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https://github.com/Ninjdai1/pokeemerald.git
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Fixed Fling when gLastUsedItem is 0
Also renamed VARIOUS_JUMP_IF_NO_FLING_POWER to VARIOUS_JUMP_IF_FLING_FAILS.
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parent
de74177966
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@ -1925,8 +1925,8 @@
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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.endm
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.macro jumpifnoflingpower battler:req, ptr:req
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.macro jumpifflingfails battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_NO_FLING_POWER
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various \battler, VARIOUS_JUMP_IF_FLING_FAILS
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.4byte \ptr
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.4byte \ptr
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.endm
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.endm
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@ -405,7 +405,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
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.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
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BattleScript_EffectFling:
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BattleScript_EffectFling:
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jumpifnoflingpower BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce
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jumpifflingfails BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce
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jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailedAtkStringPpReduce
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jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailedAtkStringPpReduce
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jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailedAtkStringPpReduce
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jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailedAtkStringPpReduce
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.if B_KLUTZ_FLING_INTERACTION >= GEN_5
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.if B_KLUTZ_FLING_INTERACTION >= GEN_5
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@ -208,7 +208,7 @@
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#define VARIOUS_SET_OCTOLOCK 135
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#define VARIOUS_SET_OCTOLOCK 135
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 137
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 137
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#define VARIOUS_JUMP_IF_NO_FLING_POWER 138
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#define VARIOUS_JUMP_IF_FLING_FAILS 138
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 139
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 139
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#define VARIOUS_CURE_CERTAIN_STATUSES 140
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#define VARIOUS_CURE_CERTAIN_STATUSES 140
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 141
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 141
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@ -9285,12 +9285,16 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7;
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gBattlescriptCurrInstr += 7;
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return;
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return;
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}
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}
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case VARIOUS_JUMP_IF_NO_FLING_POWER:
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case VARIOUS_JUMP_IF_FLING_FAILS:
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#ifdef ITEM_EXPANSION
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#ifdef ITEM_EXPANSION
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if (!ItemId_GetFlingPower(gBattleMons[gActiveBattler].item))
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if (!ItemId_GetFlingPower(gBattleMons[gActiveBattler].item))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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else
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else if (gLastUsedItem == ITEM_NONE)
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#else
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if (gLastUsedItem == ITEM_NONE)
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#endif
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#endif
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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else
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gBattlescriptCurrInstr += 7;
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gBattlescriptCurrInstr += 7;
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return;
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return;
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case VARIOUS_CURE_CERTAIN_STATUSES:
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case VARIOUS_CURE_CERTAIN_STATUSES:
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