mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Decompile battle_anim_80A9C70
This commit is contained in:
parent
8c834b9ae8
commit
61343d5069
@ -1,930 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80A9C70
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sub_80A9C70: @ 80A9C70
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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adds r4, r0, 0
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adds r5, r1, 0
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lsls r4, 24
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lsrs r4, 24
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lsls r5, 24
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lsrs r5, 24
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ldr r0, =gBattlerSpriteIds
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adds r0, r4, r0
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ldrb r6, [r0]
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ldr r0, =sub_80A9DB4
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movs r1, 0xA
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bl CreateTask
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lsls r0, 24
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lsrs r0, 24
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mov r8, r0
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ldr r0, =gBattleAnimPicTable + 0x440
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bl LoadCompressedObjectPicUsingHeap
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ldr r0, =gBattleAnimPaletteTable + 0x440
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bl LoadCompressedObjectPaletteUsingHeap
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ldr r1, =gTasks
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mov r2, r8
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lsls r0, r2, 2
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add r0, r8
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lsls r0, 3
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adds r1, r0, r1
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strh r4, [r1, 0x8]
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cmp r5, 0
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beq _080A9D30
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movs r0, 0x1F
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strh r0, [r1, 0xA]
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movs r5, 0
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lsls r0, r6, 4
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ldr r7, =gSprites
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adds r0, r6
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lsls r0, 2
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adds r6, r0, r7
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_080A9CC4:
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movs r0, 0x20
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ldrsh r1, [r6, r0]
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ldrh r2, [r6, 0x22]
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adds r2, 0x20
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lsls r2, 16
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asrs r2, 16
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ldr r0, =gUnknown_0853EF60
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movs r3, 0
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bl CreateSprite
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lsls r0, 24
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lsrs r4, r0, 24
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lsls r0, r4, 4
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adds r0, r4
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lsls r0, 2
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adds r3, r0, r7
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lsls r0, r5, 1
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adds r0, r5
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lsls r1, r0, 4
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adds r0, r1
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strh r0, [r3, 0x2E]
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movs r0, 0xFF
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lsls r0, 8
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strh r0, [r3, 0x30]
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adds r2, r3, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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cmp r5, 0x4
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bls _080A9D08
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movs r0, 0x15
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strh r0, [r3, 0x3A]
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_080A9D08:
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adds r0, r5, 0x1
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lsls r0, 24
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lsrs r5, r0, 24
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cmp r5, 0x9
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bls _080A9CC4
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b _080A9D90
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.pool
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_080A9D30:
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movs r0, 0xF8
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lsls r0, 7
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strh r0, [r1, 0xA]
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movs r5, 0
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lsls r0, r6, 4
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ldr r7, =gSprites
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adds r0, r6
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lsls r0, 2
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adds r6, r0, r7
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_080A9D42:
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movs r2, 0x20
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ldrsh r1, [r6, r2]
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ldrh r2, [r6, 0x22]
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subs r2, 0x20
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lsls r2, 16
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asrs r2, 16
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ldr r0, =gUnknown_0853EF60
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movs r3, 0
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bl CreateSprite
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lsls r0, 24
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lsrs r4, r0, 24
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lsls r0, r4, 4
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adds r0, r4
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lsls r0, 2
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adds r3, r0, r7
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lsls r0, r5, 1
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adds r0, r5
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lsls r1, r0, 4
