Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into photonGeyser

This commit is contained in:
LOuroboros 2021-11-05 10:58:53 -03:00
commit 5f458c9cd3
43 changed files with 706 additions and 372 deletions

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@ -1838,6 +1838,10 @@
.macro trytoclearprimalweather
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
.endm
.macro setattackertostickywebuser
various BS_TARGET, VARIOUS_SET_ATTACKER_STICKY_WEB_USER
.endm
.macro getrototillertargets ptr:req
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
@ -1874,6 +1878,11 @@
.4byte \ptr
.endm
.macro trytoapplymimicry battler:req, ptr:req
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
.4byte \ptr
.endm
.macro photongeysercheck
various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
.endm

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@ -1893,7 +1893,7 @@ Move_AURA_SPHERE:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
call SetHighSpeedBg
call SetAuraSphereBG
playsewithpan SE_M_SKY_UPPERCUT, 0
delay 60
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
@ -1908,6 +1908,10 @@ Move_AURA_SPHERE:
delay 1
end
SetAuraSphereBG:
fadetobg BG_AURA_SPHERE
goto SetHighSpeedBgFade
Move_ROCK_POLISH:
loadspritegfx ANIM_TAG_WHITE_STREAK
loadspritegfx ANIM_TAG_SPARKLE_3
@ -2378,7 +2382,7 @@ Move_FOCUS_BLAST:
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 12, 8
call SetHighSpeedBg
call SetFocusBlastBG
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
waitforvisualfinish
@ -2391,6 +2395,10 @@ Move_FOCUS_BLAST:
delay 1
end
SetFocusBlastBG:
fadetobg BG_FOCUS_BLAST
goto SetHighSpeedBgFade
Move_ENERGY_BALL:
loadspritegfx ANIM_TAG_ENERGY_BALL
monbg ANIM_TARGET
@ -3437,6 +3445,7 @@ Move_GUNK_SHOT:
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
call SetGunkShotBG
createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
@ -3464,6 +3473,7 @@ Move_GUNK_SHOT:
call GunkShotImpact
call PoisonBubblesEffect
waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
@ -3479,6 +3489,10 @@ GunkShotImpact:
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
return
SetGunkShotBG:
fadetobg BG_GUNK_SHOT
goto SetHighSpeedBgFade
Move_IRON_HEAD:
loadspritegfx ANIM_TAG_GUST
@ -24066,6 +24080,7 @@ General_TurnTrap:
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
goto Status_BindWrap
Status_BindWrap:
@ -24092,6 +24107,32 @@ Status_FireSpin:
stopsound
end
Status_MagmaStorm:
loadspritegfx ANIM_TAG_SMALL_EMBER
fadetobg BG_MAGMA_STORM
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
restorebg
waitbgfadeout
setarg 7, 0xFFF
waitbgfadein
stopsound
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Status_Whirlpool:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER

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@ -392,6 +392,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
@ -424,9 +425,16 @@ BattleScript_EffectPhotonGeyser:
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHyperspaceFury:
jumpifspecies BS_ATTACKER, SPECIES_TREECKO, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_MUDKIP, BattleScript_ButHoopaCantUseIt
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@ -1939,6 +1947,23 @@ BattleScript_EffectPsychicTerrain:
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG, NULL
call BattleScript_TerrainSeedLoop
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
goto BattleScript_MoveEnd
BattleScript_ApplyMimicry::
savetarget
setbyte gBattlerTarget, 0
BattleScript_MimicryLoopIter:
copybyte sBATTLER, gBattlerTarget
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
BattleScript_MimicryLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy:
@ -2612,6 +2637,18 @@ BattleScript_AromaVeilProtects:
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_PastelVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PASTELVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PastelVeilProtects:
call BattleScript_PastelVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_LeafGuardProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
@ -2920,6 +2957,34 @@ BattleScript_StatDownPrintString::
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_MirrorArmorReflect::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss
BattleScript_MirrorArmorReflectStatLoss:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim
goto BattleScript_MirrorArmorReflectWontFall
BattleScript_MirrorArmorReflectAnim:
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_MirrorArmorReflectPrintString:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MirrorArmorReflectEnd:
return
BattleScript_MirrorArmorReflectWontFall:
copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target
goto BattleScript_MirrorArmorReflectPrintString
@ gBattlerTarget is battler with Mirror Armor
BattleScript_MirrorArmorReflectStickyWeb:
call BattleScript_AbilityPopUp
setattackertostickywebuser
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss
goto BattleScript_MirrorArmorReflectStatLoss
BattleScript_StatDown::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
@ -3084,6 +3149,7 @@ BattleScript_EffectToxic::
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
@ -3111,6 +3177,7 @@ BattleScript_AlreadyPoisoned::
BattleScript_ImmunityProtected::
copybyte gEffectBattler, gBattlerTarget
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
@ -3439,6 +3506,7 @@ BattleScript_EffectPoison::
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
@ -6395,6 +6463,7 @@ BattleScript_StickyWebOnSwitchIn::
copybyte gBattlerTarget, sBATTLER
printstring STRINGID_STICKYWEBSWITCHIN
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
@ -6959,6 +7028,7 @@ BattleScript_AttackerFormChange::
call BattleScript_AbilityPopUp
printstring STRINGID_EMPTYSTRING3
waitmessage 1
BattleScript_AttackerFormChangeNoPopup::
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
@ -6970,6 +7040,10 @@ BattleScript_AttackerFormChangeEnd3::
call BattleScript_AttackerFormChange
end3
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
end3
BattleScript_BallFetch::
call BattleScript_AbilityPopUp
printstring STRINGID_FETCHEDPOKEBALL
@ -7969,6 +8043,7 @@ BattleScript_GrassyTerrainHealEnd:
BattleScript_AbilityNoSpecificStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
BattleScript_AbilityNoSpecificStatLossPrint:
printstring STRINGID_PKMNSXPREVENTSYLOSS
waitmessage B_WAIT_TIME_LONG
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
@ -7988,6 +8063,12 @@ BattleScript_ColorChangeActivates::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MimicryActivatesEnd3::
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ProteanActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPE
@ -8243,6 +8324,13 @@ BattleScript_CuteCharmActivates::
call BattleScript_TryDestinyKnotTarget
return
BattleScript_GooeyActivates::
waitstate
call BattleScript_AbilityPopUp
swapattackerwithtarget @ for defiant, mirror armor
seteffectsecondary
return
BattleScript_AbilityStatusEffect::
waitstate
call BattleScript_AbilityPopUp
@ -8972,3 +9060,27 @@ BattleScript_DarkTypePreventsPrankster::
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd
BattleScript_PastelVeilActivates::
setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0
BattleScript_PastelVeil_TryCurePoison:
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison
goto BattleScript_PastelVeilLoopIncrement
BattleScript_PastelVeilCurePoison:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp
call BattleScript_AbilityPopUp
setbyte gBattleCommunication + 1, 1
BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
curestatus BS_TARGET
updatestatusicon BS_TARGET
BattleScript_PastelVeilLoopIncrement:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd
setallytonexttarget BattleScript_PastelVeil_TryCurePoison
goto BattleScript_PastelVeilEnd
BattleScript_PastelVeilEnd:
end3

