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[LEAK-INFORMED] fix fakematch in DrawWallpaper
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@ -5437,19 +5437,20 @@ static bool32 WaitForWallpaperGfxLoad(void)
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static void DrawWallpaper(const void *tilemap, s8 direction, u8 offset)
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{
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s16 var = (offset * 2) + 3;
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s16 var = offset * 256;
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s16 var2 = (offset * 2) + 3;
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s16 x = ((sStorage->bg2_X / 8 + 10) + (direction * 24)) & 0x3F;
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CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, offset << 8, var);
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if (direction == 0)
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return;
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if (direction > 0)
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x *= 1, x += 0x14; // x * 1 is needed to match, but can be safely removed as it makes no functional difference
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else
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x -= 4;
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CopyRectToBgTilemapBufferRect(2, tilemap, 0, 0, 0x14, 0x12, x, 2, 0x14, 0x12, 0x11, var, var2);
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if (direction)
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{
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if (direction > 0)
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x += 0x14;
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else
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x -= 4;
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FillBgTilemapBufferRect(2, 0, x, 2, 4, 0x12, 0x11);
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}
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}
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static void TrimOldWallpaper(void *tilemap)
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