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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Add stat stage constants
This commit is contained in:
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a4e47f1201
commit
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@ -249,64 +249,64 @@ AI_CBM_BellyDrum: @ 82DC341
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if_hp_less_than AI_USER, 51, Score_Minus10
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AI_CBM_AttackUp: @ 82DC348
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_DefenseUp: @ 82DC351
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_SpeedUp: @ 82DC35A
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if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_SpAtkUp: @ 82DC363
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if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_SpDefUp: @ 82DC36C
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if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_AccUp: @ 82DC375
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if_stat_level_equal AI_USER, STAT_ACC, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_ACC, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_EvasionUp: @ 82DC37E
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if_stat_level_equal AI_USER, STAT_EVASION, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_EVASION, MAX_STAT_STAGE, Score_Minus10
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end
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AI_CBM_AttackDown: @ 82DC387
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if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
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get_ability AI_TARGET
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if_equal ABILITY_HYPER_CUTTER, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_DefenseDown: @ 82DC39C
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if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpeedDown: @ 82DC3A9
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if_stat_level_equal AI_TARGET, STAT_SPEED, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPEED, MIN_STAT_STAGE, Score_Minus10
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if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpAtkDown: @ 82DC3BF
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if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_SpDefDown: @ 82DC3CC
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if_stat_level_equal AI_TARGET, STAT_SPDEF, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPDEF, MIN_STAT_STAGE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_AccDown: @ 82DC3D9
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if_stat_level_equal AI_TARGET, STAT_ACC, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_ACC, MIN_STAT_STAGE, Score_Minus10
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get_ability AI_TARGET
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if_equal ABILITY_KEEN_EYE, Score_Minus10
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goto CheckIfAbilityBlocksStatChange
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AI_CBM_EvasionDown: @ 82DC3EE
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if_stat_level_equal AI_TARGET, STAT_EVASION, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_EVASION, MIN_STAT_STAGE, Score_Minus10
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CheckIfAbilityBlocksStatChange: @ 82DC3F6
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get_ability AI_TARGET
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@ -315,20 +315,20 @@ CheckIfAbilityBlocksStatChange: @ 82DC3F6
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end
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AI_CBM_Haze: @ 82DC405
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if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_DEF, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPEED, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPATK, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPDEF, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_ACC, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_EVASION, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ATK, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_DEF, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPEED, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPATK, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPDEF, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ACC, 6, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_EVASION, 6, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_less_than AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_DEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPEED, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPATK, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_SPDEF, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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if_stat_level_more_than AI_TARGET, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CBM_Haze_End
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goto Score_Minus10
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AI_CBM_Haze_End: @ 82DC47A