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@ -145,8 +145,8 @@ struct ProtectStruct
u32 powderSelfDmg:1;
u32 usedThroatChopPreventedMove:1;
u32 statRaised:1;
u32 micle:1;
u32 custap:1; // also quick claw
u32 usedMicleBerry:1;
u32 usedCustapBerry:1; // also quick claw
u32 touchedProtectLike:1;
u32 disableEjectPack:1;
u32 statFell:1;
@ -612,6 +612,7 @@ struct BattleStruct
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
u8 blunderPolicy:1; // should blunder policy activate
u8 ballSpriteIds[2]; // item gfx, window gfx
u8 stickyWebUser;
};
#define GET_MOVE_TYPE(move, typeArg) \

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@ -54,6 +54,7 @@ bool32 IsRecycleEncouragedItem(u16 item);
bool32 CanKnockOffItem(u8 battler, u16 item);
bool32 IsAbilityOfRating(u16 ability, s8 rating);
s8 GetAbilityRating(u16 ability);
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
// stat stage checks
bool32 AnyStatIsRaised(u8 battlerId);
@ -120,7 +121,6 @@ bool32 IsSemiInvulnerable(u8 battlerDef, u16 move);
// status checks
bool32 AI_CanBeBurned(u8 battler, u16 ability);
bool32 AI_CanBePoisoned(u8 battler, u16 ability);
bool32 AI_CanBeConfused(u8 battler, u16 ability);
bool32 AI_CanSleep(u8 battler, u16 ability);
bool32 IsBattlerIncapacitated(u8 battler, u16 ability);

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@ -310,6 +310,5 @@ extern const u8 gText_BattleTourney[];
extern const u16 gMissStringIds[];
extern const u16 gStatUpStringIds[];
extern const u16 gTrappingMoves[];
#endif // GUARD_BATTLE_MESSAGE_H

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@ -404,5 +404,11 @@ extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[];
extern const u8 BattleScript_PastelVeilActivates[];
extern const u8 BattleScript_MimicryActivatesEnd3[];
extern const u8 BattleScript_ApplyMimicry[];
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
#endif // GUARD_BATTLE_SCRIPTS_H

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@ -157,8 +157,11 @@ void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler);
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
void TryToApplyMimicry(u8 battlerId, bool8 various);
void TryToRevertMimicry(void);
void RestoreBattlerOriginalTypes(u8 battlerId);
// ability checks
// Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
bool32 IsRolePlayBannedAbility(u16 ability);
bool32 IsSkillSwapBannedAbility(u16 ability);
@ -168,7 +171,7 @@ bool32 IsEntrainmentBannedAbilityAttacker(u16 ability);
bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability);
bool32 CanSleep(u8 battlerId);
bool32 CanBePoisoned(u8 battlerId);
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget);
bool32 CanBeBurned(u8 battlerId);
bool32 CanBeParalyzed(u8 battlerId);
bool32 CanBeFrozen(u8 battlerId);

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@ -565,7 +565,8 @@
#define TRAP_ANIM_WHIRLPOOL 2
#define TRAP_ANIM_CLAMP 3
#define TRAP_ANIM_SAND_TOMB 4
#define TRAP_ANIM_INFESTATION 5
#define TRAP_ANIM_MAGMA_STORM 5
#define TRAP_ANIM_INFESTATION 6
// Weather defines for battle animation scripts.
#define ANIM_WEATHER_NONE 0

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@ -47,6 +47,10 @@
#define SPECIES_GRENINJA_ASH 10017
#define SPECIES_HOOPA 0
#define SPECIES_HOOPA_UNBOUND 10018
#define SPECIES_MELOETTA 0
#define SPECIES_MELOETTA_PIROUETTE 10019
#define SPECIES_MORPEKO 0
#define SPECIES_MORPEKO_HANGRY 10020
#endif
// Items with peculiar battle effects.

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@ -375,9 +375,10 @@
#define EFFECT_SPARKLY_SWIRL 369
#define EFFECT_PLASMA_FISTS 370
#define EFFECT_HYPERSPACE_FURY 371
#define EFFECT_PHOTON_GEYSER 372
#define EFFECT_SHELL_SIDE_ARM 373
#define EFFECT_AURA_WHEEL 372
#define EFFECT_PHOTON_GEYSER 373
#define EFFECT_SHELL_SIDE_ARM 374
#define NUM_BATTLE_MOVE_EFFECTS 374
#define NUM_BATTLE_MOVE_EFFECTS 375
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -197,8 +197,10 @@
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_PHOTON_GEYSER_CHECK 127
#define VARIOUS_SHELL_SIDE_ARM_CHECK 128
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
#define VARIOUS_PHOTON_GEYSER_CHECK 129
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -410,7 +410,7 @@
#define STRINGID_PKMNTWISTEDDIMENSIONS 406
#define STRINGID_POINTEDSTONESFLOAT 407
#define STRINGID_CLOAKEDINMYSTICALMOONLIGHT 408
#define STRINGID_TRAPPERBYSWIRLINGMAGMA 409
#define STRINGID_TRAPPEDBYSWIRLINGMAGMA 409
#define STRINGID_VANISHEDINSTANTLY 410
#define STRINGID_PROTECTEDTEAM 411
#define STRINGID_SHAREDITSGUARD 412
@ -599,8 +599,11 @@
#define STRINGID_BROKETHROUGHPROTECTION 596
#define STRINGID_ABILITYALLOWSONLYMOVE 597
#define STRINGID_SWAPPEDABILITIES 598
#define STRINGID_PASTELVEILPROTECTED 599
#define STRINGID_PASTELVEILENTERS 600
#define STRINGID_BATTLERTYPECHANGEDTO 601
#define BATTLESTRINGS_COUNT 599
#define BATTLESTRINGS_COUNT 602
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.
@ -835,6 +838,7 @@
#define B_MSG_SWITCHIN_SCREENCLEANER 12
#define B_MSG_SWITCHIN_ASONE 13
#define B_MSG_SWITCHIN_CURIOUS_MEDICINE 14
#define B_MSG_SWITCHIN_PASTEL_VEIL 15
// gMentalHerbCureStringIds
#define B_MSG_MENTALHERBCURE_INFATUATION 0

