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https://github.com/Ninjdai1/pokeemerald.git
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Added static modifers
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commit
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@ -2506,13 +2506,13 @@ gUnknown_082F2D40:: @ 82F2D40
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.4byte gText_RegisteredTextChanged
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.4byte gText_RegisteredTextChanged
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
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.4byte gText_AlreadySavedFile
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.4byte gText_AlreadySavedFile_Unused
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
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.4byte gText_SavingDontTurnOff
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.4byte gText_SavingDontTurnOff_Unused
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00
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.4byte gText_PlayerSavedGame
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.4byte gText_PlayerSavedGame_Unused
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00
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.byte 0x02, 0x00, 0x01, 0x00, 0x00, 0x01, 0x01, 0x00
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.4byte gText_IfLeaderLeavesChatEnds
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.4byte gText_IfLeaderLeavesChatEnds
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@ -180,12 +180,12 @@ BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
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BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D
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BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D
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.string "This is a sample message.$"
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.string "This is a sample message.$"
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BattleFrontier_BattlePyramidEmptySquare_Text_252CA7:: @ 8252CA7
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gText_BattlePyramidConfirmRest:: @ 8252CA7
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.string "Your BATTLE PYRAMID quest will be\n"
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.string "Your BATTLE PYRAMID quest will be\n"
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.string "saved so that you may quit for now.\l"
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.string "saved so that you may quit for now.\l"
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.string "Is that okay?$"
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.string "Is that okay?$"
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BattleFrontier_BattlePyramidEmptySquare_Text_252CFB:: @ 8252CFB
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gText_BattlePyramidConfirmRetire:: @ 8252CFB
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.string "Are you sure you want to quit your\n"
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.string "Are you sure you want to quit your\n"
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.string "PYRAMID quest?$"
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.string "PYRAMID quest?$"
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@ -3704,13 +3704,13 @@ gText_LeaderLeftEndingChat:: @ 85ED2FA
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gText_RegisteredTextChanged:: @ 85ED325
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gText_RegisteredTextChanged:: @ 85ED325
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.string "The registered text has been changed.\nIs it okay to save the game?$"
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.string "The registered text has been changed.\nIs it okay to save the game?$"
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gText_AlreadySavedFile:: @ 85ED368
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gText_AlreadySavedFile_Unused:: @ 85ED368
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.string "There is already a saved file.\nIs it okay to overwrite it?$"
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.string "There is already a saved file.\nIs it okay to overwrite it?$"
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gText_SavingDontTurnOff:: @ 85ED3A3
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gText_SavingDontTurnOff_Unused:: @ 85ED3A3
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.string "SAVING…\nDON’T TURN OFF THE POWER.$"
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.string "SAVING…\nDON’T TURN OFF THE POWER.$"
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gText_PlayerSavedGame:: @ 85ED3C5
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gText_PlayerSavedGame_Unused:: @ 85ED3C5
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.string "{SPECIAL_F7 0x00} saved the game.$"
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.string "{SPECIAL_F7 0x00} saved the game.$"
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gText_IfLeaderLeavesChatEnds:: @ 85ED3D8
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gText_IfLeaderLeavesChatEnds:: @ 85ED3D8
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@ -1,18 +1,18 @@
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gUnknown_082C87B4:: @ 82C87B4
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gText_ConfirmSave:: @ 82C87B4
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.string "Would you like to save the game?$"
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.string "Would you like to save the game?$"
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gUnknown_082C87D5:: @ 82C87D5
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gText_AlreadySavedFile:: @ 82C87D5
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.string "There is already a saved file.\n"
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.string "There is already a saved file.\n"
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.string "Is it okay to overwrite it?$"
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.string "Is it okay to overwrite it?$"
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gUnknown_082C8810:: @ 82C8810
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gText_SavingDontTurnOff:: @ 82C8810
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.string "SAVING…\n"
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.string "SAVING…\n"
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.string "DON’T TURN OFF THE POWER.$"
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.string "DON’T TURN OFF THE POWER.$"
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gUnknown_082C8832:: @ 82C8832
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gText_PlayerSavedGame:: @ 82C8832
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.string "{PLAYER} saved the game.$"
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.string "{PLAYER} saved the game.$"
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gUnknown_082C8845:: @ 82C8845
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gText_DifferentSaveFile:: @ 82C8845
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.string "WARNING!\p"
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.string "WARNING!\p"
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.string "There is a different game file that\n"
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.string "There is a different game file that\n"
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.string "is already saved.\p"
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.string "is already saved.\p"
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@ -22,7 +22,7 @@ gUnknown_082C8845:: @ 82C8845
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.string "Are you sure you want to save now\n"
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.string "Are you sure you want to save now\n"
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.string "and overwrite the other save file?$"
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.string "and overwrite the other save file?$"
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gUnknown_082C892A:: @ 82C892A
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gText_SaveError:: @ 82C892A
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.string "Save error.\p"
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.string "Save error.\p"
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.string "Please exchange the\n"
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.string "Please exchange the\n"
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.string "backup memory.$"
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.string "backup memory.$"
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@ -3,6 +3,14 @@
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extern bool8 (*gMenuCallback)(void); // Defined in sym_common.txt
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extern bool8 (*gMenuCallback)(void); // Defined in sym_common.txt
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void sub_809FA18(void);
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void sub_809FA34(u8 taskId);
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void sub_809FA9C(void);
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void sub_809FDD4(void);
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void sub_809FF80(void);
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void sub_80A0514(void);
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void sub_80A08CC(void);
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void sub_80A0934(void);
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void AppendToList(u8* list, u8* pos, u8 newEntry);
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void AppendToList(u8* list, u8* pos, u8 newEntry);
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#endif // GUARD_START_MENU_H
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#endif // GUARD_START_MENU_H
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@ -197,6 +197,23 @@ extern const u8 gText_Peak[];
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extern const u8 gText_SafariBallStock[];
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extern const u8 gText_SafariBallStock[];
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extern const u8 gText_BattlePyramidFloor[];
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extern const u8 gText_BattlePyramidFloor[];
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// save menu texts
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extern const u8 gText_ConfirmSave[];
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extern const u8 gText_DifferentSaveFile[];
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extern const u8 gText_AlreadySavedFile[];
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extern const u8 gText_SavingDontTurnOff[];
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extern const u8 gText_PlayerSavedGame[];
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extern const u8 gText_SaveError[];
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extern const u8 gText_SavingDontTurnOffPower[];
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extern const u8 gText_SavingPlayer[];
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extern const u8 gText_SavingBadges[];
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extern const u8 gText_SavingPokedex[];
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extern const u8 gText_SavingTime[];
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// Battle pyramid menu texts
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extern const u8 gText_BattlePyramidConfirmRest[];
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extern const u8 gText_BattlePyramidConfirmRetire[];
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// option menu texts
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// option menu texts
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extern const u8 gText_TextSpeedSlow[];
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extern const u8 gText_TextSpeedSlow[];
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extern const u8 gText_TextSpeedMid[];
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extern const u8 gText_TextSpeedMid[];
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516
src/start_menu.c
516
src/start_menu.c
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