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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 21:33:53 +01:00
Fix move effect defines
Had a define in a comment, which offset all the new move effects and misaligned their battle scripts.
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0345dea918
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@ -3551,16 +3551,6 @@ BattleScript_EffectConfuseHit::
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setmoveeffect MOVE_EFFECT_CONFUSION
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goto BattleScript_EffectHit
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BattleScript_EffectTwineedle::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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sethword sMULTIHIT_EFFECT, MOVE_EFFECT_POISON
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attackstring
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ppreduce
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setmultihitcounter 2
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initmultihitstring
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goto BattleScript_MultiHitLoop
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BattleScript_EffectSubstitute::
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attackcanceler
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ppreduce
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@ -214,164 +214,164 @@
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#define EFFECT_DRAGON_DANCE 210
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#define EFFECT_CAMOUFLAGE 211
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// New move effects 212
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#define EFFECT_PLEDGE 213
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#define EFFECT_FLING 214
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#define EFFECT_NATURAL_GIFT 215
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#define EFFECT_WAKE_UP_SLAP 216
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#define EFFECT_WRING_OUT 217
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#define EFFECT_HEX 218
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#define EFFECT_ASSURANCE 219
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#define EFFECT_TRUMP_CARD 220
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#define EFFECT_ACROBATICS 221
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#define EFFECT_HEAT_CRASH 222
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#define EFFECT_PUNISHMENT 223
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#define EFFECT_STORED_POWER 224
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#define EFFECT_ELECTRO_BALL 225
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#define EFFECT_GYRO_BALL 226
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#define EFFECT_ECHOED_VOICE 227
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#define EFFECT_PAYBACK 228
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#define EFFECT_ROUND 229
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#define EFFECT_BRINE 230
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#define EFFECT_VENOSHOCK 231
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#define EFFECT_RETALIATE 232
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#define EFFECT_BULLDOZE 233
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#define EFFECT_FOUL_PLAY 234
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#define EFFECT_PSYSHOCK 235
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#define EFFECT_ROOST 236
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#define EFFECT_GRAVITY 237
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#define EFFECT_MIRACLE_EYE 238
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#define EFFECT_TAILWIND 239
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#define EFFECT_EMBARGO 240
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#define EFFECT_AQUA_RING 241
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#define EFFECT_TRICK_ROOM 242
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#define EFFECT_WONDER_ROOM 243
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#define EFFECT_MAGIC_ROOM 244
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#define EFFECT_MAGNET_RISE 245
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#define EFFECT_TOXIC_SPIKES 246
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#define EFFECT_GASTRO_ACID 247
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#define EFFECT_STEALTH_ROCK 248
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#define EFFECT_TELEKINESIS 249
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#define EFFECT_POWER_SWAP 250
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#define EFFECT_GUARD_SWAP 251
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#define EFFECT_HEART_SWAP 252
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#define EFFECT_POWER_SPLIT 253
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#define EFFECT_GUARD_SPLIT 254
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#define EFFECT_STICKY_WEB 255
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#define EFFECT_METAL_BURST 256
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#define EFFECT_LUCKY_CHANT 257
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#define EFFECT_SUCKER_PUNCH 258
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 259
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#define EFFECT_SIMPLE_BEAM 260
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#define EFFECT_ENTRAINMENT 261
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#define EFFECT_HEAL_PULSE 262
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#define EFFECT_QUASH 263
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#define EFFECT_ION_DELUGE 264
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#define EFFECT_FREEZE_DRY 265
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#define EFFECT_TOPSY_TURVY 266
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#define EFFECT_MISTY_TERRAIN 267
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#define EFFECT_GRASSY_TERRAIN 268
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#define EFFECT_ELECTRIC_TERRAIN 269
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#define EFFECT_PSYCHIC_TERRAIN 270
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#define EFFECT_ATTACK_ACCURACY_UP 271
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#define EFFECT_ATTACK_SPATK_UP 272
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#define EFFECT_HURRICANE 273
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#define EFFECT_TWO_TYPED_MOVE 274
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#define EFFECT_ME_FIRST 275
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#define EFFECT_SPEED_UP_HIT 276