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@ -308,6 +308,7 @@
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
#define FLAG_THAW_USER (1 << 25)
#define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury
#define FLAG_TWO_STRIKES (1 << 27) // A move with this flag will strike twice, and may apply its effect on each hit
// Split defines.
#define SPLIT_PHYSICAL 0x0

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@ -4941,7 +4941,6 @@ extern const u32 gBattleAnimBgImage_SpacialRend[];
extern const u32 gBattleAnimBgPalette_SpacialRend[];
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
extern const u32 gBattleAnimBgImage_DarkVoid[];
extern const u32 gBattleAnimBgPalette_DarkVoid[];
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
extern const u32 gBattleAnimBgPalette_Dark[];

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@ -578,6 +578,21 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
{
switch (AI_DATA->defAbility)
{
case ABILITY_MAGIC_GUARD:
switch (moveEffect)
{
case EFFECT_POISON:
case EFFECT_WILL_O_WISP:
case EFFECT_TOXIC:
case EFFECT_LEECH_SEED:
score -= 5;
break;
case EFFECT_CURSE:
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) // Don't use Curse if you're a ghost type vs a Magic Guard user, they'll take no damage.
score -= 5;
break;
}
break;
case ABILITY_VOLT_ABSORB:
case ABILITY_MOTOR_DRIVE:
case ABILITY_LIGHTNING_ROD:
@ -2949,7 +2964,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
}
}
// ability checks
// attacker ability checks
switch (AI_DATA->atkAbility)
{
case ABILITY_MOXIE:
@ -2960,21 +2975,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 8; // prioritize killing target for stat boost
}
break;
case ABILITY_MAGIC_GUARD:
switch (moveEffect)
{
case EFFECT_POISON:
case EFFECT_WILL_O_WISP:
case EFFECT_TOXIC:
case EFFECT_LEECH_SEED:
score -= 5;
break;
case EFFECT_CURSE:
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
score -= 5;
break;
}
break;
} // ability checks
// move effect checks
@ -3999,7 +3999,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 2;
break;
case HOLD_EFFECT_TOXIC_ORB:
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility) && AI_CanBePoisoned(battlerDef, AI_DATA->defAbility))
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility))
score += 2;
break;
case HOLD_EFFECT_FLAME_ORB:

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@ -733,28 +733,45 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
else
dmg = (critDmg + normalDmg * (critChance - 1)) / critChance;
// handle dynamic move damage
// Handle dynamic move damage
switch (gBattleMoves[move].effect)
{
case EFFECT_LEVEL_DAMAGE:
case EFFECT_PSYWAVE:
//psywave's expected damage is equal to the user's level
dmg = gBattleMons[battlerAtk].level;
dmg = gBattleMons[battlerAtk].level * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break;
case EFFECT_DRAGON_RAGE:
dmg = 40;
dmg = 40 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break;
case EFFECT_SONICBOOM:
dmg = 20;
dmg = 20 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
break;
//case EFFECT_METAL_BURST:
//case EFFECT_COUNTER:
default:
//do not add the random factor, it's an average case analysis
//dmg *= (100 - (Random() % 10)) / 100; // add random factor
case EFFECT_MULTI_HIT:
dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 5 : 3);
break;
case EFFECT_TRIPLE_KICK:
dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 6 : 5);
break;
case EFFECT_ENDEAVOR:
// If target has less HP than user, Endeavor does no damage
dmg = max(0, gBattleMons[battlerDef].hp - gBattleMons[battlerAtk].hp);
break;
case EFFECT_SUPER_FANG:
dmg = (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND
? max(2, gBattleMons[battlerDef].hp * 3 / 4)
: max(1, gBattleMons[battlerDef].hp / 2));
break;
case EFFECT_FINAL_GAMBIT:
dmg = gBattleMons[battlerAtk].hp;
break;
}
// Handle other multi-strike moves
if (gBattleMoves[move].flags & FLAG_TWO_STRIKES)
dmg *= 2;
else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH))
dmg *= 3;
RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef);
@ -1065,6 +1082,16 @@ bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgM
return FALSE;
}
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability)
{
if (IsBattlerAlive(battlerId) && AI_GetAbility(battlerId) == ability)
return TRUE;
else if (IsBattlerAlive(BATTLE_PARTNER(battlerId)) && AI_GetAbility(BATTLE_PARTNER(battlerId)) == ability)
return TRUE;
else
return FALSE;
}
// does NOT include ability suppression checks
s32 AI_GetAbility(u32 battlerId)
{
@ -2606,27 +2633,38 @@ bool32 AI_CanSleep(u8 battler, u16 ability)
bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{
if (!AI_CanSleep(battlerDef, defAbility)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep
return FALSE;
return TRUE;
}
bool32 AI_CanBePoisoned(u8 battler, u16 ability)
static bool32 AI_CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
{
if (ability == ABILITY_IMMUNITY
|| ability == ABILITY_PASTEL_VEIL
|| gBattleMons[battler].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battler)
|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD)
return ((AI_GetAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
}
static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef)
{
u16 ability = AI_GetAbility(battlerDef);
if (!(AI_CanPoisonType(battlerAtk, battlerDef))
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|| ability == ABILITY_IMMUNITY
|| ability == ABILITY_COMATOSE
|| AI_IsAbilityOnSide(battlerDef, ABILITY_PASTEL_VEIL)
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerDef)
|| AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
bool32 ShouldPoisonSelf(u8 battler, u16 ability)
{
if (AI_CanBePoisoned(battler, ability) && (
if (AI_CanBePoisoned(battler, battler) && (
ability == ABILITY_MARVEL_SCALE
|| ability == ABILITY_POISON_HEAL
|| ability == ABILITY_QUICK_FEET
@ -2641,7 +2679,7 @@ bool32 ShouldPoisonSelf(u8 battler, u16 ability)
bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{
if (!AI_CanBePoisoned(battlerDef, defAbility)
if (!AI_CanBePoisoned(battlerAtk, battlerDef)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove))
@ -2654,7 +2692,7 @@ bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16
return TRUE;
}
static bool32 CanBeParayzed(u8 battler, u16 ability)
static bool32 AI_CanBeParalyzed(u8 battler, u16 ability)
{
if (ability == ABILITY_LIMBER
|| IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC)
@ -2666,7 +2704,7 @@ static bool32 CanBeParayzed(u8 battler, u16 ability)
bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
{
if (!CanBeParayzed(battlerDef, defAbility)
if (!AI_CanBeParalyzed(battlerDef, defAbility)
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
@ -2744,7 +2782,7 @@ bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGe
|| atkGender == defGender
|| atkGender == MON_GENDERLESS
|| defGender == MON_GENDERLESS
|| IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
|| AI_IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
return FALSE;
return TRUE;
}

