1191,7 +1191,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
{ {
u8 *state = &gBattleStruct->wishPerishSongState; u8 *state = &gBattleStruct->wishPerishSongState;
*state = 2; *state = 2;
gBattleStruct->wishPerishSongBank = 0; gBattleStruct->wishPerishSongBattlerId = 0;
} }
// fall through // fall through
case 2: case 2:
@ -1229,7 +1229,7 @@ bool8 HandleFaintedMonActions(void)
switch (gBattleStruct->faintedActionsState) switch (gBattleStruct->faintedActionsState)
{ {
case 0: case 0:
gBattleStruct->faintedActionsBank = 0; gBattleStruct->faintedActionsBattlerId = 0;
gBattleStruct->faintedActionsState++; gBattleStruct->faintedActionsState++;
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
@ -1240,45 +1240,45 @@ bool8 HandleFaintedMonActions(void)
case 1: case 1:
do do
{ {
gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank; gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
&& !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBank]]) && !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank])) && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{ {
BattleScriptExecute(BattleScript_GiveExp); BattleScriptExecute(BattleScript_GiveExp);
gBattleStruct->faintedActionsState = 2; gBattleStruct->faintedActionsState = 2;
return TRUE; return TRUE;
} }
} while (++gBattleStruct->faintedActionsBank != gBattlersCount); } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
gBattleStruct->faintedActionsState = 3; gBattleStruct->faintedActionsState = 3;
break; break;
case 2: case 2:
sub_803F9EC(gBank1); sub_803F9EC(gBank1);
if (++gBattleStruct->faintedActionsBank == gBattlersCount) if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 3; gBattleStruct->faintedActionsState = 3;
else else
gBattleStruct->faintedActionsState = 1; gBattleStruct->faintedActionsState = 1;
break; break;
case 3: case 3:
gBattleStruct->faintedActionsBank = 0; gBattleStruct->faintedActionsBattlerId = 0;
gBattleStruct->faintedActionsState++; gBattleStruct->faintedActionsState++;
// fall through // fall through
case 4: case 4:
do do
{ {
gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBank; gBank1 = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBank])) && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
{ {
BattleScriptExecute(BattleScript_HandleFaintedMon); BattleScriptExecute(BattleScript_HandleFaintedMon);
gBattleStruct->faintedActionsState = 5; gBattleStruct->faintedActionsState = 5;
return TRUE; return TRUE;
} }
} while (++gBattleStruct->faintedActionsBank != gBattlersCount); } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
gBattleStruct->faintedActionsState = 6; gBattleStruct->faintedActionsState = 6;
break; break;
case 5: case 5:
if (++gBattleStruct->faintedActionsBank == gBattlersCount) if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
gBattleStruct->faintedActionsState = 6; gBattleStruct->faintedActionsState = 6;
else else
gBattleStruct->faintedActionsState = 4; gBattleStruct->faintedActionsState = 4;
@ -1535,7 +1535,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{ {
gCurrentMove = MOVE_BIDE; gCurrentMove = MOVE_BIDE;
*bideDmg = gTakenDmg[gBattlerAttacker] * 2; *bideDmg = gTakenDmg[gBattlerAttacker] * 2;
gBattlerTarget = gTakenDmgBanks[gBattlerAttacker]; gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
