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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-18 09:24:19 +01:00
Add Substitute handler to debug
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4c3de6f58a
commit
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@ -106,6 +106,7 @@ enum
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VAL_BITFIELD_32,
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VAR_SIDE_STATUS,
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VAR_SHOW_HP,
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VAR_SUBSTITUTE,
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};
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enum
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@ -126,6 +127,7 @@ enum
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enum
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{
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VARIOUS_SHOW_HP,
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VARIOUS_SUBSTITUTE_HP,
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};
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// const rom data
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@ -153,6 +155,7 @@ static const u8 sText_Transformed[] = _("Transformed");
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static const u8 sText_Recharge[] = _("Recharge");
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static const u8 sText_Rage[] = _("Rage");
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static const u8 sText_Substitute[] = _("Substitute");
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static const u8 sText_SubstituteHp[] = _("Substitute HP");
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static const u8 sText_DestinyBond[] = _("Destiny Bond");
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static const u8 sText_CantEscape[] = _("Cant Escape");
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static const u8 sText_Nightmare[] = _("Nightmare");
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@ -300,6 +303,7 @@ static const struct ListMenuItem sMainListItems[] =
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static const struct ListMenuItem sVariousListItems[] =
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{
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{sText_ShowHP, VARIOUS_SHOW_HP},
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{sText_SubstituteHp, VARIOUS_SUBSTITUTE_HP},
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};
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static const struct ListMenuItem sAIListItems[] =
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@ -1058,6 +1062,19 @@ static void UpdateBattlerValue(struct BattleDebugMenu *data)
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case VAR_SHOW_HP:
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(*(struct BattleSpriteInfo*)(data->modifyArrows.modifiedValPtr)).hpNumbersNoBars = data->modifyArrows.currValue;
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break;
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case VAR_SUBSTITUTE:
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*(u8*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
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if (*(u8*)(data->modifyArrows.modifiedValPtr) == 0)
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{
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gBattleMons[data->battlerId].status2 &= ~(STATUS2_SUBSTITUTE);
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gBattleSpritesDataPtr->battlerData[data->battlerId].behindSubstitute = 0;
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}
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else
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{
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gBattleMons[data->battlerId].status2 |= STATUS2_SUBSTITUTE;
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gBattleSpritesDataPtr->battlerData[data->battlerId].behindSubstitute = 1;
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}
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break;
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}
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data->battlerWasChanged[data->battlerId] = TRUE;
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}
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@ -1310,6 +1327,15 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
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data->modifyArrows.typeOfVal = VAR_SHOW_HP;
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data->modifyArrows.currValue = gBattleSpritesDataPtr->battlerData[data->battlerId].hpNumbersNoBars;
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}
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else if (data->currentSecondaryListItemId == VARIOUS_SUBSTITUTE_HP)
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{
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data->modifyArrows.minValue = 0;
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data->modifyArrows.maxValue = 255;
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data->modifyArrows.maxDigits = 3;
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data->modifyArrows.modifiedValPtr = &gDisableStructs[data->battlerId].substituteHP;
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data->modifyArrows.typeOfVal = VAR_SUBSTITUTE;
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data->modifyArrows.currValue = gDisableStructs[data->battlerId].substituteHP;
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}
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break;
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case LIST_ITEM_STATUS1:
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data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].status1;
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@ -7682,11 +7682,7 @@ static void atk9E_metronome(void)
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{
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s32 i;
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gCurrentMove = (Random() & 0x1FF) + 1;
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if (gCurrentMove >= MOVES_COUNT)
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continue;
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for (i = 0; i < 4; i++); // ?
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gCurrentMove = (Random() % MOVES_COUNT) + 1;
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i = -1;
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while (1)
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