View File

@ -2059,7 +2059,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_DARK_VOID] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},

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@ -2496,6 +2496,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_MAGMA_STORM)
gBattleAnimArgs[0] = TRAP_ANIM_MAGMA_STORM;
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
else

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@ -2934,6 +2934,8 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF;
gBattleStruct->stickyWebUser = 0xFF;
for (i = 0; i < PARTY_SIZE; i++)
{
gBattleStruct->usedHeldItems[i][0] = 0;
@ -3033,6 +3035,9 @@ void SwitchInClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
for (i = 0; i < gBattlersCount; i++)
{
@ -3082,35 +3087,35 @@ void FaintClearSetData(void)
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
gProtectStructs[gActiveBattler].obstructed = 0;
gProtectStructs[gActiveBattler].endured = 0;
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
gProtectStructs[gActiveBattler].prlzImmobility = 0;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
gProtectStructs[gActiveBattler].obstructed = FALSE;
gProtectStructs[gActiveBattler].endured = FALSE;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
gProtectStructs[gActiveBattler].helpingHand = FALSE;
gProtectStructs[gActiveBattler].bounceMove = FALSE;
gProtectStructs[gActiveBattler].stealMove = FALSE;
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
gProtectStructs[gActiveBattler].targetAffected = FALSE;
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
gProtectStructs[gActiveBattler].fleeFlag = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
gProtectStructs[gActiveBattler].flag2Unknown = 0;
gProtectStructs[gActiveBattler].flinchImmobility = 0;
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
gProtectStructs[gActiveBattler].usesBouncedMove = 0;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
gProtectStructs[gActiveBattler].statRaised = 0;
gProtectStructs[gActiveBattler].statFell = 0;
gProtectStructs[gActiveBattler].pranksterElevated = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
gProtectStructs[gActiveBattler].statRaised = FALSE;
gProtectStructs[gActiveBattler].statFell = FALSE;
gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
@ -3130,6 +3135,9 @@ void FaintClearSetData(void)
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
for (i = 0; i < gBattlersCount; i++)
{
@ -4421,7 +4429,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].custap = TRUE;
gProtectStructs[battler1].usedCustapBerry = TRUE;
// Battler 2
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
@ -4435,7 +4443,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].custap = TRUE;
gProtectStructs[battler2].usedCustapBerry = TRUE;
if (!ignoreChosenMoves)
{
@ -4455,9 +4463,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
strikesFirst = 0;
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
strikesFirst = 1;
else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
strikesFirst = 0;
else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
strikesFirst = 1;
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
strikesFirst = 1;
@ -4618,10 +4626,10 @@ static void TurnValuesCleanUp(bool8 var0)
{
if (var0)
{
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
}
else
{
@ -4716,14 +4724,14 @@ static void CheckQuickClaw_CustapBerryActivation(void)
gBattleStruct->quickClawBattlerId++;
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
if (gProtectStructs[gActiveBattler].custap)
if (gProtectStructs[gActiveBattler].usedCustapBerry)
{
gProtectStructs[gActiveBattler].custap = FALSE;
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
gLastUsedItem = gBattleMons[gActiveBattler].item;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
@ -5133,7 +5141,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->ateBoost[battlerAtk] = 0;
gSpecialStatuses[battlerAtk].gemBoost = 0;
gSpecialStatuses[battlerAtk].gemBoost = FALSE;
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
{
@ -5224,6 +5232,10 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
}
else if (move == MOVE_AURA_WHEEL && gBattleMons[battlerAtk].species == SPECIES_MORPEKO_HANGRY)
{
gBattleStruct->dynamicMoveType = 0x80 | TYPE_DARK;
}
// Check if a gem should activate.
GET_MOVE_TYPE(move, moveType);
@ -5231,7 +5243,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
{
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
gSpecialStatuses[battlerAtk].gemBoost = 1;
gSpecialStatuses[battlerAtk].gemBoost = TRUE;
}
}

