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@ -104,30 +104,30 @@ static void BattleAICmd_if_less_than(void);
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static void BattleAICmd_if_more_than(void);
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static void BattleAICmd_if_equal(void);
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static void BattleAICmd_if_not_equal(void);
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static void BattleAICmd_if_less_than_32(void);
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static void BattleAICmd_if_more_than_32(void);
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static void BattleAICmd_if_equal_32(void);
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static void BattleAICmd_if_not_equal_32(void);
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static void BattleAICmd_if_less_than_ptr(void);
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static void BattleAICmd_if_more_than_ptr(void);
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static void BattleAICmd_if_equal_ptr(void);
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static void BattleAICmd_if_not_equal_ptr(void);
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static void BattleAICmd_if_move(void);
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static void BattleAICmd_if_not_move(void);
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static void BattleAICmd_if_in_bytes(void);
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static void BattleAICmd_if_not_in_bytes(void);
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static void BattleAICmd_if_in_hwords(void);
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static void BattleAICmd_if_not_in_hwords(void);
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static void BattleAICmd_if_user_can_damage(void);
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static void BattleAICmd_if_user_cant_damage(void);
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static void BattleAICmd_if_user_has_attacking_move(void);
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static void BattleAICmd_if_user_has_no_attacking_moves(void);
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static void BattleAICmd_get_turn_count(void);
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static void BattleAICmd_get_type(void);
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static void BattleAICmd_get_last_used_bank_move_power(void);
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static void BattleAICmd_is_most_powerful_move(void);
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static void BattleAICmd_get_considered_move_power(void);
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static void BattleAICmd_get_how_powerful_move_is(void);
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static void BattleAICmd_get_last_used_bank_move(void);
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static void BattleAICmd_if_arg_equal(void);
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static void BattleAICmd_if_arg_not_equal(void);
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static void BattleAICmd_if_would_go_first(void);
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static void BattleAICmd_if_would_not_go_first(void);
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static void BattleAICmd_if_equal_(void);
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static void BattleAICmd_if_not_equal_(void);
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static void BattleAICmd_if_user_goes(void);
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static void BattleAICmd_if_user_doesnt_go(void);
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static void BattleAICmd_nullsub_2A(void);
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static void BattleAICmd_nullsub_2B(void);
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static void BattleAICmd_count_alive_pokemon(void);
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static void BattleAICmd_count_usable_party_mons(void);
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static void BattleAICmd_get_considered_move(void);
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static void BattleAICmd_get_considered_move_effect(void);
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static void BattleAICmd_get_ability(void);
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@ -147,17 +147,17 @@ static void BattleAICmd_if_stat_level_not_equal(void);
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static void BattleAICmd_if_can_faint(void);
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static void BattleAICmd_if_cant_faint(void);
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static void BattleAICmd_if_has_move(void);
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static void BattleAICmd_if_dont_have_move(void);
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static void BattleAICmd_if_move_effect(void);
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static void BattleAICmd_if_not_move_effect(void);
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static void BattleAICmd_if_doesnt_have_move(void);
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static void BattleAICmd_if_has_move_with_effect(void);
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static void BattleAICmd_if_doesnt_have_move_with_effect(void);
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static void BattleAICmd_if_any_move_disabled_or_encored(void);
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static void BattleAICmd_if_curr_move_disabled_or_encored(void);
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static void BattleAICmd_flee(void);
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static void BattleAICmd_if_random_100(void);
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static void BattleAICmd_if_random_safari_flee(void);
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static void BattleAICmd_watch(void);
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static void BattleAICmd_get_hold_effect(void);
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static void BattleAICmd_get_gender(void);
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static void BattleAICmd_is_first_turn(void);
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static void BattleAICmd_is_first_turn_for(void);
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static void BattleAICmd_get_stockpile_count(void);
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static void BattleAICmd_is_double_battle(void);
