add feint and pluck animation sprites and implementations

This commit is contained in:
Karathan 2019-07-02 06:22:05 +02:00
parent aade9f5f5a
commit 5f7b5ba453
8 changed files with 194 additions and 4 deletions

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@ -134,7 +134,7 @@ gBattleAnims_Moves::
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_MIRROR_MOVE @ doesn´t have an actual animation
.4byte Move_MIRROR_MOVE @ doesn<EFBFBD>t have an actual animation
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
@ -894,9 +894,43 @@ Move_NATURAL_GIFT:
end
Move_FEINT:
loadspritegfx ANIM_TAG_FEINT
createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_W013B, SOUND_PAN_ATTACKER
delay 15
waitforvisualfinish
delay 5
createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0
playsewithpan SE_W025B, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_PLUCK:
loadspritegfx ANIM_TAG_SEED_BROWN
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, 0, 30, 2, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, 5, 40, 2, -1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -4, 50, 3, -1
delay 30
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 5, 10, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -4, 30, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 7, -6, 20, 0, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -9, 40, 1, -1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -4, 50, 2, -1
delay 30
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 30, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 7, -6, 50, 0, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -10, 40, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -4, 40, 1, 2
waitforvisualfinish
end
Move_TAILWIND:

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@ -300,9 +300,11 @@
#define ANIM_TAG_PURPLE_JAB (ANIM_SPRITES_START + 290)
#define ANIM_TAG_TOXIC_SPIKES (ANIM_SPRITES_START + 291)
#define ANIM_TAG_ENERGY_BALL (ANIM_SPRITES_START + 292)
#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 293)
#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 294)
#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 295)
#define ANIM_TAG_SEED_BROWN (ANIM_SPRITES_START + 293)
#define ANIM_TAG_FEINT (ANIM_SPRITES_START + 294)
#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 295)
#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 296)
#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297)
// battlers
#define ANIM_ATTACKER 0

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@ -4137,6 +4137,8 @@ extern const u32 gBattleAnimSpriteGfx_AirWave[];
extern const u32 gBattleAnimSpriteGfx_Orb[];
extern const u32 gBattleAnimSpriteGfx_Sword[];
extern const u32 gBattleAnimSpriteGfx_Seed[];
extern const u32 gBattleAnimSpriteGfx_SeedBrown[];
extern const u32 gBattleAnimSpriteGfx_Feint[];
extern const u32 gBattleAnimSpriteGfx_Explosion6[];
extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
extern const u32 gBattleAnimSpriteGfx_Gust[];
@ -4417,6 +4419,8 @@ extern const u32 gBattleAnimSpritePal_AirWave[];
extern const u32 gBattleAnimSpritePal_Orb[];
extern const u32 gBattleAnimSpritePal_Sword[];
extern const u32 gBattleAnimSpritePal_Seed[];
extern const u32 gBattleAnimSpritePal_SeedBrown[];
extern const u32 gBattleAnimSpritePal_Feint[];
extern const u32 gBattleAnimSpritePal_Explosion6[];
extern const u32 gBattleAnimSpritePal_PinkOrb[];
extern const u32 gBattleAnimSpritePal_Gust[];

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@ -1418,6 +1418,8 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_PurpleJab, 0x0100, ANIM_TAG_PURPLE_JAB},
{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_TOXIC_SPIKES},
{gBattleAnimSpriteGfx_EnergyBall, 0x0200, ANIM_TAG_ENERGY_BALL},
{gBattleAnimSpriteGfx_SeedBrown, 0x0080, ANIM_TAG_SEED_BROWN},
{gBattleAnimSpriteGfx_Feint, 0x0800, ANIM_TAG_FEINT},
{gBattleAnimSpriteGfx_MegaStone, 0x800, ANIM_TAG_MEGA_STONE},
{gBattleAnimSpriteGfx_MegaSymbol, 0x0200, ANIM_TAG_MEGA_SYMBOL},
{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
@ -1718,6 +1720,8 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_PurpleJab, ANIM_TAG_PURPLE_JAB},
{gBattleAnimSpritePal_ToxicSpikes, ANIM_TAG_TOXIC_SPIKES},
{gBattleAnimSpritePal_EnergyBall, ANIM_TAG_ENERGY_BALL},
{gBattleAnimSpritePal_SeedBrown, ANIM_TAG_SEED_BROWN},
{gBattleAnimSpritePal_Feint, ANIM_TAG_FEINT},
{gBattleAnimSpritePal_MegaStone, ANIM_TAG_MEGA_STONE},
{gBattleAnimSpritePal_MegaSymbol, ANIM_TAG_MEGA_SYMBOL},
{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},

