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Applied Blackforest's changes to General_AffectionHangedOn
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@ -24885,15 +24885,18 @@ PrimalReversionParticles:
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delay 3
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return
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General_AffectionHangedOn:: @ TODO: Make new animation, currenty a copy of General_HangedOn.
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
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General_AffectionHangedOn::
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loadspritegfx ANIM_TAG_RED_HEART
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loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
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createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
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delay 15
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22
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createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED
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waitforvisualfinish
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delay 6
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15
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end
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SnatchMoveTrySwapFromSubstitute:
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@ -536,7 +536,7 @@
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#define B_ANIM_BEAK_BLAST_SETUP 33
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#define B_ANIM_SHELL_TRAP_SETUP 34
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#define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves
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#define B_ANIM_AFFECTION_HANGED_ON 36 // TODO: Make new animation, currently a copy of B_ANIM_HANGED_ON.
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#define B_ANIM_AFFECTION_HANGED_ON 36
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// special animations table (gBattleAnims_Special)
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#define B_ANIM_LVL_UP 0
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