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adds r0, r1
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strh r0, [r3, 0x2E]
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movs r0, 0x80
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lsls r0, 1
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strh r0, [r3, 0x30]
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adds r2, r3, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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cmp r5, 0x4
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bls _080A9D86
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movs r0, 0x15
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strh r0, [r3, 0x3A]
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_080A9D86:
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adds r0, r5, 0x1
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lsls r0, 24
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lsrs r5, r0, 24
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cmp r5, 0x9
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bls _080A9D42
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_080A9D90:
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ldr r0, =gSprites
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lsls r1, r4, 4
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adds r1, r4
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lsls r1, 2
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adds r1, r0
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movs r0, 0x1
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strh r0, [r1, 0x3C]
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mov r0, r8
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_80A9C70
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thumb_func_start sub_80A9DB4
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sub_80A9DB4: @ 80A9DB4
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push {r4,r5,lr}
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lsls r0, 24
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lsrs r5, r0, 24
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ldr r1, =gTasks
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lsls r0, r5, 2
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adds r0, r5
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lsls r0, 3
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adds r4, r0, r1
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ldrh r1, [r4, 0xC]
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movs r2, 0xC
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ldrsh r0, [r4, r2]
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cmp r0, 0x2
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bne _080A9E3A
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movs r0, 0
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strh r0, [r4, 0xC]
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movs r1, 0x8
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ldrsh r0, [r4, r1]
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lsls r0, 20
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movs r2, 0x80
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lsls r2, 17
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adds r0, r2
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lsrs r0, 16
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ldrb r2, [r4, 0x10]
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ldrh r3, [r4, 0xA]
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movs r1, 0x10
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bl BlendPalette
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ldrh r2, [r4, 0x12]
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movs r1, 0x12
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _080A9E10
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ldrh r0, [r4, 0x10]
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adds r0, 0x1
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strh r0, [r4, 0x10]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x8
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ble _080A9E3E
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movs r0, 0x1
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eors r0, r2
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strh r0, [r4, 0x12]
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b _080A9E3E
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.pool
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_080A9E10:
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ldrh r1, [r4, 0x10]
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subs r0, r1, 0x1
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strh r0, [r4, 0x10]
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lsls r0, 16
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cmp r0, 0
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bge _080A9E3E
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strh r1, [r4, 0x10]
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movs r0, 0x1
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eors r0, r2
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strh r0, [r4, 0x12]
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ldrh r0, [r4, 0xE]
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adds r0, 0x1
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strh r0, [r4, 0xE]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x2
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bne _080A9E3E
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adds r0, r5, 0
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bl DestroyTask
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b _080A9E3E
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_080A9E3A:
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adds r0, r1, 0x1
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strh r0, [r4, 0xC]
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_080A9E3E:
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pop {r4,r5}
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pop {r0}
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bx r0
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thumb_func_end sub_80A9DB4
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thumb_func_start sub_80A9E44
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sub_80A9E44: @ 80A9E44
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push {lr}
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adds r2, r0, 0
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ldrh r1, [r2, 0x3A]
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movs r3, 0x3A
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ldrsh r0, [r2, r3]
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cmp r0, 0
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bne _080A9E70
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adds r3, r2, 0
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adds r3, 0x3E
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ldrb r0, [r3]
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movs r1, 0x5
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negs r1, r1
