Set the right .effect to Dynamax Cannon

This commit is contained in:
LOuroboros 2021-10-17 10:08:30 -03:00
parent df817fb2ab
commit 5d0350cdbc

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@ -10738,7 +10738,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_DYNAMAX_CANNON] =
{
.effect = EFFECT_HIT,
.effect = EFFECT_DYNAMAX_DOUBLE_DMG,
.power = 100,
.type = TYPE_DRAGON,
.accuracy = 100,