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static void BattleAICmd_get_used_held_item(void);
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@ -172,7 +172,7 @@ static void BattleAICmd_nullsub_55(void);
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static void BattleAICmd_nullsub_56(void);
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static void BattleAICmd_nullsub_57(void);
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static void BattleAICmd_call(void);
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static void BattleAICmd_jump(void);
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static void BattleAICmd_goto(void);
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static void BattleAICmd_end(void);
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static void BattleAICmd_if_level_cond(void);
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static void BattleAICmd_if_target_taunted(void);
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@ -215,30 +215,30 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
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BattleAICmd_if_more_than, // 0x12
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BattleAICmd_if_equal, // 0x13
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BattleAICmd_if_not_equal, // 0x14
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BattleAICmd_if_less_than_32, // 0x15
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BattleAICmd_if_more_than_32, // 0x16
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BattleAICmd_if_equal_32, // 0x17
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BattleAICmd_if_not_equal_32, // 0x18
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BattleAICmd_if_less_than_ptr, // 0x15
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BattleAICmd_if_more_than_ptr, // 0x16
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BattleAICmd_if_equal_ptr, // 0x17
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BattleAICmd_if_not_equal_ptr, // 0x18
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BattleAICmd_if_move, // 0x19
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BattleAICmd_if_not_move, // 0x1A
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BattleAICmd_if_in_bytes, // 0x1B
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BattleAICmd_if_not_in_bytes, // 0x1C
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BattleAICmd_if_in_hwords, // 0x1D
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BattleAICmd_if_not_in_hwords, // 0x1E
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BattleAICmd_if_user_can_damage, // 0x1F
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BattleAICmd_if_user_cant_damage, // 0x20
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BattleAICmd_if_user_has_attacking_move, // 0x1F
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BattleAICmd_if_user_has_no_attacking_moves, // 0x20
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BattleAICmd_get_turn_count, // 0x21
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BattleAICmd_get_type, // 0x22
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BattleAICmd_get_last_used_bank_move_power, // 0x23
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BattleAICmd_is_most_powerful_move, // 0x24
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BattleAICmd_get_considered_move_power, // 0x23
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BattleAICmd_get_how_powerful_move_is, // 0x24
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BattleAICmd_get_last_used_bank_move, // 0x25
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BattleAICmd_if_arg_equal, // 0x26
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BattleAICmd_if_arg_not_equal, // 0x27
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BattleAICmd_if_would_go_first, // 0x28
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BattleAICmd_if_would_not_go_first, // 0x29
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BattleAICmd_if_equal_, // 0x26
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BattleAICmd_if_not_equal_, // 0x27
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BattleAICmd_if_user_goes, // 0x28
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BattleAICmd_if_user_doesnt_go, // 0x29
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BattleAICmd_nullsub_2A, // 0x2A
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BattleAICmd_nullsub_2B, // 0x2B
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BattleAICmd_count_alive_pokemon, // 0x2C
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BattleAICmd_count_usable_party_mons, // 0x2C
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BattleAICmd_get_considered_move, // 0x2D
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BattleAICmd_get_considered_move_effect, // 0x2E
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BattleAICmd_get_ability, // 0x2F
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@ -258,17 +258,17 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
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BattleAICmd_if_can_faint, // 0x3D
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BattleAICmd_if_cant_faint, // 0x3E
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BattleAICmd_if_has_move, // 0x3F
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BattleAICmd_if_dont_have_move, // 0x40
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BattleAICmd_if_move_effect, // 0x41
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BattleAICmd_if_not_move_effect, // 0x42
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BattleAICmd_if_doesnt_have_move, // 0x40
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BattleAICmd_if_has_move_with_effect, // 0x41
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BattleAICmd_if_doesnt_have_move_with_effect, // 0x42
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BattleAICmd_if_any_move_disabled_or_encored, // 0x43
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BattleAICmd_if_curr_move_disabled_or_encored, // 0x44
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BattleAICmd_flee, // 0x45
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BattleAICmd_if_random_100, // 0x46
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BattleAICmd_if_random_safari_flee, // 0x46
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BattleAICmd_watch, // 0x47
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BattleAICmd_get_hold_effect, // 0x48
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BattleAICmd_get_gender, // 0x49
