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Add graphical fairy type
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graphics/types/fairy.png
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graphics/types/fairy.png
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@ -19,7 +19,7 @@ PSSGFXDIR := graphics/pokemon_storage
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EVENTOBJGFXDIR := graphics/event_objects
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MISCGFXDIR := graphics/misc
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types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark
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types := normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
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contest_types := cool beauty cute smart tough
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@ -791,6 +791,10 @@ static const union AnimCmd sSpriteAnim_TypeDark[] = {
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ANIMCMD_FRAME(TYPE_DARK * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_TypeFairy[] = {
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ANIMCMD_FRAME(TYPE_FAIRY * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_CategoryCool[] = {
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ANIMCMD_FRAME((CONTEST_CATEGORY_COOL + NUMBER_OF_MON_TYPES) * 8, 0, FALSE, FALSE),
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ANIMCMD_END
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@ -830,6 +834,7 @@ static const union AnimCmd *const sSpriteAnimTable_MoveTypes[NUMBER_OF_MON_TYPES
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sSpriteAnim_TypeIce,
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sSpriteAnim_TypeDragon,
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sSpriteAnim_TypeDark,
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sSpriteAnim_TypeFairy,
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sSpriteAnim_CategoryCool,
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sSpriteAnim_CategoryBeauty,
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sSpriteAnim_CategoryCute,
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@ -873,6 +878,7 @@ static const u8 sMoveTypeToOamPaletteNum[NUMBER_OF_MON_TYPES + CONTEST_CATEGORIE
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[TYPE_ICE] = 14,
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[TYPE_DRAGON] = 15,
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[TYPE_DARK] = 13,
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[TYPE_FAIRY] = 14,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_COOL] = 13,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_BEAUTY] = 14,
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[NUMBER_OF_MON_TYPES + CONTEST_CATEGORY_CUTE] = 14,
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