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@ -436,8 +436,8 @@ AI_CBM_CantEscape: @ 82DC5B0
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end
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AI_CBM_Curse: @ 82DC5BB
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_Spikes: @ 82DC5CC
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@ -484,8 +484,8 @@ AI_CBM_Safeguard: @ 82DC635
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end
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AI_CBM_Memento: @ 82DC640
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if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPATK, 0, Score_Minus8
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if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_SPATK, MIN_STAT_STAGE, Score_Minus8
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AI_CBM_BatonPass: @ 82DC650
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count_usable_party_mons AI_USER
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@ -574,18 +574,18 @@ AI_CBM_MudSport: @ 82DC71E
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end
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AI_CBM_Tickle: @ 82DC729
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if_stat_level_equal AI_TARGET, STAT_ATK, 0, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_DEF, 0, Score_Minus8
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if_stat_level_equal AI_TARGET, STAT_ATK, MIN_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_TARGET, STAT_DEF, MIN_STAT_STAGE, Score_Minus8
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end
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AI_CBM_CosmicPower: @ 82DC73A
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_BulkUp: @ 82DC74B
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_DEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_WaterSport: @ 82DC75C
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@ -593,13 +593,13 @@ AI_CBM_WaterSport: @ 82DC75C
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end
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AI_CBM_CalmMind: @ 82DC767
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if_stat_level_equal AI_USER, STAT_SPATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_SPATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPDEF, MAX_STAT_STAGE, Score_Minus8
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end
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AI_CBM_DragonDance: @ 82DC778
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if_stat_level_equal AI_USER, STAT_ATK, 12, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPEED, 12, Score_Minus8
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if_stat_level_equal AI_USER, STAT_ATK, MAX_STAT_STAGE, Score_Minus10
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if_stat_level_equal AI_USER, STAT_SPEED, MAX_STAT_STAGE, Score_Minus8
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end
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Score_Minus1:
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@ -1101,7 +1101,7 @@ AI_CV_EvasionUp7:
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AI_CV_EvasionUp8:
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if_hp_more_than AI_USER, 70, AI_CV_EvasionUp_End
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if_stat_level_equal AI_USER, STAT_EVASION, 6, AI_CV_EvasionUp_End
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if_stat_level_equal AI_USER, STAT_EVASION, DEFAULT_STAT_STAGE, AI_CV_EvasionUp_End
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if_hp_less_than AI_USER, 40, AI_CV_EvasionUp_ScoreDown2
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if_hp_less_than AI_TARGET, 40, AI_CV_EvasionUp_ScoreDown2
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if_random_less_than 70, AI_CV_EvasionUp_End
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@ -1130,7 +1130,7 @@ AI_CV_AlwaysHit_End:
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end
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AI_CV_AttackDown: @ 82DCDF8
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if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_AttackDown3
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if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_AttackDown3
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score -1
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if_hp_more_than AI_USER, 90, AI_CV_AttackDown2
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score -1
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@ -1198,7 +1198,7 @@ AI_CV_SpeedDown_End: @ 82DCE96
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end
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AI_CV_SpAtkDown:
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if_stat_level_equal AI_TARGET, STAT_ATK, 6, AI_CV_SpAtkDown3
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if_stat_level_equal AI_TARGET, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_SpAtkDown3
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score -1
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if_hp_more_than AI_USER, 90, AI_CV_SpAtkDown2
