mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-09 14:53:01 +01:00
add feint and pluck animation sprites and implementations
This commit is contained in:
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commit
5f7b5ba453
@ -134,7 +134,7 @@ gBattleAnims_Moves::
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.4byte Move_FOCUS_ENERGY
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.4byte Move_FOCUS_ENERGY
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.4byte Move_BIDE
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.4byte Move_BIDE
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.4byte Move_METRONOME
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.4byte Move_METRONOME
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.4byte Move_MIRROR_MOVE @ doesn´t have an actual animation
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.4byte Move_MIRROR_MOVE @ doesn<EFBFBD>t have an actual animation
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.4byte Move_SELF_DESTRUCT
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.4byte Move_SELF_DESTRUCT
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.4byte Move_EGG_BOMB
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.4byte Move_EGG_BOMB
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.4byte Move_LICK
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.4byte Move_LICK
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@ -894,9 +894,43 @@ Move_NATURAL_GIFT:
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end
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end
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Move_FEINT:
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Move_FEINT:
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loadspritegfx ANIM_TAG_FEINT
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createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15
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playsewithpan SE_W013B, SOUND_PAN_ATTACKER
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delay 15
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playsewithpan SE_W013B, SOUND_PAN_ATTACKER
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delay 15
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waitforvisualfinish
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delay 5
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createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0
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playsewithpan SE_W025B, SOUND_PAN_TARGET
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waitforvisualfinish
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end
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end
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Move_PLUCK:
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Move_PLUCK:
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loadspritegfx ANIM_TAG_SEED_BROWN
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loadspritegfx ANIM_TAG_IMPACT
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playsewithpan SE_W077, SOUND_PAN_ATTACKER
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 1, 2
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, 0, 30, 2, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 20, 1, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, 5, 40, 2, -1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -4, 50, 3, -1
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delay 30
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playsewithpan SE_W077, SOUND_PAN_ATTACKER
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 5, 10, 1, 2
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -4, 30, 1, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 7, -6, 20, 0, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -9, 40, 1, -1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -4, 50, 2, -1
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delay 30
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playsewithpan SE_W077, SOUND_PAN_ATTACKER
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 30, 1, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 7, -6, 50, 0, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -10, 40, 1, 1
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createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -4, 40, 1, 2
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waitforvisualfinish
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end
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end
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Move_TAILWIND:
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Move_TAILWIND:
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BIN
graphics/battle_anims/sprites/feint-punch.png
Normal file
BIN
graphics/battle_anims/sprites/feint-punch.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 236 B |
BIN
graphics/battle_anims/sprites/seed-new.png
Normal file
BIN
graphics/battle_anims/sprites/seed-new.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 238 B |
@ -300,9 +300,11 @@
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#define ANIM_TAG_PURPLE_JAB (ANIM_SPRITES_START + 290)
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#define ANIM_TAG_PURPLE_JAB (ANIM_SPRITES_START + 290)
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#define ANIM_TAG_TOXIC_SPIKES (ANIM_SPRITES_START + 291)
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#define ANIM_TAG_TOXIC_SPIKES (ANIM_SPRITES_START + 291)
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#define ANIM_TAG_ENERGY_BALL (ANIM_SPRITES_START + 292)
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#define ANIM_TAG_ENERGY_BALL (ANIM_SPRITES_START + 292)
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#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 293)
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#define ANIM_TAG_SEED_BROWN (ANIM_SPRITES_START + 293)
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#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 294)
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#define ANIM_TAG_FEINT (ANIM_SPRITES_START + 294)
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#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 295)
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#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 295)
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#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 296)
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#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297)
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// battlers
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// battlers
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#define ANIM_ATTACKER 0
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#define ANIM_ATTACKER 0
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@ -4137,6 +4137,8 @@ extern const u32 gBattleAnimSpriteGfx_AirWave[];
