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add B_ANIM_RESTORE_BG to BattleScript_EffectTerrainHit
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@ -9628,6 +9628,7 @@ BattleScript_EffectTerrainHit:
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resultmessage
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waitmessage 0x40
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setterrain BattleScript_TryFaint
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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printfromtable gTerrainStringIds
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BattleScript_TryFaint:
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tryfaintmon BS_TARGET
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