View File

@ -725,9 +725,15 @@ static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way i
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_BATTLERTYPECHANGEDTO - 12] = sText_BattlerTypeChangedTo,
[STRINGID_PASTELVEILENTERS - 12] = sText_PastelVeilEnters,
[STRINGID_PASTELVEILPROTECTED -12] = sText_PastelVeilProtected,
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
@ -1194,7 +1200,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_PKMNTWISTEDDIMENSIONS - 12] = sText_PkmnTwistedDimensions,
[STRINGID_POINTEDSTONESFLOAT - 12] = sText_PointedStonesFloat,
[STRINGID_CLOAKEDINMYSTICALMOONLIGHT - 12] = sText_CloakedInMysticalMoonlight,
[STRINGID_TRAPPERBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
[STRINGID_TRAPPEDBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
[STRINGID_VANISHEDINSTANTLY - 12] = sText_VanishedInstantly,
[STRINGID_PROTECTEDTEAM - 12] = sText_ProtectedTeam,
[STRINGID_SHAREDITSGUARD - 12] = sText_SharedItsGuard,
@ -1375,6 +1381,7 @@ const u16 gSwitchInAbilityStringIds[] =
[B_MSG_SWITCHIN_SCREENCLEANER] = STRINGID_SCREENCLEANERENTERS,
[B_MSG_SWITCHIN_ASONE] = STRINGID_ASONEENTERS,
[B_MSG_SWITCHIN_CURIOUS_MEDICINE] = STRINGID_CURIOUSMEDICINEENTERS,
[B_MSG_SWITCHIN_PASTEL_VEIL] = STRINGID_PASTELVEILENTERS,
};
const u16 gMissStringIds[] =
@ -1528,16 +1535,17 @@ const u16 gFirstTurnOfTwoStringIds[] =
[B_MSG_TURN1_FREEZE_SHOCK] = STRINGID_CLOAKEDINAFREEZINGLIGHT,
};
// Index copied from move's index in gTrappingMoves
// Index copied from move's index in sTrappingMoves
const u16 gWrappedStringIds[] =
{
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
STRINGID_PKMNCLAMPED, // MOVE_CLAMP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
STRINGID_PKMNTRAPPEDBYSANDTOMB,// MOVE_SAND_TOMB
STRINGID_INFESTATION, // MOVE_INFESTATION
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
STRINGID_PKMNCLAMPED, // MOVE_CLAMP
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
STRINGID_PKMNTRAPPEDBYSANDTOMB, // MOVE_SAND_TOMB
STRINGID_TRAPPEDBYSWIRLINGMAGMA, // MOVE_MAGMA_STORM
STRINGID_INFESTATION, // MOVE_INFESTATION
};
const u16 gMistUsedStringIds[] =
@ -1748,11 +1756,6 @@ const u16 gCaughtMonStringIds[] =
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
};
const u16 gTrappingMoves[] =
{
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_INFESTATION, 0xFFFF
};
const u16 gRoomsStringIds[] =
{
STRINGID_PKMNTWISTEDDIMENSIONS, STRINGID_TRICKROOMENDS,

