Bug documenting

This commit is contained in:
kiliwily 2020-09-12 18:43:20 +02:00
parent 58a2b62bae
commit 5c3669e0cd
4 changed files with 26 additions and 0 deletions

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@ -42,6 +42,24 @@ And edit `AgbMain`:
...
```
**Altenate Fix:**Edit the following function in [src/title_screen.c](https://github.com/pret/pokeemerald/blob/master/src/title_screen.c):
```diff
void CB2_InitTitleScreen(void)
{
switch (gMain.state)
{
default:
case 0:
SetVBlankCallback(NULL);
+ StartTimer1();
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
...
```
That matches the code of FR/LG and does what GF originally wanted to do.
## Scrolling through items in the bag causes the image to flicker
**Fix:** Add the following function to [src/item_menu_icons.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c):

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@ -527,6 +527,8 @@ void HandleAction_ThrowPokeblock(void)
gBattleStruct->safariPkblThrowCounter++;
if (gBattleStruct->safariEscapeFactor > 1)
{
//BUG: The safariEscapeFactor is unintetionally able to become 0 (but it can not become negative!). This causes the pokeblock throw glitch.
//To fix that change the < in the if statement below to <=.
if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]])
gBattleStruct->safariEscapeFactor = 1;
else

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@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior)
bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
{
//BUG: The player is unintentionally able to emerge on water doors.
//Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
//To fix that add ||metatileBehavior == MB_WATER_DOOR to the if statement below and
//change the metatile behavior of the narrower water door with porymaps tilset editor.
if (metatileBehavior == MB_NO_SURFACING
|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
return TRUE;

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@ -2861,6 +2861,8 @@ void CalculateMonStats(struct Pokemon *mon)
if (currentHP == 0 && oldMaxHP == 0)
currentHP = newMaxHP;
else if (currentHP != 0)
//BUG: currentHP is unintentionally able to become <= 0 after the instruction below. This causes the pomeg berry glitch.
//To fix this add another if statement after the instruction that desides what happens if currentHP <= 0.
currentHP += newMaxHP - oldMaxHP;
else
return;