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@ -29,6 +29,7 @@ void AnimPetalDanceBigFlower(struct Sprite *);
void AnimPetalDanceSmallFlower(struct Sprite *);
void AnimRazorLeafParticle(struct Sprite *);
void AnimLeechSeed(struct Sprite *);
static void AnimPluck(struct Sprite *);
void AnimTranslateLinearSingleSineWave(struct Sprite *);
void AnimMoveTwisterParticle(struct Sprite *);
void AnimConstrictBinding(struct Sprite *);
@ -153,6 +154,8 @@ static void sub_8103300(struct Sprite *);
static void sub_8103320(struct Sprite *);
static void sub_81033F0(struct Sprite *);
static void sub_810342C(struct Sprite *);
static void AnimMoveFeintSwipe(struct Sprite *);
static void AnimMoveFeintZoom(struct Sprite *);
const union AnimCmd gUnknown_085920F0[] =
{
@ -172,6 +175,40 @@ const union AnimCmd *const gUnknown_08592114[] =
gUnknown_085920F0,
};
static const union AffineAnimCmd sFeintAffineSwipe[] = { AFFINEANIMCMD_END };
static const union AffineAnimCmd sFeintAffineZoom[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_FRAME(-30, -30, 0, 10),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const sFeintAffineAnims[] = {
sFeintAffineZoom,
};
const struct SpriteTemplate gFeintSwipeSpriteTemplate =
{
.tileTag = ANIM_TAG_FEINT,
.paletteTag = ANIM_TAG_FEINT,
.oam = &gUnknown_0852497C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveFeintSwipe,
};
const struct SpriteTemplate gFeintZoomSpriteTemplate =
{
.tileTag = ANIM_TAG_FEINT,
.paletteTag = ANIM_TAG_FEINT,
.oam = &gUnknown_0852497C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sFeintAffineAnims,
.callback = AnimMoveFeintZoom,
};
const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_SLEEP_POWDER,
@ -404,6 +441,17 @@ const struct SpriteTemplate gLeechSeedSpriteTemplate =
.callback = AnimLeechSeed,
};
const struct SpriteTemplate gPluckParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_SEED_BROWN,
.paletteTag = ANIM_TAG_SEED_BROWN,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimPluck,
};
const union AnimCmd gUnknown_085922D4[] =
{
ANIMCMD_FRAME(0, 1),
@ -2636,6 +2684,99 @@ static void AnimHyperBeamOrbStep(struct Sprite* sprite)
}
}
static void AnimPluckParticle(struct Sprite* sprite)
{
if(sprite->data[0] > 0)
{
s16 yVelocity = sprite->data[5];
s16 xVelocity = sprite->data[2];
sprite->pos1.y -= yVelocity;
sprite->pos1.x += xVelocity;
if((sprite->data[0] % 7) == 0)
{
sprite->data[5] = yVelocity-1;
}
sprite->data[0]--;
}
else
{
sprite->callback = DestroyAnimSprite;
}
}
// brown seed particle (jumps up, falls down.)
// used by Pluck.
// arg 0: initial x offset from target
// arg 1: initial y offset from target
// arg 2: lifetime of the particle
// arg 3: upward velocity initial (decreases over time)
// arg 4: horizontal velocity (stays the same)
static void AnimPluck(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2]; //lifetime of the particle
sprite->data[5] = gBattleAnimArgs[3]; //upward velocity
sprite->data[2] = gBattleAnimArgs[4]; //horizontal velocity
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = AnimPluckParticle;
}
static void AnimMoveFeintSwipeStep(struct Sprite* sprite)
{
switch(sprite->data[5])
{
case 0:
if(AnimTranslateLinear(sprite))
{
//Not the most elegant solution here, but it works without messing up the sprites coordinates
sprite->pos2.x = 0;
sprite->pos1.x += 64;
sprite->data[5]++;
sprite->data[0] = sprite->data[6];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x - 64;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
InitAnimLinearTranslation(sprite);
}
break;
case 1:
if(AnimTranslateLinear(sprite))
{
sprite->callback = DestroyAnimSprite;
}
break;
}
}
static void AnimMoveFeintSwipe(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + 64;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y;
sprite->data[5] = 0;
InitAnimLinearTranslation(sprite);
sprite->callback = AnimMoveFeintSwipeStep;
}
static void AnimMoveFeintZoom(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
// seed (sprouts a sapling from a seed.)
// Used by Leech Seed.
// arg 0: initial x pixel offset

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@ -48,6 +48,7 @@ const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
const u32 gBattleAnimSpriteGfx_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed-new.4bpp.lz");
const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
@ -55,6 +56,7 @@ const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
const u32 gBattleAnimSpritePal_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed-new.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
@ -114,6 +116,9 @@ const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.4bpp.lz");
const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.gbapal.lz");
const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");