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synced 2025-03-06 15:38:11 +01:00
move prankster to ABILITYEFFECT_MOVES_BLOCK
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@ -6642,7 +6642,6 @@ static void Cmd_jumptocalledmove(void)
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else
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else
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gChosenMove = gCurrentMove = gCalledMove;
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gChosenMove = gCurrentMove = gCalledMove;
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gBattleStruct->atkCancellerTracker = 0;
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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}
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}
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@ -3130,7 +3130,6 @@ enum
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CANCELLER_POWDER_MOVE,
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CANCELLER_POWDER_MOVE,
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CANCELLER_POWDER_STATUS,
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CANCELLER_POWDER_STATUS,
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CANCELLER_THROAT_CHOP,
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CANCELLER_THROAT_CHOP,
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CANCELLER_PRANKSTER,
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CANCELLER_END,
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CANCELLER_END,
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CANCELLER_PSYCHIC_TERRAIN,
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CANCELLER_PSYCHIC_TERRAIN,
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CANCELLER_END2,
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CANCELLER_END2,
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@ -3459,18 +3458,6 @@ u8 AtkCanceller_UnableToUseMove(void)
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}
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}
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gBattleStruct->atkCancellerTracker++;
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gBattleStruct->atkCancellerTracker++;
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break;
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break;
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case CANCELLER_PRANKSTER:
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if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget, TRUE)
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&& !(IS_MOVE_STATUS(gCurrentMove) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
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CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
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gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
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gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
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effect = 1;
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}
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gBattleStruct->atkCancellerTracker++;
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break;
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case CANCELLER_END:
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case CANCELLER_END:
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break;
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break;
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}
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}
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@ -4572,6 +4559,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
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gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
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effect = 1;
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effect = 1;
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}
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}
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else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE)
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&& !(IS_MOVE_STATUS(move) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
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CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
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gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
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gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
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effect = 1;
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}
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break;
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break;
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case ABILITYEFFECT_ABSORBING: // 3
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case ABILITYEFFECT_ABSORBING: // 3
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if (move != MOVE_NONE)
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if (move != MOVE_NONE)
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