Applied Blackforest's changes to General_AffectionHangedOn

This commit is contained in:
LOuroboros 2022-08-25 13:07:52 -03:00
parent 1bfff42ad2
commit 5dd143f19d
2 changed files with 12 additions and 9 deletions

View File

@ -24885,15 +24885,18 @@ PrimalReversionParticles:
delay 3 delay 3
return return
General_AffectionHangedOn:: @ TODO: Make new animation, currenty a copy of General_HangedOn. General_AffectionHangedOn::
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED loadspritegfx ANIM_TAG_RED_HEART
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 15
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31
waitforvisualfinish waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15
end end
SnatchMoveTrySwapFromSubstitute: SnatchMoveTrySwapFromSubstitute:

View File

@ -536,7 +536,7 @@
#define B_ANIM_BEAK_BLAST_SETUP 33 #define B_ANIM_BEAK_BLAST_SETUP 33
#define B_ANIM_SHELL_TRAP_SETUP 34 #define B_ANIM_SHELL_TRAP_SETUP 34
#define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves #define B_ANIM_ZMOVE_ACTIVATE 35 // Using Z Moves
#define B_ANIM_AFFECTION_HANGED_ON 36 // TODO: Make new animation, currently a copy of B_ANIM_HANGED_ON. #define B_ANIM_AFFECTION_HANGED_ON 36
// special animations table (gBattleAnims_Special) // special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0 #define B_ANIM_LVL_UP 0