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#define EFFECT_QUIVER_DANCE 277
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#define EFFECT_COIL 278
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#define EFFECT_ELECTRIFY 279
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#define EFFECT_SCALD 280
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#define EFFECT_REFLECT_TYPE 281
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#define EFFECT_SOAK 282
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#define EFFECT_GROWTH 283
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#define EFFECT_CLOSE_COMBAT 284
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#define EFFECT_LAST_RESORT 285
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#define EFFECT_RECOIL_33_STATUS 286
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#define EFFECT_FLINCH_STATUS 287
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#define EFFECT_RECOIL_50 288
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#define EFFECT_SHELL_SMASH 289
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#define EFFECT_SHIFT_GEAR 290
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#define EFFECT_DEFENSE_UP_3 291
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#define EFFECT_NOBLE_ROAR 292
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#define EFFECT_VENOM_DRENCH 293
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#define EFFECT_TOXIC_THREAD 294
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#define EFFECT_CLEAR_SMOG 295
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#define EFFECT_HIT_SWITCH_TARGET 296
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#define EFFECT_FINAL_GAMBIT 297
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#define EFFECT_CHANGE_TYPE_ON_ITEM 298
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#define EFFECT_AUTOTOMIZE 299
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#define EFFECT_COPYCAT 300
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#define EFFECT_DEFOG 301
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 302
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#define EFFECT_SMACK_DOWN 303
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#define EFFECT_SYNCHRONOISE 304
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#define EFFECT_PSYCHO_SHIFT 305
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#define EFFECT_POWER_TRICK 306
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#define EFFECT_FLAME_BURST 307
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#define EFFECT_AFTER_YOU 308
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#define EFFECT_BESTOW 309
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#define EFFECT_ROTOTILLER 310
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#define EFFECT_FLOWER_SHIELD 311
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#define EFFECT_HIT_PREVENT_ESCAPE 312
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#define EFFECT_SPEED_SWAP 313
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#define EFFECT_DEFENSE_UP2_HIT 314
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#define EFFECT_REVELATION_DANCE 315
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#define EFFECT_AURORA_VEIL 316
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#define EFFECT_THIRD_TYPE 317
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#define EFFECT_FEINT 318
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#define EFFECT_SPARKLING_ARIA 319
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#define EFFECT_ACUPRESSURE 320
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#define EFFECT_AROMATIC_MIST 321
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#define EFFECT_POWDER 322
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#define EFFECT_SP_ATTACK_UP_HIT 323
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#define EFFECT_BELCH 324
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#define EFFECT_PARTING_SHOT 325
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#define EFFECT_SPECTRAL_THIEF 326
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#define EFFECT_V_CREATE 327
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#define EFFECT_MAT_BLOCK 328
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#define EFFECT_STOMPING_TANTRUM 329
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#define EFFECT_CORE_ENFORCER 330
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#define EFFECT_INSTRUCT 331
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#define EFFECT_THROAT_CHOP 332
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#define EFFECT_LASER_FOCUS 333
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#define EFFECT_MAGNETIC_FLUX 334
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#define EFFECT_GEAR_UP 335
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#define EFFECT_INCINERATE 336
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#define EFFECT_BUG_BITE 337
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#define EFFECT_STRENGTH_SAP 338
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#define EFFECT_MIND_BLOWN 339
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#define EFFECT_PURIFY 340
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#define EFFECT_BURN_UP 341
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#define EFFECT_SHORE_UP 342
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#define EFFECT_GEOMANCY 343
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#define EFFECT_FAIRY_LOCK 344
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#define EFFECT_ALLY_SWITCH 345
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#define EFFECT_SLEEP_HIT 346
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 347
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#define EFFECT_BODY_PRESS 348
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#define EFFECT_EERIE_SPELL 349
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#define EFFECT_JUNGLE_HEALING 350
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#define EFFECT_COACHING 351
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#define EFFECT_LASH_OUT 352
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#define EFFECT_GRASSY_GLIDE 353
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#define EFFECT_REMOVE_TERRAIN 354
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#define EFFECT_DYNAMAX_DOUBLE_DMG 355
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#define EFFECT_DECORATE 356
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#define EFFECT_SNIPE_SHOT 357
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#define EFFECT_RECOIL_HP_25 358
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#define EFFECT_STUFF_CHEEKS 359
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#define EFFECT_GRAV_APPLE 360
