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Fixed pickup running when it shouldn't in some cases.
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@ -13313,10 +13313,7 @@ static void Cmd_pickup(void)
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
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if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM))
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ability = gBaseStats[species].abilities[1];
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else
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ability = gBaseStats[species].abilities[0];
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ability = gBaseStats[species].abilities[GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)];
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if (ability == ABILITY_PICKUP
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&& species != SPECIES_NONE
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@ -13352,10 +13349,7 @@ static void Cmd_pickup(void)
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if (lvlDivBy10 > 9)
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lvlDivBy10 = 9;
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if (GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM))
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ability = gBaseStats[species].abilities[1];
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else
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ability = gBaseStats[species].abilities[0];
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ability = gBaseStats[species].abilities[GetMonData(&gPlayerParty[i], MON_DATA_ABILITY_NUM)];
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if (ability == ABILITY_PICKUP
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&& species != SPECIES_NONE
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