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Made gAbilityNames and gAbilityDescriptionPointers read from ABILITIES_COUNT
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@ -255,7 +255,7 @@ static const u8 sGrimNeighDescription[] = _("KOs boost Sp. Atk stat.");
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static const u8 sAsOneIceRiderDescription[] = _("Unnerve and Chilling Neigh.");
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static const u8 sAsOneIceRiderDescription[] = _("Unnerve and Chilling Neigh.");
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static const u8 sAsOneShadowRiderDescription[] = _("Unnerve and Grim Neigh.");
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static const u8 sAsOneShadowRiderDescription[] = _("Unnerve and Grim Neigh.");
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const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] =
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const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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{
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{
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[ABILITY_NONE] = _("-------"),
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[ABILITY_NONE] = _("-------"),
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[ABILITY_STENCH] = _("Stench"),
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[ABILITY_STENCH] = _("Stench"),
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@ -527,7 +527,7 @@ const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] =
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[ABILITY_AS_ONE_SHADOW_RIDER] = _("As One"),
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[ABILITY_AS_ONE_SHADOW_RIDER] = _("As One"),
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};
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};
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN8] =
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const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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{
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{
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[ABILITY_NONE] = sNoneDescription,
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[ABILITY_NONE] = sNoneDescription,
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[ABILITY_STENCH] = sStenchDescription,
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[ABILITY_STENCH] = sStenchDescription,
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