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#define EFFECT_EVASION_UP_HIT 361
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#define EFFECT_GLITZY_GLOW 362
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#define EFFECT_BADDY_BAD 363
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#define EFFECT_SAPPY_SEED 364
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#define EFFECT_FREEZY_FROST 365
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#define EFFECT_SPARKLY_SWIRL 366
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#define EFFECT_PLASMA_FISTS 367
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#define EFFECT_HYPERSPACE_FURY 368
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// New move effects
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#define EFFECT_PLEDGE 212
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#define EFFECT_FLING 213
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#define EFFECT_NATURAL_GIFT 214
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#define EFFECT_WAKE_UP_SLAP 215
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#define EFFECT_WRING_OUT 216
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#define EFFECT_HEX 217
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#define EFFECT_ASSURANCE 218
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#define EFFECT_TRUMP_CARD 219
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#define EFFECT_ACROBATICS 220
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#define EFFECT_HEAT_CRASH 221
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#define EFFECT_PUNISHMENT 222
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#define EFFECT_STORED_POWER 223
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#define EFFECT_ELECTRO_BALL 224
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#define EFFECT_GYRO_BALL 225
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#define EFFECT_ECHOED_VOICE 226
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#define EFFECT_PAYBACK 227
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#define EFFECT_ROUND 228
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#define EFFECT_BRINE 229
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#define EFFECT_VENOSHOCK 230
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#define EFFECT_RETALIATE 231
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#define EFFECT_BULLDOZE 232
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#define EFFECT_FOUL_PLAY 233
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#define EFFECT_PSYSHOCK 234
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#define EFFECT_ROOST 235
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#define EFFECT_GRAVITY 236
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#define EFFECT_MIRACLE_EYE 237
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#define EFFECT_TAILWIND 238
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#define EFFECT_EMBARGO 239
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#define EFFECT_AQUA_RING 240
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#define EFFECT_TRICK_ROOM 241
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#define EFFECT_WONDER_ROOM 242
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#define EFFECT_MAGIC_ROOM 243
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#define EFFECT_MAGNET_RISE 244
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#define EFFECT_TOXIC_SPIKES 245
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#define EFFECT_GASTRO_ACID 246
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#define EFFECT_STEALTH_ROCK 247
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#define EFFECT_TELEKINESIS 248
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#define EFFECT_POWER_SWAP 249
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#define EFFECT_GUARD_SWAP 250
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#define EFFECT_HEART_SWAP 251
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#define EFFECT_POWER_SPLIT 252
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#define EFFECT_GUARD_SPLIT 253
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#define EFFECT_STICKY_WEB 254
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#define EFFECT_METAL_BURST 255
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#define EFFECT_LUCKY_CHANT 256
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#define EFFECT_SUCKER_PUNCH 257
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 258
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#define EFFECT_SIMPLE_BEAM 259
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#define EFFECT_ENTRAINMENT 260
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#define EFFECT_HEAL_PULSE 261
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#define EFFECT_QUASH 262
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#define EFFECT_ION_DELUGE 263
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#define EFFECT_FREEZE_DRY 264
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#define EFFECT_TOPSY_TURVY 265
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#define EFFECT_MISTY_TERRAIN 266
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#define EFFECT_GRASSY_TERRAIN 267
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#define EFFECT_ELECTRIC_TERRAIN 268
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#define EFFECT_PSYCHIC_TERRAIN 269
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#define EFFECT_ATTACK_ACCURACY_UP 270
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#define EFFECT_ATTACK_SPATK_UP 271
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#define EFFECT_HURRICANE 272
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#define EFFECT_TWO_TYPED_MOVE 273
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#define EFFECT_ME_FIRST 274
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#define EFFECT_SPEED_UP_HIT 275
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#define EFFECT_QUIVER_DANCE 276
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#define EFFECT_COIL 277
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#define EFFECT_ELECTRIFY 278
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#define EFFECT_SCALD 279
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#define EFFECT_REFLECT_TYPE 280
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#define EFFECT_SOAK 281
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#define EFFECT_GROWTH 282
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#define EFFECT_CLOSE_COMBAT 283
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#define EFFECT_LAST_RESORT 284
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#define EFFECT_RECOIL_33_STATUS 285
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#define EFFECT_FLINCH_STATUS 286