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ands r1, r0
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strb r1, [r3]
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ldr r1, =sub_80A9E78
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str r1, [r2, 0x1C]
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adds r0, r2, 0
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bl _call_via_r1
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b _080A9E74
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.pool
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_080A9E70:
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subs r0, r1, 0x1
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strh r0, [r2, 0x3A]
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_080A9E74:
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pop {r0}
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bx r0
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thumb_func_end sub_80A9E44
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thumb_func_start sub_80A9E78
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sub_80A9E78: @ 80A9E78
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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movs r1, 0x20
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bl Cos
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strh r0, [r4, 0x24]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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movs r1, 0x8
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bl Sin
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strh r0, [r4, 0x26]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0x7F
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bgt _080A9EA4
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adds r1, r4, 0
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adds r1, 0x43
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movs r0, 0x1D
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b _080A9EAA
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_080A9EA4:
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adds r1, r4, 0
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adds r1, 0x43
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movs r0, 0x1F
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_080A9EAA:
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strb r0, [r1]
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ldrh r0, [r4, 0x2E]
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adds r0, 0x8
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x2E]
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ldrh r0, [r4, 0x30]
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ldrh r1, [r4, 0x38]
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adds r0, r1
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strh r0, [r4, 0x38]
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lsls r0, 16
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asrs r0, 24
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ldrh r1, [r4, 0x26]
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adds r0, r1
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strh r0, [r4, 0x26]
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ldrh r0, [r4, 0x32]
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adds r0, 0x1
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strh r0, [r4, 0x32]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x34
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bne _080A9EEC
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movs r1, 0x3C
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ldrsh r0, [r4, r1]
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cmp r0, 0
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beq _080A9EE6
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adds r0, r4, 0
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bl DestroySpriteAndFreeResources
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b _080A9EEC
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_080A9EE6:
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adds r0, r4, 0
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bl DestroySprite
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_080A9EEC:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_80A9E78
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thumb_func_start sub_80A9EF4
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sub_80A9EF4: @ 80A9EF4
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push {r4-r6,lr}
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lsls r0, 24
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lsrs r6, r0, 24
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 8
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ldr r1, =0xffe00000
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adds r0, r1
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lsrs r5, r0, 16
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 8
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ldr r1, =0xffdc0000
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adds r0, r1
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lsrs r4, r0, 16
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _080A9F32
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lsls r0, r5, 16
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ldr r1, =0xfffa0000
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adds r0, r1
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lsrs r5, r0, 16
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_080A9F32:
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movs r1, 0xFD
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lsls r1, 6
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movs r0, 0x50
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bl SetGpuReg
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movs r1, 0x80
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lsls r1, 5
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movs r0, 0x52
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bl SetGpuReg
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ldr r0, =gUnknown_0853EF48
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lsls r1, r5, 16
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asrs r1, 16
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lsls r2, r4, 16
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asrs r2, 16
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movs r3, 0x4
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bl CreateSprite
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lsls r0, 24
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lsrs r4, r0, 24
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ldr r0, =0x0000271a
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bl GetSpriteTileStartByTag
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lsls r0, 16
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ldr r1, =0xffff0000
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cmp r0, r1
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bne _080A9F7C
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ldr r1, =gSprites
