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Document frontier pass
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@ -12,6 +12,8 @@
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ptr = NULL; \
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}
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#define TRY_FREE_AND_SET_NULL(ptr) if (ptr != NULL) FREE_AND_SET_NULL(ptr)
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extern u8 gHeap[];
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void *Alloc(u32 size);
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Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
@ -4958,13 +4958,13 @@ extern const u32 gKantoTrainerCardFrontLink_Tilemap[];
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extern const u32 gHoennTrainerCardBg_Tilemap[];
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// Frontier Pass
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extern const u32 gUnknown_08DE08C8[];
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extern const u32 gUnknown_08DE2084[];
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extern const u32 gUnknown_08DE3350[];
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extern const u32 gUnknown_08DE3374[];
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extern const u32 gUnknown_08DE3060[];
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extern const u32 gFrontierPassBg_Gfx[];
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extern const u32 gFrontierPassBg_Tilemap[];
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extern const u16 gFrontierPassBg_Pal[][16];
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extern const u32 gFrontierPassMapAndCard_Gfx[];
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extern const u32 gFrontierPassCancelButton_Tilemap[];
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extern const u32 gFrontierPassCancelButtonHighlighted_Tilemap[];
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extern const u32 gFrontierPassMedals_Gfx[];
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extern const u16 gUnknown_08DE07C8[][16];
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extern const u16 gFrontierPassCursor_Pal[];
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extern const u16 gFrontierPassMedalsGold_Pal[];
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extern const u16 gFrontierPassMedalsSilver_Pal[];
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File diff suppressed because it is too large
Load Diff
@ -1533,14 +1533,12 @@ const u32 gTitleScreenPressStartGfx[] = INCBIN_U32("graphics/title_screen/press_
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const u32 gUnknown_08DE0644[] = INCBIN_U32("graphics/title_screen/title_screen2.bin.lz");
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// more trainer card stuff
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const u16 gUnknown_08DE07C8[][16] = INCBIN_U16("graphics/frontier_pass/tiles.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
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const u32 gUnknown_08DE08C8[] = INCBIN_U32("graphics/frontier_pass/tiles.4bpp.lz");
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const u32 gUnknown_08DE2084[] = INCBIN_U32("graphics/frontier_pass/tiles2.8bpp.lz");
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const u32 gUnknown_08DE3060[] = INCBIN_U32("graphics/frontier_pass/tiles.bin.lz");
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const u16 gUnknown_08DE3350[] = INCBIN_U16("graphics/frontier_pass/tilemap1.bin");
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const u16 gUnknown_08DE3374[] = INCBIN_U16("graphics/frontier_pass/tilemap2.bin");
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const u16 gFrontierPassBg_Pal[][16] = INCBIN_U16("graphics/frontier_pass/bg.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
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const u32 gFrontierPassBg_Gfx[] = INCBIN_U32("graphics/frontier_pass/bg.4bpp.lz");
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const u32 gFrontierPassMapAndCard_Gfx[] = INCBIN_U32("graphics/frontier_pass/map_and_card.8bpp.lz");
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const u32 gFrontierPassBg_Tilemap[] = INCBIN_U32("graphics/frontier_pass/bg.bin.lz");
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const u16 gFrontierPassCancelButton_Tilemap[] = INCBIN_U16("graphics/frontier_pass/cancel.bin");
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const u16 gFrontierPassCancelButtonHighlighted_Tilemap[] = INCBIN_U16("graphics/frontier_pass/cancel_highlighted.bin");
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// Berry Crush
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const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
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