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score -1
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@ -1284,7 +1284,7 @@ AI_CV_AccuracyDown7:
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AI_CV_AccuracyDown8:
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if_hp_more_than AI_USER, 70, AI_CV_AccuracyDown_End
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if_stat_level_equal AI_TARGET, STAT_ACC, 6, AI_CV_AccuracyDown_End
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if_stat_level_equal AI_TARGET, STAT_ACC, DEFAULT_STAT_STAGE, AI_CV_AccuracyDown_End
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if_hp_less_than AI_USER, 40, AI_CV_AccuracyDown_ScoreDown2
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if_hp_less_than AI_TARGET, 40, AI_CV_AccuracyDown_ScoreDown2
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if_random_less_than 70, AI_CV_AccuracyDown_End
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@ -1997,7 +1997,7 @@ AI_CV_Curse2:
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score +1
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AI_CV_Curse3:
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if_stat_level_more_than AI_USER, STAT_DEF, 6, AI_CV_Curse_End
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if_stat_level_more_than AI_USER, STAT_DEF, DEFAULT_STAT_STAGE, AI_CV_Curse_End
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if_random_less_than 128, AI_CV_Curse_End
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score +1
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goto AI_CV_Curse_End
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@ -2518,7 +2518,7 @@ AI_CV_ChangeSelfAbility_AbilitiesToEncourage:
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AI_CV_Superpower:
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if_type_effectiveness AI_EFFECTIVENESS_x0_25, AI_CV_Superpower_ScoreDown1
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if_type_effectiveness AI_EFFECTIVENESS_x0_5, AI_CV_Superpower_ScoreDown1
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if_stat_level_less_than AI_USER, STAT_ATK, 6, AI_CV_Superpower_ScoreDown1
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if_stat_level_less_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, AI_CV_Superpower_ScoreDown1
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if_target_faster AI_CV_Superpower2
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if_hp_more_than AI_USER, 40, AI_CV_Superpower_ScoreDown1
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goto AI_CV_Superpower_End
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@ -2933,12 +2933,12 @@ sMovesTable_ProtectMoves:
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AI_PreferBatonPass_EncourageIfHighStats:
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get_turn_count
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if_equal 0, Score_Minus2
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if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_ATK, 7, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_ATK, 6, Score_Plus1
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if_stat_level_more_than AI_USER, STAT_SPATK, 8, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_SPATK, 7, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
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if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_ATK, DEFAULT_STAT_STAGE, Score_Plus1
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if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 2, Score_Plus3
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if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE + 1, Score_Plus2
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if_stat_level_more_than AI_USER, STAT_SPATK, DEFAULT_STAT_STAGE, Score_Plus1
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end
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AI_PreferBatonPassEnd:
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@ -1504,9 +1504,9 @@ BattleScript_EffectCurse::
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 0x0, BattleScript_CurseTrySpeed
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jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, 0xC, BattleScript_CurseTrySpeed
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_ButItFailed
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jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
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jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
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BattleScript_CurseTrySpeed::
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copybyte gBattlerTarget, gBattlerAttacker
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setbyte sB_ANIM_TURN, 0x1
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@ -2670,8 +2670,8 @@ BattleScript_EffectTickle::
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, 0x0, BattleScript_TickleDoMoveAnim
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, 0x0, BattleScript_CantLowerMultipleStats
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jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
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BattleScript_TickleDoMoveAnim::