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extern const u32 gBattleAnimSpriteGfx_Orb[];
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extern const u32 gBattleAnimSpriteGfx_Orb[];
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extern const u32 gBattleAnimSpriteGfx_Sword[];
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extern const u32 gBattleAnimSpriteGfx_Sword[];
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extern const u32 gBattleAnimSpriteGfx_Seed[];
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extern const u32 gBattleAnimSpriteGfx_Seed[];
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extern const u32 gBattleAnimSpriteGfx_SeedBrown[];
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extern const u32 gBattleAnimSpriteGfx_Feint[];
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extern const u32 gBattleAnimSpriteGfx_Explosion6[];
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extern const u32 gBattleAnimSpriteGfx_Explosion6[];
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extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
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extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
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extern const u32 gBattleAnimSpriteGfx_Gust[];
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extern const u32 gBattleAnimSpriteGfx_Gust[];
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@ -4417,6 +4419,8 @@ extern const u32 gBattleAnimSpritePal_AirWave[];
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extern const u32 gBattleAnimSpritePal_Orb[];
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extern const u32 gBattleAnimSpritePal_Orb[];
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extern const u32 gBattleAnimSpritePal_Sword[];
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extern const u32 gBattleAnimSpritePal_Sword[];
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extern const u32 gBattleAnimSpritePal_Seed[];
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extern const u32 gBattleAnimSpritePal_Seed[];
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extern const u32 gBattleAnimSpritePal_SeedBrown[];
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extern const u32 gBattleAnimSpritePal_Feint[];
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extern const u32 gBattleAnimSpritePal_Explosion6[];
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extern const u32 gBattleAnimSpritePal_Explosion6[];
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extern const u32 gBattleAnimSpritePal_PinkOrb[];
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extern const u32 gBattleAnimSpritePal_PinkOrb[];
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extern const u32 gBattleAnimSpritePal_Gust[];
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extern const u32 gBattleAnimSpritePal_Gust[];
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@ -1418,6 +1418,8 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_PurpleJab, 0x0100, ANIM_TAG_PURPLE_JAB},
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{gBattleAnimSpriteGfx_PurpleJab, 0x0100, ANIM_TAG_PURPLE_JAB},
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{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_TOXIC_SPIKES},
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{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_TOXIC_SPIKES},
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{gBattleAnimSpriteGfx_EnergyBall, 0x0200, ANIM_TAG_ENERGY_BALL},
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{gBattleAnimSpriteGfx_EnergyBall, 0x0200, ANIM_TAG_ENERGY_BALL},
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{gBattleAnimSpriteGfx_SeedBrown, 0x0080, ANIM_TAG_SEED_BROWN},
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{gBattleAnimSpriteGfx_Feint, 0x0800, ANIM_TAG_FEINT},
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{gBattleAnimSpriteGfx_MegaStone, 0x800, ANIM_TAG_MEGA_STONE},
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{gBattleAnimSpriteGfx_MegaStone, 0x800, ANIM_TAG_MEGA_STONE},
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{gBattleAnimSpriteGfx_MegaSymbol, 0x0200, ANIM_TAG_MEGA_SYMBOL},
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{gBattleAnimSpriteGfx_MegaSymbol, 0x0200, ANIM_TAG_MEGA_SYMBOL},
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{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
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{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
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@ -1718,6 +1720,8 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_PurpleJab, ANIM_TAG_PURPLE_JAB},
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{gBattleAnimSpritePal_PurpleJab, ANIM_TAG_PURPLE_JAB},
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{gBattleAnimSpritePal_ToxicSpikes, ANIM_TAG_TOXIC_SPIKES},
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{gBattleAnimSpritePal_ToxicSpikes, ANIM_TAG_TOXIC_SPIKES},
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{gBattleAnimSpritePal_EnergyBall, ANIM_TAG_ENERGY_BALL},
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{gBattleAnimSpritePal_EnergyBall, ANIM_TAG_ENERGY_BALL},
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{gBattleAnimSpritePal_SeedBrown, ANIM_TAG_SEED_BROWN},
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{gBattleAnimSpritePal_Feint, ANIM_TAG_FEINT},
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{gBattleAnimSpritePal_MegaStone, ANIM_TAG_MEGA_STONE},
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{gBattleAnimSpritePal_MegaStone, ANIM_TAG_MEGA_STONE},
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{gBattleAnimSpritePal_MegaSymbol, ANIM_TAG_MEGA_SYMBOL},
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{gBattleAnimSpritePal_MegaSymbol, ANIM_TAG_MEGA_SYMBOL},
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{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
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{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
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@ -29,6 +29,7 @@ void AnimPetalDanceBigFlower(struct Sprite *);
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void AnimPetalDanceSmallFlower(struct Sprite *);
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void AnimPetalDanceSmallFlower(struct Sprite *);
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void AnimRazorLeafParticle(struct Sprite *);
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void AnimRazorLeafParticle(struct Sprite *);
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void AnimLeechSeed(struct Sprite *);
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void AnimLeechSeed(struct Sprite *);
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static void AnimPluck(struct Sprite *);
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void AnimTranslateLinearSingleSineWave(struct Sprite *);