View File

@ -279,6 +279,11 @@ static const s32 sExperienceScalingFactors[] =
159767,
};
static const u16 sTrappingMoves[] =
{
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_MAGMA_STORM, MOVE_INFESTATION, 0xFFFF
};
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
@ -1437,8 +1442,8 @@ static void Cmd_attackcanceler(void)
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
gProtectStructs[gBattlerTarget].bounceMove = 0;
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
{
@ -1458,7 +1463,7 @@ static void Cmd_attackcanceler(void)
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
@ -1470,7 +1475,7 @@ static void Cmd_attackcanceler(void)
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
gBattleScripting.battler = gBattlerByTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
@ -1480,7 +1485,7 @@ static void Cmd_attackcanceler(void)
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
@ -1488,7 +1493,7 @@ static void Cmd_attackcanceler(void)
}
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
{
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
gLastUsedAbility = ABILITY_STORM_DRAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
@ -1500,7 +1505,7 @@ static void Cmd_attackcanceler(void)
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
{
if (IsMoveMakingContact(gCurrentMove, gBattlerAttacker))
gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
@ -1683,9 +1688,9 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
calc = (calc * (100 + atkParam)) / 100;
if (gProtectStructs[battlerAtk].micle)
if (gProtectStructs[battlerAtk].usedMicleBerry)
{
gProtectStructs[battlerAtk].micle = FALSE;
gProtectStructs[battlerAtk].usedMicleBerry = FALSE;
if (atkAbility == ABILITY_RIPEN)
calc = (calc * 140) / 100; // ripen gives 40% acc boost
else
@ -1790,7 +1795,7 @@ static void Cmd_ppreduce(void)
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
{
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
// For item Metronome, echoed voice
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
@ -1937,17 +1942,17 @@ static void Cmd_adjustdamage(void)
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
{
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
gSpecialStatuses[gBattlerTarget].sturdied = 1;
gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
}
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
@ -2027,7 +2032,7 @@ static void Cmd_multihitresultmessage(void)
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
@ -2037,8 +2042,8 @@ static void Cmd_multihitresultmessage(void)
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
@ -2050,7 +2055,7 @@ static void Cmd_multihitresultmessage(void)
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
@ -2402,7 +2407,7 @@ static void Cmd_resultmessage(void)
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = 0;
gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
@ -2444,7 +2449,7 @@ static void Cmd_resultmessage(void)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
@ -2586,6 +2591,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
{
s32 i, byTwo, affectsUser = 0;
bool32 statusChanged = FALSE;
bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR);
u32 flags = 0;
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
{
@ -2684,15 +2691,13 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
RESET_RETURN
}
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler))
break;
if (!CanBePoisoned(gEffectBattler))
if (!CanBePoisoned(gBattleScripting.battler, gEffectBattler))
break;
statusChanged = TRUE;
break;
case STATUS1_BURN:
if (gCurrentMove == MOVE_BURNING_JEALOUSY && gProtectStructs[gEffectBattler].statRaised == 0)
if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised)
break;
if ((GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL || GetBattlerAbility(gEffectBattler) == ABILITY_WATER_BUBBLE)
@ -2811,11 +2816,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
if (gBattleMons[gEffectBattler].status1)
break;
if (CanPoisonType(gBattleScripting.battler, gEffectBattler))
if (CanBePoisoned(gBattleScripting.battler, gEffectBattler))
{
if (!CanBePoisoned(gEffectBattler))
break;
// It's redundant, because at this point we know the status1 value is 0.
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
@ -2957,7 +2959,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_CHARGING:
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove;
gProtectStructs[gEffectBattler].chargingTurn = 1;
gProtectStructs[gEffectBattler].chargingTurn = TRUE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_WRAP:
@ -2981,9 +2983,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
{
if (gBattleCommunication[MULTISTRING_CHOOSER] > 5)
if (gBattleCommunication[MULTISTRING_CHOOSER] > ARRAY_COUNT(sTrappingMoves) - 1)
break;
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
if (sTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
break;
}
}
@ -3016,11 +3018,16 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_SP_DEF_MINUS_1:
case MOVE_EFFECT_ACC_MINUS_1:
case MOVE_EFFECT_EVS_MINUS_1:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_BUFF_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
affectsUser, 0))
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
flags, gBattlescriptCurrInstr + 1))
{
gBattlescriptCurrInstr++;
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
@ -3058,11 +3065,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_SP_DEF_MINUS_2:
case MOVE_EFFECT_ACC_MINUS_2:
case MOVE_EFFECT_EVS_MINUS_2:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_BUFF_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
affectsUser, 0))
flags, gBattlescriptCurrInstr + 1))
{
gBattlescriptCurrInstr++;
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
@ -3282,15 +3293,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_FEINT:
if (IS_BATTLER_PROTECTED(gBattlerTarget))
{
gProtectStructs[gBattlerTarget].protected = 0;
gProtectStructs[gBattlerTarget].protected = FALSE;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
gProtectStructs[gBattlerTarget].spikyShielded = 0;
gProtectStructs[gBattlerTarget].kingsShielded = 0;
gProtectStructs[gBattlerTarget].banefulBunkered = 0;
gProtectStructs[gBattlerTarget].obstructed = 0;
gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
gProtectStructs[gBattlerTarget].obstructed = FALSE;
if (gCurrentMove == MOVE_FEINT)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -4843,7 +4854,7 @@ static void Cmd_moveend(void)
{
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@ -4854,7 +4865,7 @@ static void Cmd_moveend(void)
}
else if (gProtectStructs[gBattlerTarget].kingsShielded)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
i = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
@ -4865,7 +4876,7 @@ static void Cmd_moveend(void)
}
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
BattleScriptPushCursor();
@ -5025,7 +5036,7 @@ static void Cmd_moveend(void)
BtlController_EmitSpriteInvisibility(0, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = TRUE;
gBattleScripting.moveendState++;
return;
}
@ -5131,7 +5142,7 @@ static void Cmd_moveend(void)
// Set a flag if move hits either target (for throat spray that can't check damage)
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
gProtectStructs[gBattlerAttacker].targetAffected = 1;
gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
@ -5329,7 +5340,7 @@ static void Cmd_moveend(void)
{
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = TRUE;
}
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
@ -5377,13 +5388,13 @@ static void Cmd_moveend(void)