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BattleAICmd_is_first_turn, // 0x4A
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BattleAICmd_is_first_turn_for, // 0x4A
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BattleAICmd_get_stockpile_count, // 0x4B
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BattleAICmd_is_double_battle, // 0x4C
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BattleAICmd_get_used_held_item, // 0x4D
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@ -283,7 +283,7 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
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BattleAICmd_nullsub_56, // 0x56
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BattleAICmd_nullsub_57, // 0x57
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BattleAICmd_call, // 0x58
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BattleAICmd_jump, // 0x59
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BattleAICmd_goto, // 0x59
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BattleAICmd_end, // 0x5A
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BattleAICmd_if_level_cond, // 0x5B
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BattleAICmd_if_target_taunted, // 0x5C
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@ -959,41 +959,41 @@ static void BattleAICmd_if_not_equal(void)
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gAIScriptPtr += 6;
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}
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static void BattleAICmd_if_less_than_32(void)
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static void BattleAICmd_if_less_than_ptr(void)
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{
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const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
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const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
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if (AI_THINKING_STRUCT->funcResult < *temp)
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if (AI_THINKING_STRUCT->funcResult < *value)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
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else
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gAIScriptPtr += 9;
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}
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static void BattleAICmd_if_more_than_32(void)
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static void BattleAICmd_if_more_than_ptr(void)
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{
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const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
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const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
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if (AI_THINKING_STRUCT->funcResult > *temp)
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if (AI_THINKING_STRUCT->funcResult > *value)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
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else
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gAIScriptPtr += 9;
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}
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static void BattleAICmd_if_equal_32(void)
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static void BattleAICmd_if_equal_ptr(void)
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{
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const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
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const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
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if (AI_THINKING_STRUCT->funcResult == *temp)
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if (AI_THINKING_STRUCT->funcResult == *value)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
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else
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gAIScriptPtr += 9;
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}
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static void BattleAICmd_if_not_equal_32(void)
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static void BattleAICmd_if_not_equal_ptr(void)
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{
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const u8 *temp = AIScriptReadPtr(gAIScriptPtr + 1);
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const u8 *value = AIScriptReadPtr(gAIScriptPtr + 1);
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if (AI_THINKING_STRUCT->funcResult != *temp)
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if (AI_THINKING_STRUCT->funcResult != *value)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
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else
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gAIScriptPtr += 9;
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@ -1083,7 +1083,7 @@ static void BattleAICmd_if_not_in_hwords(void)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 5);
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}
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static void BattleAICmd_if_user_can_damage(void)
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static void BattleAICmd_if_user_has_attacking_move(void)
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{
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s32 i;
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@ -1099,7 +1099,7 @@ static void BattleAICmd_if_user_can_damage(void)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
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}
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static void BattleAICmd_if_user_cant_damage(void)
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static void BattleAICmd_if_user_has_no_attacking_moves(void)
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{
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s32 i;
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@ -1168,23 +1168,23 @@ static void BattleAICmd_is_of_type(void)
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if(gBattleMons[bank].type1 == gAIScriptPtr[2] || gBattleMons[bank].type2 == gAIScriptPtr[2])
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{
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AI_THINKING_STRUCT->funcResult = 1;
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AI_THINKING_STRUCT->funcResult = TRUE;
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}
