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GetFieldObjectTemplateByLocalIdAndMap
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commit
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@ -5,48 +5,6 @@
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.text
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thumb_func_start GetFieldObjectTemplateByLocalIdAndMap
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@ struct FieldObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
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GetFieldObjectTemplateByLocalIdAndMap: @ 808F128
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push {r4,lr}
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lsls r0, 24
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lsrs r4, r0, 24
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lsls r1, 24
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lsrs r3, r1, 24
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lsls r2, 24
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lsrs r2, 24
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ldr r0, =gSaveBlock1Ptr
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ldr r1, [r0]
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movs r0, 0x5
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ldrsb r0, [r1, r0]
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cmp r0, r3
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bne _0808F160
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movs r0, 0x4
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ldrsb r0, [r1, r0]
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cmp r0, r2
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bne _0808F160
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movs r0, 0xC7
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lsls r0, 4
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adds r1, r0
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ldr r0, =gMapHeader
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ldr r0, [r0, 0x4]
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b _0808F16C
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.pool
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_0808F160:
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adds r0, r2, 0
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adds r1, r3, 0
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bl get_mapheader_by_bank_and_number
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ldr r0, [r0, 0x4]
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ldr r1, [r0, 0x4]
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_0808F16C:
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ldrb r2, [r0]
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adds r0, r4, 0
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bl FindFieldObjectTemplateInArrayByLocalId
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end GetFieldObjectTemplateByLocalIdAndMap
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thumb_func_start FindFieldObjectTemplateInArrayByLocalId
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@ struct FieldObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct FieldObjectTemplate *templates, u8 numTemplates)
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FindFieldObjectTemplateInArrayByLocalId: @ 808F17C
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@ -25,5 +25,6 @@ struct UCoords32
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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void strange_npc_table_clear(void);
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const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
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#endif //POKEEMERALD_ROM4_H
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@ -51,6 +51,7 @@ static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
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//static void CameraObject_0(struct Sprite *);
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/*static*/ void CameraObject_1(struct Sprite *);
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//static void CameraObject_2(struct Sprite *);
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/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
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// ROM data
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@ -1543,3 +1544,23 @@ u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
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return gMapObjects[mapObjectId].trainerRange_berryTreeId;
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}
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struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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{
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struct MapObjectTemplate *templates;
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const struct MapHeader *mapHeader;
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u8 count;
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if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
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{
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templates = gSaveBlock1Ptr->mapObjectTemplates;
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count = gMapHeader.events->mapObjectCount;
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}
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else
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{
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mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
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templates = mapHeader->events->mapObjects;
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count = mapHeader->events->mapObjectCount;
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}
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return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
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}
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