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accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
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attackanimation
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@ -2705,8 +2705,8 @@ BattleScript_EffectCosmicPower::
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CosmicPowerDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
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BattleScript_CosmicPowerDoMoveAnim::
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attackanimation
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waitanimation
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@ -2734,8 +2734,8 @@ BattleScript_EffectBulkUp::
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_BulkUpDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, 0xC, BattleScript_CantRaiseMultipleStats
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
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BattleScript_BulkUpDoMoveAnim::
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attackanimation
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waitanimation
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@ -2759,8 +2759,8 @@ BattleScript_EffectCalmMind::
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_CalmMindDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_CantRaiseMultipleStats
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
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BattleScript_CalmMindDoMoveAnim::
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attackanimation
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waitanimation
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@ -2791,8 +2791,8 @@ BattleScript_EffectDragonDance::
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attackcanceler
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attackstring
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ppreduce
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||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_DragonDanceDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
@ -3047,13 +3047,13 @@ BattleScript_FrontierTrainerBattleWon_LoseTexts:
|
||||
trainerslidein BS_ATTACKER
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER1LOSETEXT
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB
|
||||
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
|
||||
trainerslideout B_POSITION_OPPONENT_LEFT
|
||||
waitstate
|
||||
trainerslidein BS_FAINTED
|
||||
waitstate
|
||||
printstring STRINGID_TRAINER2LOSETEXT
|
||||
BattleScript_82DAACB:
|
||||
BattleScript_TryPickUpItems:
|
||||
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
|
||||
pickup
|
||||
BattleScript_FrontierTrainerBattleWon_End:
|
||||
@ -3462,11 +3462,11 @@ BattleScript_PerishSongCountGoesDown::
|
||||
end2
|
||||
|
||||
BattleScript_AllStatsUp::
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, 0xC, BattleScript_AllStatsUpRet
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
|
||||
BattleScript_AllStatsUpAtk::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
|
||||
@ -3638,18 +3638,18 @@ BattleScript_AtkDefDown::
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_ATK, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_TryDef
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB144::
|
||||
BattleScript_AtkDefDown_TryDef::
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_DEF, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDown_End
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB167::
|
||||
BattleScript_AtkDefDown_End::
|
||||
return
|
||||
|
||||
BattleScript_KnockedOff::
|
||||
@ -4017,10 +4017,10 @@ BattleScript_WeatherFormChangesLoop::
|
||||
return
|
||||
|
||||
BattleScript_CastformChange::
|
||||
call BattleScript_82DB4AF
|
||||
call BattleScript_DoCastformChange
|
||||
end3
|
||||
|
||||
BattleScript_82DB4AF::
|
||||
BattleScript_DoCastformChange::
|
||||
docastformchangeanimation
|
||||
waitstate
|
||||
printstring STRINGID_PKMNTRANSFORMED
|
||||
|
@ -84,6 +84,10 @@
|
||||
#define NUM_NATURE_STATS NUM_STATS - 1 // excludes HP
|
||||
#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
|
||||
|
||||
#define MIN_STAT_STAGE 0
|
||||
#define DEFAULT_STAT_STAGE 6
|
||||
#define MAX_STAT_STAGE 12
|
||||
|
||||
// Shiny odds
|
||||
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
|
||||
|
||||
|
@ -254,7 +254,7 @@ extern const u16 *const gLevelUpLearnsets[];
|
||||
extern const u8 gPPUpGetMask[];
|
||||
extern const u8 gPPUpSetMask[];
|
||||
extern const u8 gPPUpAddMask[];
|
||||
extern const u8 gStatStageRatios[][2];
|
||||
extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
|
||||
extern const u16 gLinkPlayerFacilityClasses[];
|
||||
extern const struct SpriteTemplate gUnknown_08329D98[];
|
||||
extern const s8 gNatureStatTable[][5];
|
||||
|
@ -314,8 +314,8 @@ static bool8 AreStatsRaised(void)
|
||||
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
{
|
||||
if (gBattleMons[gActiveBattler].statStages[i] > 6)
|
||||
buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - 6;
|
||||
if (gBattleMons[gActiveBattler].statStages[i] > DEFAULT_STAT_STAGE)
|
||||
buffedStatsValue += gBattleMons[gActiveBattler].statStages[i] - DEFAULT_STAT_STAGE;
