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get rid of apprentice fakematching(s)
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@ -322,17 +322,8 @@ static void SetRandomQuestionData(void)
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FREE_AND_SET_NULL(gApprenticePartyMovesData);
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}
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// No idea why a do-while loop is needed, but it will not match without it.
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#define APPRENTICE_SPECIES_ID(speciesArrId, monId) speciesArrId = (PLAYER_APPRENTICE.speciesIds[monId] >> \
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(((PLAYER_APPRENTICE.party >> monId) & 1) << 2)) & 0xF; \
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do {} while (0)
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// Why the need to have two macros do the exact thing differently?
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#define APPRENTICE_SPECIES_ID_2(speciesArrId, monId) { u8 a0 = ((PLAYER_APPRENTICE.party >> monId) & 1);\
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speciesArrId = PLAYER_APPRENTICE.speciesIds[monId]; \
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speciesArrId = ((speciesArrId) >> (a0 << 2)) & 0xF; \
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}
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#define APPRENTICE_SPECIES_ID(monId) \
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((monId < MULTI_PARTY_SIZE) ? (PLAYER_APPRENTICE.speciesIds[monId] >> (((PLAYER_APPRENTICE.party >> monId) & 1) << 2) & 0xF) : 0)
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// Get the second move choice for the "Which move" question
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// Unlike the first move choice, this can be either a level up move or a TM/HM move
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@ -348,15 +339,7 @@ static u16 GetRandomAlternateMove(u8 monId)
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bool32 shouldUseMove;
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u8 level;
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if (monId < MULTI_PARTY_SIZE)
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{
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APPRENTICE_SPECIES_ID(id, monId);
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}
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else
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{
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id = 0;
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}
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id = APPRENTICE_SPECIES_ID(monId);
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species = gApprentices[PLAYER_APPRENTICE.id].species[id];
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learnset = gLevelUpLearnsets[species];
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j = 0;
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@ -551,7 +534,7 @@ static void SaveApprenticeParty(u8 numQuestions)
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// Save party species
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for (i = 0; i < MULTI_PARTY_SIZE; i++)
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{
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APPRENTICE_SPECIES_ID(speciesTableId, i);
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speciesTableId = APPRENTICE_SPECIES_ID(i);
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apprenticeMons[i]->species = gApprentices[PLAYER_APPRENTICE.id].species[speciesTableId];
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GetLatestLearnedMoves(apprenticeMons[i]->species, apprenticeMons[i]->moves);
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}
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@ -605,7 +588,7 @@ static void CreateApprenticeMenu(u8 menu)
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u16 species;
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u32 speciesTableId;
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APPRENTICE_SPECIES_ID(speciesTableId, i);
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speciesTableId = APPRENTICE_SPECIES_ID(i);
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species = gApprentices[PLAYER_APPRENTICE.id].species[speciesTableId];
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strings[i] = gSpeciesNames[species];
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}
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@ -1014,9 +997,12 @@ static void InitQuestionData(void)
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&& PLAYER_APPRENTICE.questionsAnswered < count + NUM_WHICH_MON_QUESTIONS
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&& PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].questionId == QUESTION_ID_WHICH_MOVE)
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{
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u8 a0;
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// count re-used as monId
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count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId;
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APPRENTICE_SPECIES_ID_2(id1, count);
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a0 = ((PLAYER_APPRENTICE.party >> count) & 1);
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id1 = PLAYER_APPRENTICE.speciesIds[count];
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id1 = ((id1) >> (a0 << 2)) & 0xF;
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gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id1];
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gApprenticeQuestionData->moveId1 = GetDefaultMove(count, id1, PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].moveSlot);
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gApprenticeQuestionData->moveId2 = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data;
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@ -1028,9 +1014,12 @@ static void InitQuestionData(void)
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&& PLAYER_APPRENTICE.questionsAnswered < count + NUM_WHICH_MON_QUESTIONS
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&& PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].questionId == QUESTION_ID_WHAT_ITEM)
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{
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u8 a0;
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// count re-used as monId
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count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId;
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APPRENTICE_SPECIES_ID_2(id2, count);
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a0 = ((PLAYER_APPRENTICE.party >> count) & 1);
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id2 = PLAYER_APPRENTICE.speciesIds[count];
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id2 = ((id2) >> (a0 << 2)) & 0xF;
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gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id2];
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}
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}
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@ -1097,14 +1086,7 @@ static void ApprenticeBufferString(void)
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StringCopy(stringDst, gStringVar4);
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break;
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case APPRENTICE_BUFF_LEAD_MON_SPECIES:
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if (PLAYER_APPRENTICE.leadMonId < MULTI_PARTY_SIZE)
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{
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APPRENTICE_SPECIES_ID(speciesArrayId, PLAYER_APPRENTICE.leadMonId);
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}
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else
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{
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speciesArrayId = 0;
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}
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speciesArrayId = APPRENTICE_SPECIES_ID(PLAYER_APPRENTICE.leadMonId);
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StringCopy(stringDst, gSpeciesNames[gApprentices[PLAYER_APPRENTICE.id].species[speciesArrayId]]);
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break;
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}
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