diff --git a/data/slot_machine.s b/data/slot_machine.s index 4a354d71c..adc65feec 100644 --- a/data/slot_machine.s +++ b/data/slot_machine.s @@ -1,841 +1,841 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" +.include "asm/macros.inc" +.include "constants/constants.inc" - .section .rodata +.section .rodata .align 2 gUnknown_085A7A3C:: @ 85A7A3C - .2byte 0 - .2byte 0 - .2byte 0 - .2byte 0 - +.2byte 0 +.2byte 0 +.2byte 0 +.2byte 0 + gUnknown_085A7A44:: @ 85A7A44 - .2byte 0x8000 - .2byte 0 - .2byte 0 - .2byte 0 +.2byte 0x8000 +.2byte 0 +.2byte 0 +.2byte 0 gUnknown_085A7A4C:: @ 85A7A4C - .2byte 0 - .2byte 0x4000 - .2byte 0 - .2byte 0 - +.2byte 0 +.2byte 0x4000 +.2byte 0 +.2byte 0 + gUnknown_085A7A54:: @ 85A7A54 - .2byte 0x8000 - .2byte 0x8000 - .2byte 0 - .2byte 0 - +.2byte 0x8000 +.2byte 0x8000 +.2byte 0 +.2byte 0 + gUnknown_085A7A5C:: @ 85A7A5C - .2byte 0 - .2byte 0x8000 - .2byte 0 - .2byte 0 +.2byte 0 +.2byte 0x8000 +.2byte 0 +.2byte 0 gUnknown_085A7A64:: @ 85A7A64 - .2byte 0x8000 - .2byte 0xC000 - .2byte 0 - .2byte 0 - +.2byte 0x8000 +.2byte 0xC000 +.2byte 0 +.2byte 0 + gUnknown_085A7A6C:: @ 85A7A6C - .2byte 0x4000 - .2byte 0xC000 - .2byte 0 - .2byte 0 +.2byte 0x4000 +.2byte 0xC000 +.2byte 0 +.2byte 0 gUnknown_085A7A74:: @ 85A7A74 - .2byte 0 - .2byte 0xC000 - .2byte 0 - .2byte 0 +.2byte 0 +.2byte 0xC000 +.2byte 0 +.2byte 0 gUnknown_085A7A7C:: @ 85A7A7C - .4byte gSlotMachineReelTimeNumber0 - .2byte 0x80 - .2byte 0 - .4byte gSlotMachineReelTimeNumber1 - .2byte 0x80 - .2byte 0 - .4byte gSlotMachineReelTimeNumber2 - .2byte 0x80 - .2byte 0 - .4byte gSlotMachineReelTimeNumber3 - .2byte 0x80 - .2byte 0 - .4byte gSlotMachineReelTimeNumber4 - .2byte 0x80 - .2byte 0 - .4byte gSlotMachineReelTimeNumber5 - .2byte 0x80 - .2byte 0 +.4byte gSlotMachineReelTimeNumber0 +.2byte 0x80 +.2byte 0 +.4byte gSlotMachineReelTimeNumber1 +.2byte 0x80 +.2byte 0 +.4byte gSlotMachineReelTimeNumber2 +.2byte 0x80 +.2byte 0 +.4byte gSlotMachineReelTimeNumber3 +.2byte 0x80 +.2byte 0 +.4byte gSlotMachineReelTimeNumber4 +.2byte 0x80 +.2byte 0 +.4byte gSlotMachineReelTimeNumber5 +.2byte 0x80 +.2byte 0 gUnknown_085A7AAC:: @ 85A7AAC - .4byte gSlotMachineReelTimeShadow - .2byte 0x200 - .2byte 0 +.4byte gSlotMachineReelTimeShadow +.2byte 0x200 +.2byte 0 gUnknown_085A7AB4:: @ 85A7AB4 - .4byte gUnknown_08DD1A18 - .2byte 0x40 - .2byte 0 +.4byte gUnknown_08DD1A18 +.2byte 0x40 +.2byte 0 gUnknown_085A7ABC:: @ 85A7ABC - .4byte gSlotMachineReelTimeLargeBolt0 - .2byte 0x100 - .2byte 0 - .4byte gSlotMachineReelTimeLargeBolt1 - .2byte 0x100 - .2byte 0 +.4byte gSlotMachineReelTimeLargeBolt0 +.2byte 0x100 +.2byte 0 +.4byte gSlotMachineReelTimeLargeBolt1 +.2byte 0x100 +.2byte 0 gUnknown_085A7ACC:: @ 85A7ACC - .4byte gSlotMachineReelTimePikaAura - .2byte 0x400 - .2byte 0 - +.4byte gSlotMachineReelTimePikaAura +.2byte 0x400 +.2byte 0 + gUnknown_085A7AD4:: @ 85A7CD4 - .4byte gSlotMachineReelTimeExplosion0 - .2byte 0x200 - .2byte 0 - .4byte gSlotMachineReelTimeExplosion1 - .2byte 0x200 - .2byte 0 +.4byte gSlotMachineReelTimeExplosion0 +.2byte 0x200 +.2byte 0 +.4byte gSlotMachineReelTimeExplosion1 +.2byte 0x200 +.2byte 0 gUnknown_085A7AE4:: @ 85A7AE4 - .4byte gSlotMachineReelTimeDuck - .4byte 32 +.4byte gSlotMachineReelTimeDuck +.4byte 32 gUnknown_085A7AEC:: @ 85A7AEC - .4byte gSlotMachineReelTimeSmoke - .4byte 0x80 - +.4byte gSlotMachineReelTimeSmoke +.4byte 0x80 + gUnknown_085A7AF4:: @ 85A7AF4 - .4byte gSlotMachineReelTimeBolt - .4byte 32 +.4byte gSlotMachineReelTimeBolt +.4byte 32 gUnknown_085A7AFC:: @ 85A7AFC - obj_image_anim_frame 0, 1 - obj_image_anim_end +obj_image_anim_frame 0, 1 +obj_image_anim_end gUnknown_085A7B04:: @ 85A7B04 - obj_image_anim_frame 0, 1 - obj_image_anim_jump 0 - +obj_image_anim_frame 0, 1 +obj_image_anim_jump 0 + gUnknown_085A7B0C:: @ 85A7B0C - obj_image_anim_frame 0, 16 - obj_image_anim_end +obj_image_anim_frame 0, 16 +obj_image_anim_end gUnknown_085A7B14:: @ 85A7B14 - obj_image_anim_frame 1, 16 - obj_image_anim_frame 0, 16 - obj_image_anim_jump 0 +obj_image_anim_frame 1, 16 +obj_image_anim_frame 0, 16 +obj_image_anim_jump 0 gUnknown_085A7B20:: @ 85A7B20 - obj_image_anim_frame 1, 8 - obj_image_anim_frame 0, 8 - obj_image_anim_jump 0 +obj_image_anim_frame 1, 8 +obj_image_anim_frame 0, 8 +obj_image_anim_jump 0 gUnknown_085A7B2C:: @ 85A7B2C - obj_image_anim_frame 1, 4 - obj_image_anim_frame 0, 4 - obj_image_anim_jump 0 +obj_image_anim_frame 1, 4 +obj_image_anim_frame 0, 4 +obj_image_anim_jump 0 gUnknown_085A7B38:: @ 85A7B38 - obj_image_anim_frame 2, 32 - obj_image_anim_frame 3, 32 - obj_image_anim_jump 0 +obj_image_anim_frame 2, 32 +obj_image_anim_frame 3, 32 +obj_image_anim_jump 0 gUnknown_085A7B44:: @ 85A7B44 - obj_image_anim_frame 4, 1 - obj_image_anim_end +obj_image_anim_frame 4, 1 +obj_image_anim_end gUnknown_085A7B4C:: @ 85A7B4C - obj_image_anim_frame 0, 1 - obj_image_anim_end +obj_image_anim_frame 0, 1 +obj_image_anim_end gUnknown_085A7B54:: @ 85A7B54 - obj_image_anim_frame 1, 1 - obj_image_anim_end +obj_image_anim_frame 1, 1 +obj_image_anim_end gUnknown_085A7B5C:: @ 85A7B5C - obj_image_anim_frame 2, 1 - obj_image_anim_end +obj_image_anim_frame 2, 1 +obj_image_anim_end gUnknown_085A7B64:: @ 85A7B64 - obj_image_anim_frame 3, 1 - obj_image_anim_end +obj_image_anim_frame 3, 1 +obj_image_anim_end gUnknown_085A7B6C:: @ 85A7B6C - obj_image_anim_frame 4, 1 - obj_image_anim_end +obj_image_anim_frame 4, 1 +obj_image_anim_end gUnknown_085A7B74:: @ 85A7B74 - obj_image_anim_frame 5, 1 - obj_image_anim_end +obj_image_anim_frame 5, 1 +obj_image_anim_end gUnknown_085A7B7C:: @ 85A7B7C - obj_image_anim_frame 0, 4 - obj_image_anim_frame 1, 4 - obj_image_anim_jump 0 +obj_image_anim_frame 0, 4 +obj_image_anim_frame 1, 4 +obj_image_anim_jump 0 gUnknown_085A7B88:: @ 85A7B88 - obj_image_anim_frame 0, 16 - obj_image_anim_frame 1, 16 - obj_image_anim_jump 0 +obj_image_anim_frame 0, 16 +obj_image_anim_frame 1, 16 +obj_image_anim_jump 0 gUnknown_085A7B94:: @ 85A7B94 - obj_image_anim_frame 0, 30 - obj_image_anim_frame 1, 30 - obj_image_anim_jump 0 +obj_image_anim_frame 0, 30 +obj_image_anim_frame 1, 30 +obj_image_anim_jump 0 gUnknown_085A7BA0:: @ 85A7BA0 - obj_image_anim_frame 1, 1 - obj_image_anim_end +obj_image_anim_frame 1, 1 +obj_image_anim_end gUnknown_085A7BA8:: @ 85A7BA8 - obj_image_anim_frame 0, 30 - obj_image_anim_frame 1, 30 - obj_image_anim_jump 0 +obj_image_anim_frame 0, 30 +obj_image_anim_frame 1, 30 +obj_image_anim_jump 0 gUnknown_085A7BB4:: @ 85A7BB4 - obj_image_anim_frame 0, 16 - obj_image_anim_frame 1, 16 - obj_image_anim_frame 0, 16 - obj_image_anim_frame 1, 80 - obj_image_anim_jump 0 +obj_image_anim_frame 0, 16 +obj_image_anim_frame 1, 16 +obj_image_anim_frame 0, 16 +obj_image_anim_frame 1, 80 +obj_image_anim_jump 0 gUnknown_085A7BC8:: @ 85A7BC8 - obj_image_anim_frame 0, 1 - obj_image_anim_end +obj_image_anim_frame 0, 1 +obj_image_anim_end gUnknown_085A7BD0:: @ 85A7BD0 - obj_image_anim_frame 0, 1 - obj_image_anim_end +obj_image_anim_frame 0, 1 +obj_image_anim_end gUnknown_085A7BD8:: @ 85A7BD8 - obj_image_anim_frame 1, 1 - obj_image_anim_end +obj_image_anim_frame 1, 1 +obj_image_anim_end gUnknown_085A7BE0:: @ 85A7BE0 - obj_image_anim_frame 2, 1 - obj_image_anim_end +obj_image_anim_frame 2, 1 +obj_image_anim_end gUnknown_085A7BE8:: @ 85A7BE8 - obj_image_anim_frame 3, 1 - obj_image_anim_end +obj_image_anim_frame 3, 1 +obj_image_anim_end gUnknown_085A7BF0:: @ 85A7BF0 - obj_image_anim_frame 4, 1 - obj_image_anim_end +obj_image_anim_frame 4, 1 +obj_image_anim_end gUnknown_085A7BF8:: @ 85A7BF8 - .4byte gUnknown_085A7AFC +.4byte gUnknown_085A7AFC gUnknown_085A7BFC:: @ 85A7BFC - .4byte gUnknown_085A7B04 +.4byte gUnknown_085A7B04 gUnknown_085A7C00:: @ 85A7C00 - .4byte gUnknown_085A7B0C - .4byte gUnknown_085A7B14 - .4byte gUnknown_085A7B20 - .4byte gUnknown_085A7B2C - .4byte gUnknown_085A7B38 - .4byte gUnknown_085A7B44 +.4byte gUnknown_085A7B0C +.4byte gUnknown_085A7B14 +.4byte gUnknown_085A7B20 +.4byte gUnknown_085A7B2C +.4byte gUnknown_085A7B38 +.4byte gUnknown_085A7B44 gUnknown_085A7C18:: @ 85A7C18 - .4byte gUnknown_085A7B4C - .4byte gUnknown_085A7B54 - .4byte gUnknown_085A7B5C - .4byte gUnknown_085A7B64 - .4byte gUnknown_085A7B6C - .4byte gUnknown_085A7B74 +.4byte gUnknown_085A7B4C +.4byte gUnknown_085A7B54 +.4byte gUnknown_085A7B5C +.4byte gUnknown_085A7B64 +.4byte gUnknown_085A7B6C +.4byte gUnknown_085A7B74 gUnknown_085A7C30:: @ 85A7C30 - .4byte gUnknown_085A7B7C +.4byte gUnknown_085A7B7C gUnknown_085A7C34:: @ 85A7C34 - .4byte gUnknown_085A7B88 - +.4byte gUnknown_085A7B88 + gUnknown_085A7C38:: @ 85A7C38 - .4byte gUnknown_085A7B94 - .4byte gUnknown_085A7BA0 - +.4byte gUnknown_085A7B94 +.4byte gUnknown_085A7BA0 + gUnknown_085A7C40:: @ 85A7C40 - .4byte gUnknown_085A7BA8 - +.4byte gUnknown_085A7BA8 + gUnknown_085A7C44:: @ 85A7C44 - .4byte gUnknown_085A7BB4 - .4byte gUnknown_085A7BC8 - +.4byte gUnknown_085A7BB4 +.4byte gUnknown_085A7BC8 + gUnknown_085A7C4C:: @ 85A7C4C - .4byte gUnknown_085A7BD0 - .4byte gUnknown_085A7BD8 - .4byte gUnknown_085A7BE0 - .4byte gUnknown_085A7BE8 - .4byte gUnknown_085A7BF0 +.4byte gUnknown_085A7BD0 +.4byte gUnknown_085A7BD8 +.4byte gUnknown_085A7BE0 +.4byte gUnknown_085A7BE8 +.4byte gUnknown_085A7BF0 gUnknown_085A7C60:: @ 85A7C60 - obj_rot_scal_anim_frame 16, 16, 0, 0 - obj_rot_scal_anim_loop 0 - obj_rot_scal_anim_frame 1, 1, 0, 1 - obj_rot_scal_anim_loop 0xFF - obj_rot_scal_anim_end - +obj_rot_scal_anim_frame 16, 16, 0, 0 +obj_rot_scal_anim_loop 0 +obj_rot_scal_anim_frame 1, 1, 0, 1 +obj_rot_scal_anim_loop 0xFF +obj_rot_scal_anim_end + gUnknown_085A7C88:: @ 85A7C88 - .4byte gUnknown_085A7C60 +.4byte gUnknown_085A7C60 gUnknown_085A7C8C:: @ 85A7C8C - obj_rot_scal_anim_frame 0, 0, 8, 32 - obj_rot_scal_anim_frame 0, 0, 6, 32 - obj_rot_scal_anim_frame 0, 0, 4, 16 - obj_rot_scal_anim_frame 0, 0, 12, 2 - obj_rot_scal_anim_frame 0, 0, -12, 4 - obj_rot_scal_anim_frame 0, 0, 12, 2 - obj_rot_scal_anim_frame 0, 0, 12, 2 - obj_rot_scal_anim_frame 0, 0, -12, 4 - obj_rot_scal_anim_frame 0, 0, 12, 2 - obj_rot_scal_anim_end +obj_rot_scal_anim_frame 0, 0, 8, 32 +obj_rot_scal_anim_frame 0, 0, 6, 32 +obj_rot_scal_anim_frame 0, 0, 4, 16 +obj_rot_scal_anim_frame 0, 0, 12, 2 +obj_rot_scal_anim_frame 0, 0, -12, 4 +obj_rot_scal_anim_frame 0, 0, 12, 2 +obj_rot_scal_anim_frame 0, 0, 12, 2 +obj_rot_scal_anim_frame 0, 0, -12, 4 +obj_rot_scal_anim_frame 0, 0, 12, 2 +obj_rot_scal_anim_end gUnknown_085A7CDC:: @ 85A7CDC - .4byte gUnknown_085A7C8C - +.4byte gUnknown_085A7C8C + gSpriteTemplate_83ED414:: @ 85A7CE0 - spr_template 0, 0, gUnknown_085A7A5C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, sub_8104F18 +spr_template 0, 0, gUnknown_085A7A5C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, sub_8104F18 gSpriteTemplate_83ED42C:: @ 85A7CF8 - spr_template 7, 4, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, sub_810506C +spr_template 7, 4, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, sub_810506C gSpriteTemplate_83ED444:: @ 85A7D10 - spr_template 17, 0, gUnknown_085A7A74, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 17, 0, gUnknown_085A7A74, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy gSpriteTemplate_83ED45C:: @ 85A7D28 - spr_template 0xFFFF, 1, gUnknown_085A7A74, gUnknown_085A7C00, NULL, gDummySpriteAffineAnimTable, sub_8105170 +spr_template 0xFFFF, 1, gUnknown_085A7A74, gUnknown_085A7C00, NULL, gDummySpriteAffineAnimTable, sub_8105170 gSpriteTemplate_83ED474:: @ 85A7D40 - spr_template 0xFFFF, 2, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 0xFFFF, 2, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy gSpriteTemplate_83ED48C:: @ 85A7D58 - spr_template 0xFFFF, 3, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 0xFFFF, 3, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy gSpriteTemplate_83ED4A4:: @ 85A7D70 - spr_template 0xFFFF, 3, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 0xFFFF, 3, gUnknown_085A7A44, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy gSpriteTemplate_83ED4BC:: @ 85A7D88 - spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7C18, gUnknown_085A7A7C, gDummySpriteAffineAnimTable, sub_810535C +spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7C18, gUnknown_085A7A7C, gDummySpriteAffineAnimTable, sub_810535C gSpriteTemplate_83ED4D4:: @ 85A7DA0 - spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7BF8, gUnknown_085A7AAC, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7BF8, gUnknown_085A7AAC, gDummySpriteAffineAnimTable, SpriteCallbackDummy gSpriteTemplate_83ED4EC:: @ 85A7DB8 - spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7BF8, gUnknown_085A7AB4, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7BF8, gUnknown_085A7AB4, gDummySpriteAffineAnimTable, SpriteCallbackDummy gSpriteTemplate_83ED504:: @ 85A7DD0 - spr_template 0xFFFF, 4, gUnknown_085A7A54, gUnknown_085A7C30, gUnknown_085A7ABC, gDummySpriteAffineAnimTable, sub_810562C +spr_template 0xFFFF, 4, gUnknown_085A7A54, gUnknown_085A7C30, gUnknown_085A7ABC, gDummySpriteAffineAnimTable, sub_810562C gSpriteTemplate_83ED51C:: @ 85A7DE8 - spr_template 0xFFFF, 7, gUnknown_085A7A64, gUnknown_085A7BF8, gUnknown_085A7ACC, gDummySpriteAffineAnimTable, sub_8105784 +spr_template 0xFFFF, 7, gUnknown_085A7A64, gUnknown_085A7BF8, gUnknown_085A7ACC, gDummySpriteAffineAnimTable, sub_8105784 gSpriteTemplate_83ED534:: @ 85A7E00 - spr_template 0xFFFF, 5, gUnknown_085A7A5C, gUnknown_085A7C34, gUnknown_085A7AD4, gDummySpriteAffineAnimTable, sub_8105894 +spr_template 0xFFFF, 5, gUnknown_085A7A5C, gUnknown_085A7C34, gUnknown_085A7AD4, gDummySpriteAffineAnimTable, sub_8105894 gSpriteTemplate_83ED54C:: @ 85A7E18 - spr_template 0xFFFF, 4, gUnknown_085A7A3C, gUnknown_085A7BFC, gUnknown_085A7AE4, gDummySpriteAffineAnimTable, sub_810594C +spr_template 0xFFFF, 4, gUnknown_085A7A3C, gUnknown_085A7BFC, gUnknown_085A7AE4, gDummySpriteAffineAnimTable, sub_810594C gSpriteTemplate_83ED564:: @ 85A7E30 - spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7BF8, gUnknown_085A7AEC, gUnknown_085A7C88, sub_8105A38 - +spr_template 0xFFFF, 4, gUnknown_085A7A4C, gUnknown_085A7BF8, gUnknown_085A7AEC, gUnknown_085A7C88, sub_8105A38 + gUnknown_085A7E48:: @ 85A7E48 - spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7E60:: @ 85A7E60 - spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7E78:: @ 85A7E78 - spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7E90:: @ 85A7E90 - spr_template 18, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 18, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7EA8:: @ 85A7EA8 - spr_template 0xFFFF, 6, gUnknown_085A7A6C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A6C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7EC0:: @ 85A7EC0 - spr_template 0xFFFF, 6, gUnknown_085A7A6C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy +spr_template 0xFFFF, 6, gUnknown_085A7A6C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy gUnknown_085A7ED8:: @ 85A7ED8 - spr_template 19, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 19, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7EF0:: @ 85A7EF0 - spr_template 20, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 20, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7F08:: @ 85A7F08 - spr_template 21, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 21, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7F20:: @ 85A7F20 - spr_template 0xFFFF, 6, gUnknown_085A7A5C, gUnknown_085A7C38, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A5C, gUnknown_085A7C38, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7F38:: @ 85A7F38 - spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7BF8, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7F50:: @ 85A7F50 - spr_template 0xFFFF, 6, gUnknown_085A7A4C, gUnknown_085A7C4C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A4C, gUnknown_085A7C4C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7F68:: @ 85A7F68 - spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7C44, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7C44, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gUnknown_085A7F80:: @ 85A7F80 - spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7C40, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - +spr_template 0xFFFF, 6, gUnknown_085A7A3C, gUnknown_085A7C40, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy + gSpriteTemplate_83ED6CC:: @ 85A7F98 - spr_template 0xFFFF, 4, gUnknown_085A7A3C, gUnknown_085A7BF8, gUnknown_085A7AF4, gUnknown_085A7CDC, sub_8105B70 - +spr_template 0xFFFF, 4, gUnknown_085A7A3C, gUnknown_085A7BF8, gUnknown_085A7AF4, gUnknown_085A7CDC, sub_8105B70 + gUnknown_085A7FB0:: @ 85A7FB0 - subsprite -64, -64, 3, 0, 64x64 - subsprite 0, -64, 3, 0, 64x64 - subsprite -64, 0, 3, 0, 64x64 - subsprite 0, 0, 3, 0, 64x64 +subsprite -64, -64, 3, 0, 64x64 +subsprite 0, -64, 3, 0, 64x64 +subsprite -64, 0, 3, 0, 64x64 +subsprite 0, 0, 3, 0, 64x64 gSubspriteTables_83ED704:: @ 85A7FC0 - .4byte 4, gUnknown_085A7FB0 - +.4byte 4, gUnknown_085A7FB0 + gUnknown_085A7FC8:: @ 85A7FC8 - subsprite -32, -12, 1, 0, 32x8 - subsprite 0, -12, 1, 4, 32x8 - subsprite -32, -4, 1, 8, 32x8 - subsprite 0, -4, 1, 12, 32x8 - subsprite -32, 4, 1, 16, 32x8 - subsprite 0, 4, 1, 20, 32x8 +subsprite -32, -12, 1, 0, 32x8 +subsprite 0, -12, 1, 4, 32x8 +subsprite -32, -4, 1, 8, 32x8 +subsprite 0, -4, 1, 12, 32x8 +subsprite -32, 4, 1, 16, 32x8 +subsprite 0, 4, 1, 20, 32x8 gSubspriteTables_83ED73C:: @ 85A7FE0 - .4byte 6, gUnknown_085A7FC8 +.4byte 6, gUnknown_085A7FC8 gUnknown_085A7FE8:: @ 85A7FE8 - subsprite -32, -20, 1, 0, 64x32 - subsprite -32, 12, 1, 32, 32x8 - subsprite 0, 12, 1, 36, 32x8 - +subsprite -32, -20, 1, 0, 64x32 +subsprite -32, 12, 1, 32, 32x8 +subsprite 0, 12, 1, 36, 32x8 + gSubspriteTables_83ED75C:: @ 85A7FF4 - .4byte 3, gUnknown_085A7FE8 +.4byte 3, gUnknown_085A7FE8 gUnknown_085A7FFC:: @ 85A7FFC - subsprite -32, -24, 1, 0, 64x32 - subsprite -32, 8, 1, 32, 32x8 - subsprite 0, 8, 1, 36, 32x8 - subsprite -32, 16, 1, 40, 32x8 - subsprite 0, 16, 1, 44, 32x8 - +subsprite -32, -24, 1, 0, 64x32 +subsprite -32, 8, 1, 32, 32x8 +subsprite 0, 8, 1, 36, 32x8 +subsprite -32, 16, 1, 40, 32x8 +subsprite 0, 16, 1, 44, 32x8 + gSubspriteTables_83ED78C:: @ 85A8010 - .4byte 5, gUnknown_085A7FFC - +.4byte 5, gUnknown_085A7FFC + gUnknown_085A8018:: @ 85A8018 - subsprite -32, -8, 1, 0, 32x8 - subsprite 0, -8, 1, 4, 32x8 - subsprite -32, 0, 1, 8, 32x8 - subsprite 