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
gProtectStructs[gBattlerAttacker].targetAffected = 0;
gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE;
gProtectStructs[gBattlerAttacker].targetAffected = FALSE;
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
gSpecialStatuses[gBattlerAttacker].gemBoost = FALSE;
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
gBattleScripting.moveEffect = 0;
gBattleScripting.moveendState++;
break;
@ -7259,9 +7270,8 @@ static void HandleTerrainMove(u32 moveEffect)
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
{
return (GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON)
|| IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
return ((GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
}
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
@ -7655,9 +7665,9 @@ static void Cmd_various(void)
gBattleCommunication[0] = FALSE;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
gSpecialStatuses[gActiveBattler].intimidatedMon = FALSE;
gSpecialStatuses[gActiveBattler].traced = FALSE;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = FALSE;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
@ -8854,6 +8864,7 @@ static void Cmd_various(void)
break;
}
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
TryToRevertMimicry(); // restore the types of Pokémon with Mimicry
break;
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
@ -9056,6 +9067,29 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_SET_ATTACKER_STICKY_WEB_USER:
// For Mirror Armor: "If the Pokémon with this Ability is affected by Sticky Web, the effect is reflected back to the Pokémon which set it up.
// If Pokémon which set up Sticky Web is not on the field, no Pokémon have their Speed lowered."
gBattlerAttacker = gBattlerTarget; // Initialize 'fail' condition
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
if (gBattleStruct->stickyWebUser != 0xFF)
gBattlerAttacker = gBattleStruct->stickyWebUser;
break;
case VARIOUS_TRY_TO_APPLY_MIMICRY:
{
bool8 isMimicryDone = FALSE;
if (GetBattlerAbility(gActiveBattler) == ABILITY_MIMICRY)
{
TryToApplyMimicry(gActiveBattler, TRUE);
isMimicryDone = TRUE;
}
if (!isMimicryDone)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
}
}
gBattlescriptCurrInstr += 3;
@ -9078,32 +9112,32 @@ static void Cmd_setprotectlike(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
gProtectStructs[gBattlerAttacker].endured = 1;
gProtectStructs[gBattlerAttacker].endured = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
}
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
{
gProtectStructs[gBattlerAttacker].protected = 1;
gProtectStructs[gBattlerAttacker].protected = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
{
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
gProtectStructs[gBattlerAttacker].spikyShielded = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_KINGS_SHIELD)
{
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
gProtectStructs[gBattlerAttacker].kingsShielded = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
{
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
gProtectStructs[gBattlerAttacker].banefulBunkered = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_OBSTRUCT)
{
gProtectStructs[gBattlerAttacker].obstructed = 1;
gProtectStructs[gBattlerAttacker].obstructed = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@ -9268,7 +9302,7 @@ static void Cmd_trymirrormove(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr++;
}
}
@ -9589,8 +9623,9 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
bool32 certain = FALSE;
bool32 notProtectAffected = FALSE;
u32 index;
bool32 affectsUser = (flags & MOVE_EFFECT_AFFECTS_USER);
if (flags & MOVE_EFFECT_AFFECTS_USER)
if (affectsUser)
gActiveBattler = gBattlerAttacker;
else
gActiveBattler = gBattlerTarget;
@ -9636,7 +9671,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
@ -9666,7 +9701,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
@ -9686,13 +9721,14 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlerAbility = index - 1;
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
gLastUsedAbility = ABILITY_FLOWER_VEIL;
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE
&& !certain && statId == STAT_ACC)
else if (!certain
&& ((GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE && statId == STAT_ACC)
|| (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER && statId == STAT_ATK)))
{
if (flags == STAT_BUFF_ALLOW_PTR)
{
@ -9705,17 +9741,16 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_ATK)
else if (GetBattlerAbility(gActiveBattler) == ABILITY_MIRROR_ARMOR && !affectsUser && gBattlerAttacker != gBattlerTarget && gActiveBattler == gBattlerTarget)
{
if (flags == STAT_BUFF_ALLOW_PTR)
{
SET_STATCHANGER(statId, GET_STAT_BUFF_VALUE(statValue) | STAT_BUFF_NEGATIVE, TRUE);
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr = BattleScript_MirrorArmorReflect;
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
}
return STAT_CHANGE_DIDNT_WORK;
}
@ -9760,7 +9795,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
else
{
gProtectStructs[gActiveBattler].statFell = 1; // Eject pack, lash out
gProtectStructs[gActiveBattler].statFell = TRUE; // Eject pack, lash out
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
}
}
@ -9803,7 +9838,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
gProtectStructs[gActiveBattler].statRaised = 1;
gProtectStructs[gActiveBattler].statRaised = TRUE;
}
}
@ -10258,12 +10293,12 @@ static void Cmd_tryKO(void)
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
{
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
RecordItemEffectBattle(gBattlerTarget, holdEffect);
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
RecordItemEffectBattle(gBattlerTarget, holdEffect);
}
@ -10677,7 +10712,7 @@ static void Cmd_counterdamagecalculator(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@ -10702,7 +10737,7 @@ static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the phy
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@ -11192,7 +11227,7 @@ static void Cmd_trysetspikes(void)
if (gSideTimers[targetSide].spikesAmount == 3)
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
@ -11611,6 +11646,7 @@ static void Cmd_setstickyweb(void)
{
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
gSideTimers[targetSide].stickyWebAmount = 1;
gBattleStruct->stickyWebUser = gBattlerAttacker; // For Mirror Armor
gBattlescriptCurrInstr += 5;
}
}
@ -11886,7 +11922,7 @@ static void Cmd_trysethelpinghand(void)
&& !gProtectStructs[gBattlerAttacker].helpingHand
&& !gProtectStructs[gBattlerTarget].helpingHand)
{
gProtectStructs[gBattlerTarget].helpingHand = 1;
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
gBattlescriptCurrInstr += 5;
}
else
@ -12306,28 +12342,28 @@ static void Cmd_assistattackselect(void)
static void Cmd_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].bounceMove = 1;
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_trysetsnatch(void) // snatch
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].stealMove = 1;
gProtectStructs[gBattlerAttacker].stealMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
@ -12854,7 +12890,7 @@ static void Cmd_handleballthrow(void)
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
if (CriticalCapture(odds))
{
maxShakes = 1; //critical capture doesn't gauarantee capture
maxShakes = 1; //critical capture doesn't guarantee capture
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
}
else
@ -13317,7 +13353,7 @@ static void Cmd_metalburstdamagecalculator(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}

