mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into ai
This commit is contained in:
commit
5ae1e3c25b
@ -768,7 +768,15 @@ gBattleAnims_Moves::
|
||||
.4byte Move_JUNGLE_HEALING
|
||||
.4byte Move_WICKED_BLOW
|
||||
.4byte Move_SURGING_STRIKES
|
||||
.4byte Move_COUNT @ cannot be reached, because last move is Surging Strikes
|
||||
.4byte Move_THUNDER_CAGE
|
||||
.4byte Move_DRAGON_ENERGY
|
||||
.4byte Move_FREEZING_GLARE
|
||||
.4byte Move_FIERY_WRATH
|
||||
.4byte Move_THUNDEROUS_KICK
|
||||
.4byte Move_GLACIAL_LANCE
|
||||
.4byte Move_ASTRAL_BARRAGE
|
||||
.4byte Move_EERIE_SPELL
|
||||
.4byte Move_COUNT @ cannot be reached, because last move is Eerie Spell
|
||||
|
||||
.align 2
|
||||
gBattleAnims_StatusConditions::
|
||||
@ -14021,6 +14029,30 @@ Move_WICKED_BLOW::
|
||||
Move_SURGING_STRIKES::
|
||||
end @to do:
|
||||
|
||||
Move_THUNDER_CAGE::
|
||||
end @to do:
|
||||
|
||||
Move_DRAGON_ENERGY::
|
||||
end @to do:
|
||||
|
||||
Move_FREEZING_GLARE::
|
||||
end @to do:
|
||||
|
||||
Move_FIERY_WRATH::
|
||||
end @to do:
|
||||
|
||||
Move_THUNDEROUS_KICK::
|
||||
end @to do:
|
||||
|
||||
Move_GLACIAL_LANCE::
|
||||
end @to do:
|
||||
|
||||
Move_ASTRAL_BARRAGE::
|
||||
end @to do:
|
||||
|
||||
Move_EERIE_SPELL::
|
||||
end @to do:
|
||||
|
||||
@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
|
||||
Move_NONE:
|
||||
Move_MIRROR_MOVE:
|
||||
@ -23955,6 +23987,7 @@ General_TurnTrap:
|
||||
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
|
||||
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
|
||||
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
|
||||
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
|
||||
goto Status_BindWrap
|
||||
Status_BindWrap:
|
||||
loadspritegfx ANIM_TAG_TENDRILS
|
||||
@ -24028,6 +24061,22 @@ Status_SandTomb:
|
||||
stopsound
|
||||
end
|
||||
|
||||
Status_Infestation:
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
|
||||
loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
|
||||
monbg ANIM_DEF_PARTNER
|
||||
monbgprio_28 ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320
|
||||
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 30 0x1
|
||||
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30
|
||||
call InfestationVortex
|
||||
call InfestationVortex
|
||||
waitforvisualfinish
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
end
|
||||
|
||||
General_HeldItemEffect:
|
||||
loadspritegfx ANIM_TAG_THIN_RING
|
||||
loadspritegfx ANIM_TAG_SPARKLE_2
|
||||
|
@ -1082,16 +1082,15 @@ BattleScript_EffectFinalGambit:
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage 0x40
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
seteffectwithchance
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
jumpifmovehadnoeffect BattleScript_MoveEnd
|
||||
dmgtocurrattackerhp
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
seteffectwithchance
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
jumpifmovehadnoeffect BattleScript_MoveEnd
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectHitSwitchTarget:
|
||||
@ -2806,6 +2805,10 @@ BattleScript_EffectDoubleHit::
|
||||
BattleScript_EffectRecoilIfMiss::
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
typecalc
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage
|
||||
.endif
|
||||
goto BattleScript_HitFromAtkString
|
||||
BattleScript_MoveMissedDoDamage::
|
||||
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed
|
||||
@ -2814,19 +2817,33 @@ BattleScript_MoveMissedDoDamage::
|
||||
pause 0x40
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
|
||||
.endif
|
||||
printstring STRINGID_PKMNCRASHED
|
||||
waitmessage 0x40
|
||||
damagecalc
|
||||
typecalc
|
||||
adjustdamage
|
||||
.if B_CRASH_IF_TARGET_IMMUNE == GEN_4
|
||||
manipulatedamage DMG_RECOIL_FROM_IMMUNE
|
||||
.else
|
||||
manipulatedamage DMG_RECOIL_FROM_MISS
|
||||
.endif
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
|
||||
.else
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
|
||||
.endif
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
|
||||
.else
|
||||
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
|
||||
.endif
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectMist::
|
||||
|
@ -559,6 +559,7 @@
|
||||
#define TRAP_ANIM_WHIRLPOOL 2
|
||||
#define TRAP_ANIM_CLAMP 3
|
||||
#define TRAP_ANIM_SAND_TOMB 4
|
||||
#define TRAP_ANIM_INFESTATION 5
|
||||
|
||||
// Weather defines for battle animation scripts.