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else
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{
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AI_THINKING_STRUCT->funcResult = 0;
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AI_THINKING_STRUCT->funcResult = FALSE;
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}
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gAIScriptPtr += 3;
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}
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static void BattleAICmd_get_last_used_bank_move_power(void)
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static void BattleAICmd_get_considered_move_power(void)
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{
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AI_THINKING_STRUCT->funcResult = gBattleMoves[AI_THINKING_STRUCT->moveConsidered].power;
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gAIScriptPtr += 1;
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}
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static void BattleAICmd_is_most_powerful_move(void)
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static void BattleAICmd_get_how_powerful_move_is(void)
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{
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s32 i, checkedMove;
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s32 moveDmgs[4];
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@ -1258,7 +1258,7 @@ static void BattleAICmd_get_last_used_bank_move(void)
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gAIScriptPtr += 2;
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}
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static void BattleAICmd_if_arg_equal(void)
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static void BattleAICmd_if_equal_(void) // same as if_equal
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{
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if (gAIScriptPtr[1] == AI_THINKING_STRUCT->funcResult)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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@ -1266,7 +1266,7 @@ static void BattleAICmd_if_arg_equal(void)
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gAIScriptPtr += 6;
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}
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static void BattleAICmd_if_arg_not_equal(void)
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static void BattleAICmd_if_not_equal_(void) // same as if_not_equal
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{
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if (gAIScriptPtr[1] != AI_THINKING_STRUCT->funcResult)
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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@ -1274,7 +1274,7 @@ static void BattleAICmd_if_arg_not_equal(void)
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gAIScriptPtr += 6;
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}
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static void BattleAICmd_if_would_go_first(void)
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static void BattleAICmd_if_user_goes(void)
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{
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if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) == gAIScriptPtr[1])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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@ -1282,7 +1282,7 @@ static void BattleAICmd_if_would_go_first(void)
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gAIScriptPtr += 6;
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}
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static void BattleAICmd_if_would_not_go_first(void)
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static void BattleAICmd_if_user_doesnt_go(void)
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{
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if (GetWhoStrikesFirst(sBank_AI, gBankTarget, TRUE) != gAIScriptPtr[1])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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@ -1298,7 +1298,7 @@ static void BattleAICmd_nullsub_2B(void)
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{
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}
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static void BattleAICmd_count_alive_pokemon(void)
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static void BattleAICmd_count_usable_party_mons(void)
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{
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u8 bank;
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u8 bankOnField1, bankOnField2;
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@ -1319,10 +1319,10 @@ static void BattleAICmd_count_alive_pokemon(void)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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u32 status;
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u32 identity;
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bankOnField1 = gBattlePartyID[bank];
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status = GetBankIdentity(bank) ^ 2;
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bankOnField2 = gBattlePartyID[GetBankByIdentity(status)];
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identity = GetBankIdentity(bank) ^ BIT_MON;
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bankOnField2 = gBattlePartyID[GetBankByIdentity(identity)];
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}
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else // in singles there's only one bank by side
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{
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@ -1330,7 +1330,7 @@ static void BattleAICmd_count_alive_pokemon(void)
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bankOnField2 = gBattlePartyID[bank];
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}
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (i != bankOnField1 && i != bankOnField2
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&& GetMonData(&party[i], MON_DATA_HP) != 0
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@ -1365,9 +1365,9 @@ static void BattleAICmd_get_ability(void)
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else
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bank = gBankTarget;
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if(gActiveBank != bank)
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if (gActiveBank != bank)