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#define EFFECT_RECOIL_50 287
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#define EFFECT_SHELL_SMASH 288
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#define EFFECT_SHIFT_GEAR 289
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#define EFFECT_DEFENSE_UP_3 290
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#define EFFECT_NOBLE_ROAR 291
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#define EFFECT_VENOM_DRENCH 292
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#define EFFECT_TOXIC_THREAD 293
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#define EFFECT_CLEAR_SMOG 294
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#define EFFECT_HIT_SWITCH_TARGET 295
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#define EFFECT_FINAL_GAMBIT 296
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#define EFFECT_CHANGE_TYPE_ON_ITEM 297
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#define EFFECT_AUTOTOMIZE 298
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#define EFFECT_COPYCAT 299
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#define EFFECT_DEFOG 300
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 301
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#define EFFECT_SMACK_DOWN 302
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#define EFFECT_SYNCHRONOISE 303
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#define EFFECT_PSYCHO_SHIFT 304
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#define EFFECT_POWER_TRICK 305
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#define EFFECT_FLAME_BURST 306
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#define EFFECT_AFTER_YOU 307
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#define EFFECT_BESTOW 308
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#define EFFECT_ROTOTILLER 309
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#define EFFECT_FLOWER_SHIELD 310
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#define EFFECT_HIT_PREVENT_ESCAPE 311
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#define EFFECT_SPEED_SWAP 312
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#define EFFECT_DEFENSE_UP2_HIT 313
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#define EFFECT_REVELATION_DANCE 314
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#define EFFECT_AURORA_VEIL 315
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#define EFFECT_THIRD_TYPE 316
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#define EFFECT_FEINT 317
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#define EFFECT_SPARKLING_ARIA 318
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#define EFFECT_ACUPRESSURE 319
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#define EFFECT_AROMATIC_MIST 320
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#define EFFECT_POWDER 321
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#define EFFECT_SP_ATTACK_UP_HIT 322
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#define EFFECT_BELCH 323
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#define EFFECT_PARTING_SHOT 324
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#define EFFECT_SPECTRAL_THIEF 325
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#define EFFECT_V_CREATE 326
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#define EFFECT_MAT_BLOCK 327
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#define EFFECT_STOMPING_TANTRUM 328
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#define EFFECT_CORE_ENFORCER 329
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#define EFFECT_INSTRUCT 330
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#define EFFECT_THROAT_CHOP 331
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#define EFFECT_LASER_FOCUS 332
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#define EFFECT_MAGNETIC_FLUX 333
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#define EFFECT_GEAR_UP 334
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#define EFFECT_INCINERATE 335
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#define EFFECT_BUG_BITE 336
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#define EFFECT_STRENGTH_SAP 337
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#define EFFECT_MIND_BLOWN 338
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#define EFFECT_PURIFY 339
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#define EFFECT_BURN_UP 340
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#define EFFECT_SHORE_UP 341
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#define EFFECT_GEOMANCY 342
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#define EFFECT_FAIRY_LOCK 343
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#define EFFECT_ALLY_SWITCH 344
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#define EFFECT_SLEEP_HIT 345
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 346
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#define EFFECT_BODY_PRESS 347
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#define EFFECT_EERIE_SPELL 348
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#define EFFECT_JUNGLE_HEALING 349
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#define EFFECT_COACHING 350
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#define EFFECT_LASH_OUT 351
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#define EFFECT_GRASSY_GLIDE 352
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#define EFFECT_REMOVE_TERRAIN 353
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#define EFFECT_DYNAMAX_DOUBLE_DMG 354
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#define EFFECT_DECORATE 355
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#define EFFECT_SNIPE_SHOT 356
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#define EFFECT_RECOIL_HP_25 357
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#define EFFECT_STUFF_CHEEKS 358
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#define EFFECT_GRAV_APPLE 359
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#define EFFECT_EVASION_UP_HIT 360
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#define EFFECT_GLITZY_GLOW 361
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#define EFFECT_BADDY_BAD 362
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#define EFFECT_SAPPY_SEED 363
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#define EFFECT_FREEZY_FROST 364
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#define EFFECT_SPARKLY_SWIRL 365
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#define EFFECT_PLASMA_FISTS 366
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#define EFFECT_HYPERSPACE_FURY 367
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#define NUM_BATTLE_MOVE_EFFECTS 369
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#define NUM_BATTLE_MOVE_EFFECTS 368
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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