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lsls r0, r4, 4
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adds r0, r4
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lsls r0, 2
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adds r0, r1
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adds r0, 0x3E
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ldrb r1, [r0]
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movs r2, 0x4
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orrs r1, r2
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strb r1, [r0]
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_080A9F7C:
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lsls r0, r4, 4
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adds r0, r4
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lsls r0, 2
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ldr r1, =gSprites
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adds r0, r1
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ldr r1, =gUnknown_0853EF40
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bl SetSubspriteTables
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ldr r1, =gTasks
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lsls r0, r6, 2
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adds r0, r6
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lsls r0, 3
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adds r0, r1
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strh r4, [r0, 0x26]
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ldr r1, =sub_80A9FD0
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str r1, [r0]
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_80A9EF4
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thumb_func_start sub_80A9FD0
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sub_80A9FD0: @ 80A9FD0
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push {lr}
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lsls r0, 24
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lsrs r0, 24
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ldr r2, =gTasks
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lsls r1, r0, 2
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adds r1, r0
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lsls r1, 3
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adds r1, r2
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ldrh r0, [r1, 0xA]
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adds r0, 0x1
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adds r2, r0, 0
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strh r0, [r1, 0xA]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0xA
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bne _080AA004
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ldr r0, =sub_80AA020
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str r0, [r1]
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movs r0, 0
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strh r0, [r1, 0xA]
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b _080AA01A
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.pool
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_080AA004:
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lsls r0, r2, 24
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lsrs r0, 24
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movs r1, 0x10
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subs r1, r0
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lsls r1, 8
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orrs r1, r0
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lsls r1, 16
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lsrs r1, 16
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movs r0, 0x52
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bl SetGpuReg
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_080AA01A:
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pop {r0}
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bx r0
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thumb_func_end sub_80A9FD0
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thumb_func_start sub_80AA020
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sub_80AA020: @ 80AA020
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push {r4-r6,lr}
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adds r4, r0, 0
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lsls r4, 24
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lsrs r4, 24
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ldr r0, =0x0000271a
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bl IndexOfSpritePaletteTag
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lsls r0, 24
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lsrs r2, r0, 24
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ldr r1, =gTasks
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lsls r0, r4, 2
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adds r0, r4
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lsls r0, 3
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adds r5, r0, r1
|
||||
ldrh r0, [r5, 0xA]
|
||||
adds r1, r0, 0x1
|
||||
strh r1, [r5, 0xA]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0xD
|
||||
ble _080AA0B0
|
||||
ldrh r0, [r5, 0xC]
|
||||
adds r0, 0x1
|
||||
movs r6, 0
|
||||
strh r0, [r5, 0xC]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x3
|
||||
bne _080AA0B0
|
||||
ldr r3, =gPlttBufferFaded
|
||||
lsls r2, 4
|
||||
mov r12, r2
|
||||
ldr r1, =0x0000010d
|
||||
add r1, r12
|
||||
lsls r1, 1
|
||||
adds r1, r3
|
||||
ldrh r4, [r1]
|
||||
movs r2, 0x87
|
||||
lsls r2, 1
|
||||
add r2, r12
|
||||
lsls r2, 1
|
||||
adds r2, r3
|
||||
ldrh r0, [r2]
|
||||
strh r0, [r1]
|
||||
ldr r0, =0x0000010f
|
||||
add r0, r12
|
||||
lsls r0, 1
|
||||
adds r0, r3
|
||||
ldrh r1, [r0]
|
||||
strh r1, [r2]
|
||||
strh r4, [r0]
|
||||
strh r6, [r5, 0xC]
|
||||
ldrh r0, [r5, 0xE]
|
||||
adds r0, 0x1
|
||||
strh r0, [r5, 0xE]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x3
|
||||
bne _080AA0B0
|
||||
strh r6, [r5, 0xE]
|
||||
strh r6, [r5, 0xA]
|
||||
ldrh r0, [r5, 0x10]
|
||||
adds r0, 0x1
|
||||
strh r0, [r5, 0x10]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x2
|
||||
bne _080AA0B0
|
||||
movs r0, 0x9
|
||||
strh r0, [r5, 0xA]
|
||||
ldr r0, =sub_80AA0D0
|
||||
str r0, [r5]
|
||||
_080AA0B0:
|
||||
pop {r4-r6}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_80AA020
|
||||
|
||||
thumb_func_start sub_80AA0D0
|
||||
sub_80AA0D0: @ 80AA0D0
|
||||
push {lr}
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldr r2, =gTasks
|
||||
lsls r1, r0, 2
|
||||
adds r1, r0
|
||||
lsls r1, 3
|
||||
adds r2, r1, r2
|
||||
ldrh r0, [r2, 0xA]
|
||||
subs r0, 0x1
|
||||
adds r3, r0, 0
|
||||
strh r0, [r2, 0xA]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
movs r1, 0x1
|
||||
negs r1, r1
|
||||
cmp r0, r1
|
||||
bne _080AA108
|
||||
ldr r0, =sub_80AA124
|
||||
str r0, [r2]
|
||||
movs r0, 0
|
||||
strh r0, [r2, 0xA]
|
||||
b _080AA11E
|
||||
.pool
|
||||
_080AA108:
|
||||
lsls r0, r3, 24
|
||||
lsrs r0, 24
|
||||
movs r1, 0x10
|
||||
subs r1, r0
|
||||
lsls r1, 8
|
||||
orrs r1, r0
|
||||
lsls r1, 16
|
||||
lsrs r1, 16
|
||||
movs r0, 0x52
|
||||
