Cleaned: createvisualtask AnimTask_RockMonBackAndForth & AnimTask_PositionFissureBgOnBattler

This commit is contained in:
Eduardo Quezada 2023-07-31 10:00:39 -04:00
parent 323b771630
commit 5fc5e5703c

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@ -3777,7 +3777,7 @@ Move_STONE_EDGE:
Move_CAPTIVATE:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_RockMonBackAndForth, 5, 3, 0, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_DEF_PARTNER, 0, 2, 0
createsprite gMagentaHeartSpriteTemplate, 3, 2, 0, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
@ -4694,7 +4694,7 @@ Move_WIDE_GUARD:
loadspritegfx ANIM_TAG_WATER_ORB @blue color
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x3, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 3, 0
waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8
delay 3
@ -6460,7 +6460,7 @@ Move_DRILL_RUN:
setalpha 12, 8
fadetobg BG_FISSURE
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
@ -9679,7 +9679,7 @@ Move_NUZZLE::
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 0xf
@ -10045,7 +10045,7 @@ Move_LANDS_WRATH::
playsewithpan SE_M_EARTHQUAKE, 0x0
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
waitforvisualfinish
call UnsetPsychicBg
@ -10210,7 +10210,7 @@ Move_PRECIPICE_BLADES::
setalpha 12, 8
fadetobg 0x15
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x5
createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x5
playsewithpan SE_M_EARTHQUAKE, 0x0
@ -11077,7 +11077,7 @@ PollenPuffOpponent:
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
@ -11133,7 +11133,7 @@ PollenPuffAlly:
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
@ -11545,7 +11545,7 @@ Move_REVELATION_DANCE::
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x0
waitforvisualfinish
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64
@ -11561,7 +11561,7 @@ Move_REVELATION_DANCE::
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64
delay 0x1e
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50
waitforvisualfinish
@ -13629,7 +13629,7 @@ Move_CLANGOROUS_SOUL::
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
call ClangorousSoulStarBuffEffect
call ClangorousSoulStarBuffEffect
call ClangorousSoulStarBuffEffect
@ -31489,7 +31489,7 @@ Move_LETS_SNUGGLE_FOREVER::
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gSnuggleForeverHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0
@ -31618,7 +31618,7 @@ Move_CLANGOROUS_SOULBLAZE::
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
fadetobg BG_CLANGOROUS_SOULBLAZE
waitbgfadein
createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
call ClangorousSoulblazeBuffEffect
call ClangorousSoulblazeBuffEffect
call ClangorousSoulblazeBuffEffect
@ -31937,7 +31937,7 @@ Move_GUARDIAN_OF_ALOLA::
fadetobg BG_FISSURE
waitbgfadeout
call GuardianOfAlolaRocksPlayer
createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gGuardianOfAlolaFistSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffd0, 0x1f