From 5e9767e06716c15ea9d3750f3abab203c8fdcbd2 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Sun, 13 Feb 2022 01:13:44 -0300 Subject: [PATCH] Fixed actually checking for Sheer Cold instead of affecting all OHKO moves --- src/battle_script_commands.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 75357dbed..d3c1d4e21 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -10729,7 +10729,7 @@ static void Cmd_tryKO(void) { u16 odds = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level); #if B_SHEER_COLD_ACC >= GEN_7 - if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) + if (gCurrentMove == MOVE_SHEER_COLD && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)) odds -= 10; #endif if (Random() % 100 + 1 < odds && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)