|
||||
}
|
||||
|
||||
return (buffedStatsValue > 3);
|
||||
|
@ -3135,7 +3135,7 @@ void SwitchInClearSetData(void)
|
||||
if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS)
|
||||
{
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
gBattleMons[gActiveBattler].statStages[i] = 6;
|
||||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].battlerPreventingEscape == gActiveBattler)
|
||||
@ -3244,7 +3244,7 @@ void FaintClearSetData(void)
|
||||
u8 *ptr;
|
||||
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
gBattleMons[gActiveBattler].statStages[i] = 6;
|
||||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
|
||||
gBattleMons[gActiveBattler].status2 = 0;
|
||||
gStatuses3[gActiveBattler] = 0;
|
||||
@ -3398,7 +3398,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
|
||||
hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(gActiveBattler)];
|
||||
*hpOnSwitchout = gBattleMons[gActiveBattler].hp;
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
gBattleMons[gActiveBattler].statStages[i] = 6;
|
||||
gBattleMons[gActiveBattler].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
gBattleMons[gActiveBattler].status2 = 0;
|
||||
}
|
||||
|
||||
|
@ -438,14 +438,14 @@ static const u8 sText_Evasiveness[] = _("evasiveness");
|
||||
|
||||
const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
|
||||
{
|
||||
[STAT_HP] = sText_HP2,
|
||||
[STAT_ATK] = sText_Attack2,
|
||||
[STAT_HP] = sText_HP2,
|
||||
[STAT_ATK] = sText_Attack2,
|
||||
[STAT_DEF] = sText_Defense2,
|
||||
[STAT_SPEED] = sText_Speed,
|
||||
[STAT_SPATK] = sText_SpAtk2,
|
||||
[STAT_SPEED] = sText_Speed,
|
||||
[STAT_SPATK] = sText_SpAtk2,
|
||||
[STAT_SPDEF] = sText_SpDef2,
|
||||
[STAT_ACC] = sText_Accuracy,
|
||||
[STAT_EVASION] = sText_Evasiveness
|
||||
[STAT_ACC] = sText_Accuracy,
|
||||
[STAT_EVASION] = sText_Evasiveness,
|
||||
};
|
||||
|
||||
static const u8 sText_PokeblockWasTooSpicy[] = _("was too spicy!");
|
||||
@ -456,9 +456,9 @@ static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
|
||||
|
||||
const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
|
||||
{
|
||||
[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
|
||||
[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
|
||||
[FLAVOR_DRY] = sText_PokeblockWasTooDry,
|
||||
[FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
|
||||
[FLAVOR_SWEET] = sText_PokeblockWasTooSweet,
|
||||
[FLAVOR_BITTER] = sText_PokeblockWasTooBitter,
|
||||
[FLAVOR_SOUR] = sText_PokeblockWasTooSour
|
||||
};
|
||||
|
@ -1128,13 +1128,13 @@ static void Cmd_accuracycheck(void)
|
||||
else
|
||||
{
|
||||
u8 acc = gBattleMons[gBattlerAttacker].statStages[STAT_ACC];
|
||||
buff = acc + 6 - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
|
||||
buff = acc + DEFAULT_STAT_STAGE - gBattleMons[gBattlerTarget].statStages[STAT_EVASION];
|
||||
}
|
||||
|
||||
if (buff < 0)
|
||||
buff = 0;
|
||||
if (buff > 0xC)
|
||||
buff = 0xC;
|
||||
if (buff < MIN_STAT_STAGE)
|
||||
buff = MIN_STAT_STAGE;
|
||||
if (buff > MAX_STAT_STAGE)
|
||||
buff = MAX_STAT_STAGE;
|
||||
|
||||
moveAcc = gBattleMoves[move].accuracy;
|
||||
// check Thunder on sunny weather
|
||||
@ -3500,7 +3500,7 @@ static void Cmd_unknown_24(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
||||
{
|
||||
for (i = 0; i < 3; i++)
|
||||
for (i = 0; i < MULTI_PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG))
|
||||
HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||||
@ -4385,7 +4385,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_CANT_PREVENT)
|
||||
{
|
||||
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
|
||||
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
|
||||
{
|
||||
statAnimId = startingStatAnimId + currStat;
|
||||
changeableStatsCount++;
|
||||
@ -4397,7 +4397,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
&& !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_ACC)
|
||||
&& !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_ATK))
|
||||
{
|
||||
if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
|
||||
if (gBattleMons[gActiveBattler].statStages[currStat] > MIN_STAT_STAGE)
|
||||
{
|
||||
statAnimId = startingStatAnimId + currStat;
|
||||
changeableStatsCount++;
|
||||
@ -4425,7 +4425,7 @@ static void Cmd_playstatchangeanimation(void)
|
||||
|
||||
while (statsToCheck != 0)
|
||||
{
|
||||
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
|
||||
if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < MAX_STAT_STAGE)
|
||||
{
|
||||
statAnimId = startingStatAnimId + currStat;
|
||||
changeableStatsCount++;
|
||||
@ -4495,7 +4495,7 @@ static void Cmd_moveend(void)
|
||||
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
||||
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
|
||||
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] <= 0xB)
|
||||
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
|
||||
BattleScriptPushCursor();
|
||||
@ -7288,7 +7288,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
index++;
|
||||
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||||
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] == 0)
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
else
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
||||
@ -7315,17 +7315,17 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
index++;