0, 0, 1, 12, 32x8 +subsprite -32, -8, 1, 0, 32x8 +subsprite 0, -8, 1, 4, 32x8 +subsprite -32, 0, 1, 8, 32x8 +subsprite 0, 0, 1, 12, 32x8 gSubspriteTables_83ED7B4:: @ 85A8028 - .4byte 4, gUnknown_085A8018 - +.4byte 4, gUnknown_085A8018 + gUnknown_085A8030:: @ 85A8030 - subsprite -8, -12, 1, 0, 16x8 - subsprite -8, -4, 1, 0, 16x8 - subsprite -8, 4, 1, 0, 16x8 +subsprite -8, -12, 1, 0, 16x8 +subsprite -8, -4, 1, 0, 16x8 +subsprite -8, 4, 1, 0, 16x8 gSubspriteTables_83ED7D4:: @ 85A803C - .4byte 3, gUnknown_085A8030 +.4byte 3, gUnknown_085A8030 gUnknown_085A8044:: @ 85A8044 - subsprite -32, -24, 3, 0, 64x32 - subsprite -32, 8, 3, 32, 32x8 - subsprite 0, 8, 3, 36, 32x8 - subsprite -32, 16, 3, 40, 32x8 - subsprite 0, 16, 3, 44, 32x8 +subsprite -32, -24, 3, 0, 64x32 +subsprite -32, 8, 3, 32, 32x8 +subsprite 0, 8, 3, 36, 32x8 +subsprite -32, 16, 3, 40, 32x8 +subsprite 0, 16, 3, 44, 32x8 gUnknown_085A8058:: @ 85A8058 - .4byte 5, gUnknown_085A8044 +.4byte 5, gUnknown_085A8044 gUnknown_085A8060:: @ 85A8060 - subsprite -32, -8, 3, 0, 32x8 - subsprite 0, -8, 3, 4, 32x8 - subsprite -32, 0, 3, 8, 32x8 - subsprite 0, 0, 3, 12, 32x8 +subsprite -32, -8, 3, 0, 32x8 +subsprite 0, -8, 3, 4, 32x8 +subsprite -32, 0, 3, 8, 32x8 +subsprite 0, 0, 3, 12, 32x8 gUnknown_085A8070:: @ 85A8070 - .4byte 4, gUnknown_085A8060 +.4byte 4, gUnknown_085A8060 gUnknown_085A8078:: @ 85A8078 - subsprite -32, -8, 3, 0, 32x8 - subsprite 0, -8, 3, 4, 32x8 - subsprite -32, 0, 3, 8, 32x8 - subsprite 0, 0, 3, 12, 32x8 +subsprite -32, -8, 3, 0, 32x8 +subsprite 0, -8, 3, 4, 32x8 +subsprite -32, 0, 3, 8, 32x8 +subsprite 0, 0, 3, 12, 32x8 gUnknown_085A8088:: @ 85A8088 - .4byte 4, gUnknown_085A8078 - +.4byte 4, gUnknown_085A8078 + gUnknown_085A8090:: @ 85A8090 - subsprite -32, -8, 3, 0, 32x8 - subsprite 0, -8, 3, 4, 32x8 - subsprite -32, 0, 3, 8, 32x8 - subsprite 0, 0, 3, 12, 32x8 +subsprite -32, -8, 3, 0, 32x8 +subsprite 0, -8, 3, 4, 32x8 +subsprite -32, 0, 3, 8, 32x8 +subsprite 0, 0, 3, 12, 32x8 gUnknown_085A80A0:: @ 85A80A0 - .4byte 4, gUnknown_085A8090 - +.4byte 4, gUnknown_085A8090 + gUnknown_085A80A8:: @ 85A80A8 - subsprite -32, -12, 3, 0, 32x8 - subsprite 0, -12, 3, 4, 32x8 - subsprite -32, -4, 3, 8, 32x8 - subsprite 0, -4, 3, 12, 32x8 - subsprite -32, 4, 3, 16, 32x8 - subsprite 0, 4, 3, 20, 32x8 +subsprite -32, -12, 3, 0, 32x8 +subsprite 0, -12, 3, 4, 32x8 +subsprite -32, -4, 3, 8, 32x8 +subsprite 0, -4, 3, 12, 32x8 +subsprite -32, 4, 3, 16, 32x8 +subsprite 0, 4, 3, 20, 32x8 gUnknown_085A80C0:: @ 85A80C0 - .4byte 6, gUnknown_085A80A8 - +.4byte 6, gUnknown_085A80A8 + gUnknown_085A80C8:: @ 85A80C8 - subsprite -16, -16, 3, 0, 32x32 - +subsprite -16, -16, 3, 0, 32x32 + gUnknown_085A80CC:: @ 85A80CC - subsprite -8, -8, 3, 16, 16x16 +subsprite -8, -8, 3, 16, 16x16 gUnknown_085A80D0:: @ 85A80D0 - .4byte 1, gUnknown_085A80C8 - +.4byte 1, gUnknown_085A80C8 + gUnknown_085A80D8:: @ 85A80D8 - .4byte 1, gUnknown_085A80CC - +.4byte 1, gUnknown_085A80CC + gUnknown_085A80E0:: @ 85A80E0 - subsprite -24, -24, 3, 0, 32x8 - subsprite 8, -24, 3, 4, 16x8 - subsprite -24, -16, 3, 6, 32x8 - subsprite 8, -16, 3, 10, 16x8 - subsprite -24, -8, 3, 12, 32x8 - subsprite 8, -8, 3, 16, 16x8 - subsprite -24, 0, 3, 18, 32x8 - subsprite 8, 0, 3, 22, 16x8 - subsprite -24, 8, 3, 24, 32x8 - subsprite 8, 8, 3, 28, 16x8 - subsprite -24, 16, 3, 30, 32x8 - subsprite 8, 16, 3, 34, 16x8 +subsprite -24, -24, 3, 0, 32x8 +subsprite 8, -24, 3, 4, 16x8 +subsprite -24, -16, 3, 6, 32x8 +subsprite 8, -16, 3, 10, 16x8 +subsprite -24, -8, 3, 12, 32x8 +subsprite 8, -8, 3, 16, 16x8 +subsprite -24, 0, 3, 18, 32x8 +subsprite 8, 0, 3, 22, 16x8 +subsprite -24, 8, 3, 24, 32x8 +subsprite 8, 8, 3, 28, 16x8 +subsprite -24, 16, 3, 30, 32x8 +subsprite 8, 16, 3, 34, 16x8 gUnknown_085A8110:: @ 85A8110 - .4byte 12, gUnknown_085A80E0 - +.4byte 12, gUnknown_085A80E0 + gUnknown_085A8118:: @ 85A8118 - subsprite -16, -12, 3, 0, 32x16 - subsprite -16, 4, 3, 8, 16x8 - subsprite 0, 4, 3, 10, 16x8 - +subsprite -16, -12, 3, 0, 32x16 +subsprite -16, 4, 3, 8, 16x8 +subsprite 0, 4, 3, 10, 16x8 + gUnknown_085A8124:: @ 85A8124 - .4byte 3, gUnknown_085A8118 - +.4byte 3, gUnknown_085A8118 + gUnknown_085A812C:: @ 85A812C - subsprite -8, -8, 3, 0, 16x8 - subsprite -8, 0, 3, 8, 16x8 - +subsprite -8, -8, 3, 0, 16x8 +subsprite -8, 0, 3, 8, 16x8 + gUnknown_085A8134:: @ 85A8134 - .4byte 2, gUnknown_085A812C - +.4byte 2, gUnknown_085A812C + gUnknown_085A813C:: @ 85A813C - subsprite -8, -8, 3, 2, 16x8 - subsprite -8, 0, 3, 10, 16x8 - +subsprite -8, -8, 3, 2, 16x8 +subsprite -8, 0, 3, 10, 16x8 + gUnknown_085A8144:: @ 85A8144 - .4byte 2, gUnknown_085A813C - +.4byte 2, gUnknown_085A813C + gUnknown_085A814C:: @ 85A814C - subsprite -8, -8, 3, 4, 16x8 - subsprite -8, 0, 3, 12, 16x8 - +subsprite -8, -8, 3, 4, 16x8 +subsprite -8, 0, 3, 12, 16x8 + gUnknown_085A8154:: @ 85A8154 - .4byte 2, gUnknown_085A814C - +.4byte 2, gUnknown_085A814C + gUnknown_085A815C:: @ 85A815C - subsprite -8, -8, 3, 6, 16x8 - subsprite -8, 0, 3, 14, 16x8 - +subsprite -8, -8, 3, 6, 16x8 +subsprite -8, 0, 3, 14, 16x8 + gUnknown_085A8164:: @ 85A8164 - .4byte 2, gUnknown_085A815C - +.4byte 2, gUnknown_085A815C + gUnknown_085A816C:: @ 85A816C - subsprite -8, -8, 3, 0, 16x8 - subsprite -8, 0, 3, 8, 16x8 - +subsprite -8, -8, 3, 0, 16x8 +subsprite -8, 0, 3, 8, 16x8 + gUnknown_085A8174:: @ 85A8174 - .4byte 2, gUnknown_085A816C - +.4byte 2, gUnknown_085A816C + gUnknown_085A817C:: @ 85A817C - subsprite -4, -8, 3, 2, 8x8 - subsprite -4, 0, 3, 10, 8x8 - +subsprite -4, -8, 3, 2, 8x8 +subsprite -4, 0, 3, 10, 8x8 + gUnknown_085A8184:: @ 85A8184 - .4byte 2, gUnknown_085A817C - +.4byte 2, gUnknown_085A817C + gUnknown_085A818C:: @ 85A818C - subsprite -8, -8, 3, 3, 16x8 - subsprite -8, 0, 3, 11, 16x8 - +subsprite -8, -8, 3, 3, 16x8 +subsprite -8, 0, 3, 11, 16x8 + gUnknown_085A8194:: @ 85A8194 - .4byte 2, gUnknown_085A818C - +.4byte 2, gUnknown_085A818C + gUnknown_085A819C:: @ 85A819C - subsprite -4, -8, 3, 5, 8x8 - subsprite -4, 0, 3, 13, 8x8 - +subsprite -4, -8, 3, 5, 8x8 +subsprite -4, 0, 3, 13, 8x8 + gUnknown_085A81A4:: @ 85A81A4 - .4byte 2, gUnknown_085A819C - +.4byte 2, gUnknown_085A819C + gUnknown_085A81AC:: @ 85A81AC - subsprite -8, -8, 3, 6, 16x8 - subsprite -8, 0, 3, 14, 16x8 - +subsprite -8, -8, 3, 6, 16x8 +subsprite -8, 0, 3, 14, 16x8 + gUnknown_085A81B4:: @ 85A81B4 - .4byte 2, gUnknown_085A81AC - +.4byte 2, gUnknown_085A81AC + gUnknown_085A81BC:: @ 85A81BC - subsprite -12, -12, 3, 0, 16x8 - subsprite 4, -12, 3, 2, 8x8 - subsprite -12, -4, 3, 8, 16x8 - subsprite 4, -4, 3, 10, 8x8 - subsprite -12, 4, 3, 16, 16x8 - subsprite 4, 4, 3, 18, 8x8 - +subsprite -12, -12, 3, 0, 16x8 +subsprite 4, -12, 3, 2, 8x8 +subsprite -12, -4, 3, 8, 16x8 +subsprite 4, -4, 3, 10, 8x8 +subsprite -12, 4, 3, 16, 16x8 +subsprite 4, 4, 3, 18, 8x8 + gUnknown_085A81D4:: @ 85A81D4 - .4byte 6, gUnknown_085A81BC - +.4byte 6, gUnknown_085A81BC + gUnknown_085A81DC:: @ 85A81DC - subsprite -8, -12, 3, 3, 16x8 - subsprite -8, -4, 3, 11, 16x8 - subsprite -8, 4, 3, 19, 16x8 - +subsprite -8, -12, 3, 3, 16x8 +subsprite -8, -4, 3, 11, 16x8 +subsprite -8, 4, 3, 19, 16x8 + gUnknown_085A81E8:: @ 85A81E8 - .4byte 3, gUnknown_085A81DC - +.4byte 3, gUnknown_085A81DC + gUnknown_085A81F0:: @ 85A81F0 - subsprite -12, -12, 3, 5, 16x8 - subsprite 4, -12, 3, 7, 8x8 - subsprite -12, -4, 3, 13, 16x8 - subsprite 4, -4, 3, 15, 8x8 - subsprite -12, 4, 3, 21, 16x8 - subsprite 4, 4, 3, 0x17, 8x8 - +subsprite -12, -12, 3, 5, 16x8 +subsprite 4, -12, 3, 7, 8x8 +subsprite -12, -4, 3, 13, 16x8 +subsprite 4, -4, 3, 15, 8x8 +subsprite -12, 4, 3, 21, 16x8 +subsprite 4, 4, 3, 0x17, 8x8 + gUnknown_085A8208:: @ 85A8208 - .4byte 6, gUnknown_085A81F0 - +.4byte 6, gUnknown_085A81F0 + gUnknown_085A8210:: @ 85A8210 - subsprite -12, -12, 3, 0, 16x8 - subsprite 4, -12, 3, 2, 8x8 - subsprite -12, -4, 3, 8, 16x8 - subsprite 4, -4, 3, 10, 8x8 - subsprite -12, 4, 3, 16, 16x8 - subsprite 4, 4, 3, 18, 8x8 - +subsprite -12, -12, 3, 0, 16x8 +subsprite 4, -12, 3, 2, 8x8 +subsprite -12, -4, 3, 8, 16x8 +subsprite 4, -4, 3, 10, 8x8 +subsprite -12, 4, 3, 16, 16x8 +subsprite 4, 4, 3, 18, 8x8 + gUnknown_085A8228:: @ 85A8228 - .4byte 6, gUnknown_085A8210 - +.4byte 6, gUnknown_085A8210 + gUnknown_085A822C:: @ 85A822C - subsprite -8, -12, 3, 3, 16x8 - subsprite -8, -4, 3, 11, 16x8 - subsprite -8, 4, 3, 19, 16x8 - +subsprite -8, -12, 3, 3, 16x8 +subsprite -8, -4, 3, 11, 16x8 +subsprite -8, 4, 3, 19, 16x8 + gUnknown_085A823C:: @ 85A823C - .4byte 3, gUnknown_085A822C - +.4byte 3, gUnknown_085A822C + gUnknown_085A8244:: @ 85A8244 - subsprite -12, -12, 3, 5, 16x8 - subsprite 4, -12, 3, 7, 8x8 - subsprite -12, -4, 3, 13, 16x8 - subsprite 4, -4, 3, 15, 8x8 - subsprite -12, 4, 3, 21, 16x8 - subsprite 4, 4, 3, 23, 8x8 - +subsprite -12, -12, 3, 5, 16x8 +subsprite 4, -12, 3, 7, 8x8 +subsprite -12, -4, 3, 13, 16x8 +subsprite 4, -4, 3, 15, 8x8 +subsprite -12, 4, 3, 21, 16x8 +subsprite 4, 4, 3, 23, 8x8 + gUnknown_085A825C:: @ 85A825C - .4byte 6, gUnknown_085A8244 +.4byte 6, gUnknown_085A8244 gUnknown_083EDB5C:: @ 85A8264 - .4byte gUnknown_085A7E48 - .4byte gUnknown_085A7E60 - .4byte gUnknown_085A7E78 - .4byte gUnknown_085A7EA8 - .4byte gUnknown_085A7EC0 - .4byte gUnknown_085A7F20 - .4byte gUnknown_085A7F38 - .4byte gUnknown_085A7F50 - .4byte gUnknown_085A7F68 - .4byte gUnknown_085A7F80 - .4byte gUnknown_085A7E90 - .4byte gUnknown_085A7E90 - .4byte gUnknown_085A7E90 - .4byte gUnknown_085A7E90 - .4byte gUnknown_085A7ED8 - .4byte gUnknown_085A7ED8 - .4byte gUnknown_085A7ED8 - .4byte gUnknown_085A7ED8 - .4byte gUnknown_085A7ED8 - .4byte gUnknown_085A7EF0 - .4byte gUnknown_085A7EF0 - .4byte gUnknown_085A7EF0 - .4byte gUnknown_085A7F08 - .4byte gUnknown_085A7F08 - .4byte gUnknown_085A7F08 - .4byte gDummySpriteTemplate +.4byte gUnknown_085A7E48 +.4byte gUnknown_085A7E60 +.4byte gUnknown_085A7E78 +.4byte gUnknown_085A7EA8 +.4byte gUnknown_085A7EC0 +.4byte gUnknown_085A7F20 +.4byte gUnknown_085A7F38 +.4byte gUnknown_085A7F50 +.4byte gUnknown_085A7F68 +.4byte gUnknown_085A7F80 +.4byte gUnknown_085A7E90 +.4byte gUnknown_085A7E90 +.4byte gUnknown_085A7E90 +.4byte gUnknown_085A7E90 +.4byte gUnknown_085A7ED8 +.4byte gUnknown_085A7ED8 +.4byte gUnknown_085A7ED8 +.4byte gUnknown_085A7ED8 +.4byte gUnknown_085A7ED8 +.4byte gUnknown_085A7EF0 +.4byte gUnknown_085A7EF0 +.4byte gUnknown_085A7EF0 +.4byte gUnknown_085A7F08 +.4byte gUnknown_085A7F08 +.4byte gUnknown_085A7F08 +.4byte gDummySpriteTemplate gUnknown_083EDBC4:: @ 85A82CC - .4byte gUnknown_085A8058 - .4byte gUnknown_085A8070 - .4byte gUnknown_085A8088 - .4byte gUnknown_085A80C0 - .4byte NULL - .4byte NULL - .4byte gUnknown_085A80D0 - .4byte NULL - .4byte gUnknown_085A8110 - .4byte gUnknown_085A8124 - .4byte gUnknown_085A8134 - .4byte gUnknown_085A8144 - .4byte gUnknown_085A8154 - .4byte gUnknown_085A8164 - .4byte gUnknown_085A8174 - .4byte gUnknown_085A8184 - .4byte gUnknown_085A8194 - .4byte gUnknown_085A81A4 - .4byte gUnknown_085A81B4 - .4byte gUnknown_085A81D4 - .4byte gUnknown_085A81E8 - .4byte gUnknown_085A8208 - .4byte gUnknown_085A8228 - .4byte gUnknown_085A823C - .4byte gUnknown_085A825C - .4byte NULL +.4byte gUnknown_085A8058 +.4byte gUnknown_085A8070 +.4byte gUnknown_085A8088 +.4byte gUnknown_085A80C0 +.4byte NULL +.4byte NULL +.4byte gUnknown_085A80D0 +.4byte NULL +.4byte gUnknown_085A8110 +.4byte gUnknown_085A8124 +.4byte gUnknown_085A8134 +.4byte gUnknown_085A8144 +.4byte gUnknown_085A8154 +.4byte gUnknown_085A8164 +.4byte gUnknown_085A8174 +.4byte gUnknown_085A8184 +.4byte gUnknown_085A8194 +.4byte gUnknown_085A81A4 +.4byte gUnknown_085A81B4 +.4byte gUnknown_085A81D4 +.4byte gUnknown_085A81E8 +.4byte gUnknown_085A8208 +.4byte gUnknown_085A8228 +.4byte gUnknown_085A823C +.4byte gUnknown_085A825C +.4byte NULL - .align 2 +.align 2 sSlotMachineSpriteSheets:: @ 85A8334 - obj_tiles gSlotMachineReelSymbol1Tiles, 0x0200, 0x0000 - obj_tiles gSlotMachineReelSymbol2Tiles, 0x0200, 0x0001 - obj_tiles gSlotMachineReelSymbol3Tiles, 0x0200, 0x0002 - obj_tiles gSlotMachineReelSymbol4Tiles, 0x0200, 0x0003 - obj_tiles gSlotMachineReelSymbol5Tiles, 0x0200, 0x0004 - obj_tiles gSlotMachineReelSymbol6Tiles, 0x0200, 0x0005 - obj_tiles gSlotMachineReelSymbol7Tiles, 0x0200, 0x0006 - obj_tiles gSlotMachineNumber0Tiles, 0x0040, 0x0007 - obj_tiles gSlotMachineNumber1Tiles, 0x0040, 0x0008 - obj_tiles gSlotMachineNumber2Tiles, 0x0040, 0x0009 - obj_tiles gSlotMachineNumber3Tiles, 0x0040, 0x000A - obj_tiles gSlotMachineNumber4Tiles, 0x0040, 0x000B - obj_tiles gSlotMachineNumber5Tiles, 0x0040, 0x000C - obj_tiles gSlotMachineNumber6Tiles, 0x0040, 0x000D - obj_tiles gSlotMachineNumber7Tiles, 0x0040, 0x000E - obj_tiles gSlotMachineNumber8Tiles, 0x0040, 0x000F - obj_tiles gSlotMachineNumber9Tiles, 0x0040, 0x0010 +obj_tiles gSlotMachineReelSymbol1Tiles, 0x0200, 0x0000 +obj_tiles gSlotMachineReelSymbol2Tiles, 0x0200, 0x0001 +obj_tiles gSlotMachineReelSymbol3Tiles, 0x0200, 0x0002 +obj_tiles gSlotMachineReelSymbol4Tiles, 0x0200, 0x0003 +obj_tiles gSlotMachineReelSymbol5Tiles, 0x0200, 0x0004 +obj_tiles gSlotMachineReelSymbol6Tiles, 0x0200, 0x0005 +obj_tiles gSlotMachineReelSymbol7Tiles, 0x0200, 0x0006 +obj_tiles gSlotMachineNumber0Tiles, 0x0040, 0x0007 +obj_tiles gSlotMachineNumber1Tiles, 0x0040, 0x0008 +obj_tiles gSlotMachineNumber2Tiles, 0x0040, 0x0009 +obj_tiles gSlotMachineNumber3Tiles, 0x0040, 0x000A +obj_tiles gSlotMachineNumber4Tiles, 0x0040, 0x000B +obj_tiles gSlotMachineNumber5Tiles, 0x0040, 0x000C +obj_tiles gSlotMachineNumber6Tiles, 0x0040, 0x000D +obj_tiles gSlotMachineNumber7Tiles, 0x0040, 0x000E +obj_tiles gSlotMachineNumber8Tiles, 0x0040, 0x000F +obj_tiles gSlotMachineNumber9Tiles, 0x0040, 0x0010 - .align 2 - .byte 0, 0, 0, 0, 0, 2, 0x12, 0, 0, 0, 0, 0, 0, 2, 0x13, 0, 0, 0, 0, 0, 0, 3, 0x14, 0, 0, 0, 0, 0, 0, 3, 0x15, 0, 0, 0, 0, 0, 0, 0, 0, 0 +.align 2 +.byte 0, 0, 0, 0, 0, 2, 0x12, 0, 0, 0, 0, 0, 0, 2, 0x13, 0, 0, 0, 0, 0, 0, 3, 0x14, 0, 0, 0, 0, 0, 0, 3, 0x15, 0, 0, 0, 0, 0, 0, 0, 0, 0 gUnknown_083EDCDC:: @ 85A83E4 - .4byte gUnknown_08DD19F8 - @ might be a palette idk - .byte 0x7B, 0x6F, 0x68, 0x69, 0xAB, 0x36, 0xFF, 0x7F, 0x50, 0x57, 0xC0, 0x7E, 0xBA, 2, 0xBA, 2, 0xFD, 1, 0xFD, 1 - -gUnknown_085A83FC:: @ 85A83FC - .byte 0x91, 0x7F - -gUnknown_085A83FE:: @ 85A83FE - .byte 0xBF, 0x43 +.4byte gUnknown_08DD19F8 +@ might be a palette idk +.byte 0x7B, 0x6F, 0x68, 0x69, 0xAB, 0x36, 0xFF, 0x7F, 0x50, 0x57, 0xC0, 0x7E, 0xBA, 2, 0xBA, 2, 0xFD, 1, 0xFD, 1 + +gUnknown_085A83FC:: @ 85A83FC +.byte 0x91, 0x7F + +gUnknown_085A83FE:: @ 85A83FE +.byte 0xBF, 0x43 gUnknown_085A8400:: @ 85A8400 - .byte 0xBF, 0x43 - +.byte 0xBF, 0x43 + gUnknown_085A8402:: @ 85A8402 - .byte 0xBF, 0x4A - +.byte 0xBF, 0x4A + gUnknown_085A8404:: @ 85A8404 - .byte 0xBF, 0x4A, 0, 0 +.byte 0xBF, 0x4A, 0, 0 gUnknown_083EDD08:: @ 85A8408 - .4byte gUnknown_085A83FC - .4byte gUnknown_085A83FE - .4byte gUnknown_085A8400 - .4byte gUnknown_085A8402 - .4byte gUnknown_085A8404 +.4byte gUnknown_085A83FC +.4byte gUnknown_085A83FE +.4byte gUnknown_085A8400 +.4byte gUnknown_085A8402 +.4byte gUnknown_085A8404 gUnknown_083EDD1C:: @ 85A841C - .4byte gSlotMachineMenu_Pal + 0x94 - .4byte gSlotMachineMenu_Pal + 0x96 - .4byte gSlotMachineMenu_Pal + 0x98 - .4byte gSlotMachineMenu_Pal + 0x9A - .4byte gSlotMachineMenu_Pal + 0x9C +.4byte gSlotMachineMenu_Pal + 0x94 +.4byte gSlotMachineMenu_Pal + 0x96 +.4byte gSlotMachineMenu_Pal + 0x98 +.4byte gSlotMachineMenu_Pal + 0x9A +.4byte gSlotMachineMenu_Pal + 0x9C gUnknown_083EDD30:: @ 85A8430 - .byte 0x4A, 0x4B, 0x4C, 0x4E, 0x4D +.byte 0x4A, 0x4B, 0x4C, 0x4E, 0x4D -gUnknown_083EDD35:: @ 85A8435 - .byte 0, 0 - .byte 1, 2 - .byte 3, 4 +gBettingTilesId:: @ 85A8435 +.byte 0, 0 +.byte 1, 2 +.byte 3, 4 + +gNumberBettingTiles:: @ 85A843B +.byte 1, 2, 2 -gUnknown_083EDD3B:: @ 85A843B - .byte 1, 2, 2 - gUnknown_085A843E:: @ 85A843E - .incbin "graphics/slot_machine/85A843E.gbapal" - -gUnknown_085A845E:: @ 85A845E - .incbin "graphics/slot_machine/85A845E.gbapal" - -gUnknown_085A847E:: @ 85A847E - .incbin "graphics/slot_machine/85A847E.gbapal" +.incbin "graphics/slot_machine/85A843E.gbapal" - .align 2 +gUnknown_085A845E:: @ 85A845E +.incbin "graphics/slot_machine/85A845E.gbapal" + +gUnknown_085A847E:: @ 85A847E +.incbin "graphics/slot_machine/85A847E.gbapal" + +.align 2 gUnknown_083EDDA0:: @ 85A84A0 - .4byte gUnknown_085A843E - .4byte gUnknown_085A845E - .4byte gUnknown_085A847E +.4byte gUnknown_085A843E +.4byte gUnknown_085A845E +.4byte gUnknown_085A847E gUnknown_083EDDAC:: @ 85A84AC - .4byte gSlotMachineMenu_Pal + 0x20 - +.4byte gSlotMachineMenu_Pal + 0x20 + gUnknown_085A84B0:: @ 85A84B0 - .incbin "graphics/slot_machine/85A84B0.gbapal" - +.incbin "graphics/slot_machine/85A84B0.gbapal" + gUnknown_085A84D0:: @ 85A84D0 - .incbin "graphics/slot_machine/85A84D0.gbapal" - +.incbin "graphics/slot_machine/85A84D0.gbapal" + gUnknown_085A84F0:: @ 85A84F0 - .incbin "graphics/slot_machine/85A84F0.gbapal" +.incbin "graphics/slot_machine/85A84F0.gbapal" gUnknown_083EDE10:: @ 85A8510 - .4byte gUnknown_085A84B0 - .4byte gUnknown_085A84D0 - .4byte gUnknown_085A84F0 - .4byte gUnknown_08DCF230 +.4byte gUnknown_085A84B0 +.4byte gUnknown_085A84D0 +.4byte gUnknown_085A84F0 +.4byte gUnknown_08DCF230 gUnknown_083EDE20:: @ 85A8520 - .4byte gUnknown_08DCF230 +.4byte gUnknown_08DCF230 gPalette_83EDE24:: @ 85A8524 - .incbin "graphics/slot_machine/85A8524.bin" +.incbin "graphics/slot_machine/85A8524.bin" - .align 2 +.align 2 gSlotMachineSpritePalettes:: @ 85A8544 - obj_pal gUnknown_08DCF170, 0 - obj_pal gUnknown_08DCF190, 1 - obj_pal gUnknown_08DCF1B0, 2 - obj_pal gSlotMachineReelTime_Pal, 3 - obj_pal gUnknown_08DCF1F0, 4 - obj_pal gUnknown_08DCF210, 5 - obj_pal gUnknown_08DCF230, 6 - obj_pal gUnknown_08DCF1F0, 7 - null_obj_pal +obj_pal gUnknown_08DCF170, 0 +obj_pal gUnknown_08DCF190, 1 +obj_pal gUnknown_08DCF1B0, 2 +obj_pal gSlotMachineReelTime_Pal, 3 +obj_pal gUnknown_08DCF1F0, 4 +obj_pal gUnknown_08DCF210, 5 +obj_pal gUnknown_08DCF230, 6 +obj_pal gUnknown_08DCF1F0, 7 +null_obj_pal sReelTimeGfx:: @ 85A858C - .incbin "graphics/slot_machine/reel_time_gfx.4bpp.lz" +.incbin "graphics/slot_machine/reel_time_gfx.4bpp.lz" sReelTimeWindowTilemap:: @ 85A96E0 - @if anyone knows what this tilemap is please do share - .incbin "graphics/slot_machine/85A96E0.bin" +@if anyone knows what this tilemap is please do share +.incbin "graphics/slot_machine/85A96E0.bin" gUnknown_085A9898:: @ 85A9898 - .4byte NULL +.4byte NULL diff --git a/include/slot_machine.h b/include/slot_machine.h index 88bbbd91b..fae937834 100644 --- a/include/slot_machine.h +++ b/include/slot_machine.h @@ -1,6 +1,9 @@ #ifndef GUARD_SLOT_MACHINE_H #define GUARD_SLOT_MACHINE_H +#define REEL_NUM_TAGS 21 + + void PlaySlotMachine(u8, void (callback)(void)); #endif // GUARD_SLOT_MACHINE_H diff --git a/include/task.h b/include/task.h index a199ba128..4852571b4 100644 --- a/include/task.h +++ b/include/task.h @@ -1,6 +1,9 @@ #ifndef GUARD_TASK_H #define GUARD_TASK_H +#define HEAD_SENTINEL 0xFE +#define TAIL_SENTINEL 0xFF + #define NUM_TASKS 16 typedef void (*TaskFunc)(u8 taskId); diff --git a/include/tv.h b/include/tv.h index a7ef3daa8..0f50f2327 100644 --- a/include/tv.h +++ b/include/tv.h @@ -1,6 +1,9 @@ #ifndef GUARD_TV_H #define GUARD_TV_H +#define SLOT_MACHINE 0 +#define ROULETTE 1 + extern u8 *const gTVStringVarPtrs[3]; void ClearTVShowData(void); @@ -23,9 +26,9 @@ bool8 GetPriceReduction(u8 newsKind); void sub_80F14F8(TVShow *shows); size_t CountDigits(int value); u8 GetRibbonCount(struct Pokemon *pokemon); -void sub_80EDE70(u16 nCoinsSpent); -void sub_80EDE84(u16 nCoinsSpent); -void sub_80EDD78(u16 nCoinsPaidOut); +void reportPlayedSlotMachine(u16 nCoinsSpent); +void reportPlayedRoulette(u16 nCoinsSpent); +void reportNewCoinTotal(u16 nCoinsPaidOut); void sub_80EEA70(void); void sub_80EDB44(void); void sub_80EDC60(const u16 *words); diff --git a/src/roulette.c b/src/roulette.c index a6a020f39..b19750f2a 100644 --- a/src/roulette.c +++ b/src/roulette.c @@ -996,7 +996,7 @@ static void sub_81405CC(void) taskId = gUnknown_0203AB88->varA4 = CreateTask(sub_81408A8, 0); gTasks[taskId].data[6] = 6; gTasks[taskId].data[13] = GetCoins(); - sub_80EDE84(GetCoins()); + reportPlayedRoulette(GetCoins()); gUnknown_0203AB88->varA5 = CreateTask(sub_8140814, 1); SetMainCallback2(sub_8140238); return; @@ -1964,7 +1964,7 @@ static void sub_8141DE4(u8 taskId) gSpecialVar_0x8004 = TRUE; else gSpecialVar_0x8004 = FALSE; - sub_80EDD78(GetCoins()); + reportNewCoinTotal(GetCoins()); BeginHardwarePaletteFade(0xFF, 0, 0, 16, 0); gTasks[taskId].func = sub_8141E7C; } diff --git a/src/slot_machine.c b/src/slot_machine.c index 0871506cd..7552e755c 100644 --- a/src/slot_machine.c +++ b/src/slot_machine.c @@ -59,34 +59,34 @@ enum struct SlotMachineEwramStruct { - /*0x00*/ u8 state; - /*0x01*/ u8 unk01; + /*0x00*/ u8 slotActionPtr; + /*0x01*/ u8 machineId; /*0x02*/ u8 pikaPower; - /*0x03*/ u8 unk03; - /*0x04*/ u8 unk04; - /*0x05*/ u8 unk05; - /*0x06*/ u8 unk06; - /*0x07*/ u8 unk07; + /*0x03*/ u8 luckyGame; + /*0x04*/ u8 luckyFlags; + /*0x05*/ u8 reelTimeDraw; + /*0x06*/ u8 isBiasTagMatchPossible; // tentative + /*0x07*/ u8 biasTag; /*0x08*/ u16 matchedSymbols; - /*0x0A*/ u8 unk0A; - /*0x0B*/ u8 unk0B; + /*0x0A*/ u8 fairRollsLeft; + /*0x0B*/ u8 fairRollsUsed; /*0x0C*/ s16 coins; /*0x0E*/ s16 payout; - /*0x10*/ s16 unk10; + /*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0) /*0x12*/ s16 bet; - /*0x14*/ s16 unk14; - /*0x16*/ s16 unk16; - /*0x18*/ s16 unk18; - /*0x1A*/ s16 unk1A; - /*0x1C*/ s16 unk1C[3]; - /*0x22*/ u16 unk22[3]; + /*0x14*/ s16 reelTimePixelOffset; + /*0x16*/ s16 reelTimePosition; + /*0x18*/ s16 currReel; + /*0x1A*/ s16 reelIncrement; + /*0x1C*/ s16 reelPixelOffsets[3]; + /*0x22*/ u16 stopReelPixelOffset[3]; /*0x28*/ s16 reelPositions[3]; - /*0x2E*/ s16 unk2E[3]; - /*0x34*/ s16 unk34[3]; + /*0x2E*/ s16 reelExtraTurns[3]; + /*0x34*/ s16 biasTagFinalPositions[3]; /*0x3A*/ u8 reelTasks[3]; - /*0x3D*/ u8 unk3D; - /*0x3E*/ u8 unk3E; - /*0x3F*/ u8 unk3F; + /*0x3D*/ u8 unkTaskPointer3D; + /*0x3E*/ u8 unkTaskPointer; + /*0x3F*/ u8 reelTimeSprite3F; /*0x40*/ u8 unk40; /*0x41*/ u8 unk41; /*0x42*/ u8 unk42; @@ -95,8 +95,8 @@ struct SlotMachineEwramStruct /*0x49*/ u8 unk49[2]; /*0x49*/ u8 unk4B[3]; /*0x4E*/ u8 unk4E[2]; - /*0x50*/ u8 unk50[2]; - /*0x52*/ u8 unk52[2]; + /*0x50*/ u8 reelTimeSprites1[2]; + /*0x52*/ u8 reelTimeSprites2[2]; /*0x54*/ u8 unk54[4]; /*0x58*/ u16 win0h; /*0x5a*/ u16 win0v; @@ -117,7 +117,7 @@ struct UnkStruct1 /*static */void CB2_SlotMachineSetup(void); /*static */void CB2_SlotMachineLoop(void); -/*static */void PlaySlotMachine_Internal(u8 arg0, MainCallback cb); +/*static */void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinueScriptPlayMapMusic); /*static */void SlotMachineDummyTask(u8 taskId); /*static */void SlotMachineSetup_0_0(void); /*static */void SlotMachineSetup_6_2(void); @@ -133,88 +133,88 @@ struct UnkStruct1 /*static */void SlotMachineSetup_8_0(void); /*static */void SlotMachineSetup_9_0(void); /*static */void SlotMachineSetup_10_0(void); -/*static */void SlotMachineSetup_10_1(void); -/*static */void sub_8101D04(void); +/*static */void SlotMachineSetupGameplayTasks(void); +/*static */void GameplayTasks_Slot(void); /*static */void sub_8104DA4(void); -/*static */void sub_8101D24(u8 taskId); -/*static */bool8 sub_8101D5C(struct Task *task); -/*static */bool8 sub_8101D8C(struct Task *task); -/*static */bool8 sub_8101DB0(struct Task *task); -/*static */bool8 sub_8101DF4(struct Task *task); -/*static */bool8 sub_8101E10(struct Task *task); -/*static */bool8 sub_8101E3C(struct Task *task); -/*static */bool8 sub_8101F44(struct Task *task); -/*static */bool8 sub_8101F60(struct Task *task); -/*static */bool8 sub_8101F88(struct Task *task); -/*static */bool8 sub_8101FA4(struct Task *task); -/*static */bool8 sub_8102008(struct Task *task); -/*static */bool8 sub_8102034(struct Task *task); -/*static */bool8 sub_8102058(struct Task *task); -/*static */bool8 sub_8102090(struct Task *task); -/*static */bool8 sub_81020C8(struct Task *task); -/*static */bool8 sub_81021E0(struct Task *task); -/*static */bool8 sub_81021FC(struct Task *task); -/*static */bool8 sub_8102264(struct Task *task); -/*static */bool8 sub_81022A0(struct Task *task); -/*static */bool8 sub_81022CC(struct Task *task); -/*static */bool8 sub_81022F0(struct Task *task); -/*static */bool8 sub_8102318(struct Task *task); -/*static */bool8 sub_8102344(struct Task *task); -/*static */bool8 sub_810239C(struct Task *task); -/*static */bool8 sub_81023B8(struct Task *task); -/*static */bool8 sub_81023E0_(struct Task *task); -/*static */bool8 sub_81023FC(struct Task *task); -/*static */bool8 sub_8102424(struct Task *task); -/*static */bool8 sub_8102460(struct Task *task); -/*static */void sub_8102484(void); -/*static */void sub_81024F0(void); -/*static */bool8 sub_8102540_(void); -/*static */u8 sub_8102578(void); -/*static */u16 dp15_jump_random_unknown(void); -/*static */u8 sub_81025BC(void); +/*static */void RunSlotActions(u8 taskId); +/*static */bool8 SlotAction_UnfadeScreen(struct Task *task); +/*static */bool8 SlotAction_WaitForUnfade(struct Task *task); +/*static */bool8 SlotAction_SetSlotMachineVars(struct Task *task); +/*static */bool8 SlotAction3(struct Task *task); +/*static */bool8 SlotAction4(struct Task *task); +/*static */bool8 SlotAction_AwaitPlayerInput(struct Task *task); +/*static */bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task); +/*static */bool8 SlotAction_PlayerAcceptsNotHavingThreeCoins(struct Task *task); +/*static */bool8 SlotAction_GivingInformation(struct Task *task); +/*static */bool8 SlotAction9(struct Task *task); +/*static */bool8 SlotAction10(struct Task *task); +/*static */bool8 SlotAction11(struct Task *task); +/*static */bool8 SlotAction_AwaitReelStop(struct Task *task); +/*static */bool8 SlotAction_WaitForAllReelsToStop(struct Task *task); +/*static */bool8 SlotAction_CheckMatches(struct Task *task); +/*static */bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task); +/*static */bool8 SlotAction_EndOfRoll(struct Task *task); +/*static */bool8 SlotAction17(struct Task *task); +/*static */bool8 SlotAction18(struct Task *task); +/*static */bool8 SlotAction_Loop(struct Task *task); +/*static */bool8 SlotAction_NoMatches(struct Task *task); +/*static */bool8 SlotAction_PrintQuitTheGame(struct Task *task); +/*static */bool8 SlotAction_SeeIfPlayerQuits(struct Task *task); +/*static */bool8 SlotAction_Print9999CoinMessage(struct Task *task); +/*static */bool8 SlotAction_Escape9999CoinMessage(struct Task *task); +/*static */bool8 SlotAction_PrintNoMoreCoins(struct Task *task); +/*static */bool8 SlotAction_EscapeNoMoreCoins(struct Task *task); +/*static */bool8 SlotAction_EndGame(struct Task *task); +/*static */bool8 SlotAction_FreeDataStructures(struct Task *task); +/*static */void DrawForLuckyFlags(void); +/*static */void AnyLuckyFlagsSet(void); +/*static */bool8 IsLuckyRound(void); +/*static */u8 AttemptsAtLuckiness1(void); +/*static */u16 DrawNewReelIncrement(void); +/*static */u8 AttemptsAtLuckiness2(void); /*static */void CheckMatch(void); /*static */void CheckMatch_CenterRow(void); /*static */void CheckMatch_TopAndBottom(void); /*static */void CheckMatch_Diagonals(void); /*static */u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3); -/*static */void sub_8102A24(void); -/*static */void sub_8102A64(u8 taskId); -/*static */bool8 sub_8102A44(void); -/*static */bool8 sub_8102A9C(struct Task *task); -/*static */bool8 sub_8102AD0(struct Task *task); -/*static */bool8 sub_8102B80(struct Task *task); -/*static */u8 GetTagOfReelSymbolOnScreenAtPos(u8 x, s16 y); -/*static */void sub_8102DA8(void); -/*static */void sub_8102DEC(u8 a0); +/*static */void AwardPayout(void); +/*static */void RunAwardPayoutActions(u8 taskId); +/*static */bool8 IsFinalTask_RunAwardPayoutActions(void); +/*static */bool8 AwardPayoutAction1(struct Task *task); +/*static */bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task); +/*static */bool8 AwardPayoutAction_FreeTask(struct Task *task); +/*static */u8 GetNearbyTag(u8 x, s16 y); +/*static */void GameplayTask_StopReel(void); +/*static */void ReelTasks_8102DEC(u8 a0); /*static */void sub_8102E1C(u8 a0); -/*static */bool8 sub_8102E40(u8 a0); -/*static */void sub_8102E68(u8 taskId); -/*static */bool8 sub_8102EA0(struct Task *task); -/*static */bool8 sub_8102EA4(struct Task *task); -/*static */bool8 sub_8102EC0(struct Task *task); -/*static */bool8 sub_8102F4C(struct Task *task); -/*static */bool8 sub_8103008(struct Task *task); -/*static */bool8 sub_810305C(void); -/*static */bool8 sub_8103154(u8 a0, u8 a1); -/*static */bool8 sub_81031B4(u8 a0, u8 a1); -/*static */bool8 sub_81032C0(void); -/*static */bool8 sub_81032E8(void); -/*static */bool8 sub_810333C(void); -/*static */bool8 sub_81033DC(void); -/*static */bool8 sub_810341C(u8 a0); -/*static */bool8 sub_810347C(u8 a0); -/*static */void sub_81034F4(void); -/*static */void sub_8103540(void); -/*static */void sub_8103564(void); -/*static */void j5_08111E84(void); -/*static */void sub_8103668(void); -/*static */void sub_810380C(void); +/*static */bool8 IsReelMoving(u8 a0); +/*static */void RunReelActions(u8 taskId); +/*static */bool8 ReelAction_StayStill(struct Task *task); +/*static */bool8 ReelAction_Spin(struct Task *task); +/*static */bool8 ReelAction_DecideWhereToStop(struct Task *task); +/*static */bool8 ReelAction_TurnToSelectedTag(struct Task *task); +/*static */bool8 ReelAction_OscillatingStop(struct Task *task); +/*static */bool8 DecideReelTurns_BiasTag_Reel1(void); +/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 a0, u8 a1); +/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 a0, u8 a1); +/*static */bool8 DecideReelTurns_BiasTag_Reel2(void); +/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void); +/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void); +/*static */bool8 DecideReelTurns_BiasTag_Reel3(void); +/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 a0); +/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 a0); +/*static */void DecideReelTurns_NoBiasTag_Reel1(void); +/*static */void DecideReelTurns_NoBiasTag_Reel2(void); +/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet1(void); +/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet2(void); +/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet3(void); +/*static */void DecideReelTurns_NoBiasTag_Reel3(void); /*static */void sub_8103830(void); /*static */void sub_8103910(void); /*static */void sub_8103A78(void); /*static */void sub_8103C14(u8 a0); /*static */void sub_8103C48(u8 taskId); -/*static */void sub_8103D50(u8 a0); +/*static */void LoadBetTiles(u8 a0); /*static */void sub_8103C78(struct Task *task, u8 taskId); /*static */void sub_8103CAC(struct Task *task, u8 taskId); /*static */void sub_8103CC8(struct Task *task, u8 taskId); @@ -229,50 +229,50 @@ struct UnkStruct1 /*static */bool8 sub_8103FA0(void); /*static */void sub_8103FE8_(u8 taskId); /*static */void sub_8104048(void); -/*static */void sub_8104064(u8 pikaPower); +/*static */void DisplayPikaPower(u8 pikaPower); /*static */bool8 sub_81040C8(void); /*static */void sub_81040E8(u8 taskId); /*static */void nullsub_68(struct Task *task); /*static */void sub_810411C(struct Task *task); /*static */void sub_8104144(struct Task *task); /*static */void sub_81041AC(struct Task *task); -/*static */void sub_812D394(struct Task *task); +/*static */void ClearTaskDataFields_2orHigher(struct Task *task); /*static */void sub_810423C(u8 pikaPower); -/*static */void sub_810430C(void); -/*static */bool8 sub_810432C(void); -/*static */void sub_810434C(u8 taskId); -/*static */void sub_810437C(struct Task *task); -/*static */void sub_81043EC(struct Task *task); -/*static */void sub_8104468(struct Task *task); -/*static */void sub_8104498(struct Task *task); -/*static */void sub_8104548(struct Task *task); -/*static */void sub_8104598(struct Task *task); -/*static */void sub_81045CC(struct Task *task); -/*static */void sub_810463C(struct Task *task); -/*static */void sub_81046C0(struct Task *task); -/*static */void sub_8104764(struct Task *task); -/*static */void sub_8104794(struct Task *task); -/*static */void sub_81047EC(struct Task *task); -/*static */void sub_8104860(struct Task *task); -/*static */void sub_81048A8(struct Task *task); -/*static */void sub_81048CC(struct Task *task); -/*static */void sub_8104940(struct Task *task); -/*static */void sub_81049C8(struct Task *task); -/*static */void sub_81049F8(struct Task *task); +/*static */void BeginReelTime(void); +/*static */bool8 IsFinalTask_RunReelTimeActions(void); +/*static */void RunReelTimeActions(u8 taskId); +/*static */void ReelTimeAction1(struct Task *task); +/*static */void ReelTimeAction2(struct Task *task); +/*static */void ReelTimeAction3(struct Task *task); +/*static */void ReelTimeAction4(struct Task *task); +/*static */void ReelTimeAction5(struct Task *task); +/*static */void ReelTimeAction6(struct Task *task); +/*static */void ReelTimeAction7(struct Task *task); +/*static */void ReelTimeAction_LandOnOutcome(struct Task *task); +/*static */void ReelTimeAction9(struct Task *task); +/*static */void ReelTimeAction10(struct Task *task); +/*static */void ReelTimeAction11(struct Task *task); +/*static */void ReelTimeAction12(struct Task *task); +/*static */void ReelTimeAction13(struct Task *task); +/*static */void ReelTimeAction14(struct Task *task); +/*static */void ReelTimeAction15(struct Task *task); +/*static */void ReelTimeAction16(struct Task *task); +/*static */void ReelTimeAction17(struct Task *task); +/*static */void ReelTimeAction18(struct Task *task); /*static */void sub_8104A40(s16 a0, s16 a1); /*static */void sub_8104A88(s16 a0); -/*static */void sub_8104AB8(u8 a0); -/*static */bool8 sub_8104AEC(void); -/*static */void sub_8104B0C(u8 taskId); -/*static */void sub_8104B3C(struct Task *task); -/*static */void sub_8104B60(struct Task *task); -/*static */void sub_8104B80(struct Task *task); -/*static */void sub_8104BC8(struct Task *task); -/*static */void sub_812DD78(struct Task *task); -/*static */void sub_8104BFC(struct Task *task); -/*static */void sub_812DE14(struct Task *task); -/*static */void sub_812DE30(struct Task *task); -/*static */void sub_8104C44(struct Task *task); +/*static */void OpenInfoBox(u8 a0); +/*static */bool8 ClosedInfoBox(void); +/*static */void RunInfoBoxActions(u8 taskId); +/*static */void InfoBox_FadeIn(struct Task *task); +/*static */void InfoBox_WaitForFade(struct Task *task); +/*static */void InfoBox_8104B80(struct Task *task); +/*static */void InfoBox_AwaitPlayerInput(struct Task *task); +/*static */void InfoBox_AddText(struct Task *task); +/*static */void InfoBox_8104BFC(struct Task *task); +/*static */void InfoBox_812DE14(struct Task *task); +/*static */void InfoBox_812DE30(struct Task *task); +/*static */void InfoBox_FreeTask(struct Task *task); /*static */void sub_8104C5C(void); /*static */void sub_8104CAC(u8 arg0); /*static */bool8 sub_8104E18(void); @@ -292,10 +292,10 @@ struct UnkStruct1 /*static */void sub_81054B8(void); /*static */void sub_8105524(void); /*static */void sub_8105554(void); -/*static */void sub_8105578(void); +/*static */void CreateReelTimeSprites1(void); /*static */void sub_8105688(s16 a0); /*static */void sub_81056C0(void); -/*static */void sub_81056F0(void); +/*static */void CreateReelTimeSprite2(void); /*static */void sub_81057E8(s16 a0); /*static */void sub_8105804(void); /*static */void sub_8105854(void); @@ -321,7 +321,7 @@ struct UnkStruct1 // Ewram variables static EWRAM_DATA u16 *gUnknown_0203AAC8 = NULL; -static EWRAM_DATA u16 *gUnknown_0203AACC = NULL; +static EWRAM_DATA u16 *selectedPikaPowerTile = NULL; static EWRAM_DATA u16 *gUnknown_0203AAD0 = NULL; static EWRAM_DATA u8 *gUnknown_0203AAD4 = NULL; static EWRAM_DATA u8 *gUnknown_0203AAD8 = NULL; @@ -355,10 +355,10 @@ static IWRAM_DATA struct SpriteFrameImage *gUnknown_03001188[26]; // Const rom data. extern const struct UnkStruct1 *const gUnknown_083ED048[]; extern const u16 gPalette_83EDE24[]; -extern const u8 gUnknown_083ECD04[][3]; -extern const u8 gUnknown_083ECE3A[]; -extern const u16 gUnknown_083ECE42[]; -extern const u16 gUnknown_083ECE48[]; +extern const u8 sSlotLuckinessTable1[][3]; +extern const u8 LuckyFlagTagOutput[]; +extern const u16 FlagsAttemptAtLuckiness1[]; +extern const u16 FlagsAttemptAtLuckiness2[]; extern const s16 gUnknown_083ECE7E[][2]; extern const SpriteCallback gUnknown_083ECF0C[]; extern const struct SpriteTemplate *const gUnknown_083EDB5C[]; @@ -369,10 +369,10 @@ extern const struct SpriteTemplate gSpriteTemplate_83ED54C; extern const struct SpriteTemplate gSpriteTemplate_83ED534; extern const u8 gUnknown_083ECC58[2]; extern const struct SpriteTemplate gSpriteTemplate_83ED51C; -extern const u16 