|
||||
#define ANIM_WEATHER_NONE 0
|
||||
|
@ -111,9 +111,10 @@
|
||||
#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
|
||||
#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
|
||||
#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
|
||||
#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move.
|
||||
#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
|
||||
@ -127,8 +128,9 @@
|
||||
#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end.
|
||||
#define B_MENTAL_HERB GEN_5 // In Gen5+, mental herb cures Taunt, Encore, Heal Block, and Disable
|
||||
|
||||
// Flag settings.
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag for toggling the feature.
|
||||
// Flag settings
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
||||
// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
|
||||
#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
|
||||
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
|
||||
|
||||
|
@ -177,6 +177,7 @@
|
||||
#define DMG_CURR_ATTACKER_HP 5
|
||||
#define DMG_BIG_ROOT 6
|
||||
#define DMG_1_2_ATTACKER_HP 7
|
||||
#define DMG_RECOIL_FROM_IMMUNE 8 // Used to calculate recoil for the Gen 4 version of Jump Kick
|
||||
|
||||
// Cmd_jumpifcantswitch
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
|
||||
|
@ -772,8 +772,17 @@
|
||||
#define MOVE_JUNGLE_HEALING 744
|
||||
#define MOVE_WICKED_BLOW 745
|
||||
#define MOVE_SURGING_STRIKES 746
|
||||
// Crown Tundra Moves
|
||||
#define MOVE_THUNDER_CAGE 747
|
||||
#define MOVE_DRAGON_ENERGY 748
|
||||
#define MOVE_FREEZING_GLARE 749
|
||||
#define MOVE_FIERY_WRATH 750
|
||||
#define MOVE_THUNDEROUS_KICK 751
|
||||
#define MOVE_GLACIAL_LANCE 752
|
||||
#define MOVE_ASTRAL_BARRAGE 753
|
||||
#define MOVE_EERIE_SPELL 754
|
||||
|
||||
#define MOVES_COUNT_GEN8 747
|
||||
#define MOVES_COUNT_GEN8 755
|
||||
|
||||
#define MOVES_COUNT MOVES_COUNT_GEN8
|
||||
|
||||
|
@ -2494,6 +2494,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
|
||||
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
|
||||
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
|
||||
else
|
||||
gBattleAnimArgs[0] = TRAP_ANIM_BIND;
|
||||
|
||||
|
@ -8555,7 +8555,9 @@ static void Cmd_manipulatedamage(void)
|
||||
gBattleMoveDamage /= 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
if (B_RECOIL_IF_MISS_DMG >= GEN_5 || ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage))
|
||||
if (B_RECOIL_IF_MISS_DMG >= GEN_5)
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||||
if ((B_RECOIL_IF_MISS_DMG <= GEN_4) && ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage))
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||||
break;
|
||||
case DMG_DOUBLED:
|
||||
@ -8578,6 +8580,9 @@ static void Cmd_manipulatedamage(void)
|
||||
case DMG_1_2_ATTACKER_HP:
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||||
break;
|
||||
case DMG_RECOIL_FROM_IMMUNE:
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr += 2;
|
||||
|
@ -7083,7 +7083,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
}
|
||||
break;
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_HUSTLE:
|
||||
@ -7119,7 +7119,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
|
||||
{
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM)
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
|
@ -7986,7 +7986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_FINAL_GAMBIT] =
|
||||
{
|
||||
.effect = EFFECT_HIT_SWITCH_TARGET,
|
||||
.effect = EFFECT_FINAL_GAMBIT,
|
||||
.power = 1,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
@ -7994,7 +7994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
@ -11386,4 +11386,116 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_THUNDER_CAGE] =
|
||||
{
|
||||
.effect = EFFECT_TRAP,
|
||||
.power = 80,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 90,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_DRAGON_ENERGY] =
|
||||
{
|
||||
.effect = EFFECT_ERUPTION,
|
||||
.power = 150,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_FREEZING_GLARE] =
|
||||
{
|
||||
.power = 90,
|
||||
.effect = EFFECT_FREEZE_HIT,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_FIERY_WRATH] =
|
||||
{
|
||||
.effect = EFFECT_FLINCH_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 20,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_THUNDEROUS_KICK] =
|
||||
{
|
||||
.effect = EFFECT_DEFENSE_DOWN_HIT,
|
||||
.power = 90,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_GLACIAL_LANCE] =
|
||||
{
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 130,
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_ASTRAL_BARRAGE] =
|
||||
{
|
||||
.effect = EFFECT_HIT,
|
||||
.power = 120,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_BOTH,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_EERIE_SPELL] =
|
||||
{
|
||||
.effect = EFFECT_HIT, // To do. It's a copy of Spite that inflicts damage and reduced the target's last move's PP by 3 instead of 4.