bl SetGpuReg
|
||||
_080AA11E:
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80AA0D0
|
||||
|
||||
thumb_func_start sub_80AA124
|
||||
sub_80AA124: @ 80AA124
|
||||
push {r4,lr}
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r4, r0, 0
|
||||
ldr r1, =gTasks
|
||||
lsls r0, r4, 2
|
||||
adds r0, r4
|
||||
lsls r0, 3
|
||||
adds r1, r0, r1
|
||||
ldrh r0, [r1, 0xA]
|
||||
adds r0, 0x1
|
||||
strh r0, [r1, 0xA]
|
||||
lsls r0, 16
|
||||
asrs r0, 16
|
||||
cmp r0, 0x25
|
||||
bne _080AA16C
|
||||
ldrh r0, [r1, 0x26]
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
lsls r4, r0, 4
|
||||
adds r4, r0
|
||||
lsls r4, 2
|
||||
ldr r0, =gSprites
|
||||
adds r4, r0
|
||||
adds r0, r4, 0
|
||||
bl FreeSpriteOamMatrix
|
||||
adds r0, r4, 0
|
||||
bl DestroySprite
|
||||
b _080AA186
|
||||
.pool
|
||||
_080AA16C:
|
||||
cmp r0, 0x27
|
||||
bne _080AA186
|
||||
movs r0, 0x50
|
||||
movs r1, 0
|
||||
bl SetGpuReg
|
||||
movs r0, 0x52
|
||||
movs r1, 0
|
||||
bl SetGpuReg
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimVisualTask
|
||||
_080AA186:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_80AA124
|
||||
|
||||
thumb_func_start AnimTask_StatsChange
|
||||
AnimTask_StatsChange: @ 80AA18C
|
||||
push {r4,r5,lr}
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
movs r3, 0
|
||||
ldr r0, =gBattleSpritesDataPtr
|
||||
ldr r0, [r0]
|
||||
ldr r0, [r0, 0x8]
|
||||
ldrh r0, [r0]
|
||||
subs r0, 0xF
|
||||
cmp r0, 0x2B
|
||||
bls _080AA1A4
|
||||
b _080AA328
|
||||
_080AA1A4:
|
||||
lsls r0, 2
|
||||
ldr r1, =_080AA1B8
|
||||
adds r0, r1
|
||||
ldr r0, [r0]
|
||||
mov pc, r0
|
||||
.pool
|
||||
.align 2, 0
|
||||
_080AA1B8:
|
||||
.4byte _080AA268
|
||||
.4byte _080AA26E
|
||||
.4byte _080AA274
|
||||
.4byte _080AA27A
|
||||
.4byte _080AA280
|
||||
.4byte _080AA286
|
||||
.4byte _080AA28C
|
||||
.4byte _080AA292
|
||||
.4byte _080AA298
|
||||
.4byte _080AA29E
|
||||
.4byte _080AA2A4
|
||||
.4byte _080AA2AA
|
||||
.4byte _080AA2B0
|
||||
.4byte _080AA2B6
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA2BC
|
||||
.4byte _080AA2C0
|
||||
.4byte _080AA2C4
|
||||
.4byte _080AA2C8
|
||||
.4byte _080AA2CC
|
||||
.4byte _080AA2D0
|
||||
.4byte _080AA2D4
|
||||
.4byte _080AA2D8
|
||||
.4byte _080AA2E0
|
||||
.4byte _080AA2E8
|
||||
.4byte _080AA2F0
|
||||
.4byte _080AA2F8
|
||||
.4byte _080AA300
|
||||
.4byte _080AA308
|
||||
.4byte _080AA328
|
||||
.4byte _080AA328
|
||||
.4byte _080AA310
|
||||
.4byte _080AA314
|
||||
.4byte _080AA318
|
||||
.4byte _080AA320
|
||||
_080AA268:
|
||||
movs r5, 0
|
||||
movs r2, 0
|
||||
b _080AA330
|
||||
_080AA26E:
|
||||
movs r5, 0
|
||||
movs r2, 0x1
|
||||
b _080AA330
|
||||
_080AA274:
|
||||
movs r5, 0
|
||||
movs r2, 0x3
|
||||
b _080AA330
|
||||
_080AA27A:
|
||||
movs r5, 0
|
||||
movs r2, 0x5
|
||||
b _080AA330
|
||||
_080AA280:
|
||||
movs r5, 0
|
||||
movs r2, 0x6
|
||||
b _080AA330
|
||||
_080AA286:
|
||||
movs r5, 0
|
||||
movs r2, 0x2
|
||||
b _080AA330
|
||||
_080AA28C:
|
||||
movs r5, 0
|
||||
movs r2, 0x4
|
||||
b _080AA330
|
||||
_080AA292:
|
||||
movs r5, 0x1
|
||||
movs r2, 0
|
||||
b _080AA330
|
||||
_080AA298:
|
||||
movs r5, 0x1
|
||||
movs r2, 0x1
|
||||
b _080AA330
|
||||
_080AA29E:
|
||||
movs r5, 0x1
|
||||
movs r2, 0x3
|
||||
b _080AA330
|
||||
_080AA2A4:
|
||||
movs r5, 0x1
|
||||
movs r2, 0x5
|
||||
b _080AA330
|
||||
_080AA2AA:
|
||||
movs r5, 0x1
|
||||
movs r2, 0x6
|
||||
b _080AA330
|
||||
_080AA2B0:
|
||||
movs r5, 0x1
|
||||
movs r2, 0x2
|
||||
b _080AA330
|
||||
_080AA2B6:
|
||||
movs r5, 0x1
|
||||
movs r2, 0x4
|
||||
b _080AA330
|
||||
_080AA2BC:
|
||||
movs r5, 0
|
||||
b _080AA2DA
|
||||
_080AA2C0:
|
||||
movs r5, 0
|
||||
b _080AA2E2
|
||||
_080AA2C4:
|
||||
movs r5, 0
|
||||
b _080AA2EA
|
||||
_080AA2C8:
|
||||
movs r5, 0
|
||||
b _080AA2F2
|
||||
_080AA2CC:
|
||||
movs r5, 0
|
||||
b _080AA2FA
|
||||
_080AA2D0:
|
||||
movs r5, 0
|
||||
b _080AA302
|
||||
_080AA2D4:
|
||||
movs r5, 0
|
||||
b _080AA30A
|
||||
_080AA2D8:
|
||||
movs r5, 0x1
|
||||
_080AA2DA:
|
||||
movs r2, 0
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA2E0:
|
||||
movs r5, 0x1
|
||||
_080AA2E2:
|
||||
movs r2, 0x1
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA2E8:
|
||||
movs r5, 0x1
|
||||
_080AA2EA:
|
||||
movs r2, 0x3
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA2F0:
|
||||
movs r5, 0x1
|
||||
_080AA2F2:
|
||||
movs r2, 0x5
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA2F8:
|
||||
movs r5, 0x1
|
||||
_080AA2FA:
|
||||
movs r2, 0x6
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA300:
|
||||
movs r5, 0x1
|
||||
_080AA302:
|
||||
movs r2, 0x2
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA308:
|
||||
movs r5, 0x1
|
||||
_080AA30A:
|
||||
movs r2, 0x4
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA310:
|
||||
movs r5, 0
|
||||
b _080AA31A
|
||||
_080AA314:
|
||||
movs r5, 0
|
||||
b _080AA322
|
||||
_080AA318:
|
||||
movs r5, 0x1
|
||||
_080AA31A:
|
||||
movs r2, 0xFF
|
||||
movs r3, 0
|
||||
b _080AA330
|
||||
_080AA320:
|
||||
movs r5, 0x1
|
||||
_080AA322:
|
||||
movs r2, 0xFF
|
||||
movs r3, 0x1
|
||||
b _080AA330
|
||||
_080AA328:
|
||||
adds r0, r4, 0
|
||||
bl DestroyAnimVisualTask
|
||||
b _080AA352
|
||||
_080AA330:
|
||||
ldr r0, =gBattleAnimArgs
|
||||
movs r1, 0
|
||||
strh r5, [r0]
|
||||
strh r2, [r0, 0x2]
|
||||
strh r1, [r0, 0x4]
|
||||
strh r1, [r0, 0x6]
|
||||
strh r3, [r0, 0x8]
|
||||
ldr r1, =gTasks
|
||||
lsls r0, r4, 2
|
||||
adds r0, r4
|
||||
lsls r0, 3
|
||||
adds r0, r1
|
||||
ldr r1, =sub_8116EB4
|
||||
str r1, [r0]
|
||||
adds r0, r4, 0
|
||||
bl _call_via_r1
|
||||
_080AA352:
|
||||
pop {r4,r5}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end AnimTask_StatsChange
|
||||
|
||||
thumb_func_start LaunchStatusAnimation
|
||||
LaunchStatusAnimation: @ 80AA364
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
lsls r4, 24
|
||||
lsrs r4, 24
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
ldr r0, =gBattleAnimAttacker
|
||||
strb r4, [r0]
|
||||
ldr r0, =gBattleAnimTarget
|
||||
strb r4, [r0]
|
||||
ldr r0, =gBattleAnims_StatusConditions
|
||||
movs r2, 0
|
||||
bl LaunchBattleAnimation
|
||||
ldr r0, =task0A_80788BC
|
||||
movs r1, 0xA
|
||||
bl CreateTask
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
ldr r2, =gTasks
|
||||
lsls r1, r0, 2
|
||||
adds r1, r0
|
||||
lsls r1, 3
|
||||
adds r1, r2
|
||||
strh r4, [r1, 0x8]
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end LaunchStatusAnimation
|
||||
|
||||
thumb_func_start task0A_80788BC
|
||||
task0A_80788BC: @ 80AA3B4
|
||||
push {r4,lr}
|
||||
lsls r0, 24
|
||||
lsrs r4, r0, 24
|
||||
ldr r0, =gAnimScriptCallback
|
||||
ldr r0, [r0]
|
||||
bl _call_via_r0
|
||||
ldr r0, =gAnimScriptActive
|
||||
ldrb r0, [r0]
|
||||
cmp r0, 0
|
||||
bne _080AA3F6
|
||||
ldr r0, =gBattleSpritesDataPtr
|
||||
ldr r2, [r0]
|
||||
ldr r1, =gTasks
|
||||
lsls r0, r4, 2
|
||||
adds r0, r4
|
||||
lsls r0, 3
|
||||
adds r0, r1
|
||||
movs r1, 0x8
|
||||
ldrsh r0, [r0, r1]
|
||||
ldr r2, [r2, 0x4]
|
||||
lsls r1, r0, 1
|
||||
adds r1, r0
|
||||
lsls r1, 2
|
||||
adds r1, r2
|
||||
ldrb r2, [r1]
|
||||
movs r0, 0x11
|
||||
negs r0, r0
|
||||
ands r0, r2
|
||||
strb r0, [r1]
|
||||
adds r0, r4, 0
|
||||
bl DestroyTask
|
||||
_080AA3F6:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end task0A_80788BC
|
||||
|
||||
.align 2, 0 @ Don't pad with nop.
