diff --git a/INSTALL.md b/INSTALL.md new file mode 100644 index 000000000..1063739d3 --- /dev/null +++ b/INSTALL.md @@ -0,0 +1,13 @@ +First, you must put a Pokémon Emerald (US) ROM in the root directory of the repository and name it `base_emerald.gba`. It should have a SHA1 checksum of `f3ae088181bf583e55daf962a92bb46f4f1d07b7`. Then, follow the OS-specific instructions below. + +# Linux + +TBD + +# Windows + +Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM). + +Then get the compiled tools from https://github.com/YamaArashi/pokeruby-tools. Copy the "tools" folder over the "tools" folder in your pokeemerald directory. + +You can then build pokeemerald using "make" in the MSYS environment provided with devkitARM. diff --git a/README.md b/README.md index a9d7590eb..80901773d 100644 --- a/README.md +++ b/README.md @@ -1 +1,9 @@ -# pokeemerald +# Pokémon Emerald + +This is a disassembly of Pokémon Emerald. + +It builds the following rom: + +* pokeemerald.gba `sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7` + +To set up the repository, see [**INSTALL.md**](INSTALL.md). diff --git a/build.bat b/build.bat deleted file mode 100644 index 304a254e2..000000000 --- a/build.bat +++ /dev/null @@ -1,4 +0,0 @@ -as -mcpu=arm7tdmi asm/emerald.s -o emerald.o -ld -T ld_script.txt -T wram_syms.txt -o pokeemerald.elf emerald.o -objcopy -O binary pokeemerald.elf pokeemerald.gba -diff base_emerald.gba pokeemerald.gba