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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
moved pokemon icon to the top left
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f07f31f401
commit
5bef2d0fb2
@ -40,13 +40,13 @@
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#define DEBUG_MON_Y 11
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#define DEBUG_MON_Y 11
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#define DEBUG_MON_BACK_X 40
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#define DEBUG_MON_BACK_X 40
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#define DEBUG_MON_BACK_Y 50
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#define DEBUG_MON_BACK_Y 50
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#define DEBUG_ICON_X 158
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#define DEBUG_ICON_X 19//158 + 32
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#define DEBUG_ICON_Y 90
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#define DEBUG_ICON_Y 19//90 + 40
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#define DEBUG_MON_SHINY 0
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#define DEBUG_MON_SHINY 0
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#define DEBUG_MON_NORMAL 9
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#define DEBUG_MON_NORMAL 9
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#define MODIFY_DIGITS_MAX 4
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#define MODIFY_DIGITS_MAX 4
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#define MODIFY_DIGITS_ARROW_X 22
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#define MODIFY_DIGITS_ARROW_X 38
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#define MODIFY_DIGITS_ARROW1_Y 12
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#define MODIFY_DIGITS_ARROW1_Y 12
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#define MODIFY_DIGITS_ARROW2_Y 36
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#define MODIFY_DIGITS_ARROW2_Y 36
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@ -101,7 +101,7 @@ static const struct WindowTemplate sDebugPokemonInstructionsTemplate =
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static const struct WindowTemplate sModifyWindowTemplate =
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static const struct WindowTemplate sModifyWindowTemplate =
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{
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{
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.bg = 0,
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapLeft = 4,
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.tilemapTop = 2,
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.tilemapTop = 2,
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.width = 14,
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.width = 14,
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.height = 2,
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.height = 2,
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@ -488,7 +488,7 @@ void CB2_Debug_Pokemon(void)
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gSprites[data->backspriteId].oam.priority = 0;
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gSprites[data->backspriteId].oam.priority = 0;
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//Icon Sprite
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//Icon Sprite
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data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X + 32, DEBUG_ICON_Y + 40, 4, data->isShiny, data->isFemale, data->isShiny);
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data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny);
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gSprites[data->iconspriteId].oam.priority = 0;
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gSprites[data->iconspriteId].oam.priority = 0;
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//Modify Arrows
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//Modify Arrows
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@ -712,7 +712,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
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gSprites[data->backspriteId].oam.priority = 0;
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gSprites[data->backspriteId].oam.priority = 0;
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//Icon Sprite
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//Icon Sprite
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data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X + 32, DEBUG_ICON_Y + 40, 4, data->isShiny, data->isFemale, data->isShiny);
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data->iconspriteId = CreateMonIconCustom(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, data->isShiny, data->isFemale, data->isShiny);
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gSprites[data->iconspriteId].oam.priority = 0;
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gSprites[data->iconspriteId].oam.priority = 0;
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//Modify Arrows
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//Modify Arrows
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