gBattlescriptCurrInstr = BattleScript_BideAttack; gBattlescriptCurrInstr = BattleScript_BideAttack;
@ -2063,7 +2063,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& move != MOVE_STRUGGLE && move != MOVE_STRUGGLE
&& gBattleMoves[move].power != 0 && gBattleMoves[move].power != 0
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& gBattleMons[battler].type1 != moveType && gBattleMons[battler].type1 != moveType
&& gBattleMons[battler].type2 != moveType && gBattleMons[battler].type2 != moveType
&& gBattleMons[battler].hp != 0) && gBattleMons[battler].hp != 0)
@ -2080,7 +2080,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{ {
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16; gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
@ -2095,7 +2095,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 10) == 0) && (Random() % 10) == 0)
{ {
@ -2118,7 +2118,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0) && (Random() % 3) == 0)
{ {
@ -2133,7 +2133,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (Random() % 3) == 0) && (Random() % 3) == 0)
{ {
@ -2149,7 +2149,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (Random() % 3) == 0) && (Random() % 3) == 0)
{ {
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
@ -2164,7 +2164,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& gBattleMons[gBattlerTarget].hp != 0 && gBattleMons[gBattlerTarget].hp != 0
&& (Random() % 3) == 0 && (Random() % 3) == 0
&& gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS && gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
@ -3174,7 +3174,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{ {
case HOLD_EFFECT_FLINCH: case HOLD_EFFECT_FLINCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical || gSpecialStatuses[gBattlerTarget].moveturnLostHP_special) && (gSpecialStatuses[gBattlerTarget].physicalDmg || gSpecialStatuses[gBattlerTarget].specialDmg)
&& (Random() % 100) < atkQuality && (Random() % 100) < atkQuality
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
&& gBattleMons[gBattlerTarget].hp) && gBattleMons[gBattlerTarget].hp)
@ -3187,8 +3187,8 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
break; break;
case HOLD_EFFECT_SHELL_BELL: case HOLD_EFFECT_SHELL_BELL:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0 && gSpecialStatuses[gBattlerTarget].dmg != 0
&& gSpecialStatuses[gBattlerTarget].moveturnLostHP != 0xFFFF && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
&& gBattlerAttacker != gBattlerTarget && gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
&& gBattleMons[gBattlerAttacker].hp != 0) && gBattleMons[gBattlerAttacker].hp != 0)
@ -3196,10 +3196,10 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gLastUsedItem = atkItem; gLastUsedItem = atkItem;
gStringBattler = gBattlerAttacker; gStringBattler = gBattlerAttacker;
gBattleScripting.battler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker;
gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].moveturnLostHP / atkQuality) * -1; gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkQuality) * -1;
if (gBattleMoveDamage == 0) if (gBattleMoveDamage == 0)
gBattleMoveDamage = -1; gBattleMoveDamage = -1;
gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0; gSpecialStatuses[gBattlerTarget].dmg = 0;
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
effect++; effect++;

