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https://github.com/Ninjdai1/pokeemerald.git
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Cleaned: createvisualtask AnimTask_RockMonBackAndForth & AnimTask_PositionFissureBgOnBattler
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@ -3777,7 +3777,7 @@ Move_STONE_EDGE:
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Move_CAPTIVATE:
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loadspritegfx ANIM_TAG_MAGENTA_HEART
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loadspritegfx ANIM_TAG_SPARKLE_2
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createvisualtask AnimTask_RockMonBackAndForth, 5, 3, 0, 2, 0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_DEF_PARTNER, 0, 2, 0
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createsprite gMagentaHeartSpriteTemplate, 3, 2, 0, 20
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playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
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delay 15
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@ -4694,7 +4694,7 @@ Move_WIDE_GUARD:
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loadspritegfx ANIM_TAG_WATER_ORB @blue color
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monbg ANIM_ATTACKER
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setalpha 12, 8
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x3, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 3, 0
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waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10
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createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8
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delay 3
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@ -6460,7 +6460,7 @@ Move_DRILL_RUN:
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setalpha 12, 8
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fadetobg BG_FISSURE
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waitbgfadeout
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createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0
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playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
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waitforvisualfinish
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@ -9679,7 +9679,7 @@ Move_NUZZLE::
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loadspritegfx ANIM_TAG_ITEM_BAG
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loadspritegfx ANIM_TAG_SPARK_2
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loadspritegfx ANIM_TAG_IMPACT
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14
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playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
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delay 0xf
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@ -10045,7 +10045,7 @@ Move_LANDS_WRATH::
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playsewithpan SE_M_EARTHQUAKE, 0x0
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
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createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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waitbgfadein
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waitforvisualfinish
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call UnsetPsychicBg
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@ -10210,7 +10210,7 @@ Move_PRECIPICE_BLADES::
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setalpha 12, 8
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fadetobg 0x15
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waitbgfadeout
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createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x5
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x5
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playsewithpan SE_M_EARTHQUAKE, 0x0
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@ -11077,7 +11077,7 @@ PollenPuffOpponent:
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0
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waitforvisualfinish
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
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playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
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delay 0xD
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@ -11133,7 +11133,7 @@ PollenPuffAlly:
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0
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waitforvisualfinish
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
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playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
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delay 0xD
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@ -11545,7 +11545,7 @@ Move_REVELATION_DANCE::
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x0
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waitforvisualfinish
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playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
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createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64
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createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64
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@ -11561,7 +11561,7 @@ Move_REVELATION_DANCE::
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createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64
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createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64
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delay 0x1e
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50
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createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50
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waitforvisualfinish
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@ -13629,7 +13629,7 @@ Move_CLANGOROUS_SOUL::
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loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
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loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
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loadspritegfx ANIM_TAG_SPARKLE_2 @stars
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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call ClangorousSoulStarBuffEffect
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call ClangorousSoulStarBuffEffect
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call ClangorousSoulStarBuffEffect
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@ -31489,7 +31489,7 @@ Move_LETS_SNUGGLE_FOREVER::
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loadspritegfx ANIM_TAG_VERTICAL_HEX @red
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createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
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waitforvisualfinish
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createsprite gSnuggleForeverHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14
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playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
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createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0
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@ -31618,7 +31618,7 @@ Move_CLANGOROUS_SOULBLAZE::
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loadspritegfx ANIM_TAG_SPARKLE_2 @stars
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fadetobg BG_CLANGOROUS_SOULBLAZE
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waitbgfadein
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createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x2, 0x0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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call ClangorousSoulblazeBuffEffect
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call ClangorousSoulblazeBuffEffect
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call ClangorousSoulblazeBuffEffect
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@ -31937,7 +31937,7 @@ Move_GUARDIAN_OF_ALOLA::
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fadetobg BG_FISSURE
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waitbgfadeout
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call GuardianOfAlolaRocksPlayer
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createvisualtask AnimTask_PositionFissureBgOnBattler, 0x5, 0x1, 0x5, 0xffff
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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waitbgfadein
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playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
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createsprite gGuardianOfAlolaFistSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffd0, 0x1f
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