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Rename to battle_anim_throw
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e46b35455d
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@ -207,7 +207,7 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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// battle_anim_pokeball.c
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// battle_anim_throw.c
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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@ -258,7 +258,7 @@ SECTIONS {
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src/intro.o(.text);
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src/reset_save_heap.o(.text);
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src/field_region_map.o(.text);
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src/battle_anim_pokeball.o(.text);
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src/battle_anim_throw.o(.text);
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src/hall_of_fame.o(.text);
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src/credits.o(.text);
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src/lottery_corner.o(.text);
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@ -616,7 +616,7 @@ SECTIONS {
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src/player_pc.o(.rodata);
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src/intro.o(.rodata);
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src/field_region_map.o(.rodata);
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src/battle_anim_pokeball.o(.rodata);
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src/battle_anim_throw.o(.rodata);
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src/hall_of_fame.o(.rodata);
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src/credits.o(.rodata);
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src/lottery_corner.o(.rodata);
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@ -63,7 +63,7 @@ gReservedSpritePaletteCount:
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.include "save.o"
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.include "battle_tower.o"
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.include "intro.o"
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.include "battle_anim_pokeball.o"
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.include "battle_anim_throw.o"
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.include "battle_factory_screen.o"
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.include "apprentice.o"
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