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https://github.com/Ninjdai1/pokeemerald.git
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calledattack to calledmove
This commit is contained in:
parent
e362c06aea
commit
611360c29e
@ -530,7 +530,7 @@
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.byte \battler
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.byte \battler
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.endm
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.endm
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.macro jumptocalledattack param0
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.macro jumptocalledmove param0
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.byte 0x63
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.byte 0x63
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.byte \param0
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.byte \param0
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.endm
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.endm
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@ -1354,7 +1354,7 @@ BattleScript_SleepTalkUsingMove::
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waitanimation
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waitanimation
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setbyte sB_ANIM_TURN, 0x0
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setbyte sB_ANIM_TURN, 0x0
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setbyte sB_ANIM_TARGETS_HIT, 0x0
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setbyte sB_ANIM_TARGETS_HIT, 0x0
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jumptocalledattack TRUE
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jumptocalledmove TRUE
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BattleScript_EffectDestinyBond::
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BattleScript_EffectDestinyBond::
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attackcanceler
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attackcanceler
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@ -2399,7 +2399,7 @@ BattleScript_EffectAssist::
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waitanimation
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waitanimation
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setbyte sB_ANIM_TURN, 0x0
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setbyte sB_ANIM_TURN, 0x0
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setbyte sB_ANIM_TARGETS_HIT, 0x0
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setbyte sB_ANIM_TARGETS_HIT, 0x0
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jumptocalledattack TRUE
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jumptocalledmove TRUE
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BattleScript_EffectIngrain::
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BattleScript_EffectIngrain::
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attackcanceler
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attackcanceler
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@ -4260,7 +4260,7 @@ BattleScript_IgnoresWhileAsleep::
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BattleScript_IgnoresAndUsesRandomMove::
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BattleScript_IgnoresAndUsesRandomMove::
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printstring STRINGID_PKMNIGNOREDORDERS
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printstring STRINGID_PKMNIGNOREDORDERS
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waitmessage 0x40
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waitmessage 0x40
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jumptocalledattack FALSE
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jumptocalledmove FALSE
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BattleScript_MoveUsedLoafingAround::
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BattleScript_MoveUsedLoafingAround::
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7
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@ -190,7 +190,7 @@ static void atk5F_swapattackerwithtarget(void);
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static void atk60_incrementgamestat(void);
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static void atk60_incrementgamestat(void);
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static void atk61_drawpartystatussummary(void);
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static void atk61_drawpartystatussummary(void);
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static void atk62_hidepartystatussummary(void);
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static void atk62_hidepartystatussummary(void);
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static void atk63_jumptocalledattack(void);
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static void atk63_jumptocalledmove(void);
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static void atk64_statusanimation(void);
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static void atk64_statusanimation(void);
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static void atk65_status2animation(void);
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static void atk65_status2animation(void);
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static void atk66_chosenstatusanimation(void);
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static void atk66_chosenstatusanimation(void);
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@ -442,7 +442,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk60_incrementgamestat,
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atk60_incrementgamestat,
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atk61_drawpartystatussummary,
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atk61_drawpartystatussummary,
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atk62_hidepartystatussummary,
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atk62_hidepartystatussummary,
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atk63_jumptocalledattack,
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atk63_jumptocalledmove,
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atk64_statusanimation,
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atk64_statusanimation,
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atk65_status2animation,
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atk65_status2animation,
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atk66_chosenstatusanimation,
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atk66_chosenstatusanimation,
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@ -6049,7 +6049,7 @@ static void atk62_hidepartystatussummary(void)
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gBattlescriptCurrInstr += 2;
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gBattlescriptCurrInstr += 2;
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}
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}
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static void atk63_jumptocalledattack(void)
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static void atk63_jumptocalledmove(void)
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{
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{
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if (gBattlescriptCurrInstr[1])
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if (gBattlescriptCurrInstr[1])
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gCurrentMove = gCalledMove;
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gCurrentMove = gCalledMove;
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