|
||||
.power = 80,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SOUND,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
};
|
||||
|
@ -2910,6 +2910,38 @@ static const u8 sSURGING_STRIKESDescription[] = _(
|
||||
"Mastering the Water style,\n"
|
||||
"strikes with 3 critical hits.");
|
||||
|
||||
static const u8 sTHUNDER_CAGEDescription[] = _(
|
||||
"Traps the foe in a cage of\n"
|
||||
"electricity for 2 to 5 turns.");
|
||||
|
||||
static const u8 sDRAGON_ENERGYDescription[] = _(
|
||||
"The higher the user's HP\n"
|
||||
"the more damage caused.");
|
||||
|
||||
static const u8 sFREEZING_GLAREDescription[] = _(
|
||||
"Shoots psychic power from\n"
|
||||
"the eyes. May freeze the foe.");
|
||||
|
||||
static const u8 sFIERY_WRATHDescription[] = _(
|
||||
"An attack fueled by your\n"
|
||||
"wrath. May cause flinching.");
|
||||
|
||||
static const u8 sTHUNDEROUS_KICKDescription[] = _(
|
||||
"Uses a lightning-like kick\n"
|
||||
"to hit. Lowers foe's Defense.");
|
||||
|
||||
static const u8 sGLACIAL_LANCEDescription[] = _(
|
||||
"Strikes by hurling a blizzard-\n"
|
||||
"cloaked icicle lance at a foe.");
|
||||
|
||||
static const u8 sASTRAL_BARRAGEDescription[] = _(
|
||||
"Strikes by sending a frightful\n"
|
||||
"amount of ghosts at a foe.");
|
||||
|
||||
static const u8 sEERIE_SPELLDescription[] = _(
|
||||
"Attacks with psychic power.\n"
|
||||
"Foe's last move has 3 PP cut.");
|
||||
|
||||
static const u8 sNotDoneYetDescription[] = _(
|
||||
"Not done yet.");
|
||||
|
||||
@ -3664,5 +3696,12 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
||||
[MOVE_JUNGLE_HEALING - 1] = sJUNGLE_HEALINGDescription,
|
||||
[MOVE_WICKED_BLOW - 1] = sWICKED_BLOWDescription,
|
||||
[MOVE_SURGING_STRIKES - 1] = sSURGING_STRIKESDescription,
|
||||
|
||||
[MOVE_THUNDER_CAGE - 1] = sTHUNDER_CAGEDescription,
|
||||
[MOVE_DRAGON_ENERGY - 1] = sDRAGON_ENERGYDescription,
|
||||
[MOVE_FREEZING_GLARE - 1] = sFREEZING_GLAREDescription,
|
||||
[MOVE_FIERY_WRATH - 1] = sFIERY_WRATHDescription,
|
||||
[MOVE_THUNDEROUS_KICK - 1] = sTHUNDEROUS_KICKDescription,
|
||||
[MOVE_GLACIAL_LANCE - 1] = sGLACIAL_LANCEDescription,
|
||||
[MOVE_ASTRAL_BARRAGE - 1] = sASTRAL_BARRAGEDescription,
|
||||
[MOVE_EERIE_SPELL - 1] = sEERIE_SPELLDescription,
|
||||
};
|
||||
|
@ -748,4 +748,12 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
||||
[MOVE_JUNGLE_HEALING] = _("Jungle Heal"),
|
||||
[MOVE_WICKED_BLOW] = _("Wicked Blow"),
|
||||
[MOVE_SURGING_STRIKES] = _("SurgeStrikes"),
|
||||
[MOVE_THUNDER_CAGE] = _("Thunder Cage"),
|
||||
[MOVE_DRAGON_ENERGY] = _("DragonEnergy"),
|
||||
[MOVE_FREEZING_GLARE] = _("FreezngGlare"),
|
||||
[MOVE_FIERY_WRATH] = _("Fiery Wrath"),
|
||||
[MOVE_THUNDEROUS_KICK] = _("ThnderusKick"),
|
||||
[MOVE_GLACIAL_LANCE] = _("GlacialLance"),
|
||||
[MOVE_ASTRAL_BARRAGE] = _("AstrlBarrage"),
|
||||
[MOVE_EERIE_SPELL] = _("Eerie Spell"),
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user