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@ -602,7 +602,7 @@ static u32 GetBestMonBatonPass(struct Pokemon *party, int firstId, int lastId, u
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return PARTY_SIZE;
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}
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static u32 GestBestMonTypeMatchup(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, u32 opposingBattler)
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static u32 GetBestMonTypeMatchup(struct Pokemon *party, int firstId, int lastId, u8 invalidMons, u32 opposingBattler)
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{
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int i, bits = 0;
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@ -756,7 +756,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
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if (bestMonId != PARTY_SIZE)
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return bestMonId;
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bestMonId = GestBestMonTypeMatchup(party, firstId, lastId, invalidMons, opposingBattler);
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bestMonId = GetBestMonTypeMatchup(party, firstId, lastId, invalidMons, opposingBattler);
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if (bestMonId != PARTY_SIZE)
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return bestMonId;
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