gUnknown_083ECE12[]; +extern const u16 ProbabilityTable_SkipToReelTimeAction14[]; extern const u16 *const gUnknown_083EDE10[]; -extern const u16 gUnknown_083ECE1C[][2]; -extern const u16 gUnknown_083ECE30[]; +extern const u16 ReelIncrementTable[][2]; +extern const u16 ReelTimeBonusIncrementTable[]; extern const u16 sSlotMatchFlags[]; extern const u16 sSlotPayouts[]; extern const u8 *const gUnknown_083EDCE4; @@ -381,21 +381,21 @@ extern const u32 sReelTimeGfx[]; extern const struct SpriteSheet sSlotMachineSpriteSheets[]; extern const struct SpritePalette gSlotMachineSpritePalettes[]; extern const u16 *const gUnknown_083EDE20; -extern const s16 gUnknown_083ECCF8[][2]; +extern const s16 sInitialReelPositions[][2]; extern const struct BgTemplate gUnknown_085A7424[4]; extern const struct WindowTemplate gUnknown_085A7434[]; -extern const u8 gUnknown_083ECD16[][6]; -extern const u8 gUnknown_083ECD28[][6]; -extern const u8 gUnknown_083ECD46[][17]; -extern const u8 gUnknown_083ECDAC[][17]; +extern const u8 sSlotLuckinessTable2[][6]; +extern const u8 sSlotLuckinessTable3[][6]; +extern const u8 ReelTimeProbabilityTable0[][17]; +extern const u8 ReelTimeProbabilityTable1[][17]; extern const u8 sSym2Match[]; extern const u8 gUnknown_083ECCF1[]; -extern const u8 sReelSymbols[][21]; +extern const u8 sReelSymbols[][REEL_NUM_TAGS]; extern const u16 *const gUnknown_083EDD08[]; extern const u16 *const gUnknown_083EDD1C[]; extern const u8 gUnknown_083EDD30[]; -extern const u8 gUnknown_083EDD35[][2]; -extern const u8 gUnknown_083EDD3B[]; +extern const u8 gBettingTilesId[][2]; +extern const u8 gNumberBettingTiles[]; extern const u16 *const gUnknown_083EDDA0[]; extern const u16 *const gUnknown_083EDDAC; extern const u16 sReelTimeWindowTilemap[]; @@ -453,99 +453,101 @@ const struct WindowTemplate gUnknown_085A7444 = 0, 1, 3, 20, 13, 13, 1 }; -const u8 gUnknown_085A744C[] = {3, 1, 2, 0}; +const u8 gColors_ReelTimeHelp[] = {3, 1, 2, 0}; -bool8 (*const gUnknown_083ECAAC[])(struct Task *task) = +bool8 (*const SlotActions[])(struct Task *task) = { - sub_8101D5C, - sub_8101D8C, - sub_8101DB0, - sub_8101DF4, - sub_8101E10, - sub_8101E3C, - sub_8101F44, - sub_8101F60, - sub_8101F88, - sub_8101FA4, - sub_8102008, - sub_8102034, - sub_8102058, - sub_8102090, - sub_81020C8, - sub_81021E0, - sub_81021FC, - sub_8102264, - sub_81022A0, - sub_81022CC, - sub_81022F0, - sub_8102318, - sub_8102344, - sub_810239C, - sub_81023B8, - sub_81023E0_, - sub_81023FC, - sub_8102424, - sub_8102460, + SlotAction_UnfadeScreen, + SlotAction_WaitForUnfade, + SlotAction_SetSlotMachineVars, + SlotAction3, + SlotAction4, + SlotAction_AwaitPlayerInput, + SlotAction_PrintYouDontHaveThreeCoins, + SlotAction_PlayerAcceptsNotHavingThreeCoins, + SlotAction_GivingInformation, + SlotAction9, + SlotAction10, + SlotAction11, + SlotAction_AwaitReelStop, + SlotAction_WaitForAllReelsToStop, + SlotAction_CheckMatches, + SlotAction_WaitForPayoutToBeAwarded, + SlotAction_EndOfRoll, + SlotAction17, + SlotAction18, + SlotAction_Loop, + SlotAction_NoMatches, + SlotAction_PrintQuitTheGame, + SlotAction_SeeIfPlayerQuits, + SlotAction_Print9999CoinMessage, + SlotAction_Escape9999CoinMessage, + SlotAction_PrintNoMoreCoins, + SlotAction_EscapeNoMoreCoins, + SlotAction_EndGame, + SlotAction_FreeDataStructures, }; -bool8 (*const gUnknown_083ECB20[])(struct Task *task) = +bool8 (*const AwardPayoutActions[])(struct Task *task) = { - sub_8102A9C, - sub_8102AD0, - sub_8102B80 + AwardPayoutAction1, + AwardPayoutAction_GivePayoutToPlayer, + AwardPayoutAction_FreeTask }; -bool8 (*const gUnknown_083ECB2C[])(struct Task *task) = +bool8 (*const ReelActions[])(struct Task *task) = { - sub_8102EA0, - sub_8102EA4, - sub_8102EC0, - sub_8102F4C, - sub_8103008 + ReelAction_StayStill, + ReelAction_Spin, + ReelAction_DecideWhereToStop, + ReelAction_TurnToSelectedTag, + ReelAction_OscillatingStop }; -bool8 (*const gUnknown_083ECB40[])(void) = +// returns True if a match with the biasTag is possible in that reel +// also modifies data in sSlotMachine reel arrays to indicate how to get to the matching state +bool8 (*const DecideReelTurns_BiasTag[])(void) = { - sub_810305C, - sub_81032C0, - sub_81033DC + DecideReelTurns_BiasTag_Reel1, + DecideReelTurns_BiasTag_Reel2, + DecideReelTurns_BiasTag_Reel3 }; -void (*const gUnknown_083ECB4C[])(void) = +void (*const DecideReelTurns_NoBiasTag[])(void) = { - sub_81034F4, - sub_8103540, - sub_810380C + DecideReelTurns_NoBiasTag_Reel1, + DecideReelTurns_NoBiasTag_Reel2, + DecideReelTurns_NoBiasTag_Reel3 }; -const u16 gUnknown_085A74FC[] = {2, 4, 4, 4, 8}; +const u16 ReelStopShocks[] = {2, 4, 4, 4, 8}; -bool8 (*const gUnknown_083ECB64[])(u8 a0, u8 a1) = +bool8 (*const DecideReelTurns_BiasTag_Reel1_Bets[])(u8 tag1, u8 tag2) = { - sub_8103154, - sub_81031B4, - sub_81031B4 + DecideReelTurns_BiasTag_Reel1_Bet1, + DecideReelTurns_BiasTag_Reel1_Bet2or3, + DecideReelTurns_BiasTag_Reel1_Bet2or3 }; -bool8 (*const gUnknown_083ECB70[])(void) = +bool8 (*const DecideReelTurns_BiasTag_Reel2_Bets[])(void) = { - sub_81032E8, - sub_81032E8, - sub_810333C + DecideReelTurns_BiasTag_Reel2_Bet1or2, + DecideReelTurns_BiasTag_Reel2_Bet1or2, + DecideReelTurns_BiasTag_Reel2_Bet3 }; -bool8 (*const gUnknown_083ECB7C[])(u8 a0) = +bool8 (*const DecideReelTurns_BiasTag_Reel3_Bets[])(u8 biasTag) = { - sub_810341C, - sub_810341C, - sub_810347C + DecideReelTurns_BiasTag_Reel3_Bet1or2, + DecideReelTurns_BiasTag_Reel3_Bet1or2, + DecideReelTurns_BiasTag_Reel3_Bet3 }; -void (*const gUnknown_083ECB88[])(void) = +void (*const DecideReelTurns_NoBiasTag_Reel2_Bets[])(void) = { - sub_8103564, - j5_08111E84, - sub_8103668 + DecideReelTurns_NoBiasTag_Reel2_Bet1, + DecideReelTurns_NoBiasTag_Reel2_Bet2, + DecideReelTurns_NoBiasTag_Reel2_Bet3 }; void (*const gUnknown_083ECB94[])(void) = @@ -572,57 +574,57 @@ void (*const gUnknown_083ECBB4[])(struct Task *task) = sub_81041AC }; -const u16 gUnknown_083ECBC4[][2] = +const u16 pikaPowerTileTable[][2] = { - {0x9e, 0x6e}, - {0x9f, 0x6f}, - {0xaf, 0x7f}, + {0x9e, 0x6e}, // {0b10011110, 0b1101110} + {0x9f, 0x6f}, // {0b10011111, 0b1101111} + {0xaf, 0x7f}, // {0b10101111, 0b1111111} }; -void (*const gUnknown_083ECBD0[])(struct Task *task) = +void (*const ReelTimeActions[])(struct Task *task) = { - sub_810437C, - sub_81043EC, - sub_8104468, - sub_8104498, - sub_8104548, - sub_8104598, - sub_81045CC, - sub_810463C, - sub_81046C0, - sub_8104764, - sub_8104794, - sub_81047EC, - sub_8104860, - sub_81048A8, - sub_81048CC, - sub_8104940, - sub_81049C8, - sub_8104794, - sub_81049F8 + ReelTimeAction1, + ReelTimeAction2, + ReelTimeAction3, + ReelTimeAction4, + ReelTimeAction5, + ReelTimeAction6, + ReelTimeAction7, // does stuff with reel time data + ReelTimeAction_LandOnOutcome, + ReelTimeAction9, + ReelTimeAction10, + ReelTimeAction11, + ReelTimeAction12, + ReelTimeAction13, + ReelTimeAction14, + ReelTimeAction15, + ReelTimeAction16, + ReelTimeAction17, + ReelTimeAction11, + ReelTimeAction18 }; const u8 gUnknown_085A75C0[] = {1, 1, 2, 2}; const s16 gUnknown_085A75C4[] = {0x40, 0x30, 0x18, 0x08}; const s16 gUnknown_085A75CC[] = {10, 8, 6, 4}; -void (*const gUnknown_083ECC30[])(struct Task *task) = +void (*const InfoBoxActions[])(struct Task *task) = { - sub_8104B3C, - sub_8104B60, - sub_8104B80, - sub_8104B60, - sub_812DD78, - sub_8104B60, - sub_8104BC8, - sub_8104B60, - sub_812DE14, - sub_8104B60, - sub_812DE30, - sub_8104B60, - sub_8104BFC, - sub_8104B60, - sub_8104C44, + InfoBox_FadeIn, + InfoBox_WaitForFade, + InfoBox_8104B80, + InfoBox_WaitForFade, + InfoBox_AddText, + InfoBox_WaitForFade, + InfoBox_AwaitPlayerInput, + InfoBox_WaitForFade, + InfoBox_812DE14, + InfoBox_WaitForFade, + InfoBox_812DE30, + InfoBox_WaitForFade, + InfoBox_8104BFC, + InfoBox_WaitForFade, + InfoBox_FreeTask, }; void (*const gUnknown_083ECC54[])(struct Task *task) = @@ -669,12 +671,12 @@ extern const struct SpriteTemplate gSpriteTemplate_83ED45C; } } -void PlaySlotMachine(u8 arg0, MainCallback cb) +void PlaySlotMachine(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinueScriptPlayMapMusic) { u8 taskId; sSlotMachine = AllocZeroed(sizeof(*sSlotMachine)); - PlaySlotMachine_Internal(arg0, cb); + PlaySlotMachine_Internal(slotMachineIndex, CB2_ReturnToFieldContinueScriptPlayMapMusic); taskId = CreateTask(Task_FadeToSlotMachine, 0); gTasks[taskId].tState = 0; } @@ -733,7 +735,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) break; case 10: SlotMachineSetup_10_0(); - SlotMachineSetup_10_1(); + SlotMachineSetupGameplayTasks(); gMain.state++; break; case 11: @@ -761,17 +763,18 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut); } -/*static */void PlaySlotMachine_Internal(u8 arg0, MainCallback cb) +/*static */void PlaySlotMachine_Internal(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinueScriptPlayMapMusic) { struct Task *task = gTasks + CreateTask(SlotMachineDummyTask, 0xFF); - task->data[0] = arg0; - StoreWordInTwoHalfwords(task->data + 1, (intptr_t)cb); + task->data[0] = slotMachineIndex; + StoreWordInTwoHalfwords(task->data + 1, (intptr_t)CB2_ReturnToFieldContinueScriptPlayMapMusic); } + /*static */void sub_81019EC(void) { struct Task *task = gTasks + FindTaskIdByFunc(SlotMachineDummyTask); - sSlotMachine->unk01 = task->data[0]; + sSlotMachine->machineId = task->data[0]; LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb); } @@ -827,37 +830,40 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8)); } +// set up initial state of slot machine /*static */void SlotMachineSetup_0_1(void) { u8 i; - sub_81019EC(); - sSlotMachine->state = 0; + sub_81019EC(); // assigns sSlotMachine->machineId and other stuff + sSlotMachine->slotActionPtr = 0; sSlotMachine->pikaPower = 0; - sSlotMachine->unk03 = Random() & 1; - sSlotMachine->unk04 = 0; + sSlotMachine->luckyGame = Random() & 1; + sSlotMachine->luckyFlags = 0; sSlotMachine->matchedSymbols = 0; - sSlotMachine->unk0A = 0; - sSlotMachine->unk0B = 0; + sSlotMachine->fairRollsLeft = 0; + sSlotMachine->fairRollsUsed = 0; sSlotMachine->coins = GetCoins(); sSlotMachine->payout = 0; - sSlotMachine->unk10 = 0; + sSlotMachine->netCoinLoss = 0; sSlotMachine->bet = 0; - sSlotMachine->unk18 = 0; - sSlotMachine->unk1A = 8; + sSlotMachine->currReel = 0; + sSlotMachine->reelIncrement = 8; sSlotMachine->win0h = 0xf0; sSlotMachine->win0v = 0xa0; sSlotMachine->winIn = 0x3f; sSlotMachine->winOut = 0x3f; sSlotMachine->backupMapMusic = GetCurrentMapMusic(); + + // for each reel... for (i = 0; i < 3; i++) { - sSlotMachine->unk22[i] = 0; - sSlotMachine->reelPositions[i] = gUnknown_083ECCF8[i][sSlotMachine->unk03] % 21; - sSlotMachine->unk1C[i] = 0x1f8 - sSlotMachine->reelPositions[i] * 24; - sSlotMachine->unk1C[i] %= 0x1f8; + sSlotMachine->stopReelPixelOffset[i] = 0; + sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % REEL_NUM_TAGS; + sSlotMachine->reelPixelOffsets[i] = 0x1f8 - sSlotMachine->reelPositions[i] * 24; + sSlotMachine->reelPixelOffsets[i] %= 0x1f8; // 0x1f8 is 540 } - sub_80EDE70(GetCoins()); + reportPlayedSlotMachine(GetCoins()); } /*static */void SlotMachineSetup_3_0(void) @@ -871,10 +877,11 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) /*static */void SlotMachineSetup_4_0(void) { - gUnknown_0203AACC = Alloc(8); + selectedPikaPowerTile = Alloc(8); gUnknown_0203AAD0 = AllocZeroed(0xE); gUnknown_0203AADC = AllocZeroed(8); + // several of these are 1 bit off from each other gUnknown_0203AAD0[0] = 0x2051; gUnknown_0203AAD0[1] = 0x2851; gUnknown_0203AAD0[2] = 0x2061; @@ -884,6 +891,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) gUnknown_0203AAD0[6] = 0x20BF; } +// machine wheel stuff /*static */void SlotMachineSetup_5_0(void) { sub_8106448(); @@ -902,98 +910,100 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) sub_81050C4(); } -/*static */void SlotMachineSetup_10_1(void) +// create next gameplay task +/*static */void SlotMachineSetupGameplayTasks(void) { sub_8104048(); - sub_8102DA8(); + GameplayTask_StopReel(); sub_8104C5C(); - sub_8101D04(); + GameplayTasks_Slot(); } -/*static */void sub_8101D04(void) +/*static */void GameplayTasks_Slot(void) { - sub_8101D24(CreateTask(sub_8101D24, 0)); + RunSlotActions(CreateTask(RunSlotActions, 0)); } -/*static */void sub_8101D24(u8 taskId) +// task->data[0] is a timer +/*static */void RunSlotActions(u8 taskId) { - while (gUnknown_083ECAAC[sSlotMachine->state](gTasks + taskId)) + while (SlotActions[sSlotMachine->slotActionPtr](gTasks + taskId)) ; } -/*static */bool8 sub_8101D5C(struct Task *task) +/*static */bool8 SlotAction_UnfadeScreen(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); sub_810423C(sSlotMachine->pikaPower); - sSlotMachine->state++; + sSlotMachine->slotActionPtr++; return FALSE; } -/*static */bool8 sub_8101D8C(struct Task *task) +/*static */bool8 SlotAction_WaitForUnfade(struct Task *task) { if (!gPaletteFade.active) - sSlotMachine->state++; + sSlotMachine->slotActionPtr++; return FALSE; } -/*static */bool8 sub_8101DB0(struct Task *task) +/*static */bool8 SlotAction_SetSlotMachineVars(struct Task *task) { sSlotMachine->payout = 0; sSlotMachine->bet = 0; - sSlotMachine->unk18 = 0; - sSlotMachine->unk04 &= 0xc0; - sSlotMachine->state = 4; + sSlotMachine->currReel = 0; + sSlotMachine->luckyFlags &= 0xc0; // discard all but top 2 flags + sSlotMachine->slotActionPtr = 4; if (sSlotMachine->coins <= 0) { - sSlotMachine->state = 25; + sSlotMachine->slotActionPtr = 25; } - else if (sSlotMachine->unk0A) + else if (sSlotMachine->fairRollsLeft) { - sSlotMachine->state = 3; + sSlotMachine->slotActionPtr = 3; sub_8104CAC(4); } return TRUE; } -/*static */bool8 sub_8101DF4(struct Task *task) +/*static */bool8 SlotAction3(struct Task *task) { if (sub_8104E18()) - sSlotMachine->state = 4; + sSlotMachine->slotActionPtr = 4; return FALSE; } -/*static */bool8 sub_8101E10(struct Task *task) +/*static */bool8 SlotAction4(struct Task *task) { sub_8104CAC(0); - sSlotMachine->state = 5; + sSlotMachine->slotActionPtr = 5; if (sSlotMachine->coins >= 9999) - sSlotMachine->state = 23; + sSlotMachine->slotActionPtr = 23; return TRUE; } -/*static */bool8 sub_8101E3C(struct Task *task) +/*static */bool8 SlotAction_AwaitPlayerInput(struct Task *task) { s16 i; if (gMain.newKeys & SELECT_BUTTON) { - sub_8104AB8(0); - sSlotMachine->state = 8; + OpenInfoBox(0); + sSlotMachine->slotActionPtr = 8; } - else if (gMain.newKeys & R_BUTTON) + else if (gMain.newKeys & R_BUTTON) // bet the max amount { if (sSlotMachine->coins - (3 - sSlotMachine->bet) >= 0) { for (i = sSlotMachine->bet; i < 3; i++) - sub_8103D50(i); + LoadBetTiles(i); sSlotMachine->coins -= (3 - sSlotMachine->bet); sSlotMachine->bet = 3; - sSlotMachine->state = 9; + sSlotMachine->slotActionPtr = 9; PlaySE(SE_REGI); } - else + else // you didn't have enough coins to bet the max { - sSlotMachine->state = 6; + sSlotMachine->slotActionPtr = 6; } } else @@ -1001,135 +1011,145 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) if (gMain.newKeys & DPAD_DOWN && sSlotMachine->coins != 0) { PlaySE(SE_REGI); - sub_8103D50(sSlotMachine->bet); + LoadBetTiles(sSlotMachine->bet); sSlotMachine->coins--; sSlotMachine->bet++; } + // if player maxed out or finished betting if (sSlotMachine->bet >= 3 || (sSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON)) - sSlotMachine->state = 9; + sSlotMachine->slotActionPtr = 9; + // if player wants to quit if (gMain.newKeys & B_BUTTON) - sSlotMachine->state = 21; + sSlotMachine->slotActionPtr = 21; } return FALSE; } -/*static */bool8 sub_8101F44(struct Task *task) +/*static */bool8 SlotAction_PrintYouDontHaveThreeCoins(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 7; + sSlotMachine->slotActionPtr = 7; return FALSE; } -/*static */bool8 sub_8101F60(struct Task *task) +/*static */bool8 SlotAction_PlayerAcceptsNotHavingThreeCoins(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { sub_8197434(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->slotActionPtr = 5; } return FALSE; } -/*static */bool8 sub_8101F88(struct Task *task) +/*static */bool8 SlotAction_GivingInformation(struct Task *task) { - if (sub_8104AEC()) - sSlotMachine->state = 5; + if (ClosedInfoBox()) + sSlotMachine->slotActionPtr = 5; return FALSE; } -/*static */bool8 sub_8101FA4(struct Task *task) +// probably make all the slots roll +/*static */bool8 SlotAction9(struct Task *task) { - sub_8102484(); + DrawForLuckyFlags(); sub_8104DA4(); - sub_8102DEC(0); - sub_8102DEC(1); - sub_8102DEC(2); - sub_80EEC80(); + // for each reel... + //...do a reel task + ReelTasks_8102DEC(0); + ReelTasks_8102DEC(1); + ReelTasks_8102DEC(2); + sub_80EEC80(); // something with daily slot variable task->data[0] = 0; - if (sSlotMachine->unk04 & 0x20) + if (sSlotMachine->luckyFlags & 0x20) // bit 5 of luckyFlag set { - sub_810430C(); - sSlotMachine->state = 10; + // enter into reel time + BeginReelTime(); + sSlotMachine->slotActionPtr = 10; } else { sub_8104CAC(1); - sSlotMachine->state = 11; + sSlotMachine->slotActionPtr = 11; } - sSlotMachine->unk1A = 8; - if (sSlotMachine->unk0A) - sSlotMachine->unk1A = dp15_jump_random_unknown(); + sSlotMachine->reelIncrement = 8; + if (sSlotMachine->fairRollsLeft) + // slow down the reel speed if you're really losing + sSlotMachine->reelIncrement = DrawNewReelIncrement(); return FALSE; } -/*static */bool8 sub_8102008(struct Task *task) +/*static */bool8 SlotAction10(struct Task *task) { - if (sub_810432C()) + if (IsFinalTask_RunReelTimeActions()) { sub_8104CAC(1); - sSlotMachine->unk04 &= 0xDF; - sSlotMachine->state = 11; + // unset enter reel time flag + sSlotMachine->luckyFlags &= 0xDF; + sSlotMachine->slotActionPtr = 11; } return FALSE; } -/*static */bool8 sub_8102034(struct Task *task) +/*static */bool8 SlotAction11(struct Task *task) { if (++task->data[0] >= 30) { - sub_81024F0(); - sSlotMachine->state = 12; + AnyLuckyFlagsSet(); + sSlotMachine->slotActionPtr = 12; } return FALSE; } -/*static */bool8 sub_8102058(struct Task *task) +/*static */bool8 SlotAction_AwaitReelStop(struct Task *task) { if (gMain.newKeys & A_BUTTON) { PlaySE(SE_JYUNI); - sub_8102E1C(sSlotMachine->unk18); - sub_8103C14(sSlotMachine->unk18); - sSlotMachine->state = 13; + sub_8102E1C(sSlotMachine->currReel); + sub_8103C14(sSlotMachine->currReel); + sSlotMachine->slotActionPtr = 13; } return FALSE; } -/*static */bool8 sub_8102090(struct Task *task) +/*static */bool8 SlotAction_WaitForAllReelsToStop(struct Task *task) { - if (!sub_8102E40(sSlotMachine->unk18)) + if (!IsReelMoving(sSlotMachine->currReel)) { - sSlotMachine->unk18++; - sSlotMachine->state = 12; - if (sSlotMachine->unk18 > 2) + sSlotMachine->currReel++; + sSlotMachine->slotActionPtr = 12; + if (sSlotMachine->currReel > 2) { - sSlotMachine->state = 14; + sSlotMachine->slotActionPtr = 14; } return TRUE; } return FALSE; } -/*static */bool8 sub_81020C8(struct Task *task) +// once all reels have stopped +/*static */bool8 SlotAction_CheckMatches(struct Task *task) { - sSlotMachine->unk04 &= 0xc0; + // keep top 2 bits of luckyFlags + sSlotMachine->luckyFlags &= 0xc0; CheckMatch(); - if (sSlotMachine->unk0A) + if (sSlotMachine->fairRollsLeft) { - sSlotMachine->unk0A--; - sSlotMachine->unk0B++; + sSlotMachine->fairRollsLeft--; + sSlotMachine->fairRollsUsed++; } if (sSlotMachine->matchedSymbols) { - sSlotMachine->state = 15; - sub_8102A24(); + sSlotMachine->slotActionPtr = 15; + AwardPayout(); sub_8103F70(); - if ((sSlotMachine->unk10 -= sSlotMachine->payout) < 0) + if ((sSlotMachine->netCoinLoss -= sSlotMachine->payout) < 0) { - sSlotMachine->unk10 = 0; + sSlotMachine->netCoinLoss = 0; } if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { @@ -1148,190 +1168,193 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) } if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { - sSlotMachine->unk04 &= 0x3f; + // clear top bits 6 and 7 + sSlotMachine->luckyFlags &= 0x3f; if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { - sSlotMachine->unk0A = 0; - sSlotMachine->unk0B = 0; - sSlotMachine->unk03 = 0; + sSlotMachine->fairRollsLeft = 0; + sSlotMachine->fairRollsUsed = 0; + sSlotMachine->luckyGame = 0; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE)) - sSlotMachine->unk03 = 1; + // this may be a bug, but if you get blue 777, the game becomes lucky + sSlotMachine->luckyGame = 1; } } if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER) && sSlotMachine->pikaPower < 16) { sSlotMachine->pikaPower++; - sub_8104064(sSlotMachine->pikaPower); + DisplayPikaPower(sSlotMachine->pikaPower); } } else { sub_8104CAC(3); - sSlotMachine->state = 20; - if ((sSlotMachine->unk10 += sSlotMachine->bet) > 9999) - sSlotMachine->unk10 = 9999; + sSlotMachine->slotActionPtr = 20; + if ((sSlotMachine->netCoinLoss += sSlotMachine->bet) > 9999) + sSlotMachine->netCoinLoss = 9999; } return FALSE; } -/*static */bool8 sub_81021E0(struct Task *task) +/*static */bool8 SlotAction_WaitForPayoutToBeAwarded(struct Task *task) { - if (sub_8102A44()) - sSlotMachine->state = 16; + if (IsFinalTask_RunAwardPayoutActions()) + sSlotMachine->slotActionPtr = 16; return FALSE; } -/*static */bool8 sub_81021FC(struct Task *task) +/*static */bool8 SlotAction_EndOfRoll(struct Task *task) { if (sub_8103FA0()) { - sSlotMachine->state = 19; + sSlotMachine->slotActionPtr = 19; if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE))) IncrementGameStat(GAME_STAT_SLOT_JACKPOTS); if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { - sSlotMachine->unk18 = 0; - sSlotMachine->state = 9; + sSlotMachine->currReel = 0; + sSlotMachine->slotActionPtr = 9; } if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER)) - sSlotMachine->state = 17; - if (sSlotMachine->unk0A && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) + sSlotMachine->slotActionPtr = 17; + if (sSlotMachine->fairRollsLeft && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { sub_8104CAC(4); - sSlotMachine->state = 18; + sSlotMachine->slotActionPtr = 18; } } return FALSE; } -/*static */bool8 sub_8102264(struct Task *task) +/*static */bool8 SlotAction17(struct Task *task) { if (!sub_81040C8()) { - sSlotMachine->state = 19; + sSlotMachine->slotActionPtr = 19; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { - sSlotMachine->state = 9; - if (sSlotMachine->unk0A) + sSlotMachine->slotActionPtr = 9; + if (sSlotMachine->fairRollsLeft) { sub_8104CAC(4); - sSlotMachine->state = 18; + sSlotMachine->slotActionPtr = 18; } } } return FALSE; } -/*static */bool8 sub_81022A0(struct Task *task) +/*static */bool8 SlotAction18(struct Task *task) { if (sub_8104E18()) { - sSlotMachine->state = 19; + sSlotMachine->slotActionPtr = 19; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { - sSlotMachine->state = 9; + sSlotMachine->slotActionPtr = 9; } } return FALSE; } -/*static */bool8 sub_81022CC(struct Task *task) +/*static */bool8 SlotAction_Loop(struct Task *task) { sub_8103D8C(0); sub_8103D8C(1); sub_8103D8C(2); - sSlotMachine->state = 2; + sSlotMachine->slotActionPtr = 2; return FALSE; } -/*static */bool8 sub_81022F0(struct Task *task) +/*static */bool8 SlotAction_NoMatches(struct Task *task) { if (++task->data[1] > 64) { task->data[1] = 0; - sSlotMachine->state = 19; + sSlotMachine->slotActionPtr = 19; } return FALSE; } -/*static */bool8 sub_8102318(struct Task *task) +/*static */bool8 SlotAction_PrintQuitTheGame(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_QuitTheGame, 0, 1, 0, 0); CopyWindowToVram(0, 3); CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF); - sSlotMachine->state = 22; + sSlotMachine->slotActionPtr = 22; return FALSE; } -/*static */bool8 sub_8102344(struct Task *task) +/*static */bool8 SlotAction_SeeIfPlayerQuits(struct Task *task) { s8 input = Menu_ProcessInputNoWrapClearOnChoose(); - if (input == 0) + if (input == 0) // player chooses to quit { sub_8197434(0, TRUE); sub_8103D8C(0); sub_8103D8C(1); sub_8103D8C(2); sSlotMachine->coins += sSlotMachine->bet; - sSlotMachine->state = 27; + sSlotMachine->slotActionPtr = 27; } - else if (input == 1 || input == -1) + else if (input == 1 || input == -1) // player chooses not to quit { sub_8197434(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->slotActionPtr = 5; } return FALSE; } -/*static */bool8 sub_810239C(struct Task *task) +/*static */bool8 SlotAction_Print9999CoinMessage(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 24; + sSlotMachine->slotActionPtr = 24; return FALSE; } -/*static */bool8 sub_81023B8(struct Task *task) +/*static */bool8 SlotAction_Escape9999CoinMessage(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { sub_8197434(0, TRUE); - sSlotMachine->state = 5; + sSlotMachine->slotActionPtr = 5; } return FALSE; } -/*static */bool8 sub_81023E0_(struct Task *task) +/*static */bool8 SlotAction_PrintNoMoreCoins(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); AddTextPrinterParameterized(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); - sSlotMachine->state = 26; + sSlotMachine->slotActionPtr = 26; return FALSE; } -/*static */bool8 sub_81023FC(struct Task *task) +/*static */bool8 SlotAction_EscapeNoMoreCoins(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { sub_8197434(0, TRUE); - sSlotMachine->state = 27; + sSlotMachine->slotActionPtr = 27; } return FALSE; } -/*static */bool8 sub_8102424(struct Task *task) +// possibly end game +/*static */bool8 SlotAction_EndGame(struct Task *task) { SetCoins(sSlotMachine->coins); - sub_80EDD78(GetCoins()); + reportNewCoinTotal(GetCoins()); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); - sSlotMachine->state++; + sSlotMachine->slotActionPtr++; return FALSE; } -/*static */bool8 sub_8102460(struct Task *task) +/*static */bool8 SlotAction_FreeDataStructures(struct Task *task) { if (!gPaletteFade.active) { @@ -1359,7 +1382,7 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) if (gUnknown_0203AAF0 != NULL) FREE_AND_SET_NULL(gUnknown_0203AAF0); FREE_AND_SET_NULL(gUnknown_0203AAC8); - FREE_AND_SET_NULL(gUnknown_0203AACC); + FREE_AND_SET_NULL(selectedPikaPowerTile); FREE_AND_SET_NULL(gUnknown_0203AAD0); FREE_AND_SET_NULL(gUnknown_0203AAD4); FREE_AND_SET_NULL(gUnknown_0203AAD8); @@ -1373,157 +1396,161 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) return FALSE; } -/*static */void sub_8102484(void) +/*static */void DrawForLuckyFlags(void) { - u8 r3; + u8 luckyAttempts; - if (sSlotMachine->unk0A == 0) + if (sSlotMachine->fairRollsLeft == 0) { - if (!(sSlotMachine->unk04 & 0xc0)) + if (!(sSlotMachine->luckyFlags & 0xc0)) // top 2 flags set to 0 { - if (sub_8102540_()) + if (IsLuckyRound()) { - r3 = sub_8102578(); - if (r3 != 3) + luckyAttempts = AttemptsAtLuckiness1(); + if (luckyAttempts != 3) // if you found a lucky number { - sSlotMachine->unk04 |= gUnknown_083ECE42[r3]; - if (r3 != 1) + // luckyAttempts == 1: reelTime flag set + sSlotMachine->luckyFlags |= FlagsAttemptAtLuckiness1[luckyAttempts]; + if (luckyAttempts != 1) { return; } } } - r3 = sub_81025BC(); - if (r3 != 5) + // if you got it your first try, you get to try again for the lower lucky flags + luckyAttempts = AttemptsAtLuckiness2(); + if (luckyAttempts != 5) // if you found a lucky number { - sSlotMachine->unk04 |= gUnknown_083ECE48[r3]; + sSlotMachine->luckyFlags |= FlagsAttemptAtLuckiness2[luckyAttempts]; } } } } -/*static */void sub_81024F0(void) +/*static */void AnyLuckyFlagsSet(void) { - sSlotMachine->unk06 = 0; - if (sSlotMachine->unk04) - sSlotMachine->unk06 = 1; + sSlotMachine->isBiasTagMatchPossible = 0; + if (sSlotMachine->luckyFlags) + sSlotMachine->isBiasTagMatchPossible = 1; } -/*static */u8 sub_810250C(u8 a0) +/*static */u8 GetLuckyFlagTagOutput(u8 luckyFlags) { u8 i; for (i = 0; i < 8; i++) { - if (a0 & 1) - return gUnknown_083ECE3A[i]; - a0 >>= 1; + if (luckyFlags & 1) + return LuckyFlagTagOutput[i]; + luckyFlags >>= 1; } return 0; } -/*static */bool8 sub_8102540_(void) +/*static */bool8 IsLuckyRound(void) { u8 rval = Random(); - if (gUnknown_083ECD04[sSlotMachine->unk01][sSlotMachine->bet - 1] > rval) + if (sSlotLuckinessTable1[sSlotMachine->machineId][sSlotMachine->bet - 1] > rval) return TRUE; return FALSE; } -/*static */u8 sub_8102578(void) +/*static */u8 AttemptsAtLuckiness1(void) { - s16 i; + s16 countAttempts; - for (i = 0; i < 3; i++) + for (countAttempts = 0; countAttempts < 3; countAttempts++) { s16 rval = Random() & 0xff; - s16 value = gUnknown_083ECD16[i][sSlotMachine->unk01]; + s16 value = sSlotLuckinessTable2[countAttempts][sSlotMachine->machineId]; if (value > rval) break; } - return i; + return countAttempts; } -/*static */u8 sub_81025BC(void) +/*static */u8 AttemptsAtLuckiness2(void) { - s16 i; + s16 countAttempts; - for (i = 0; i < 5; i++) + for (countAttempts = 0; countAttempts < 5; countAttempts++) { - s16 rval = Random() & 0xff; - s16 r3 = gUnknown_083ECD28[i][sSlotMachine->unk01]; - if (i == 0 && sSlotMachine->unk03 == 1) + s16 rval = Random() & 0xff; // random byte + s16 value = sSlotLuckinessTable3[countAttempts][sSlotMachine->machineId]; + // make first attempt easier if it's a lucky game + if (countAttempts == 0 && sSlotMachine->luckyGame == 1) { - r3 += 10; - if (r3 > 0x100) - r3 = 0x100; + value += 10; + if (value > 0x100) + value = 0x100; } - else if (i == 4 && sSlotMachine->unk03 == 1) + // make last attempt harder if it's a lucky game + else if (countAttempts == 4 && sSlotMachine->luckyGame == 1) { - r3 -= 10; - if (r3 < 0) - r3 = 0; + value -= 10; + if (value < 0) + value = 0; } - if (r3 > rval) + if (value > rval) break; } - return i; + return countAttempts; } -/*static */u8 sub_810264C(u8 a0) +/*static */u8 GetReelTimeProbability(u8 reelTimeDraw) { - if (sSlotMachine->unk03 == 0) - return gUnknown_083ECD46[a0][sSlotMachine->pikaPower]; + if (sSlotMachine->luckyGame == 0) + return ReelTimeProbabilityTable0[reelTimeDraw][sSlotMachine->pikaPower]; else - return gUnknown_083ECDAC[a0][sSlotMachine->pikaPower]; + return ReelTimeProbabilityTable1[reelTimeDraw][sSlotMachine->pikaPower]; } -/*static */void sub_8102680(void) +/*static */void DrawReelTimeOutcome(void) { u8 rval; - s16 i; + s16 reelTimeDraw; - sSlotMachine->unk05 = 0; + sSlotMachine->reelTimeDraw = 0; rval = Random(); - if (rval < sub_810264C(0)) + if (rval < GetReelTimeProbability(0)) return; - for (i = 5; i > 0; i--) + for (reelTimeDraw = 5; reelTimeDraw > 0; reelTimeDraw--) { rval = Random(); - if (rval < sub_810264C(i)) + if (rval < GetReelTimeProbability(reelTimeDraw)) break; } - sSlotMachine->unk05 = i; + sSlotMachine->reelTimeDraw = reelTimeDraw; } -/*static */bool8 sub_81026DC(u16 a0) +/*static */bool8 SkipToReelTimeAction14(u16 i) { u16 rval = Random() & 0xff; - if (rval < gUnknown_083ECE12[a0]) + if (rval < ProbabilityTable_SkipToReelTimeAction14[i]) return TRUE; else return FALSE; } -/*static */u16 dp15_jump_random_unknown(void) +/*static */u16 DrawNewReelIncrement(void) { - u8 r4 = 0; + u8 i = 0; u8 rval; u8 value; - if (sSlotMachine->unk10 >= 300) - r4 = 4; - else if (sSlotMachine->unk10 >= 250) - r4 = 3; - else if (sSlotMachine->unk10 >= 200) - r4 = 2; - else if (sSlotMachine->unk10 >= 150) - r4 = 1; + if (sSlotMachine->netCoinLoss >= 300) + i = 4; + else if (sSlotMachine->netCoinLoss >= 250) + i = 3; + else if (sSlotMachine->netCoinLoss >= 200) + i = 2; + else if (sSlotMachine->netCoinLoss >= 150) + i = 1; rval = Random() % 100; - value = gUnknown_083ECE1C[r4][0]; + value = ReelIncrementTable[i][0]; if (rval < value) return 4; rval = Random() % 100; - value = gUnknown_083ECE1C[r4][1] + gUnknown_083ECE30[sSlotMachine->unk0B]; + value = ReelIncrementTable[i][1] + ReelTimeBonusIncrementTable[sSlotMachine->fairRollsUsed]; if (rval < value) return 2; return 8; @@ -1543,9 +1570,9 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) { u8 c1, c2, c3, match; - c1 = GetTagOfReelSymbolOnScreenAtPos(0, 2); - c2 = GetTagOfReelSymbolOnScreenAtPos(1, 2); - c3 = GetTagOfReelSymbolOnScreenAtPos(2, 2); + c1 = GetNearbyTag(0, 2); + c2 = GetNearbyTag(1, 2); + c3 = GetNearbyTag(2, 2); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { @@ -1559,9 +1586,9 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) { u8 c1, c2, c3, match; - c1 = GetTagOfReelSymbolOnScreenAtPos(0, 1); - c2 = GetTagOfReelSymbolOnScreenAtPos(1, 1); - c3 = GetTagOfReelSymbolOnScreenAtPos(2, 1); + c1 = GetNearbyTag(0, 1); + c2 = GetNearbyTag(1, 1); + c3 = GetNearbyTag(2, 1); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { @@ -1571,9 +1598,9 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; sub_8103E04(1); } - c1 = GetTagOfReelSymbolOnScreenAtPos(0, 3); - c2 = GetTagOfReelSymbolOnScreenAtPos(1, 3); - c3 = GetTagOfReelSymbolOnScreenAtPos(2, 3); + c1 = GetNearbyTag(0, 3); + c2 = GetNearbyTag(1, 3); + c3 = GetNearbyTag(2, 3); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { @@ -1589,9 +1616,9 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) { u8 c1, c2, c3, match; - c1 = GetTagOfReelSymbolOnScreenAtPos(0, 1); - c2 = GetTagOfReelSymbolOnScreenAtPos(1, 2); - c3 = GetTagOfReelSymbolOnScreenAtPos(2, 3); + c1 = GetNearbyTag(0, 1); + c2 = GetNearbyTag(1, 2); + c3 = GetNearbyTag(2, 3); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { @@ -1602,9 +1629,9 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) } sub_8103E04(3); } - c1 = GetTagOfReelSymbolOnScreenAtPos(0, 3); - c2 = GetTagOfReelSymbolOnScreenAtPos(1, 2); - c3 = GetTagOfReelSymbolOnScreenAtPos(2, 1); + c1 = GetNearbyTag(0, 3); + c2 = GetNearbyTag(1, 2); + c3 = GetNearbyTag(2, 1); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { @@ -1630,26 +1657,26 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) return SLOT_MACHINE_MATCHED_NONE; } -/*static */void sub_8102A24(void) +/*static */void AwardPayout(void) { - sub_8102A64(CreateTask(sub_8102A64, 4)); + RunAwardPayoutActions(CreateTask(RunAwardPayoutActions, 4)); } -/*static */bool8 sub_8102A44(void) +/*static */bool8 IsFinalTask_RunAwardPayoutActions(void) { - if (FindTaskIdByFunc(sub_8102A64) == 0xFF) + if (FindTaskIdByFunc(RunAwardPayoutActions) == TAIL_SENTINEL) return TRUE; else return FALSE; } -/*static */void sub_8102A64(u8 taskId) +/*static */void RunAwardPayoutActions(u8 taskId) { - while (gUnknown_083ECB20[gTasks[taskId].data[0]](gTasks + taskId)) + while (AwardPayoutActions[gTasks[taskId].data[0]](gTasks + taskId)) ; } -/*static */bool8 sub_8102A9C(struct Task *task) +/*static */bool8 AwardPayoutAction1(struct Task *task) { if (sub_8103E38()) { @@ -1662,8 +1689,8 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) } return FALSE; } - -/*static */bool8 sub_8102AD0(struct Task *task) +// task->data[1]: timer +/*static */bool8 AwardPayoutAction_GivePayoutToPlayer(struct Task *task) { if (!task->data[1]--) { @@ -1689,165 +1716,177 @@ void PlaySlotMachine(u8 arg0, MainCallback cb) return FALSE; } -/*static */bool8 sub_8102B80(struct Task *task) +/*static */bool8 AwardPayoutAction_FreeTask(struct Task *task) { if (sub_8103E7C()) - DestroyTask(FindTaskIdByFunc(sub_8102A64)); + DestroyTask(FindTaskIdByFunc(RunAwardPayoutActions)); return FALSE; } -/*static */u8 GetTagOfReelSymbolOnScreenAtPos(u8 x, s16 y) +/*static */u8 GetNearbyTag(u8 reelIndex, s16 posOffset) { - s16 offset = (sSlotMachine->reelPositions[x] + y) % 21; - if (offset < 0) - offset += 21; - return sReelSymbols[x][offset]; + /* + Returns the tag that is posOffset below the tag at the top of reelIndex's tape + */ + s16 tagIndex = (sSlotMachine->reelPositions[reelIndex] + posOffset) % REEL_NUM_TAGS; + if (tagIndex < 0) + tagIndex += REEL_NUM_TAGS; + return sReelSymbols[reelIndex][tagIndex]; } -/*static */u8 GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(u8 x, s16 y) +// TODO: find out how rounding works +/*static */u8 GetNearbyTag_PixelOffset(u8 reelIndex, s16 posOffset) { - s16 r6 = 0; - s16 result = sSlotMachine->unk1C[x] % 24; + s16 tagOffset = 0; + s16 result = sSlotMachine->reelPixelOffsets[reelIndex] % 24; if (result != 0) - r6 = -1; - return GetTagOfReelSymbolOnScreenAtPos(x, y + r6); + tagOffset = -1; // tag will be posOffset - 1 + return GetNearbyTag(reelIndex, posOffset + tagOffset); } -/*static */u8 sub_8102C48(s16 a0) +// TODO: make sure this is actually what's happening +/*static */u8 GetNthNextReelTimePosition(s16 n) { - s16 r1 = (sSlotMachine->unk16 + a0) % 6; - if (r1 < 0) - r1 += 6; - return gUnknown_083ECCF1[r1]; + s16 newPosition = (sSlotMachine->reelTimePosition + n) % 6; + if (newPosition < 0) + newPosition += 6; + return gUnknown_083ECCF1[newPosition]; } -/*static */void sub_8102C84(u8 a0, s16 a1) +/*static */void IncrementReelPixelOffset(u8 reelIndex, s16 value) { - sSlotMachine->unk1C[a0] += a1; - sSlotMachine->unk1C[a0] %= 504; - sSlotMachine->reelPositions[a0] = 21 - sSlotMachine->unk1C[a0] / 24; + sSlotMachine->reelPixelOffsets[reelIndex] += value; + sSlotMachine->reelPixelOffsets[reelIndex] %= 504; + sSlotMachine->reelPositions[reelIndex] = REEL_NUM_TAGS - sSlotMachine->reelPixelOffsets[reelIndex] / 24; } -s16 sub_8102CCC(u8 