|
||||
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||||
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
else
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
||||
}
|
||||
|
||||
gBattleMons[gActiveBattler].statStages[statId] += statValue;
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] < 0)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = 0;
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = 0xC;
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] < MIN_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = MIN_STAT_STAGE;
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
@ -7350,7 +7350,7 @@ static void Cmd_normalisebuffs(void) // haze
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
for (j = 0; j < NUM_BATTLE_STATS; j++)
|
||||
gBattleMons[i].statStages[j] = 6;
|
||||
gBattleMons[i].statStages[j] = DEFAULT_STAT_STAGE;
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
@ -8750,7 +8750,7 @@ static void Cmd_rolloutdamagecalculation(void)
|
||||
static void Cmd_jumpifconfusedandstatmaxed(void)
|
||||
{
|
||||
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
|
||||
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC)
|
||||
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||||
else
|
||||
gBattlescriptCurrInstr += 6;
|
||||
@ -8957,10 +8957,10 @@ static void Cmd_maxattackhalvehp(void) // belly drum
|
||||
if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
|
||||
halfHp = 1;
|
||||
|
||||
if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < 12
|
||||
if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
|
||||
&& gBattleMons[gBattlerAttacker].hp > halfHp)
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = 12;
|
||||
gBattleMons[gBattlerAttacker].statStages[STAT_ATK] = MAX_STAT_STAGE;
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
@ -9234,8 +9234,8 @@ static void Cmd_sethail(void)
|
||||
|
||||
static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
|
||||
{
|
||||
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == 0
|
||||
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == 0
|
||||
if (gBattleMons[gBattlerTarget].statStages[STAT_ATK] == MIN_STAT_STAGE
|
||||
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
|
||||
&& gBattleCommunication[6] != 1)
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
|
@ -1398,9 +1398,9 @@ static void TrySetBattleSeminarShow(void)
|
||||
return;
|
||||
else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
|
||||
return;
|
||||
else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] <= 5)
|
||||
else if (gBattleMons[gBattlerAttacker].statStages[STAT_ACC] < DEFAULT_STAT_STAGE)
|
||||
return;
|
||||
else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > 6)
|
||||
else if (gBattleMons[gBattlerTarget].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE)
|
||||
return;
|
||||
else if (gCurrentMove == MOVE_HIDDEN_POWER || gCurrentMove == MOVE_WEATHER_BALL)
|
||||
return;
|
||||
|
@ -1978,7 +1978,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
}
|
||||
break;
|
||||
case ABILITY_SPEED_BOOST:
|
||||
if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
|
||||
if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2)
|
||||
{
|
||||
gBattleMons[battler].statStages[STAT_SPEED]++;
|
||||
gBattleScripting.animArg1 = 0x11;
|
||||
@ -2619,9 +2619,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
{
|
||||
if (gBattleMons[battlerId].statStages[i] < 6)
|
||||
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[battlerId].statStages[i] = 6;
|
||||
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
effect = ITEM_STATS_CHANGE;
|
||||
}
|
||||
}
|
||||
@ -2690,9 +2690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
{
|
||||
if (gBattleMons[battlerId].statStages[i] < 6)
|
||||
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[battlerId].statStages[i] = 6;
|
||||
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
effect = ITEM_STATS_CHANGE;
|
||||
}
|
||||
}
|
||||
@ -2811,7 +2811,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
break;
|
||||
// copy/paste again, smh
|
||||
case HOLD_EFFECT_ATTACK_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC)
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam
|
||||
&& !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE)
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
||||
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
|
||||
@ -2825,7 +2826,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_DEFENSE_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC)
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
|
||||
&& gBattleMons[battlerId].statStages[STAT_DEF] < MAX_STAT_STAGE)
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
|
||||
|
||||
@ -2838,7 +2840,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_SPEED_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC)
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
|
||||
&& gBattleMons[battlerId].statStages[STAT_SPEED] < MAX_STAT_STAGE)
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
|
||||
|
||||
@ -2851,7 +2854,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_SP_ATTACK_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC)
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
|
||||
&& gBattleMons[battlerId].statStages[STAT_SPATK] < MAX_STAT_STAGE)