|
@ -86,20 +86,3 @@ gUnknown_0853EF14:: @ 853EF14
|
||||
.align 2
|
||||
gUnknown_0853EF18:: @ 853EF18
|
||||
spr_template 0x2714, 0x2714, gUnknown_085249CC, gUnknown_0853EEF8, NULL, gUnknown_0853EF14, sub_80A8A6C
|
||||
|
||||
.align 2
|
||||
gUnknown_0853EF30:: @ 853EF30
|
||||
.byte 0xf0, 0xf0, 0x0c, 0x80, 0xf0, 0x30, 0x0d, 0x84, 0x30, 0xf0, 0x0e, 0x86, 0x30, 0x30, 0x08, 0x88
|
||||
|
||||
.align 2
|
||||
gUnknown_0853EF40:: @ 853EF40
|
||||
.4byte 0x00000004, gUnknown_0853EF30
|
||||
|
||||
.align 2
|
||||
gUnknown_0853EF48:: @ 853EF48
|
||||
spr_template 0x271a, 0x271a, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
|
||||
|
||||
.align 2
|
||||
gUnknown_0853EF60:: @ 853EF60
|
||||
spr_template 0x2798, 0x2798, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A9E44
|
||||
|
||||
|
@ -105,6 +105,14 @@ u8 sub_80A82E4(u8 battlerId);
|
||||
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
|
||||
|
||||
// battle_anim_80A9C70.s
|
||||
#define STAT_ANIM_PLUS1 15
|
||||
#define STAT_ANIM_PLUS2 39
|
||||
#define STAT_ANIM_MINUS1 22
|
||||
#define STAT_ANIM_MINUS2 46
|
||||
#define STAT_ANIM_MULTIPLE_PLUS1 55
|
||||
#define STAT_ANIM_MULTIPLE_PLUS2 56
|
||||
#define STAT_ANIM_MULTIPLE_MINUS1 57
|
||||
#define STAT_ANIM_MULTIPLE_MINUS2 58
|
||||
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
|
||||
|
||||
// battle_anim_8170478.s
|
||||
|
@ -114,7 +114,7 @@ SECTIONS {
|
||||
src/battle_anim_80A5C6C.o(.text);
|
||||
src/task.o(.text);
|
||||
src/reshow_battle_screen.o(.text);
|
||||
asm/battle_anim_80A9C70.o(.text);
|
||||
src/battle_anim_80A9C70.o(.text);
|
||||
src/title_screen.o(.text);
|
||||
asm/field_screen.o(.text);
|
||||
src/battle_setup.o(.text);
|
||||
@ -423,6 +423,7 @@ SECTIONS {
|
||||
src/battle_anim_80A5C6C.o(.rodata);
|
||||
data/map_events.o(.rodata);
|
||||
data/battle_anim_80A9C70.o(.rodata);
|
||||
src/battle_anim_80A9C70.o(.rodata);
|
||||
src/title_screen.o(.rodata);
|
||||
data/field_screen.o(.rodata);
|
||||
src/battle_setup.o(.rodata);
|
||||
|
360
src/battle_anim_80A9C70.c
Normal file
360
src/battle_anim_80A9C70.c
Normal file
@ -0,0 +1,360 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "battle_anim.h"
|
||||
#include "constants/battle_anim.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "blend_palette.h"
|
||||
#include "decompress.h"
|
||||
#include "palette.h"
|
||||
#include "sprite.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
#include "gpu_regs.h"
|
||||
|
||||
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
|
||||
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
|
||||
extern const u8 *const gBattleAnims_StatusConditions[];
|
||||
extern const struct OamData gUnknown_08524904;
|
||||
extern const struct OamData gUnknown_08524A3C;
|
||||
|
||||
extern void sub_8116EB4(u8 taskId);
|
||||
|
||||
// This file's functions.