a0, s16 a1) +// TODO: make sure that's actually what's happening +s16 AdvanceReelNextTag(u8 reelIndex, s16 reelIncrement) { - s16 r1 = sSlotMachine->unk1C[a0] % 24; - if (r1 != 0) + s16 value = sSlotMachine->reelPixelOffsets[reelIndex] % 24; + if (value != 0) { - if (r1 < a1) - a1 = r1; - sub_8102C84(a0, a1); - r1 = sSlotMachine->unk1C[a0] % 24; + if (value < reelIncrement) + reelIncrement = value; + IncrementReelPixelOffset(reelIndex, reelIncrement); + value = sSlotMachine->reelPixelOffsets[reelIndex] % 24; } - return r1; + return value; } -/*static */void sub_8102D28(s16 a0) +/*static */void IncrementReelTimePixelOffset(s16 value) { - sSlotMachine->unk14 += a0; - sSlotMachine->unk14 %= 120; - sSlotMachine->unk16 = 6 - sSlotMachine->unk14 / 20; + sSlotMachine->reelTimePixelOffset += value; + sSlotMachine->reelTimePixelOffset %= 120; + sSlotMachine->reelTimePosition = 6 - sSlotMachine->reelTimePixelOffset / 20; } -s16 sub_8102D5C(s16 a0) +s16 AdvanceReelTimeNextNumber(s16 reelIncrement) { - s16 r1 = sSlotMachine->unk14 % 20; - if (r1 != 0) + s16 value = sSlotMachine->reelTimePixelOffset % 20; + if (value != 0) { - if (r1 < a0) - a0 = r1; - sub_8102D28(a0); - r1 = sSlotMachine->unk14 % 20; + if (value < reelIncrement) + reelIncrement = value; + IncrementReelTimePixelOffset(reelIncrement); + value = sSlotMachine->reelTimePixelOffset % 20; } - return r1; + return value; } -/*static */void sub_8102DA8(void) +/*static */void GameplayTask_StopReel(void) { u8 i; for (i = 0; i < 3; i++) { - u8 taskId = CreateTask(sub_8102E68, 2); + u8 taskId = CreateTask(RunReelActions, 2); gTasks[taskId].data[15] = i; sSlotMachine->reelTasks[i] = taskId; - sub_8102E68(taskId); + RunReelActions(taskId); } } -/*static */void sub_8102DEC(u8 a0) +/*static */void ReelTasks_8102DEC(u8 reelIndex) { - gTasks[sSlotMachine->reelTasks[a0]].data[0] = 1; - gTasks[sSlotMachine->reelTasks[a0]].data[14] = 1; + gTasks[sSlotMachine->reelTasks[reelIndex]].data[0] = 1; + gTasks[sSlotMachine->reelTasks[reelIndex]].data[14] = 1; } -/*static */void sub_8102E1C(u8 a0) +/*static */void sub_8102E1C(u8 reelIndex) { - gTasks[sSlotMachine->reelTasks[a0]].data[0] = 2; + gTasks[sSlotMachine->reelTasks[reelIndex]].data[0] = 2; } -/*static */bool8 sub_8102E40(u8 a0) +/*static */bool8 IsReelMoving(u8 reelIndex) { - return gTasks[sSlotMachine->reelTasks[a0]].data[14]; + return gTasks[sSlotMachine->reelTasks[reelIndex]].data[14]; } -/*static */void sub_8102E68(u8 taskId) +/*static */void RunReelActions(u8 taskId) { - while (gUnknown_083ECB2C[gTasks[taskId].data[0]](gTasks + taskId)) + while (ReelActions[gTasks[taskId].data[0]](gTasks + taskId)) ; } -/*static */bool8 sub_8102EA0(struct Task *task) +// task->data[1] reel turns +// task->data[15] reelIndex +/*static */bool8 ReelAction_StayStill(struct Task *task) { return FALSE; } -/*static */bool8 sub_8102EA4(struct Task *task) +/*static */bool8 ReelAction_Spin(struct Task *task) { - sub_8102C84(task->data[15], sSlotMachine->unk1A); + IncrementReelPixelOffset(task->data[15], sSlotMachine->reelIncrement); return FALSE; } -/*static */bool8 sub_8102EC0(struct Task *task) +/*static */bool8 ReelAction_DecideWhereToStop(struct Task *task) { task->data[0]++; - sSlotMachine->unk34[task->data[15]] = 0; - sSlotMachine->unk2E[task->data[15]] = 0; - if (sSlotMachine->unk0A == 0 && (sSlotMachine->unk04 == 0 || sSlotMachine->unk06 == 0 || !gUnknown_083ECB40[task->data[15]]())) + // initialize data for that reel --> these will be manipulated if biasTags can be lined up + sSlotMachine->biasTagFinalPositions[task->data[15]] = 0; + sSlotMachine->reelExtraTurns[task->data[15]] = 0; + + if (sSlotMachine->fairRollsLeft == 0 && (sSlotMachine->luckyFlags == 0 || sSlotMachine->isBiasTagMatchPossible == 0 || !DecideReelTurns_BiasTag[task->data[15]]())) { - sSlotMachine->unk06 = 0; - gUnknown_083ECB4C[task->data[15]](); + sSlotMachine->isBiasTagMatchPossible = 0; + DecideReelTurns_NoBiasTag[task->data[15]](); } - task->data[1] = sSlotMachine->unk2E[task->data[15]]; + task->data[1] = sSlotMachine->reelExtraTurns[task->data[15]]; return TRUE; } -/*static */bool8 sub_8102F4C(struct Task *task) +// go to next tag and then do any additional turns +/*static */bool8 ReelAction_TurnToSelectedTag(struct Task *task) { - u16 sp[ARRAY_COUNT(gUnknown_085A74FC)]; - s16 r2; + u16 reelStopShocks[ARRAY_COUNT(ReelStopShocks)]; + s16 reelPixelPos; - memcpy(sp, gUnknown_085A74FC, sizeof(gUnknown_085A74FC)); - r2 = sSlotMachine->unk1C[task->data[15]] % 24; - if (r2 != 0) - r2 = sub_8102CCC(task->data[15], sSlotMachine->unk1A); - else if (sSlotMachine->unk2E[task->data[15]]) + memcpy(reelStopShocks, ReelStopShocks, sizeof(ReelStopShocks)); + reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24; + if (reelPixelPos != 0) + reelPixelPos = AdvanceReelNextTag(task->data[15], sSlotMachine->reelIncrement); + else if (sSlotMachine->reelExtraTurns[task->data[15]]) { - sSlotMachine->unk2E[task->data[15]]--; - sub_8102C84(task->data[15], sSlotMachine->unk1A); - r2 = sSlotMachine->unk1C[task->data[15]] % 24; + sSlotMachine->reelExtraTurns[task->data[15]]--; + IncrementReelPixelOffset(task->data[15], sSlotMachine->reelIncrement); + reelPixelPos = sSlotMachine->reelPixelOffsets[task->data[15]] % 24; } - if (r2 == 0 && sSlotMachine->unk2E[task->data[15]] == 0) + if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->data[15]] == 0) { task->data[0]++; - task->data[1] = sp[task->data[1]]; + task->data[1] = reelStopShocks[task->data[1]]; task->data[2] = 0; } return FALSE; } -/*static */bool8 sub_8103008(struct Task *task) +// make selected tag oscillate before it becomes still +/*static */bool8 ReelAction_OscillatingStop(struct Task *task) { - sSlotMachine->unk22[task->data[15]] = task->data[1]; + sSlotMachine->stopReelPixelOffset[task->data[15]] = task->data[1]; task->data[1] = -task->data[1]; task->data[2]++; if ((task->data[2] & 0x3) == 0) @@ -1856,103 +1895,111 @@ s16 sub_8102D5C(s16 a0) { task->data[0] = 0; task->data[14] = 0; - sSlotMachine->unk22[task->data[15]] = 0; + sSlotMachine->stopReelPixelOffset[task->data[15]] = 0; } return FALSE; } -/*static */bool8 sub_810305C(void) +/*static */bool8 DecideReelTurns_BiasTag_Reel1(void) { - u8 r3 = sub_810250C(sSlotMachine->unk04); - u8 r5 = r3; - if (sSlotMachine->unk04 & 0xc0) + u8 tag2 = GetLuckyFlagTagOutput(sSlotMachine->luckyFlags); + u8 tag1 = tag2; + if (sSlotMachine->luckyFlags & 0xc0) // if either of top 2 bits are set { - r5 = 0; - r3 = 1; + tag1 = SLOT_MACHINE_TAG_7_RED; + tag2 = SLOT_MACHINE_TAG_7_BLUE; } - return gUnknown_083ECB64[sSlotMachine->bet - 1](r5, r3); + return DecideReelTurns_BiasTag_Reel1_Bets[sSlotMachine->bet - 1](tag1, tag2); } -/*static */bool8 sub_81030A4(s16 y, u8 tag1, u8 tag2) +/*static */bool8 IsTag1orTag2AtPosInReel1(s16 pos, u8 tag1, u8 tag2) { - u8 tag = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, y); + u8 tag = GetNearbyTag_PixelOffset(0, pos); if (tag == tag1 || tag == tag2) { - sSlotMachine->unk07 = tag; + sSlotMachine->biasTag = tag; return TRUE; } return FALSE; } -/*static */bool8 sub_81030E0(s16 y) +/*static */bool8 AreCherriesOnScreen_Reel1(s16 offsetFromCenter) { - if (GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 1 - y) == 4 || GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 2 - y) == 4 || GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 3 - y) == 4) + if (GetNearbyTag_PixelOffset(0, 1 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetNearbyTag_PixelOffset(0, 2 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY || GetNearbyTag_PixelOffset(0, 3 - offsetFromCenter) == SLOT_MACHINE_TAG_CHERRY) return TRUE; else return FALSE; } -/*static */bool8 sub_8103134(void) +/*static */bool8 LuckyFlags_BiasCherryOr7s(void) { - if (sSlotMachine->unk04 & 0xc2) + if (sSlotMachine->luckyFlags & 0xc2) // if any of bits 6, 7, or 1 are set return TRUE; else return FALSE; } -/*static */bool8 sub_8103154(u8 a0, u8 a1) +/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet1(u8 tag1, u8 tag2) { s16 i; for (i = 0; i < 5; i++) { - if (sub_81030A4(2 - i, a0, a1)) + // if a lucky tag appears in the center row within the next 5 turns + if (IsTag1orTag2AtPosInReel1(2 - i, tag1, tag2)) { - sSlotMachine->unk34[0] = 2; - sSlotMachine->unk2E[0] = i; + sSlotMachine->biasTagFinalPositions[0] = 2; + sSlotMachine->reelExtraTurns[0] = i; return TRUE; } } return FALSE; } -/*static */bool8 sub_81031B4(u8 tag1, u8 tag2) +/*static */bool8 DecideReelTurns_BiasTag_Reel1_Bet2or3(u8 tag1, u8 tag2) { s16 i; - bool8 r6 = sub_8103134(); - if (r6 || !sub_81030E0(0)) + bool8 areLuckyBitsSet = LuckyFlags_BiasCherryOr7s(); + // if lucky numbers or no cherries are currently on screen in reel 1... + if (areLuckyBitsSet || !AreCherriesOnScreen_Reel1(0)) { for (i = 1; i < 4; i++) { - if (sub_81030A4(i, tag1, tag2)) + //...and if a bias tag is currently on the screen + if (IsTag1orTag2AtPosInReel1(i, tag1, tag2)) { - sSlotMachine->unk34[0] = i; - sSlotMachine->unk2E[0] = 0; + sSlotMachine->biasTagFinalPositions[0] = i; + sSlotMachine->reelExtraTurns[0] = 0; return TRUE; } } } for (i = 1; i < 5; i++) { - bool8 r7 = r6; - if (r7 || !sub_81030E0(i)) + bool8 areLuckyBitsSetCopy = areLuckyBitsSet; // redundant + // if lucky numbers or if in the next 4 turns there is a screen with no cherries... + if (areLuckyBitsSetCopy || !AreCherriesOnScreen_Reel1(i)) { - if (sub_81030A4(1 - i, tag1, tag2)) + //...and if a bias tag is in top row of that screen + if (IsTag1orTag2AtPosInReel1(1 - i, tag1, tag2)) { - if (i == 1 && (r7 || !sub_81030E0(3))) + //...and if it only took 1 turn and the lucky tag could also be the bottom row of a screen with no cherries... + if (i == 1 && (areLuckyBitsSetCopy || !AreCherriesOnScreen_Reel1(3))) { - sSlotMachine->unk34[0] = 3; - sSlotMachine->unk2E[0] = 3; + sSlotMachine->biasTagFinalPositions[0] = 3; // maybe how many paths to check + sSlotMachine->reelExtraTurns[0] = 3; // maybe upper limit of turns to advance return TRUE; } - if (i < 4 && (r7 || !sub_81030E0(i + 1))) + //...or if it isn't the last turn and the lucky tag could be in the center row of a screen with no cherries... + if (i < 4 && (areLuckyBitsSetCopy || !AreCherriesOnScreen_Reel1(i + 1))) { - sSlotMachine->unk34[0] = 2; - sSlotMachine->unk2E[0] = i + 1; + sSlotMachine->biasTagFinalPositions[0] = 2; + sSlotMachine->reelExtraTurns[0] = i + 1; return TRUE; } - sSlotMachine->unk34[0] = 1; - sSlotMachine->unk2E[0] = i; + //...else + sSlotMachine->biasTagFinalPositions[0] = 1; + sSlotMachine->reelExtraTurns[0] = i; return TRUE; } } @@ -1960,55 +2007,61 @@ s16 sub_8102D5C(s16 a0) return FALSE; } -/*static */bool8 sub_81032C0(void) +/*static */bool8 DecideReelTurns_BiasTag_Reel2(void) { - return gUnknown_083ECB70[sSlotMachine->bet - 1](); + return DecideReelTurns_BiasTag_Reel2_Bets[sSlotMachine->bet - 1](); } -/*static */bool8 sub_81032E8(void) +/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet1or2(void) { s16 i; - s16 unk34_0 = sSlotMachine->unk34[0]; + s16 reel1BiasTagFinalPos = sSlotMachine->biasTagFinalPositions[0]; for (i = 0; i < 5; i++) { - if (GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, unk34_0 - i) == sSlotMachine->unk07) + // if biasTag appears in the same row within 5 turns + if (GetNearbyTag_PixelOffset(1, reel1BiasTagFinalPos - i) == sSlotMachine->biasTag) { - sSlotMachine->unk34[1] = unk34_0; - sSlotMachine->unk2E[1] = i; + sSlotMachine->biasTagFinalPositions[1] = reel1BiasTagFinalPos; + sSlotMachine->reelExtraTurns[1] = i; return TRUE; } } return FALSE; } -/*static */bool8 sub_810333C(void) +/*static */bool8 DecideReelTurns_BiasTag_Reel2_Bet3(void) { s16 i; - if (sub_81032E8()) + // if biasTag appears in the same row within 5 turns... + if (DecideReelTurns_BiasTag_Reel2_Bet1or2()) { - if (sSlotMachine->unk34[0] != 2 && sSlotMachine->unk2E[1] > 1 && sSlotMachine->unk2E[1] != 4) + //...and if the biasTag is not in row 2 of reel 1 and if it requires between either 2 or 3 turns to line up the biasTag in row 2... + if (sSlotMachine->biasTagFinalPositions[0] != 2 && sSlotMachine->reelExtraTurns[1] > 1 && sSlotMachine->reelExtraTurns[1] != 4) { for (i = 0; i < 5; i++) { - if (GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, 2 - i) == sSlotMachine->unk07) + //...and if the bias tag will appear in the center row within 5 turns + if (GetNearbyTag_PixelOffset(1, 2 - i) == sSlotMachine->biasTag) { - sSlotMachine->unk34[1] = 2; - sSlotMachine->unk2E[1] = i; + sSlotMachine->biasTagFinalPositions[1] = 2; + sSlotMachine->reelExtraTurns[1] = i; break; } } } return TRUE; } - if (sSlotMachine->unk34[0] != 2) + // else if the biasTag is not in row 2 of reel 1... + if (sSlotMachine->biasTagFinalPositions[0] != 2) { for (i = 0; i < 5; i++) { - if (GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, 2 - i) == sSlotMachine->unk07) + //...and if the biasTag will appear in the center row of reel 2 within 5 turns + if (GetNearbyTag_PixelOffset(1, 2 - i) == sSlotMachine->biasTag) { - sSlotMachine->unk34[1] = 2; - sSlotMachine->unk2E[1] = i; + sSlotMachine->biasTagFinalPositions[1] = 2; + sSlotMachine->reelExtraTurns[1] = i; return TRUE; } } @@ -2016,102 +2069,117 @@ s16 sub_8102D5C(s16 a0) return FALSE; } -/*static */bool8 sub_81033DC(void) +/*static */bool8 DecideReelTurns_BiasTag_Reel3(void) { - u8 r3 = sSlotMachine->unk07; - if (sSlotMachine->unk04 & 0x40) + u8 biasTag = sSlotMachine->biasTag; + // if bit 6 of luckyFlags is set... + if (sSlotMachine->luckyFlags & 0x40) { - r3 = 0; - if (sSlotMachine->unk07 == 0) + // make biasTag the opposite color of the 7 in sSlotMachine->biasTag + biasTag = 0; + if (sSlotMachine->biasTag == 0) { - r3 = 1; + biasTag = 1; } } - return gUnknown_083ECB7C[sSlotMachine->bet - 1](r3); + return DecideReelTurns_BiasTag_Reel3_Bets[sSlotMachine->bet - 1](biasTag); } -/*static */bool8 sub_810341C(u8 a0) +/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet1or2(u8 biasTag) { s16 i; - s16 unk34_1 = sSlotMachine->unk34[1]; + s16 reel2BiasTagPos = sSlotMachine->biasTagFinalPositions[1]; for (i = 0; i < 5; i++) { - if (GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, unk34_1 - i) == a0) + // if the biasTag appears in the same row as in reel 2 within 5 turns + if (GetNearbyTag_PixelOffset(2, reel2BiasTagPos - i) == biasTag) { - sSlotMachine->unk34[2] = unk34_1; - sSlotMachine->unk2E[2] = i; + sSlotMachine->biasTagFinalPositions[2] = reel2BiasTagPos; + sSlotMachine->reelExtraTurns[2] = i; return TRUE; } } return FALSE; } -/*static */bool8 sub_810347C(u8 a0) +/*static */bool8 DecideReelTurns_BiasTag_Reel3_Bet3(u8 biasTag) { s16 i; - s16 r8; - if (sSlotMachine->unk34[0] == sSlotMachine->unk34[1]) - return sub_810341C(a0); - if (sSlotMachine->unk34[0] == 1) - r8 = 3; + s16 biasTagFinalPos; + // if the final position of the biasTag matches in reel 1 and reel 2... + if (sSlotMachine->biasTagFinalPositions[0] == sSlotMachine->biasTagFinalPositions[1]) + //...then try to line it up in reel 3 + return DecideReelTurns_BiasTag_Reel3_Bet1or2(biasTag); + // else place it in the row opposite reel 1's + if (sSlotMachine->biasTagFinalPositions[0] == 1) + biasTagFinalPos = 3; else - r8 = 1; + biasTagFinalPos = 1; for (i = 0; i < 5; i++) { - if (GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, r8 - i) == a0) + // if in the biasTag lands in that position within the next 5 turns + if (GetNearbyTag_PixelOffset(2, biasTagFinalPos - i) == biasTag) { - sSlotMachine->unk2E[2] = i; - sSlotMachine->unk34[2] = r8; + sSlotMachine->reelExtraTurns[2] = i; + sSlotMachine->biasTagFinalPositions[2] = biasTagFinalPos; return TRUE; } } return FALSE; } -/*static */void sub_81034F4(void) +/* +Advance until there are no cherries on screen in reel 1 +*/ +/*static */void DecideReelTurns_NoBiasTag_Reel1(void) { s16 i = 0; - while (sub_81030E0(i) != 0) + while (AreCherriesOnScreen_Reel1(i) != 0) i++; - sSlotMachine->unk2E[0] = i; + sSlotMachine->reelExtraTurns[0] = i; } -/*static */bool8 sub_8103520(u8 *a0) +/*static */bool8 IsBiasTag7AndIfSoChangeColor(u8 *biasTagPtr) { - if (*a0 == 0) + if (*biasTagPtr == SLOT_MACHINE_TAG_7_RED) { - *a0 = 1; + *biasTagPtr = SLOT_MACHINE_TAG_7_BLUE; return TRUE; } - if (*a0 == 1) + if (*biasTagPtr == SLOT_MACHINE_TAG_7_BLUE) { - *a0 = 0; + *biasTagPtr = SLOT_MACHINE_TAG_7_RED; return TRUE; } return FALSE; } -/*static */void sub_8103540(void) +/*static */void DecideReelTurns_NoBiasTag_Reel2(void) { - gUnknown_083ECB88[sSlotMachine->bet - 1](); + DecideReelTurns_NoBiasTag_Reel2_Bets[sSlotMachine->bet - 1](); } -/*static */void sub_8103564(void) +// only does stuff if the biasTag is one of the 7's, plus other conditions +/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet1(void) { - if (sSlotMachine->unk34[0] != 0 && sSlotMachine->unk04 & 0x80) + // if reel 1 has a biasTag and bit 7 is set in luckyFlags... + if (sSlotMachine->biasTagFinalPositions[0] != 0 && sSlotMachine->luckyFlags & 0x80) { - u8 sp0 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 2 - sSlotMachine->unk2E[0]); - if (sub_8103520(&sp0)) + u8 biasTag = GetNearbyTag_PixelOffset(0, 2 - sSlotMachine->reelExtraTurns[0]); + //...and if biasTag is one of the 7's... + if (IsBiasTag7AndIfSoChangeColor(&biasTag)) + //...swap the color of the 7... { s16 i; for (i = 0; i < 5; i++) { - if (sp0 == GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, 2 - i)) + //...and if the biasTag appears in the next 5 turns + if (biasTag == GetNearbyTag_PixelOffset(1, 2 - i)) { - sSlotMachine->unk34[1] = 2; - sSlotMachine->unk2E[1] = i; + sSlotMachine->biasTagFinalPositions[1] = 2; + sSlotMachine->reelExtraTurns[1] = i; break; } } @@ -2119,20 +2187,24 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void j5_08111E84(void) +/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet2(void) { - if (sSlotMachine->unk34[0] != 0 && sSlotMachine->unk04 & 0x80) + // if reel 1 has a biasTag and bit 7 is set in luckyFlags... + if (sSlotMachine->biasTagFinalPositions[0] != 0 && sSlotMachine->luckyFlags & 0x80) { - u8 sp0 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, sSlotMachine->unk34[0] - sSlotMachine->unk2E[0]); - if (sub_8103520(&sp0)) + u8 biasTag = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]); + //...and if biasTag is one of the 7's... + if (IsBiasTag7AndIfSoChangeColor(&biasTag)) + //...swap the color of the 7... { s16 i; for (i = 0; i < 5; i++) { - if (sp0 == GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, sSlotMachine->unk34[0] - i)) + //...and if in the next 5 turns the biasTag appears in reel 2 + if (biasTag == GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[0] - i)) { - sSlotMachine->unk34[1] = sSlotMachine->unk34[0]; - sSlotMachine->unk2E[1] = i; + sSlotMachine->biasTagFinalPositions[1] = sSlotMachine->biasTagFinalPositions[0]; + sSlotMachine->reelExtraTurns[1] = i; break; } } @@ -2140,61 +2212,65 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_8103668(void) +/*static */void DecideReelTurns_NoBiasTag_Reel2_Bet3(void) { s16 i; s16 j; - if (sSlotMachine->unk34[0] != 0 && sSlotMachine->unk04 & 0x80) + // if reel 1 has a biasTag and bit 7 is set in luckyFlags... + if (sSlotMachine->biasTagFinalPositions[0] != 0 && sSlotMachine->luckyFlags & 0x80) { - if (sSlotMachine->unk34[0] == 2) + //...and if biasTag appeared in the center row of reel 1 + if (sSlotMachine->biasTagFinalPositions[0] == 2) { - j5_08111E84(); + DecideReelTurns_NoBiasTag_Reel2_Bet2(); } else { - u8 sp0 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, sSlotMachine->unk34[0] - sSlotMachine->unk2E[0]); - if (sub_8103520(&sp0)) + u8 biasTag = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]); + //...and if biasTag is one of the 7's... + if (IsBiasTag7AndIfSoChangeColor(&biasTag)) + //...swap the color of the 7... { j = 2; - if (sSlotMachine->unk34[0] == 3) + if (sSlotMachine->biasTagFinalPositions[0] == 3) j = 3; for (i = 0; i < 2; i++, j--) { - if (sp0 == GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, j)) + if (biasTag == GetNearbyTag_PixelOffset(1, j)) { - sSlotMachine->unk34[1] = j; - sSlotMachine->unk2E[1] = 0; + sSlotMachine->biasTagFinalPositions[1] = j; + sSlotMachine->reelExtraTurns[1] = 0; return; } } for (j = 1; j < 5; j++) { - if (sp0 == GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, sSlotMachine->unk34[0] - j)) + if (biasTag == GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[0] - j)) { - if (sSlotMachine->unk34[0] == 1) + if (sSlotMachine->biasTagFinalPositions[0] == 1) { if (j < 3) { - sSlotMachine->unk34[1] = 2; - sSlotMachine->unk2E[1] = j + 1; + sSlotMachine->biasTagFinalPositions[1] = 2; + sSlotMachine->reelExtraTurns[1] = j + 1; } else { - sSlotMachine->unk34[1] = 1; - sSlotMachine->unk2E[1] = j; + sSlotMachine->biasTagFinalPositions[1] = 1; + sSlotMachine->reelExtraTurns[1] = j; } } else { if (j < 3) { - sSlotMachine->unk34[1] = 3; - sSlotMachine->unk2E[1] = j; + sSlotMachine->biasTagFinalPositions[1] = 3; + sSlotMachine->reelExtraTurns[1] = j; } else { - sSlotMachine->unk34[1] = 2; - sSlotMachine->unk2E[1] = j - 1; + sSlotMachine->biasTagFinalPositions[1] = 2; + sSlotMachine->reelExtraTurns[1] = j - 1; } } return; @@ -2234,7 +2310,7 @@ s16 sub_8102D5C(s16 a0) return TRUE; } -/*static */void sub_810380C(void) +/*static */void DecideReelTurns_NoBiasTag_Reel3(void) { gUnknown_083ECB94[sSlotMachine->bet - 1](); } @@ -2242,27 +2318,27 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_8103830(void) { s16 i = 0; - u8 r5 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 2 - sSlotMachine->unk2E[0]); - u8 r1 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, 2 - sSlotMachine->unk2E[1]); + u8 r5 = GetNearbyTag_PixelOffset(0, 2 - sSlotMachine->reelExtraTurns[0]); + u8 r1 = GetNearbyTag_PixelOffset(1, 2 - sSlotMachine->reelExtraTurns[1]); if (r5 == r1) { while (1) { u8 r0; - if (!(r5 == (r0 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, 2 - i)) || (r5 == 0 && r0 == 1) || (r5 == 1 && r0 == 0))) + if (!(r5 == (r0 = GetNearbyTag_PixelOffset(2, 2 - i)) || (r5 == 0 && r0 == 1) || (r5 == 1 && r0 == 0))) break; i++; } } else if (sub_8103764(r5, r1)) { - if (sSlotMachine->unk04 & 0x80) + if (sSlotMachine->luckyFlags & 0x80) { for (i = 0; i < 5; i++) { - if (r5 == GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, 2 - i)) + if (r5 == GetNearbyTag_PixelOffset(2, 2 - i)) { - sSlotMachine->unk2E[2] = i; + sSlotMachine->reelExtraTurns[2] = i; return; } } @@ -2270,12 +2346,12 @@ s16 sub_8102D5C(s16 a0) i = 0; while (1) { - if (r5 != GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, 2 - i)) + if (r5 != GetNearbyTag_PixelOffset(2, 2 - i)) break; i++; } } - sSlotMachine->unk2E[2] = i; + sSlotMachine->reelExtraTurns[2] = i; } /*static */void sub_8103910(void) @@ -2286,15 +2362,15 @@ s16 sub_8102D5C(s16 a0) u8 r6; u8 r4; - if (sSlotMachine->unk34[1] != 0 && sSlotMachine->unk34[0] == sSlotMachine->unk34[1] && sSlotMachine->unk04 & 0x80) + if (sSlotMachine->biasTagFinalPositions[1] != 0 && sSlotMachine->biasTagFinalPositions[0] == sSlotMachine->biasTagFinalPositions[1] && sSlotMachine->luckyFlags & 0x80) { - r7 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, sSlotMachine->unk34[0] - sSlotMachine->unk2E[0]); - r6 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, sSlotMachine->unk34[1] - sSlotMachine->unk2E[1]); + r7 = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]); + r6 = GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[1] - sSlotMachine->reelExtraTurns[1]); if (sub_8103764(r7, r6)) { for (i = 0; i < 5; i++) { - r4 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, sSlotMachine->unk34[1] - i); + r4 = GetNearbyTag_PixelOffset(2, sSlotMachine->biasTagFinalPositions[1] - i); if (r7 == r4) { sp0 = i; @@ -2308,10 +2384,10 @@ s16 sub_8102D5C(s16 a0) s16 r8; for (i = 1, r8 = 0; i < 4; i++) { - r7 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, i - sSlotMachine->unk2E[0]); - r6 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, i - sSlotMachine->unk2E[1]); - r4 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, i - sp0); - if (!sub_81037BC(r7, r6, r4) && (!sub_810378C(r7, r6, r4) || !(sSlotMachine->unk04 & 0x80))) + r7 = GetNearbyTag_PixelOffset(0, i - sSlotMachine->reelExtraTurns[0]); + r6 = GetNearbyTag_PixelOffset(1, i - sSlotMachine->reelExtraTurns[1]); + r4 = GetNearbyTag_PixelOffset(2, i - sp0); + if (!sub_81037BC(r7, r6, r4) && (!sub_810378C(r7, r6, r4) || !(sSlotMachine->luckyFlags & 0x80))) { r8++; break; @@ -2321,7 +2397,7 @@ s16 sub_8102D5C(s16 a0) break; sp0++; } - sSlotMachine->unk2E[2] = sp0; + sSlotMachine->reelExtraTurns[2] = sp0; } /*static */void sub_8103A78(void) @@ -2333,21 +2409,21 @@ s16 sub_8102D5C(s16 a0) s16 i; sub_8103910(); - if (sSlotMachine->unk34[1] != 0 && sSlotMachine->unk34[0] != sSlotMachine->unk34[1] && sSlotMachine->unk04 & 0x80) + if (sSlotMachine->biasTagFinalPositions[1] != 0 && sSlotMachine->biasTagFinalPositions[0] != sSlotMachine->biasTagFinalPositions[1] && sSlotMachine->luckyFlags & 0x80) { - r6 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, sSlotMachine->unk34[0] - sSlotMachine->unk2E[0]); - r5 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, sSlotMachine->unk34[1] - sSlotMachine->unk2E[1]); + r6 = GetNearbyTag_PixelOffset(0, sSlotMachine->biasTagFinalPositions[0] - sSlotMachine->reelExtraTurns[0]); + r5 = GetNearbyTag_PixelOffset(1, sSlotMachine->biasTagFinalPositions[1] - sSlotMachine->reelExtraTurns[1]); if (sub_8103764(r6, r5)) { r8 = 1; - if (sSlotMachine->unk34[0] == 1) + if (sSlotMachine->biasTagFinalPositions[0] == 1) r8 = 3; for (i = 0; i < 5; i++) { - r4 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, r8 - (sSlotMachine->unk2E[2] + i)); + r4 = GetNearbyTag_PixelOffset(2, r8 - (sSlotMachine->reelExtraTurns[2] + i)); if (r6 == r4) { - sSlotMachine->unk2E[2] += i; + sSlotMachine->reelExtraTurns[2] += i; break; } } @@ -2355,21 +2431,21 @@ s16 sub_8102D5C(s16 a0) } while (1) { - r6 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 1 - sSlotMachine->unk2E[0]); - r5 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, 2 - sSlotMachine->unk2E[1]); - r4 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, 3 - sSlotMachine->unk2E[2]); - if (sub_81037BC(r6, r5, r4) || (sub_810378C(r6, r5, r4) && sSlotMachine->unk04 & 0x80)) + r6 = GetNearbyTag_PixelOffset(0, 1 - sSlotMachine->reelExtraTurns[0]); + r5 = GetNearbyTag_PixelOffset(1, 2 - sSlotMachine->reelExtraTurns[1]); + r4 = GetNearbyTag_PixelOffset(2, 3 - sSlotMachine->reelExtraTurns[2]); + if (sub_81037BC(r6, r5, r4) || (sub_810378C(r6, r5, r4) && sSlotMachine->luckyFlags & 0x80)) break; - sSlotMachine->unk2E[2]++; + sSlotMachine->reelExtraTurns[2]++; } while (1) { - r6 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(0, 3 - sSlotMachine->unk2E[0]); - r5 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(1, 2 - sSlotMachine->unk2E[1]); - r4 = GetTagOfReelSymbolOnScreenAtPos_AdjustForPixelOffset(2, 1 - sSlotMachine->unk2E[2]); - if (sub_81037BC(r6, r5, r4) || (sub_810378C(r6, r5, r4) && sSlotMachine->unk04 & 0x80)) + r6 = GetNearbyTag_PixelOffset(0, 3 - sSlotMachine->reelExtraTurns[0]); + r5 = GetNearbyTag_PixelOffset(1, 2 - sSlotMachine->reelExtraTurns[1]); + r4 = GetNearbyTag_PixelOffset(2, 1 - sSlotMachine->reelExtraTurns[2]); + if (sub_81037BC(r6, r5, r4) || (sub_810378C(r6, r5, r4) && sSlotMachine->luckyFlags & 0x80)) break; - sSlotMachine->unk2E[2]++; + sSlotMachine->reelExtraTurns[2]++; } } @@ -2403,9 +2479,9 @@ s16 sub_8102D5C(s16 a0) DestroyTask(taskId); } -/*static */void sub_8103D00(u8 a0) +/*static */void LoadLightedTile(u8 tileId) { - LoadPalette(gUnknown_083EDD08[a0], gUnknown_083EDD30[a0], 2); + LoadPalette(gUnknown_083EDD08[tileId], gUnknown_083EDD30[tileId], 2); } /*static */void sub_8103D28(u8 a0) @@ -2413,18 +2489,19 @@ s16 sub_8102D5C(s16 a0) LoadPalette(gUnknown_083EDD1C[a0], gUnknown_083EDD30[a0], 2); } -/*static */void sub_8103D50(u8 a0) +// probably light the bet number +/*static */void LoadBetTiles(u8 betVal) { u8 i; - for (i = 0; i < gUnknown_083EDD3B[a0]; i++) - sub_8103D00(gUnknown_083EDD35[a0][i]); + for (i = 0; i < gNumberBettingTiles[betVal]; i++) + LoadLightedTile(gBettingTilesId[betVal][i]); } /*static */void sub_8103D8C(u8 a0) { u8 i; - for (i = 0; i < gUnknown_083EDD3B[a0]; i++) - sub_8103D28(gUnknown_083EDD35[a0][i]); + for (i = 0; i < gNumberBettingTiles[a0]; i++) + sub_8103D28(gBettingTilesId[a0][i]); } /*static */void sub_8103DC8(void) @@ -2449,6 +2526,7 @@ s16 sub_8102D5C(s16 a0) sprite->data[7] = 0; } +// something with payout digits /*static */bool8 sub_8103E38(void) { u8 i; @@ -2545,32 +2623,33 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_8104048(void) { - sSlotMachine->unk3E = CreateTask(sub_81040E8, 8); + sSlotMachine->unkTaskPointer = CreateTask(sub_81040E8, 8); } -/*static */void sub_8104064(u8 pikaPower) +// possibly clear pikaPower +/*static */void DisplayPikaPower(u8 pikaPower) { - struct Task *task = gTasks + sSlotMachine->unk3E; - sub_812D394(task); + struct Task *task = gTasks + sSlotMachine->unkTaskPointer; + ClearTaskDataFields_2orHigher(task); task->data[0] = 1; task->data[1]++; - task->data[15] = 1; + task->data[15] = 1; // points to a reelIndex } /*static */void sub_8104098(void) { - struct Task *task = gTasks + sSlotMachine->unk3E; - sub_812D394(task); + struct Task *task = gTasks + sSlotMachine->unkTaskPointer; + ClearTaskDataFields_2orHigher(task); task->data[0] = 3; - task->data[15] = 1; + task->data[15] = 1; // points to a reelIndex } /*static */bool8 sub_81040C8(void) { - return gTasks[sSlotMachine->unk3E].data[15]; + return gTasks[sSlotMachine->unkTaskPointer].data[15]; } -/*static */void sub_81040E8(u8 taskId) +/*static */void sub_81040E8(u8 taskId) // debug to see if taskId is machineId { gUnknown_083ECBB4[gTasks[taskId].data[0]](gTasks + taskId); } @@ -2596,11 +2675,11 @@ s16 sub_8102D5C(s16 a0) r3 = 1, r2 = 1; else if (task->data[1] == 16) r3 = 2, r2 = 2; - gUnknown_0203AACC[r2] = gUnknown_083ECBC4[r3][0]; - LoadBgTilemap(2, &gUnknown_0203AACC[r2], 2, r5 + 0x40); + selectedPikaPowerTile[r2] = pikaPowerTileTable[r3][0]; + LoadBgTilemap(2, &selectedPikaPowerTile[r2], 2, r5 + 0x40); sub_8105B88(task->data[2]); task->data[0] = 0; - task->data[15] = 0; + task->data[15] = 0; // points to a reelIndex } } @@ -2615,8 +2694,8 @@ s16 sub_8102D5C(s16 a0) r3 = 2, r2 = 2; if (task->data[2] == 0) { - gUnknown_0203AACC[r2] = gUnknown_083ECBC4[r3][1]; - LoadBgTilemap(2, &gUnknown_0203AACC[r2], 2, r5 + 0x40); + selectedPikaPowerTile[r2] = pikaPowerTileTable[r3][1]; + LoadBgTilemap(2, &selectedPikaPowerTile[r2], 2, r5 + 0x40); task->data[1]--; } if (++task->data[2] >= 20) @@ -2628,7 +2707,7 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_812D394(struct Task *task) +/*static */void ClearTaskDataFields_2orHigher(struct Task *task) { u8 i; @@ -2636,6 +2715,7 @@ s16 sub_8102D5C(s16 a0) task->data[i] = 0; } +// possibly load tiles for pika power meter /*static */void sub_810423C(u8 pikaPower) { s16 i; @@ -2646,10 +2726,10 @@ s16 sub_8102D5C(s16 a0) r3 = 0, r1 = 0; if (i == 0) r3 = 1, r1 = 1; - else if (i == 15) + else if (i == 15) // pikaPower meter is full r3 = 2, r1 = 2; - gUnknown_0203AACC[r1] = gUnknown_083ECBC4[r3][0]; - LoadBgTilemap(2, &gUnknown_0203AACC[r1], 2, r4 + 0x40); + selectedPikaPowerTile[r1] = pikaPowerTileTable[r3][0]; + LoadBgTilemap(2, &selectedPikaPowerTile[r1], 2, r4 + 0x40); } for (; i < 16; i++, r4++) { @@ -2658,35 +2738,39 @@ s16 sub_8102D5C(s16 a0) r3 = 1, r1 = 1; else if (i == 15) r3 = 2, r1 = 2; - gUnknown_0203AACC[r1] = gUnknown_083ECBC4[r3][1]; - LoadBgTilemap(2, &gUnknown_0203AACC[r1], 2, r4 + 0x40); + selectedPikaPowerTile[r1] = pikaPowerTileTable[r3][1]; + LoadBgTilemap(2, &selectedPikaPowerTile[r1], 2, r4 + 0x40); } - gTasks[sSlotMachine->unk3E].data[1] = pikaPower; + gTasks[sSlotMachine->unkTaskPointer].data[1] = pikaPower; } -/*static */void sub_810430C(void) +/*static */void BeginReelTime(void) { - u8 taskId = CreateTask(sub_810434C, 7); - sub_810434C(taskId); + u8 taskId = CreateTask(RunReelTimeActions, 7); + RunReelTimeActions(taskId); } -/*static */bool8 sub_810432C(void) +/*static */bool8 IsFinalTask_RunReelTimeActions(void) { - if (FindTaskIdByFunc(sub_810434C) == 0xFF) + if (FindTaskIdByFunc(RunReelTimeActions) == TAIL_SENTINEL) return TRUE; return FALSE; } -/*static */void sub_810434C(u8 taskId) +/*static */void RunReelTimeActions(u8 taskId) { - gUnknown_083ECBD0[gTasks[taskId].data[0]](gTasks + taskId); + // task.data[0] points to which ReelTimeAction to do, and starts at 0 + // task.data[1] has something to do with the threshold + // task.data[4] says how many pixels to advance the reel + // task.data[5] is a timer + ReelTimeActions[gTasks[taskId].data[0]](gTasks + taskId); } -/*static */void sub_810437C(struct Task *task) +/*static */void ReelTimeAction1(struct Task *task) { - sSlotMachine->unk0A = 0; - sSlotMachine->unk14 = 0; - sSlotMachine->unk16 = 0; + sSlotMachine->fairRollsLeft = 0; + sSlotMachine->reelTimePixelOffset = 0; + sSlotMachine->reelTimePosition = 0; task->data[0]++; task->data[1] = 0; task->data[2] = 30; @@ -2701,16 +2785,18 @@ s16 sub_8102D5C(s16 a0) sub_81052EC(); sub_81053A0(); sub_810545C(); - sub_8102680(); + DrawReelTimeOutcome(); StopMapMusic(); PlayNewMapMusic(MUS_BD_TIME); } -/*static */void sub_81043EC(struct Task *task) +/*static */void ReelTimeAction2(struct Task *task) { s16 r3; gSpriteCoordOffsetX -= 8; + // boost threshold by 8 task->data[1] += 8; + // only consider lower 8 bits, and then shift them right 3 r3 = ((task->data[1] + 240) & 0xff) >> 3; SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff); if (r3 != task->data[2] && task->data[3] <= 18) @@ -2724,21 +2810,22 @@ s16 sub_8102D5C(s16 a0) task->data[0]++; task->data[3] = 0; } - sub_8102D28(task->data[4] >> 8); + // move ReelTime reel by the value in the upper 8 bits of task->data[4] + IncrementReelTimePixelOffset(task->data[4] >> 8); } -/*static */void sub_8104468(struct Task *task) +/*static */void ReelTimeAction3(struct Task *task) { - sub_8102D28(task->data[4] >> 8); + IncrementReelTimePixelOffset(task->data[4] >> 8); if (++task->data[5] >= 60) { task->data[0]++; - sub_8105578(); - sub_81056F0(); + CreateReelTimeSprites1(); + CreateReelTimeSprite2(); } } -/*static */void sub_8104498(struct Task *task) +/*static */void ReelTimeAction4(struct Task *task) { int r5; u8 sp0[ARRAY_COUNT(gUnknown_085A75C0)]; @@ -2749,12 +2836,14 @@ s16 sub_8102D5C(s16 a0) memcpy(sp4, gUnknown_085A75C4, sizeof(gUnknown_085A75C4)); memcpy(spC, gUnknown_085A75CC, sizeof(gUnknown_085A75CC)); - sub_8102D28(task->data[4] >> 8); + IncrementReelTimePixelOffset(task->data[4] >> 8); + // gradually slow down the reel task->data[4] -= 4; r5 = 4 - (task->data[4] >> 8); sub_8105688(sp4[r5]); sub_81057E8(spC[r5]); - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->unk3F, sp0[r5]); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, sp0[r5]); + // once speed goes below 256, go to next ReelTimeAction and keep the speed level if (task->data[4] <= 0x100) { task->data[0]++; @@ -2763,21 +2852,21 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_8104548(struct Task *task) +/*static */void ReelTimeAction5(struct Task *task) { - sub_8102D28(task->data[4] >> 8); + IncrementReelTimePixelOffset(task->data[4] >> 8); if (++task->data[5] >= 80) { task->data[0]++; task->data[5] = 0; sub_81057E8(2); - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->unk3F, 3); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 3); } } -/*static */void sub_8104598(struct Task *task) +/*static */void ReelTimeAction6(struct Task *task) { - sub_8102D28(task->data[4] >> 8); + IncrementReelTimePixelOffset(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x80; if (++task->data[5] >= 80) { @@ -2786,23 +2875,23 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_81045CC(struct Task *task) +/*static */void ReelTimeAction7(struct Task *task) { - sub_8102D28(task->data[4] >> 8); + IncrementReelTimePixelOffset(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x40; if (++task->data[5] >= 40) { task->data[5] = 0; - if (sSlotMachine->unk05) - { - if (sSlotMachine->unk0A <= task->data[6]) + if (sSlotMachine->reelTimeDraw) + { // TODO: check if fairRollsLeft differs from reelTimeDraw + if (sSlotMachine->fairRollsLeft <= task->data[6]) task->data[0]++; } else if (task->data[6] > 3) { task->data[0]++; } - else if (sub_81026DC(task->data[6])) + else if (SkipToReelTimeAction14(task->data[6])) { task->data[0] = 14; } @@ -2810,28 +2899,28 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_810463C(struct Task *task) +/*static */void ReelTimeAction_LandOnOutcome(struct Task *task) { - s16 r5 = sSlotMachine->unk14 % 20; - if (r5) + s16 reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20; + if (reelTimePixelOffset) { - r5 = sub_8102D5C(task->data[4] >> 8); + reelTimePixelOffset = AdvanceReelTimeNextNumber(task->data[4] >> 8); task->data[4] = (u8)task->data[4] + 0x40; } - else if (sub_8102C48(1) != sSlotMachine->unk05) + else if (GetNthNextReelTimePosition(1) != sSlotMachine->reelTimeDraw) { - sub_8102D28(task->data[4] >> 8); - r5 = sSlotMachine->unk14 % 20; + IncrementReelTimePixelOffset(task->data[4] >> 8); + reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20; task->data[4] = (u8)task->data[4] + 0x40; } - if (r5 == 0 && sub_8102C48(1) == sSlotMachine->unk05) + if (reelTimePixelOffset == 0 && GetNthNextReelTimePosition(1) == sSlotMachine->reelTimeDraw) { - task->data[4] = 0; + task->data[4] = 0; // stop moving task->data[0]++; } } -/*static */void sub_81046C0(struct Task *task) +/*static */void ReelTimeAction9(struct Task *task) { if (++task->data[4] >= 60) { @@ -2839,17 +2928,17 @@ s16 sub_8102D5C(s16 a0) sub_81056C0(); sub_8105804(); task->data[0]++; - if(sSlotMachine->unk05 == 0) + if(sSlotMachine->reelTimeDraw == 0) { task->data[4] = 0xa0; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->unk3F, 5); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5); PlayFanfare(MUS_ME_ZANNEN); } else { task->data[4] = 0xc0; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->unk3F, 4); - gSprites[sSlotMachine->unk3F].animCmdIndex = 0; + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 4); + gSprites[sSlotMachine->reelTimeSprite3F].animCmdIndex = 0; if (sSlotMachine->pikaPower) { sub_8104098(); @@ -2860,13 +2949,13 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_8104764(struct Task *task) +/*static */void ReelTimeAction10(struct Task *task) { if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8()) task->data[0]++; } -/*static */void sub_8104794(struct Task *task) +/*static */void ReelTimeAction11(struct Task *task) { s16 r4; gSpriteCoordOffsetX -= 8; @@ -2880,53 +2969,53 @@ s16 sub_8102D5C(s16 a0) task->data[0]++; } -/*static */void sub_81047EC(struct Task *task) +/*static */void ReelTimeAction12(struct Task *task) { - sSlotMachine->unk0B = 0; - sSlotMachine->unk0A = sSlotMachine->unk05; + sSlotMachine->fairRollsUsed = 0; + sSlotMachine->fairRollsLeft = sSlotMachine->reelTimeDraw; gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); - sSlotMachine->unk1A = 8; + sSlotMachine->reelIncrement = 8; sub_810514C(); sub_81054B8(); sub_8105524(); PlayNewMapMusic(sSlotMachine->backupMapMusic); - if (sSlotMachine->unk0A == 0) + if (sSlotMachine->fairRollsLeft == 0) { - DestroyTask(FindTaskIdByFunc(sub_810434C)); + DestroyTask(FindTaskIdByFunc(RunReelTimeActions)); } else { sub_8104CAC(4); - task->data[1] = dp15_jump_random_unknown(); + task->data[1] = DrawNewReelIncrement(); task->data[2] = 0; task->data[3] = 0; task->data[0]++; } } -/*static */void sub_8104860(struct Task *task) +/*static */void ReelTimeAction13(struct Task *task) { - if (sSlotMachine->unk1A == task->data[1]) + if (sSlotMachine->reelIncrement == task->data[1]) task->data[0]++; - else if (sSlotMachine->unk1C[0] % 24 == 0 && (++task->data[2]& 0x07) == 0) - sSlotMachine->unk1A >>= 1; + else if (sSlotMachine->reelPixelOffsets[0] % 24 == 0 && (++task->data[2]& 0x07) == 0) + sSlotMachine->reelIncrement >>= 1; } -/*static */void sub_81048A8(struct Task *task) +/*static */void ReelTimeAction14(struct Task *task) { if (sub_8104E18()) - DestroyTask(FindTaskIdByFunc(sub_810434C)); + DestroyTask(FindTaskIdByFunc(RunReelTimeActions)); } -/*static */void sub_81048CC(struct Task *task) +/*static */void ReelTimeAction15(struct Task *task) { sub_81054B8(); sub_81056C0(); sub_8105804(); sub_8105854(); gSprites[sSlotMachine->unk4E[0]].invisible = TRUE; - StartSpriteAnimIfDifferent(gSprites + sSlotMachine->unk3F, 5); + StartSpriteAnimIfDifferent(gSprites + sSlotMachine->reelTimeSprite3F, 5); task->data[0]++; task->data[4] = 4; task->data[5] = 0; @@ -2935,7 +3024,7 @@ s16 sub_8102D5C(s16 a0) PlaySE(SE_W153); } -/*static */void sub_8104940(struct Task *task) +/*static */void ReelTimeAction16(struct Task *task) { gSpriteCoordOffsetY = task->data[4]; SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]); @@ -2955,7 +3044,7 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_81049C8(struct Task *task) +/*static */void ReelTimeAction17(struct Task *task) { gSpriteCoordOffsetY = 0; SetGpuReg(REG_OFFSET_BG1VOFS, 0); @@ -2966,7 +3055,7 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_81049F8(struct Task *task) +/*static */void ReelTimeAction18(struct Task *task) { gSpriteCoordOffsetX = 0; SetGpuReg(REG_OFFSET_BG1HOFS, 0); @@ -2975,7 +3064,7 @@ s16 sub_8102D5C(s16 a0) sub_8105554(); sub_8105524(); sub_81059B8(); - DestroyTask(FindTaskIdByFunc(sub_810434C)); + DestroyTask(FindTaskIdByFunc(RunReelTimeActions)); } /*static */void sub_8104A40(s16 a0, s16 a1) @@ -2998,39 +3087,39 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_8104AB8(u8 a0) +/*static */void OpenInfoBox(u8 seemsUnused) { - u8 taskId = CreateTask(sub_8104B0C, 1); - gTasks[taskId].data[1] = a0; - sub_8104B0C(taskId); + u8 taskId = CreateTask(RunInfoBoxActions, 1); + gTasks[taskId].data[1] = seemsUnused; + RunInfoBoxActions(taskId); } -/*static */bool8 sub_8104AEC(void) +/*static */bool8 ClosedInfoBox(void) { - if (FindTaskIdByFunc(sub_8104B0C) == 0xFF) + if (FindTaskIdByFunc(RunInfoBoxActions) == 0xFF) return TRUE; else return FALSE; } -/*static */void sub_8104B0C(u8 taskId) +/*static */void RunInfoBoxActions(u8 taskId) { - gUnknown_083ECC30[gTasks[taskId].data[0]](gTasks + taskId); + InfoBoxActions[gTasks[taskId].data[0]](gTasks + taskId); } -/*static */void sub_8104B3C(struct Task *task) +/*static */void InfoBox_FadeIn(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); task->data[0]++; } -/*static */void sub_8104B60(struct Task *task) +/*static */void InfoBox_WaitForFade(struct Task *task) { if (!gPaletteFade.active) task->data[0]++; } -/*static */void sub_8104B80(struct Task *task) +/*static */void InfoBox_8104B80(struct Task *task) { sub_8104DA4(); sub_81065DC(); @@ -3040,15 +3129,15 @@ s16 sub_8102D5C(s16 a0) task->data[0]++; } -/*static */void sub_812DD78(struct Task *task) +/*static */void InfoBox_AddText(struct Task *task) { - AddTextPrinterParameterized3(1, 1, 2, 5, gUnknown_085A744C, 0, gText_ReelTimeHelp); + AddTextPrinterParameterized3(1, 1, 2, 5, gColors_ReelTimeHelp, 0, gText_ReelTimeHelp); CopyWindowToVram(1, 3); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); task->data[0]++; } -/*static */void sub_8104BC8(struct Task *task) +/*static */void InfoBox_AwaitPlayerInput(struct Task *task) { if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON)) { @@ -3061,29 +3150,29 @@ s16 sub_8102D5C(s16 a0) } } -/*static */void sub_812DE14(struct Task *task) +/*static */void InfoBox_812DE14(struct Task *task) { sub_812F968(); ShowBg(3); task->data[0]++; } -/*static */void sub_812DE30(struct Task *task) +/*static */void InfoBox_812DE30(struct Task *task) { sub_8104CAC(task->data[1]); task->data[0]++; } -/*static */void sub_8104BFC(struct Task *task) +/*static */void InfoBox_8104BFC(struct Task *task) { sub_810423C(sSlotMachine->pikaPower); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); task->data[0]++; } -/*static */void sub_8104C44(struct Task *task) +/*static */void InfoBox_FreeTask(struct Task *task) { - DestroyTask(FindTaskIdByFunc(sub_8104B0C)); + DestroyTask(FindTaskIdByFunc(RunInfoBoxActions)); } /*static */void sub_8104C5C(void) @@ -3091,13 +3180,14 @@ s16 sub_8102D5C(s16 a0) u8 i; struct Task *task; i = CreateTask(sub_8104E74_, 3); - sSlotMachine->unk3D = i; + sSlotMachine->unkTaskPointer3D = i; task = gTasks + i; task->data[1] = -1; for (i = 4; i < 16; i++) task->data[i] = MAX_SPRITES; } +// possibly initialize each wheel /*static */void sub_8104CAC(u8 arg0) { u8 i; @@ -3105,7 +3195,7 @@ s16 sub_8102D5C(s16 a0) sub_8104DA4(); - task = gTasks + sSlotMachine->unk3D; + task = gTasks + sSlotMachine->unkTaskPointer3D; task->data[1] = arg0; for (i = 0; gUnknown_083ED048[arg0][i].unk00 != 0xFF; i++) @@ -3123,7 +3213,7 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_8104D30(u8 a0, SpriteCallback a1, s16 a2, s16 a3, s16 a4) { u8 i; - struct Task *task = gTasks + sSlotMachine->unk3D; + struct Task *task = gTasks + sSlotMachine->unkTaskPointer3D; for (i = 4; i < 16; i++) { if (task->data[i] == MAX_SPRITES) @@ -3137,7 +3227,7 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_8104DA4(void) { u8 i; - struct Task *task = gTasks + sSlotMachine->unk3D; + struct Task *task = gTasks + sSlotMachine->unkTaskPointer3D; if ((u16)task->data[1] != 0xFFFF) gUnknown_083ED064[task->data[1]](); for (i = 4; i < 16; i++) @@ -3153,7 +3243,7 @@ s16 sub_8102D5C(s16 a0) /*static */bool8 sub_8104E18(void) { u8 i; - struct Task *task = gTasks + sSlotMachine->unk3D; + struct Task *task = gTasks + sSlotMachine->unkTaskPointer3D; for (i = 4; i < 16; i++) { if (task->data[i] != MAX_SPRITES) @@ -3192,12 +3282,14 @@ s16 sub_8102D5C(s16 a0) } } +// debug this to find out what sprite->data[0] and sprite->data[2] are holding +// I would guess this updates the sprite location in the reel /*static */void sub_8104F18(struct Sprite *sprite) { - sprite->data[2] = sSlotMachine->unk1C[sprite->data[0]] + sprite->data[1]; + sprite->data[2] = sSlotMachine->reelPixelOffsets[sprite->data[0]] + sprite->data[1]; sprite->data[2] %= 120; - sprite->pos1.y = sSlotMachine->unk22[sprite->data[0]] + 28 + sprite->data[2]; - sprite->sheetTileStart = GetSpriteTileStartByTag(GetTagOfReelSymbolOnScreenAtPos(sprite->data[0], sprite->data[2] / 24)); + sprite->pos1.y = sSlotMachine->stopReelPixelOffset[sprite->data[0]] + 28 + sprite->data[2]; + sprite->sheetTileStart = GetSpriteTileStartByTag(GetNearbyTag(sprite->data[0], sprite->data[2] / 24)); SetSpriteSheetFrameTileNum(sprite); } @@ -3268,12 +3360,12 @@ s16 sub_8102D5C(s16 a0) spriteId = CreateSprite(&spriteTemplate, 280, 80, 1); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].coordOffsetEnabled = TRUE; - sSlotMachine->unk3F = spriteId; + sSlotMachine->reelTimeSprite3F = spriteId; } /*static */void sub_810514C(void) { - DestroySprite(gSprites + sSlotMachine->unk3F); + DestroySprite(gSprites + sSlotMachine->reelTimeSprite3F); if (gUnknown_0203AAE4 != NULL) FREE_AND_SET_NULL(gUnknown_0203AAE4); } @@ -3362,10 +3454,10 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_810535C(struct Sprite *sprite) { - s16 r0 = (u16)(sSlotMachine->unk14 + sprite->data[7]); + s16 r0 = (u16)(sSlotMachine->reelTimePixelOffset + sprite->data[7]); r0 %= 40; sprite->pos1.y = r0 + 59; - StartSpriteAnimIfDifferent(sprite, sub_8102C48(r0 / 20)); + StartSpriteAnimIfDifferent(sprite, GetNthNextReelTimePosition(r0 / 20)); } /*static */void sub_81053A0(void) @@ -3427,13 +3519,14 @@ s16 sub_8102D5C(s16 a0) FREE_AND_SET_NULL(gUnknown_0203AAF0); } -/*static */void sub_8105578(void) +// TODO: check if this is true +/*static */void CreateReelTimeSprites1(void) { u8 spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0x98, 0x20, 5); struct Sprite *sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->hFlip = TRUE; - sSlotMachine->unk50[0] = spriteId; + sSlotMachine->reelTimeSprites1[0] = spriteId; sprite->data[0] = 8; sprite->data[1] = -1; sprite->data[2] = -1; @@ -3442,7 +3535,7 @@ s16 sub_8102D5C(s16 a0) spriteId = CreateSprite(&gSpriteTemplate_83ED504, 0xb8, 0x20, 5); sprite = &gSprites[spriteId]; sprite->oam.priority = 1; - sSlotMachine->unk50[1] = spriteId; + sSlotMachine->reelTimeSprites1[1] = spriteId; sprite->data[1] = 1; sprite->data[2] = -1; sprite->data[7] = 0x20; @@ -3472,8 +3565,8 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_8105688(s16 a0) { - gSprites[sSlotMachine->unk50[0]].data[7] = a0; - gSprites[sSlotMachine->unk50[1]].data[7] = a0; + gSprites[sSlotMachine->reelTimeSprites1[0]].data[7] = a0; + gSprites[sSlotMachine->reelTimeSprites1[1]].data[7] = a0; } /*static */void sub_81056C0(void) @@ -3481,10 +3574,10 @@ s16 sub_8102D5C(s16 a0) u8 i; for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->unk50[i]]); + DestroySprite(&gSprites[sSlotMachine->reelTimeSprites1[i]]); } -/*static */void sub_81056F0(void) +/*static */void CreateReelTimeSprite2(void) { u8 spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x48, 0x50, 3); gSprites[spriteId].oam.priority = 1; @@ -3492,12 +3585,12 @@ s16 sub_8102D5C(s16 a0) gSprites[spriteId].data[5] = 0; gSprites[spriteId].data[6] = 16; gSprites[spriteId].data[7] = 8; - sSlotMachine->unk52[0] = spriteId; + sSlotMachine->reelTimeSprites2[0] = spriteId; spriteId = CreateSprite(&gSpriteTemplate_83ED51C, 0x68, 0x50, 3); gSprites[spriteId].oam.priority = 1; gSprites[spriteId].hFlip = TRUE; - sSlotMachine->unk52[1] = spriteId; + sSlotMachine->reelTimeSprites2[1] = spriteId; } /*static */void sub_8105784(struct Sprite *sprite) @@ -3514,7 +3607,7 @@ s16 sub_8102D5C(s16 a0) /*static */void sub_81057E8(s16 a0) { - gSprites[sSlotMachine->unk52[0]].data[7] = a0; + gSprites[sSlotMachine->reelTimeSprites2[0]].data[7] = a0; } /*static */void sub_8105804(void) @@ -3522,7 +3615,7 @@ s16 sub_8102D5C(s16 a0) u8 i; MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(7) << 4) + 0x103, 0, 0, 0); for (i = 0; i < 2; i++) - DestroySprite(&gSprites[sSlotMachine->unk52[i]]); + DestroySprite(&gSprites[sSlotMachine->reelTimeSprites2[i]]); } /*static */void sub_8105854(void) @@ -3782,7 +3875,7 @@ s16 sub_8102D5C(s16 a0) switch (sprite->data[0]) { case 0: - StartSpriteAnim(sprite, sSlotMachine->unk0A - 1); + StartSpriteAnim(sprite, sSlotMachine->fairRollsLeft - 1); sprite->data[0]++; // fallthrough case 1: @@ -4271,7 +4364,7 @@ extern const u16 gSlotMachineMenu_Pal[]; gUnknown_0203AB28[1].size = 0x180; } -const u8 sReelSymbols[][21] = +const u8 sReelSymbols[][REEL_NUM_TAGS] = { { SLOT_MACHINE_TAG_7_RED, @@ -4348,13 +4441,13 @@ const u8 gUnknown_083ECCF1[] = { 1, 0, 5, 4, 3, 2 }; -const s16 gUnknown_083ECCF8[][2] = { +const s16 sInitialReelPositions[][2] = { {0, 6}, {0, 10}, {0, 2} }; -const u8 gUnknown_083ECD04[][3] = { +const u8 sSlotLuckinessTable1[][3] = { {1, 1, 12}, {1, 1, 14}, {2, 2, 14}, @@ -4363,13 +4456,13 @@ const u8 gUnknown_083ECD04[][3] = { {3, 3, 16} }; -const u8 gUnknown_083ECD16[][6] = { +const u8 sSlotLuckinessTable2[][6] = { {25, 25, 30, 40, 40, 50}, {25, 25, 30, 30, 35, 35}, {25, 25, 30, 25, 25, 30} }; -const u8 gUnknown_083ECD28[][6] = { +const u8 sSlotLuckinessTable3[][6] = { {20, 25, 25, 20, 25, 25}, {12, 15, 15, 18, 19, 22}, {25, 25, 25, 30, 30, 40}, @@ -4377,7 +4470,7 @@ const u8 gUnknown_083ECD28[][6] = { {40, 40, 35, 35, 40, 40} }; -const u8 gUnknown_083ECD46[][17] = { +const u8 ReelTimeProbabilityTable0[][17] = { {243, 243, 243, 80, 80, 80, 80, 40, 40, 40, 40, 40, 40, 5, 5, 5, 5}, { 5, 5, 5, 150, 150, 150, 150, 130, 130, 130, 130, 130, 130, 100, 100, 100, 5}, { 4, 4, 4, 20, 20, 20, 20, 80, 80, 80, 80, 80, 80, 100, 100, 100, 40}, @@ -4386,7 +4479,7 @@ const u8 gUnknown_083ECD46[][17] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6} }; -const u8 gUnknown_083ECDAC[][17] = { +const u8 ReelTimeProbabilityTable1[][17] = { { 243, 243, 243, 200, 200, 200, 200, 160, 160, 160, 160, 160, 160, 70, 70, 70, 5}, { 5, 5, 5, 25, 25, 25, 25, 5, 5, 5, 5, 5, 5, 2, 2, 2, 6}, { 4, 4, 4, 25, 25, 25, 25, 30, 30, 30, 30, 30, 30, 40, 40, 40, 35}, @@ -4395,11 +4488,11 @@ const u8 gUnknown_083ECDAC[][17] = { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60} }; -const u16 gUnknown_083ECE12[] = { - 0x80, 0xaf, 0xc8, 0xe1, 0x100 +const u16 ProbabilityTable_SkipToReelTimeAction14[] = { + 128, 175, 200, 225, 256 }; -const u16 gUnknown_083ECE1C[][2] = { +const u16 ReelIncrementTable[][2] = { {10, 5}, {10, 10}, {10, 15}, @@ -4407,19 +4500,26 @@ const u16 gUnknown_083ECE1C[][2] = { {10, 35} }; -const u16 gUnknown_083ECE30[] = { +const u16 ReelTimeBonusIncrementTable[] = { 0, 5, 10, 15, 20 }; -const u8 gUnknown_083ECE3A[] = { - 6, 4, 3, 2, 5, 0, 0, 0 +// tentative name +const u8 LuckyFlagTagOutput[] = { + SLOT_MACHINE_TAG_REPLAY, SLOT_MACHINE_TAG_CHERRY, SLOT_MACHINE_TAG_LOTAD, SLOT_MACHINE_TAG_AZURILL, SLOT_MACHINE_TAG_POWER, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_RED }; -const u16 gUnknown_083ECE42[] = { +/* +sSlotMachine->luckyFlags: 7, 6, 5, 4, 3, 2, 1, 0 +If you got Lucky2 in 1 attempt, flag 7 gets set. +If you got Lucky2 in 2 attempts, flag 5 gets set. +If you got Lucky2 in 3 attempts, flag 6 gets set. +*/ +const u16 FlagsAttemptAtLuckiness1[] = { // order seems buggy 0x80, 0x20, 0x40 }; -const u16 gUnknown_083ECE48[] = { +const u16 FlagsAttemptAtLuckiness2[] = { 0x10, 0x08, 0x04, 0x02, 0x01 }; diff --git a/src/task.c b/src/task.c index 14b97a361..a2df66de8 100644 --- a/src/task.c +++ b/src/task.c @@ -1,9 +1,6 @@ #include "global.h" #include "task.h" -#define HEAD_SENTINEL 0xFE -#define TAIL_SENTINEL 0xFF - struct Task gTasks[NUM_TASKS]; static void InsertTask(u8 newTaskId); diff --git a/src/tv.c b/src/tv.c index f282b09f0..cbeb189a8 100644 --- a/src/tv.c +++ b/src/tv.c @@ -62,7 +62,7 @@ IWRAM_DATA s8 sTVShowMixingCurSlot; EWRAM_DATA u16 sPokemonAnglerSpecies = 0; EWRAM_DATA u16 sPokemonAnglerAttemptCounters = 0; EWRAM_DATA u16 sFindThatGamerCoinsSpent = 0; -EWRAM_DATA bool8 sFindThatGamerWhichGame = FALSE; +EWRAM_DATA bool8 sFindThatGamerWhichGame = SLOT_MACHINE; EWRAM_DATA ALIGNED(4) u8 sRecordMixingPartnersWithoutShowsToShare = 0; EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0; EWRAM_DATA u8 sTVSecretBaseSecretsRandomValues[3] = {}; @@ -2019,7 +2019,7 @@ void sub_80EDCE8(void) } } -void sub_80EDD78(u16 nCoinsPaidOut) +void reportNewCoinTotal(u16 nCoinsPaidOut) { TVShow *show; bool8 flag; @@ -2031,7 +2031,7 @@ void sub_80EDD78(u16 nCoinsPaidOut) flag = FALSE; switch (sFindThatGamerWhichGame) { - case FALSE: + case SLOT_MACHINE: if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 200) { flag = TRUE; @@ -2044,7 +2044,7 @@ void sub_80EDD78(u16 nCoinsPaidOut) break; } return; - case TRUE: + case ROULETTE: if (nCoinsPaidOut >= sFindThatGamerCoinsSpent + 50) { flag = TRUE; @@ -2072,15 +2072,15 @@ void sub_80EDD78(u16 nCoinsPaidOut) } } -void sub_80EDE70(u16 nCoinsSpent) +void reportPlayedSlotMachine(u16 nCoinsSpent) { - sFindThatGamerWhichGame = FALSE; + sFindThatGamerWhichGame = SLOT_MACHINE; sFindThatGamerCoinsSpent = nCoinsSpent; } -void sub_80EDE84(u16 nCoinsSpent) +void reportPlayedRoulette(u16 nCoinsSpent) { - sFindThatGamerWhichGame = TRUE; + sFindThatGamerWhichGame = ROULETTE; sFindThatGamerCoinsSpent = nCoinsSpent; }