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
|
||||
|
||||
@ -2864,7 +2868,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_SP_DEFENSE_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC)
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
|
||||
&& gBattleMons[battlerId].statStages[STAT_SPDEF] < MAX_STAT_STAGE)
|
||||
{
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
|
||||
|
||||
@ -2877,7 +2882,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_CRITICAL_UP:
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
|
||||
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
|
||||
&& !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
|
||||
{
|
||||
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
|
||||
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
|
||||
@ -2889,7 +2895,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
{
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
|
||||
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE)
|
||||
break;
|
||||
}
|
||||
if (i != 5)
|
||||
@ -2897,7 +2903,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
do
|
||||
{
|
||||
i = Random() % 5;
|
||||
} while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
|
||||
} while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE);
|
||||
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
|
||||
|
||||
@ -3166,9 +3172,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
{
|
||||
if (gBattleMons[battlerId].statStages[i] < 6)
|
||||
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[battlerId].statStages[i] = 6;
|
||||
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
effect = ITEM_STATS_CHANGE;
|
||||
}
|
||||
}
|
||||
|
@ -1868,21 +1868,21 @@ const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up c
|
||||
const u8 gPPUpSetMask[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count
|
||||
const u8 gPPUpAddMask[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count
|
||||
|
||||
const u8 gStatStageRatios[][2] =
|
||||
const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2] =
|
||||
{
|
||||
{10, 40}, // -6
|
||||
{10, 40}, // -6, MIN_STAT_STAGE
|
||||
{10, 35}, // -5
|
||||
{10, 30}, // -4
|
||||
{10, 25}, // -3
|
||||
{10, 20}, // -2
|
||||
{10, 15}, // -1
|
||||
{10, 10}, // 0
|
||||
{10, 10}, // 0, DEFAULT_STAT_STAGE
|
||||
{15, 10}, // +1
|
||||
{20, 10}, // +2
|
||||
{25, 10}, // +3
|
||||
{30, 10}, // +4
|
||||
{35, 10}, // +5
|
||||
{40, 10}, // +6
|
||||
{40, 10}, // +6, MAX_STAT_STAGE
|
||||
};
|
||||
|
||||
static const u16 sDeoxysBaseStats[] =
|
||||
@ -3199,7 +3199,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
{
|
||||
if (gCritMultiplier == 2)
|
||||
{
|
||||
if (attacker->statStages[STAT_ATK] > 6)
|
||||
if (attacker->statStages[STAT_ATK] > DEFAULT_STAT_STAGE)
|
||||
APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
|
||||
else
|
||||
damage = attack;
|
||||
@ -3212,7 +3212,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
|
||||
if (gCritMultiplier == 2)
|
||||
{
|
||||
if (defender->statStages[STAT_DEF] < 6)
|
||||
if (defender->statStages[STAT_DEF] < DEFAULT_STAT_STAGE)
|
||||
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
|
||||
else
|
||||
damageHelper = defense;
|
||||
@ -3249,7 +3249,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
{
|
||||
if (gCritMultiplier == 2)
|
||||
{
|
||||
if (attacker->statStages[STAT_SPATK] > 6)
|
||||
if (attacker->statStages[STAT_SPATK] > DEFAULT_STAT_STAGE)
|
||||
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
|
||||
else
|
||||
damage = spAttack;
|
||||
@ -3262,7 +3262,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
|
||||
|
||||
if (gCritMultiplier == 2)
|
||||
{
|
||||
if (defender->statStages[STAT_SPDEF] < 6)
|
||||
if (defender->statStages[STAT_SPDEF] < DEFAULT_STAT_STAGE)
|
||||
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
|
||||
else
|
||||
damageHelper = spDefense;
|
||||
@ -4624,8 +4624,8 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
|
||||
hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
|
||||
*hpSwitchout = gBattleMons[battlerId].hp;
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
gBattleMons[battlerId].statStages[i] = 6;
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
|
||||
|
||||
gBattleMons[battlerId].status2 = 0;
|
||||
sub_803FA70(battlerId);
|
||||
@ -4728,49 +4728,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
retVal = FALSE;
|
||||
}
|
||||
if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
|
||||
retVal = FALSE;
|
||||
}
|
||||
break;
|
||||
// in-battle stat boosting effects
|
||||
case 1:
|
||||
if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
|
||||
retVal = FALSE;
|
||||
}
|
||||
if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
|
||||
retVal = FALSE;
|
||||
}
|
||||
break;
|
||||
// more stat boosting effects
|
||||
case 2:
|
||||
if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
|
||||
retVal = FALSE;
|
||||
}
|
||||
if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
|
||||
&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
|
||||
{
|
||||
gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12;
|
||||
if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
|
||||
retVal = FALSE;
|
||||
}
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user