|
||||
static void sub_80A9DB4(u8 taskId);
|
||||
static void sub_80A9FD0(u8 taskId);
|
||||
static void sub_80AA020(u8 taskId);
|
||||
static void sub_80AA0D0(u8 taskId);
|
||||
static void sub_80AA124(u8 taskId);
|
||||
static void Task_DoStatusAnimation(u8 taskId);
|
||||
static void sub_80A9E44(struct Sprite *sprite);
|
||||
static void sub_80A9E78(struct Sprite *sprite);
|
||||
|
||||
// const rom data
|
||||
static const struct Subsprite gUnknown_0853EF30[] =
|
||||
{
|
||||
{.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
|
||||
{.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
|
||||
{.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
|
||||
{.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
|
||||
};
|
||||
|
||||
static const struct SubspriteTable gUnknown_0853EF40[] =
|
||||
{
|
||||
{ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate gUnknown_0853EF48 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ICE_CUBE,
|
||||
.paletteTag = ANIM_TAG_ICE_CUBE,
|
||||
.oam = &gUnknown_08524A3C,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCallbackDummy,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate gUnknown_0853EF60 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_136,
|
||||
.paletteTag = ANIM_TAG_136,
|
||||
.oam = &gUnknown_08524904,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80A9E44,
|
||||
};
|
||||
|
||||
// code
|
||||
u8 sub_80A9C70(u8 battlerId, bool8 b)
|
||||
{
|
||||
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
|
||||
u8 taskId = CreateTask(sub_80A9DB4, 10);
|
||||
u8 spriteId2;
|
||||
u8 i;
|
||||
|
||||
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
|
||||
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
|
||||
gTasks[taskId].data[0] = battlerId;
|
||||
if (b)
|
||||
{
|
||||
gTasks[taskId].data[1] = RGB_RED;
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
|
||||
gSprites[spriteId2].data[0] = i * 51;
|
||||
gSprites[spriteId2].data[1] = -256;
|
||||
gSprites[spriteId2].invisible = TRUE;
|
||||
if (i > 4)
|
||||
gSprites[spriteId2].data[6] = 21;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[1] = RGB_BLUE;
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
|
||||
gSprites[spriteId2].data[0] = i * 51;
|
||||
gSprites[spriteId2].data[1] = 256;
|
||||
gSprites[spriteId2].invisible = TRUE;
|
||||
if (i > 4)
|
||||
gSprites[spriteId2].data[6] = 21;
|
||||
}
|
||||
}
|
||||
gSprites[spriteId2].data[7] = 1;
|
||||
return taskId;
|
||||
}
|
||||
|
||||
static void sub_80A9DB4(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[2] == 2)
|
||||
{
|
||||
gTasks[taskId].data[2] = 0;
|
||||
BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
|
||||
if (gTasks[taskId].data[5] == 0)
|
||||
{
|
||||
gTasks[taskId].data[4]++;
|
||||
if (gTasks[taskId].data[4] > 8)
|
||||
gTasks[taskId].data[5] ^= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 var = gTasks[taskId].data[4];
|
||||
|
||||
gTasks[taskId].data[4]--;
|
||||
if (gTasks[taskId].data[4] < 0)
|
||||
{
|
||||
gTasks[taskId].data[4] = var;
|
||||
gTasks[taskId].data[5] ^= 1;
|
||||
gTasks[taskId].data[3]++;
|
||||
if (gTasks[taskId].data[3] == 2)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[2]++;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80A9E44(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[6] == 0)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
sprite->callback = sub_80A9E78;
|
||||
sub_80A9E78(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[6]--;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80A9E78(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = Cos(sprite->data[0], 32);
|
||||
sprite->pos2.y = Sin(sprite->data[0], 8);
|
||||
if (sprite->data[0] < 128)
|
||||
sprite->subpriority = 29;
|
||||
else
|
||||
sprite->subpriority = 31;
|
||||
sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
|
||||
sprite->data[5] += sprite->data[1];
|
||||
sprite->pos2.y += sprite->data[5] >> 8;
|
||||
sprite->data[2]++;
|
||||
if (sprite->data[2] == 52)
|
||||
{
|
||||
if (sprite->data[7])
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
else
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80A9EF4(u8 taskId)
|
||||
{
|
||||
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
|
||||
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
|
||||
u8 spriteId;
|
||||
|
||||
if (IsContest())
|
||||
x -= 6;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
|
||||
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
|
||||
gTasks[taskId].data[15] = spriteId;
|
||||
gTasks[taskId].func = sub_80A9FD0;
|
||||
}
|
||||
|
||||
static void sub_80A9FD0(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
if (gTasks[taskId].data[1] == 10)
|
||||
{
|
||||
gTasks[taskId].func = sub_80AA020;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 var = gTasks[taskId].data[1];
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AA020(u8 taskId)
|
||||
{
|
||||
u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
|
||||
|
||||
if (gTasks[taskId].data[1]++ > 13)
|
||||
{
|
||||
gTasks[taskId].data[2]++;
|
||||
if (gTasks[taskId].data[2] == 3)
|
||||
{
|
||||
u16 temp;
|
||||
|
||||
temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
|
||||
gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
|
||||
gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
|
||||
gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
|
||||
|
||||
gTasks[taskId].data[2] = 0;
|
||||
gTasks[taskId].data[3]++;
|
||||
if (gTasks[taskId].data[3] == 3)
|
||||
{
|
||||