View File

@ -88,7 +88,7 @@ extern void sub_80B7CC8(void);
extern void flagmods_08054D70(void); extern void flagmods_08054D70(void);
extern u8* sub_806CF78(u16); extern u8* sub_806CF78(u16);
extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8); extern bool8 ExecuteTableBasedItemEffect_(struct Pokemon*, u16, u8, u8);
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u16 gBattlerPartyIndexes[]; extern u16 gBattlerPartyIndexes[];
extern void sub_81B89F0(void); extern void sub_81B89F0(void);
extern u8 GetItemEffectType(u16); extern u8 GetItemEffectType(u16);
@ -984,7 +984,7 @@ void sub_80FE440(u8 taskId)
void ItemUseInBattle_StatIncrease(u8 taskId) void ItemUseInBattle_StatIncrease(u8 taskId)
{ {
u16 partyId = gBattlerPartyIndexes[gBankInMenu]; u16 partyId = gBattlerPartyIndexes[gBattlerInMenuId];
if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE) if (ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gSpecialVar_ItemId, partyId, 0) != FALSE)
{ {

View File

@ -26,7 +26,7 @@
extern struct BattlePokemon gBattleMons[4]; extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4]; extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gActiveBattler; extern u8 gActiveBattler;
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u8 gBattlerTarget; extern u8 gBattlerTarget;
extern u8 gBattlerAttacker; extern u8 gBattlerAttacker;
extern u8 gStringBattler; extern u8 gStringBattler;
@ -210,7 +210,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
void sub_806CF24(s32 stat) void sub_806CF24(s32 stat)
{ {
gBattlerTarget = gBankInMenu; gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]); StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose); StringCopy(gBattleTextBuff2, gText_StatRose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
@ -224,7 +224,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemId == ITEM_ENIGMA_BERRY) if (itemId == ITEM_ENIGMA_BERRY)
{ {
if (gMain.inBattle) if (gMain.inBattle)
itemEffect = gEnigmaBerries[gBankInMenu].itemEffect; itemEffect = gEnigmaBerries[gBattlerInMenuId].itemEffect;
else else
itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect; itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
} }
@ -233,7 +233,7 @@ u8 *sub_806CF78(u16 itemId)
itemEffect = gItemEffectTable[itemId - 13]; itemEffect = gItemEffectTable[itemId - 13];
} }
gStringBattler = gBankInMenu; gStringBattler = gBattlerInMenuId;
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {
@ -247,7 +247,7 @@ u8 *sub_806CF78(u16 itemId)
} }
else else
{ {
gBattlerAttacker = gBankInMenu; gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
} }
} }
@ -255,7 +255,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80) if (itemEffect[3] & 0x80)
{ {
gBattlerAttacker = gBankInMenu; gBattlerAttacker = gBattlerInMenuId;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist); BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
} }
@ -1371,7 +1371,7 @@ void sub_806E994(void)
else else
gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49]; gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu])) PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4); BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
} }

View File

@ -23,7 +23,7 @@ extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y; extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount; extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gBankInMenu; extern u8 gBattlerInMenuId;
extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT]; extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
extern u8 gBattlersCount; extern u8 gBattlersCount;
extern u32 gBattleTypeFlags; extern u32 gBattleTypeFlags;
@ -175,7 +175,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
SetBattlerShadowSpriteCallback(opponentBank, species); SetBattlerShadowSpriteCallback(opponentBank, species);
} }
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0); ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0) if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{ {

