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add bullet punch animation
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parent
200f0a09d3
commit
5ad85f0d55
@ -1688,6 +1688,57 @@ Move_NASTY_PLOT:
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end
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Move_BULLET_PUNCH:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -16, 8, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, -16, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 8, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 0, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 16, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 16, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 16, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 16, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, -8, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 8, 8, 1, 0
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 1, 2
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playsewithpan SE_W004, SOUND_PAN_TARGET
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delay 2
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 9, 0, 8, 1
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playsewithpan SE_W004, SOUND_PAN_TARGET
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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blendoff
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end
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Move_AVALANCHE:
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