Snow doesn't cause shade anymore

This commit is contained in:
kittenchilly 2023-08-20 13:24:20 -05:00
parent 0ad3919f22
commit 5e98891577
2 changed files with 2 additions and 3 deletions

View File

@ -382,7 +382,6 @@ static void FadeInScreenWithWeather(void)
case WEATHER_RAIN:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
case WEATHER_SNOW:
case WEATHER_SHADE:
if (FadeInScreen_RainShowShade() == FALSE)
{
@ -404,6 +403,7 @@ static void FadeInScreenWithWeather(void)
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
}
break;
case WEATHER_SNOW:
case WEATHER_VOLCANIC_ASH:
case WEATHER_SANDSTORM:
case WEATHER_FOG_DIAGONAL:
@ -774,7 +774,6 @@ void FadeScreen(u8 mode, s8 delay)
case WEATHER_RAIN:
case WEATHER_RAIN_THUNDERSTORM:
case WEATHER_DOWNPOUR:
case WEATHER_SNOW:
case WEATHER_FOG_HORIZONTAL:
case WEATHER_SHADE:
case WEATHER_DROUGHT:

View File

@ -768,7 +768,7 @@ void Snow_InitVars(void)
{
gWeatherPtr->initStep = 0;
gWeatherPtr->weatherGfxLoaded = FALSE;
gWeatherPtr->targetColorMapIndex = 3;
gWeatherPtr->targetColorMapIndex = 0;
gWeatherPtr->colorMapStepDelay = 20;
gWeatherPtr->targetSnowflakeSpriteCount = 16;
gWeatherPtr->snowflakeVisibleCounter = 0;