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void AnimTranslateLinearSingleSineWave(struct Sprite *);
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void AnimMoveTwisterParticle(struct Sprite *);
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void AnimMoveTwisterParticle(struct Sprite *);
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void AnimConstrictBinding(struct Sprite *);
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void AnimConstrictBinding(struct Sprite *);
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@ -153,6 +154,8 @@ static void sub_8103300(struct Sprite *);
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static void sub_8103320(struct Sprite *);
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static void sub_8103320(struct Sprite *);
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static void sub_81033F0(struct Sprite *);
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static void sub_81033F0(struct Sprite *);
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static void sub_810342C(struct Sprite *);
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static void sub_810342C(struct Sprite *);
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static void AnimMoveFeintSwipe(struct Sprite *);
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static void AnimMoveFeintZoom(struct Sprite *);
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const union AnimCmd gUnknown_085920F0[] =
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const union AnimCmd gUnknown_085920F0[] =
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{
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{
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@ -172,6 +175,40 @@ const union AnimCmd *const gUnknown_08592114[] =
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gUnknown_085920F0,
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gUnknown_085920F0,
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};
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};
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static const union AffineAnimCmd sFeintAffineSwipe[] = { AFFINEANIMCMD_END };
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static const union AffineAnimCmd sFeintAffineZoom[] =
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{
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AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
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AFFINEANIMCMD_FRAME(-30, -30, 0, 10),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd * const sFeintAffineAnims[] = {
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sFeintAffineZoom,
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};
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const struct SpriteTemplate gFeintSwipeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FEINT,
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.paletteTag = ANIM_TAG_FEINT,
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.oam = &gUnknown_0852497C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMoveFeintSwipe,
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};
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const struct SpriteTemplate gFeintZoomSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FEINT,
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.paletteTag = ANIM_TAG_FEINT,
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.oam = &gUnknown_0852497C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sFeintAffineAnims,
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.callback = AnimMoveFeintZoom,
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};
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const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
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const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
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{
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{
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.tileTag = ANIM_TAG_SLEEP_POWDER,
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.tileTag = ANIM_TAG_SLEEP_POWDER,
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@ -404,6 +441,17 @@ const struct SpriteTemplate gLeechSeedSpriteTemplate =
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.callback = AnimLeechSeed,
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.callback = AnimLeechSeed,
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};
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};
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const struct SpriteTemplate gPluckParticleSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SEED_BROWN,
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.paletteTag = ANIM_TAG_SEED_BROWN,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimPluck,
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};
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const union AnimCmd gUnknown_085922D4[] =
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const union AnimCmd gUnknown_085922D4[] =
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{
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(0, 1),
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@ -2636,6 +2684,99 @@ static void AnimHyperBeamOrbStep(struct Sprite* sprite)
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}
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}
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}
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}
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static void AnimPluckParticle(struct Sprite* sprite)
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{
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if(sprite->data[0] > 0)
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{
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s16 yVelocity = sprite->data[5];
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s16 xVelocity = sprite->data[2];
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sprite->pos1.y -= yVelocity;
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sprite->pos1.x += xVelocity;
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if((sprite->data[0] % 7) == 0)
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{
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sprite->data[5] = yVelocity-1;
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}
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sprite->data[0]--;
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}
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else
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{
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sprite->callback = DestroyAnimSprite;
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}
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}
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// brown seed particle (jumps up, falls down.)
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// used by Pluck.