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{
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if(BATTLE_HISTORY->abilities[bank] != 0)
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if (BATTLE_HISTORY->abilities[bank] != 0)
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{
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AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[bank];
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gAIScriptPtr += 2;
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@ -1581,11 +1581,11 @@ static void BattleAICmd_if_status_in_party(void)
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break;
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}
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party = (GetBankSide(bank) == 0) ? gPlayerParty : gEnemyParty;
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party = (GetBankSide(bank) == SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
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statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
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u16 hp = GetMonData(&party[i], MON_DATA_HP);
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@ -1622,7 +1622,7 @@ static void BattleAICmd_if_status_not_in_party(void)
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statusToCompareTo = AIScriptRead32(gAIScriptPtr + 2);
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
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u16 hp = GetMonData(&party[i], MON_DATA_HP);
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@ -1786,14 +1786,14 @@ static void BattleAICmd_if_cant_faint(void)
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static void BattleAICmd_if_has_move(void)
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{
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int i;
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const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
|
||||
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
|
||||
|
||||
switch(gAIScriptPtr[1])
|
||||
switch (gAIScriptPtr[1])
|
||||
{
|
||||
case AI_USER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
|
||||
if (gBattleMons[sBank_AI].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1807,7 +1807,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
return;
|
||||
}
|
||||
case AI_USER_PARTNER:
|
||||
if (gBattleMons[sBank_AI ^ 2].hp == 0)
|
||||
if (gBattleMons[sBank_AI ^ BIT_MON].hp == 0)
|
||||
{
|
||||
gAIScriptPtr += 8;
|
||||
return;
|
||||
@ -1816,7 +1816,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI ^ 2].moves[i] == *temp_ptr)
|
||||
if (gBattleMons[sBank_AI ^ BIT_MON].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1834,7 +1834,7 @@ static void BattleAICmd_if_has_move(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
|
||||
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i == 4)
|
||||
@ -1850,10 +1850,10 @@ static void BattleAICmd_if_has_move(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void BattleAICmd_if_dont_have_move(void)
|
||||
static void BattleAICmd_if_doesnt_have_move(void)
|
||||
{
|
||||
int i;
|
||||
const u16 *temp_ptr = (u16 *)(gAIScriptPtr + 2);
|
||||
const u16 *movePtr = (u16 *)(gAIScriptPtr + 2);
|
||||
|
||||
switch(gAIScriptPtr[1])
|
||||
{
|
||||
@ -1861,7 +1861,7 @@ static void BattleAICmd_if_dont_have_move(void)
|
||||
case AI_USER_PARTNER: // UB: no separate check for user partner
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[sBank_AI].moves[i] == *temp_ptr)
|
||||
if (gBattleMons[sBank_AI].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1878,7 +1878,7 @@ static void BattleAICmd_if_dont_have_move(void)
|
||||
case AI_TARGET_PARTNER:
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *temp_ptr)
|
||||
if (BATTLE_HISTORY->usedMoves[gBankTarget].moves[i] == *movePtr)
|
||||
break;
|
||||
}
|
||||
if (i != 4)
|
||||
@ -1894,7 +1894,7 @@ static void BattleAICmd_if_dont_have_move(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void BattleAICmd_if_move_effect(void)
|
||||
static void BattleAICmd_if_has_move_with_effect(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -1927,7 +1927,7 @@ static void BattleAICmd_if_move_effect(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void BattleAICmd_if_not_move_effect(void)
|
||||
static void BattleAICmd_if_doesnt_have_move_with_effect(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -2023,7 +2023,7 @@ static void BattleAICmd_flee(void)
|
||||
AI_THINKING_STRUCT->aiAction |= (AI_ACTION_DONE | AI_ACTION_FLEE | AI_ACTION_DO_NOT_ATTACK);
|
||||
}
|
||||
|
||||
static void BattleAICmd_if_random_100(void)
|
||||
static void BattleAICmd_if_random_safari_flee(void)
|
||||
{
|
||||
u8 safariFleeRate = gBattleStruct->field_7B * 5; // safari flee rate, from 0-20
|
||||
|
||||
@ -2041,7 +2041,6 @@ static void BattleAICmd_watch(void)
|
||||
static void BattleAICmd_get_hold_effect(void)
|
||||
{
|
||||
u8 bank;
|
||||
u16 status;
|
||||
|
||||
if (gAIScriptPtr[1] == AI_USER)
|
||||
bank = sBank_AI;
|
||||
@ -2049,9 +2048,7 @@ static void BattleAICmd_get_hold_effect(void)
|
||||
bank = gBankTarget;
|
||||
|
||||
if (gActiveBank != bank)
|
||||
{
|
||||
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[bank]);
|
||||
}
|
||||
else
|
||||
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[bank].item);
|
||||
|
||||
@ -2093,7 +2090,7 @@ static void BattleAICmd_get_gender(void)
|
||||
gAIScriptPtr += 2;
|
||||
}
|
||||
|
||||
static void BattleAICmd_is_first_turn(void)
|
||||
static void BattleAICmd_is_first_turn_for(void)
|
||||
{
|
||||
u8 bank;
|
||||
|
||||
@ -2212,7 +2209,7 @@ static void BattleAICmd_call(void)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
}
|
||||
|
||||
static void BattleAICmd_jump(void)
|
||||
static void BattleAICmd_goto(void)
|
||||
{
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
}
|
||||
@ -2272,7 +2269,7 @@ static void BattleAICmd_if_target_not_taunted(void)
|
||||
|
||||
static void BattleAICmd_if_target_is_ally(void)
|
||||
{
|
||||
if((sBank_AI & 1) == (gBankTarget & 1))
|
||||
if ((sBank_AI & BIT_SIDE) == (gBankTarget & BIT_SIDE))
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
|
||||
else
|
||||
gAIScriptPtr += 5;
|
||||
@ -2282,7 +2279,7 @@ static void BattleAICmd_if_flash_fired(void)
|
||||
{
|
||||
u8 bank = BattleAI_GetWantedBank(gAIScriptPtr[1]);
|
||||
|
||||
if(gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)
|
||||
if (gBattleResources->flags->flags[bank] & UNKNOWN_FLAG_FLASH_FIRE)
|
||||
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
|
||||
else
|
||||
gAIScriptPtr += 6;
|
||||
|
Loading…
x
Reference in New Issue
Block a user