mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Snow doesn't cause shade anymore
This commit is contained in:
parent
0ad3919f22
commit
5e98891577
@ -382,7 +382,6 @@ static void FadeInScreenWithWeather(void)
|
||||
case WEATHER_RAIN:
|
||||
case WEATHER_RAIN_THUNDERSTORM:
|
||||
case WEATHER_DOWNPOUR:
|
||||
case WEATHER_SNOW:
|
||||
case WEATHER_SHADE:
|
||||
if (FadeInScreen_RainShowShade() == FALSE)
|
||||
{
|
||||
@ -404,6 +403,7 @@ static void FadeInScreenWithWeather(void)
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_IDLE;
|
||||
}
|
||||
break;
|
||||
case WEATHER_SNOW:
|
||||
case WEATHER_VOLCANIC_ASH:
|
||||
case WEATHER_SANDSTORM:
|
||||
case WEATHER_FOG_DIAGONAL:
|
||||
@ -774,7 +774,6 @@ void FadeScreen(u8 mode, s8 delay)
|
||||
case WEATHER_RAIN:
|
||||
case WEATHER_RAIN_THUNDERSTORM:
|
||||
case WEATHER_DOWNPOUR:
|
||||
case WEATHER_SNOW:
|
||||
case WEATHER_FOG_HORIZONTAL:
|
||||
case WEATHER_SHADE:
|
||||
case WEATHER_DROUGHT:
|
||||
|
@ -768,7 +768,7 @@ void Snow_InitVars(void)
|
||||
{
|
||||
gWeatherPtr->initStep = 0;
|
||||
gWeatherPtr->weatherGfxLoaded = FALSE;
|
||||
gWeatherPtr->targetColorMapIndex = 3;
|
||||
gWeatherPtr->targetColorMapIndex = 0;
|
||||
gWeatherPtr->colorMapStepDelay = 20;
|
||||
gWeatherPtr->targetSnowflakeSpriteCount = 16;
|
||||
gWeatherPtr->snowflakeVisibleCounter = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user