View File

@ -239,288 +239,7 @@ gBattle_WIN1V: @ 2022E2A
.space 0x2 .space 0x2
.include "src/battle_message.o" .include "src/battle_message.o"
.include "src/battle_main.o"
gUnknown_02022F88: @ 2022F88
.space 0x64
gBattleTypeFlags: @ 2022FEC
.space 0x4
gBattleTerrain: @ 2022FF0
.space 0x4
gUnknown_02022FF4: @ 2022FF4
.space 0x4
gUnknown_02022FF8: @ 2022FF8
.space 0x60
gUnknown_02023058: @ 2023058
.space 0x4
gUnknown_0202305C: @ 202305C
.space 0x4
gUnknown_02023060: @ 2023060
.space 0x4
gBattleBufferA: @ 2023064
.space 0x800
gBattleBufferB: @ 2023864
.space 0x800
gActiveBattler: @ 2024064
.space 0x4
gBattleControllerExecFlags: @ 2024068
.space 0x4
gBattlersCount: @ 202406C
.space 0x2
gBattlerPartyIndexes: @ 202406E
.space 0x8
gBattlerPositions: @ 2024076
.space 0x4
gActionsByTurnOrder: @ 202407A
.space 0x4
gBattleTurnOrder: @ 202407E
.space 0x4
gCurrentTurnActionNumber: @ 2024082
.space 0x1
gCurrentActionFuncId: @ 2024083
.space 0x1
gBattleMons: @ 2024084
.space 0x160
gBattlerSpriteIds: @ 20241E4
.space 0x4
gCurrMovePos: @ 20241E8
.space 0x1
gUnknown_020241E9: @ 20241E9
.space 0x1
gCurrentMove: @ 20241EA
.space 0x2
gChosenMove: @ 20241EC
.space 0x2
gRandomMove: @ 20241EE
.space 0x2
gBattleMoveDamage: @ 20241F0
.space 0x4
gHpDealt: @ 20241F4
.space 0x4
gTakenDmg: @ 20241F8
.space 0x10
gLastUsedItem: @ 2024208
.space 0x2
gLastUsedAbility: @ 202420A
.space 0x1
gBattlerAttacker: @ 202420B
.space 0x1
gBattlerTarget: @ 202420C
.space 0x1
gBank1: @ 202420D
.space 0x1
gEffectBank: @ 202420E
.space 0x1
gStringBattler: @ 202420F
.space 0x1
gAbsentBattlerFlags: @ 2024210
.space 0x1
gCritMultiplier: @ 2024211
.space 0x1
gMultiHitCounter: @ 2024212
.space 0x2
gBattlescriptCurrInstr: @ 2024214
.space 0x8
gChosenActionByBattler: @ 202421C
.space 0x4
gSelectionBattleScripts: @ 2024220
.space 0x10
gPalaceSelectionBattleScripts: @ 2024230
.space 0x10
gLastPrintedMoves: @ 2024240
.space 0x8
gLastMoves: @ 2024248
.space 0x8
gLastLandedMoves: @ 2024250
.space 0x8
gLastHitByType: @ 2024258
.space 0x8
gLastResultingMoves: @ 2024260
.space 0x8
gLockedMoves: @ 2024268
.space 0x8
gLastHitBy: @ 2024270
.space 0x4
gChosenMoveByBattler: @ 2024274
.space 0x8
gMoveResultFlags: @ 202427C
.space 0x4
gHitMarker: @ 2024280
.space 0x4
gUnknown_02024284: @ 2024284
.space 0x4
gTakenDmgBanks: @ 2024288
.space 0x4
gUnknown_0202428C: @ 202428C
.space 0x2
gSideStatuses: @ 202428E
.space 0x6
gSideTimers: @ 2024294
.space 0x18
gStatuses3: @ 20242AC
.space 0x10
gDisableStructs: @ 20242BC
.space 0x70
gPauseCounterBattle: @ 202432C
.space 0x2
gPaydayMoney: @ 202432E
.space 0x2
gRandomTurnNumber: @ 2024330
.space 0x2
gBattleCommunication: @ 2024332
.space 0x1
gUnknown_02024333: @ 2024333
.space 0x7
gBattleOutcome: @ 202433A
.space 0x2
gProtectStructs: @ 202433C
.space 0x40
gSpecialStatuses: @ 202437C
.space 0x50
gBattleWeather: @ 20243CC
.space 0x4
gWishFutureKnock: @ 20243D0
.space 0x2C
gUnknown_020243FC: @ 20243FC
.space 0x2
gSentPokesToOpponent: @ 20243FE
.space 0x2
gDynamicBasePower: @ 2024400
.space 0x2
gExpShareExp: @ 2024402
.space 0x2
gEnigmaBerries: @ 2024404
.space 0x70
gBattleScripting: @ 2024474
.space 0x28
gBattleStruct: @ 202449C
.space 0x4
gLinkBattleSendBuffer: @ 20244A0
.space 0x4
gLinkBattleRecvBuffer: @ 20244A4
.space 0x4
gBattleResources: @ 20244A8
.space 0x4
gActionSelectionCursor: @ 20244AC
.space 0x4
gMoveSelectionCursor: @ 20244B0
.space 0x4
gUnknown_020244B4: @ 20244B4
.space 0x4
gBankInMenu: @ 20244B8
.space 0x1
gDoingBattleAnim: @ 20244B9
.space 0x3
gTransformedPersonalities: @ 20244BC
.space 0x10
gPlayerDpadHoldFrames: @ 20244CC
.space 0x4
gBattleSpritesDataPtr: @ 20244D0
.space 0x4
gMonSpritesGfxPtr: @ 20244D4
.space 0x4
gUnknown_020244D8: @ 20244D8
.space 0x4
gUnknown_020244DC: @ 20244DC
.space 0x4
gBattleMovePower: @ 20244E0
.space 0x2
gMoveToLearn: @ 20244E2
.space 0x2
gBattleMonForms: @ 20244E4
.space 0x4
sLearningMoveTableID: @ 20244E8 sLearningMoveTableID: @ 20244E8
.space 0x1 .space 0x1