gTasks[taskId].data[3] = 0;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[4]++;
|
||||
if (gTasks[taskId].data[4] == 2)
|
||||
{
|
||||
gTasks[taskId].data[1] = 9;
|
||||
gTasks[taskId].func = sub_80AA0D0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AA0D0(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]--;
|
||||
if (gTasks[taskId].data[1] == -1)
|
||||
{
|
||||
gTasks[taskId].func = sub_80AA124;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 var = gTasks[taskId].data[1];
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80AA124(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
if (gTasks[taskId].data[1] == 37)
|
||||
{
|
||||
u8 spriteId = gTasks[taskId].data[15];
|
||||
|
||||
FreeSpriteOamMatrix(&gSprites[spriteId]);
|
||||
DestroySprite(&gSprites[spriteId]);
|
||||
}
|
||||
else if (gTasks[taskId].data[1] == 39)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
|
||||
|
||||
void AnimTask_StatsChange(u8 taskId)
|
||||
{
|
||||
bool16 goesDown = FALSE;
|
||||
s16 animStatId = 0;
|
||||
bool16 sharply = FALSE;
|
||||
|
||||
switch (gBattleSpritesDataPtr->animationData->animArg)
|
||||
{
|
||||
CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
|
||||
CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
|
||||
CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
|
||||
CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
|
||||
CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
|
||||
CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
|
||||
CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
|
||||
|
||||
CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
|
||||
CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
|
||||
CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
|
||||
CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
|
||||
CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
|
||||
CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
|
||||
CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
|
||||
|
||||
CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
|
||||
CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
|
||||
|
||||
CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
|
||||
CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
|
||||
|
||||
case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
|
||||
case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
|
||||
case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
|
||||
case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
|
||||
|
||||
default:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
gBattleAnimArgs[0] = goesDown;
|
||||
gBattleAnimArgs[1] = animStatId;
|
||||
gBattleAnimArgs[2] = 0;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
gBattleAnimArgs[4] = sharply;
|
||||
gTasks[taskId].func = sub_8116EB4;
|
||||
sub_8116EB4(taskId);
|
||||
}
|
||||
|
||||
#undef CASE
|
||||
|
||||
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
gBattleAnimAttacker = battlerId;
|
||||
gBattleAnimTarget = battlerId;
|
||||
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
|
||||
taskId = CreateTask(Task_DoStatusAnimation, 10);
|
||||
gTasks[taskId].data[0] = battlerId;
|
||||
}
|
||||
|
||||
static void Task_DoStatusAnimation(u8 taskId)
|
||||
{
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
#include "constants/battle_move_effects.h"
|
||||
#include "constants/battle_script_commands.h"
|
||||
#include "battle_message.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_ai_script_commands.h"
|
||||
#include "battle_scripts.h"
|
||||
#include "constants/moves.h"
|
||||
@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
|
||||
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
|
||||
{
|
||||
case SET_STAT_BUFF_VALUE(1): // +1
|
||||
value = 0xF;
|
||||
value = STAT_ANIM_PLUS1;
|
||||
break;
|
||||
case SET_STAT_BUFF_VALUE(2): // +2
|
||||
value = 0x27;
|
||||
value = STAT_ANIM_PLUS2;
|
||||
break;
|
||||
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
|
||||
value = 0x16;
|
||||
value = STAT_ANIM_MINUS1;
|
||||
break;
|
||||
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
|
||||
value = 0x2E;
|
||||
value = STAT_ANIM_MINUS2;
|
||||
break;
|
||||
}
|
||||
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
|
||||
@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
startingStatAnimId = 0x2D;
|
||||
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = 0x15;
|
||||
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
|
||||
|
||||
while (statsToCheck != 0)
|
||||
{
|
||||
@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
statAnimId = 0x3A;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
|
||||
else
|
||||
statAnimId = 0x39;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
|
||||
}
|
||||
}
|
||||
else // goes up
|
||||
{
|
||||
s16 startingStatAnimId;
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
startingStatAnimId = 0x26;
|
||||
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
|
||||
else
|
||||
startingStatAnimId = 0xE;
|
||||
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
|
||||
|
||||
while (statsToCheck != 0)
|
||||
{
|
||||
@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
|
||||
if (changeableStatsCount > 1) // more than one stat, so the color is gray
|
||||
{
|
||||
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
|
||||
statAnimId = 0x38;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
|
||||
else
|
||||
statAnimId = 0x37;
|
||||
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user