View File

@ -256,7 +256,7 @@ void HandleAction_UseMove(void)
// choose move
if (gProtectStructs[gBattlerAttacker].noValidMoves)
{
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
@ -388,9 +388,9 @@ void HandleAction_UseMove(void)
gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
gBattlerTarget = gActiveBattler;
}
}
@ -1618,7 +1618,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1633,7 +1633,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1648,7 +1648,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1663,7 +1663,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1678,7 +1678,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1693,7 +1693,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1708,7 +1708,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1723,7 +1723,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1754,7 +1754,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1768,7 +1768,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1796,7 +1796,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1859,12 +1859,12 @@ bool8 AreAllMovesUnusable(void)
if (unusable == 0xF) // All moves are unusable.
{
gProtectStructs[gActiveBattler].noValidMoves = 1;
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
}
else
{
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
}
return (unusable == 0xF);
@ -1894,6 +1894,57 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
return imprisonedMoves;
}
void RestoreBattlerOriginalTypes(u8 battlerId)
{
gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
}
void TryToApplyMimicry(u8 battlerId, bool8 various)
{
u32 moveType, move;
GET_MOVE_TYPE(move, moveType);
switch (gFieldStatuses)
{
case STATUS_FIELD_ELECTRIC_TERRAIN:
moveType = TYPE_ELECTRIC;
break;
case STATUS_FIELD_MISTY_TERRAIN:
moveType = TYPE_FAIRY;
break;
case STATUS_FIELD_GRASSY_TERRAIN:
moveType = TYPE_GRASS;
break;
case STATUS_FIELD_PSYCHIC_TERRAIN:
moveType = TYPE_PSYCHIC;
break;
default:
moveType = 0;
break;
}
if (moveType != 0 && !IS_BATTLER_OF_TYPE(battlerId, moveType))
{
SET_BATTLER_TYPE(battlerId, moveType);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battlerId, gBattlerPartyIndexes[battlerId])
PREPARE_TYPE_BUFFER(gBattleTextBuff2, moveType);
if (!various)
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivatesEnd3);
}
}
void TryToRevertMimicry(void)
{
s32 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (GetBattlerAbility(i) == ABILITY_MIMICRY)
RestoreBattlerOriginalTypes(i);
}
}
enum
{
ENDTURN_ORDER,
@ -2278,6 +2329,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
effect++;
}
@ -2288,6 +2340,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_MistyTerrainEnds);
effect++;
}
@ -2298,8 +2351,10 @@ u8 DoFieldEndTurnEffects(void)
{
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
&& (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
TryToRevertMimicry();
}
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
effect++;
}
@ -2310,6 +2365,7 @@ u8 DoFieldEndTurnEffects(void)
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
TryToRevertMimicry();
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
effect++;
}
@ -3269,7 +3325,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_FLINCH: // flinch
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
{
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3280,7 +3336,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_DISABLED: // disabled move
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
{
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
@ -3292,7 +3348,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_HEAL_BLOCKED:
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
@ -3304,7 +3360,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_GRAVITY:
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
@ -3316,7 +3372,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_TAUNTED: // taunt
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3327,7 +3383,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_IMPRISONED: // imprisoned
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3346,7 +3402,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
else
@ -3368,7 +3424,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_PARALYSED: // paralysis
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
// This is removed in Emerald for some reason
//CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
@ -3389,7 +3445,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
@ -3469,7 +3525,7 @@ u8 AtkCanceller_UnableToUseMove(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
if (moveType == TYPE_FIRE)
{
gProtectStructs[gBattlerAttacker].powderSelfDmg = 1;
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
effect = 1;
@ -3480,7 +3536,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_THROAT_CHOP:
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
{
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1;
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -4015,7 +4071,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4024,7 +4080,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4033,7 +4089,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4043,7 +4099,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{
gDisableStructs[battler].slowStartTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4052,7 +4108,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4062,7 +4118,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
effect++;
}
@ -4074,11 +4130,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
u32 i;
gEffectBattler = BATTLE_PARTNER(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
break;
case ABILITY_PASTEL_VEIL:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattlerTarget = battler;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PASTEL_VEIL;
BattleScriptPushCursorAndCallback(BattleScript_PastelVeilActivates);
effect++;
gSpecialStatuses[battler].switchInAbilityDone = 1;
}
break;
case ABILITY_ANTICIPATION:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
@ -4104,7 +4170,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
}
}
@ -4112,7 +4178,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_FRISK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
effect++;
}
@ -4122,7 +4188,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{
ForewarnChooseMove(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4152,7 +4218,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
else
statId = STAT_SPATK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
@ -4169,7 +4235,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4178,7 +4244,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4187,7 +4253,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4196,7 +4262,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4205,7 +4271,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4214,7 +4280,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4303,7 +4369,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gSpecialStatuses[battler].intimidatedMon))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
gSpecialStatuses[battler].intimidatedMon = 1;
gSpecialStatuses[battler].intimidatedMon = TRUE;
}
break;
case ABILITY_FORECAST:
@ -4319,14 +4385,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gSpecialStatuses[battler].traced))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
gSpecialStatuses[battler].traced = 1;
gSpecialStatuses[battler].traced = TRUE;
}
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
effect++;
}
@ -4344,7 +4410,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_INTREPID_SWORD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
@ -4353,7 +4419,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_DAUNTLESS_SHIELD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
@ -4380,6 +4446,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_MIMICRY:
if (gBattleMons[battler].hp != 0 && gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
TryToApplyMimicry(battler, FALSE);
effect++;
}
break;
}
break;
case ABILITYEFFECT_ENDTURN: // 1
@ -4562,6 +4635,22 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_HUNGER_SWITCH:
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
{
if (gBattleMons[battler].species == SPECIES_MORPEKO)
{
gBattleMons[battler].species = SPECIES_MORPEKO_HANGRY;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
else if (gBattleMons[battler].species == SPECIES_MORPEKO_HANGRY)
{
gBattleMons[battler].species = SPECIES_MORPEKO;
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
}
effect++;
}
break;
}
}
break;
@ -4799,7 +4888,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
gProtectStructs[battler].disableEjectPack = 1; // Set flag for target
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
@ -4918,15 +5007,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_TANGLING_HAIR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN)
&& (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker))
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1;
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gBattlescriptCurrInstr = BattleScript_GooeyActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
@ -5012,7 +5102,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattleMons[gBattlerAttacker].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& CanBePoisoned(gBattlerAttacker)
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0)
{
@ -5199,8 +5289,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerTarget)
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& TARGET_TURN_DAMAGED // Need to actually hit the target
&& (Random() % 3) == 0)
{
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
@ -5247,7 +5338,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattlerAttacker != battler)
{
// Set bit and save Dancer mon's original target
gSpecialStatuses[battler].dancerUsedMove = 1;
gSpecialStatuses[battler].dancerUsedMove = TRUE;
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
gBattleStruct->atkCancellerTracker = 0;
gBattlerAttacker = gBattlerAbility = battler;
@ -5640,18 +5731,19 @@ bool32 CanSleep(u8 battlerId)
return TRUE;
}
bool32 CanBePoisoned(u8 battlerId)
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget)
{
u16 ability = GetBattlerAbility(battlerId);
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON)
|| IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL)
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerId].status1 & STATUS1_ANY
u16 ability = GetBattlerAbility(battlerTarget);
if (!(CanPoisonType(battlerAttacker, battlerTarget))
|| gSideStatuses[GetBattlerSide(battlerTarget)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|| ability == ABILITY_IMMUNITY
|| ability == ABILITY_COMATOSE
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerId)
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|| IsAbilityStatusProtected(battlerTarget)
|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
return FALSE;
return TRUE;
}
@ -5854,7 +5946,7 @@ static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
{
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
{
gProtectStructs[battlerId].micle = TRUE; // battler's next attack has increased accuracy
gProtectStructs[battlerId].usedMicleBerry = TRUE; // battler's next attack has increased accuracy
if (end2)
{
@ -6256,7 +6348,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (effect)
{
gSpecialStatuses[battlerId].switchInItemDone = 1;
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
switch (effect)
{
@ -7112,7 +7204,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
}
else if (gBattleMoves[move].type == TYPE_WATER
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
@ -7120,7 +7212,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
}
}
break;
@ -7658,7 +7750,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_ASSURANCE:
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
basePower *= 2;
break;
case EFFECT_TRUMP_CARD:
@ -8559,7 +8651,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
else
MulModifier(&finalModifier, UQ_4_12(0.5));
if (updateFlags)
gSpecialStatuses[battlerDef].berryReduced = 1;
gSpecialStatuses[battlerDef].berryReduced = TRUE;
}
break;
}
@ -8964,33 +9056,30 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{
u32 i, currSpecies;
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
static const u16 species[][2] = // changed form id, default form id
static const u16 species[][3] =
{
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED},
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE},
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN},
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO},
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE},
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET},
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW},
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
// Changed Form ID Default Form ID Should change on switch
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH, TRUE},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN, TRUE},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, TRUE},
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE, TRUE},
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN, TRUE},
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO, TRUE},
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE, TRUE},
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, TRUE},
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, TRUE},
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, TRUE},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT, TRUE},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT, TRUE},
{SPECIES_MORPEKO_HANGRY, SPECIES_MORPEKO, TRUE},
};
if (isSwitchingOut) // Don't revert Mimikyu Busted or Ash-Greninja when switching out
i = 2;
else
i = 0;
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
for (; i < ARRAY_COUNT(species); i++)
for (i = 0; i < ARRAY_COUNT(species); i++)
{
if (currSpecies == species[i][0])
if (currSpecies == species[i][0] && (!isSwitchingOut || species[i][2] == TRUE))
{
SetMonData(&party[monId], MON_DATA_SPECIES, &species[i][1]);
CalculateMonStats(&party[monId]);

View File

@ -378,7 +378,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -649,7 +649,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -2460,7 +2460,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -7267,7 +7267,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -8367,7 +8367,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -8575,7 +8575,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -10726,9 +10726,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_DOUBLE_IRON_BASH] =
{
#if B_UPDATED_MOVE_DATA >= GEN_8
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
#else
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
#endif
.effect = EFFECT_DOUBLE_IRON_BASH,
.power = 60,
@ -10850,7 +10850,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},
@ -11038,7 +11038,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_AURA_WHEEL] =
{
.effect = EFFECT_SPEED_UP_HIT,
.effect = EFFECT_AURA_WHEEL,
.power = 110,
.type = TYPE_ELECTRIC,
.accuracy = 100,
@ -11480,7 +11480,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
.split = SPLIT_PHYSICAL,
},

View File

@ -1397,10 +1397,6 @@ const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/
//new battle bgs
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz");
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
@ -1412,11 +1408,6 @@ const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
@ -1441,10 +1432,6 @@ const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
@ -1497,8 +1484,6 @@ const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
@ -1553,6 +1538,10 @@ const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
@ -1565,7 +1554,8 @@ const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/bac
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");