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// arg 0: initial x offset from target
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// arg 1: initial y offset from target
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// arg 2: lifetime of the particle
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// arg 3: upward velocity initial (decreases over time)
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// arg 4: horizontal velocity (stays the same)
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static void AnimPluck(struct Sprite* sprite)
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{
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InitSpritePosToAnimTarget(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2]; //lifetime of the particle
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sprite->data[5] = gBattleAnimArgs[3]; //upward velocity
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sprite->data[2] = gBattleAnimArgs[4]; //horizontal velocity
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->callback = AnimPluckParticle;
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}
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static void AnimMoveFeintSwipeStep(struct Sprite* sprite)
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{
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switch(sprite->data[5])
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{
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case 0:
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if(AnimTranslateLinear(sprite))
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{
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//Not the most elegant solution here, but it works without messing up the sprites coordinates
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sprite->pos2.x = 0;
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sprite->pos1.x += 64;
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sprite->data[5]++;
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sprite->data[0] = sprite->data[6];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x - 64;
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y;
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InitAnimLinearTranslation(sprite);
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}
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break;
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case 1:
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if(AnimTranslateLinear(sprite))
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{
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sprite->callback = DestroyAnimSprite;
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}
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break;
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}
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}
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static void AnimMoveFeintSwipe(struct Sprite* sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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}
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InitSpritePosToAnimTarget(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[6] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + 64;
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y;
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sprite->data[5] = 0;
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InitAnimLinearTranslation(sprite);
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sprite->callback = AnimMoveFeintSwipeStep;
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}
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static void AnimMoveFeintZoom(struct Sprite* sprite)
|
||||||
|
{
|
||||||
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
||||||
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||||
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
||||||
|
}
|
||||||
|
|
||||||
// seed (sprouts a sapling from a seed.)
|
// seed (sprouts a sapling from a seed.)
|
||||||
// Used by Leech Seed.
|
// Used by Leech Seed.
|
||||||
// arg 0: initial x pixel offset
|
// arg 0: initial x pixel offset
|
||||||
|
@ -48,6 +48,7 @@ const u32 gBattleAnimSpriteGfx_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
|
|||||||
const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.4bpp.lz");
|
||||||
const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.4bpp.lz");
|
||||||
const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.4bpp.lz");
|
||||||
|
const u32 gBattleAnimSpriteGfx_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed-new.4bpp.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
|
const u32 gBattleAnimSpritePal_RainDrops[] = INCBIN_U32("graphics/battle_anims/sprites/rain_drops.gbapal.lz");
|
||||||
const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.gbapal.lz");
|
||||||
@ -55,6 +56,7 @@ const u32 gBattleAnimSpritePal_AirWave[] = INCBIN_U32("graphics/battle_anims/spr
|
|||||||
const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Orb[] = INCBIN_U32("graphics/battle_anims/sprites/orb.gbapal.lz");
|
||||||
const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Sword[] = INCBIN_U32("graphics/battle_anims/sprites/sword.gbapal.lz");
|
||||||
const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Seed[] = INCBIN_U32("graphics/battle_anims/sprites/seed.gbapal.lz");
|
||||||
|
const u32 gBattleAnimSpritePal_SeedBrown[] = INCBIN_U32("graphics/battle_anims/sprites/seed-new.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Needle[] = INCBIN_U32("graphics/battle_anims/sprites/needle.gbapal.lz");
|
||||||
@ -114,6 +116,9 @@ const u32 gBattleAnimSpritePal_Hit2[] = INCBIN_U32("graphics/battle_anims/sprite
|
|||||||
const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
|
const u32 gBattleAnimSpritePal_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.gbapal.lz");
|
||||||
const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_WavingHand[] = INCBIN_U32("graphics/battle_anims/sprites/waving_hand.4bpp.lz");
|
||||||
|
|
||||||
|
const u32 gBattleAnimSpriteGfx_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.4bpp.lz");
|
||||||
|
const u32 gBattleAnimSpritePal_Feint[] = INCBIN_U32("graphics/battle_anims/sprites/feint-punch.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
|
const u32 gBattleAnimSpritePal_ClosingEye[] = INCBIN_U32("graphics/battle_anims/sprites/closing_eye.gbapal.lz");
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user