Decompile battle_anim_80A9C70

This commit is contained in:
DizzyEggg 2018-10-07 15:39:46 +02:00
parent 8c834b9ae8
commit 61343d5069
6 changed files with 383 additions and 960 deletions

View File

@ -1,930 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80A9C70
sub_80A9C70: @ 80A9C70
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r4, r0, 0
adds r5, r1, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
lsrs r5, 24
ldr r0, =gBattlerSpriteIds
adds r0, r4, r0
ldrb r6, [r0]
ldr r0, =sub_80A9DB4
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldr r0, =gBattleAnimPicTable + 0x440
bl LoadCompressedObjectPicUsingHeap
ldr r0, =gBattleAnimPaletteTable + 0x440
bl LoadCompressedObjectPaletteUsingHeap
ldr r1, =gTasks
mov r2, r8
lsls r0, r2, 2
add r0, r8
lsls r0, 3
adds r1, r0, r1
strh r4, [r1, 0x8]
cmp r5, 0
beq _080A9D30
movs r0, 0x1F
strh r0, [r1, 0xA]
movs r5, 0
lsls r0, r6, 4
ldr r7, =gSprites
adds r0, r6
lsls r0, 2
adds r6, r0, r7
_080A9CC4:
movs r0, 0x20
ldrsh r1, [r6, r0]
ldrh r2, [r6, 0x22]
adds r2, 0x20
lsls r2, 16
asrs r2, 16
ldr r0, =gUnknown_0853EF60
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r3, r0, r7
lsls r0, r5, 1
adds r0, r5
lsls r1, r0, 4
adds r0, r1
strh r0, [r3, 0x2E]
movs r0, 0xFF
lsls r0, 8
strh r0, [r3, 0x30]
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
cmp r5, 0x4
bls _080A9D08
movs r0, 0x15
strh r0, [r3, 0x3A]
_080A9D08:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x9
bls _080A9CC4
b _080A9D90
.pool
_080A9D30:
movs r0, 0xF8
lsls r0, 7
strh r0, [r1, 0xA]
movs r5, 0
lsls r0, r6, 4
ldr r7, =gSprites
adds r0, r6
lsls r0, 2
adds r6, r0, r7
_080A9D42:
movs r2, 0x20
ldrsh r1, [r6, r2]
ldrh r2, [r6, 0x22]
subs r2, 0x20
lsls r2, 16
asrs r2, 16
ldr r0, =gUnknown_0853EF60
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r3, r0, r7
lsls r0, r5, 1
adds r0, r5
lsls r1, r0, 4
adds r0, r1
strh r0, [r3, 0x2E]
movs r0, 0x80
lsls r0, 1
strh r0, [r3, 0x30]
adds r2, r3, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
cmp r5, 0x4
bls _080A9D86
movs r0, 0x15
strh r0, [r3, 0x3A]
_080A9D86:
adds r0, r5, 0x1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0x9
bls _080A9D42
_080A9D90:
ldr r0, =gSprites
lsls r1, r4, 4
adds r1, r4
lsls r1, 2
adds r1, r0
movs r0, 0x1
strh r0, [r1, 0x3C]
mov r0, r8
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_80A9C70
thumb_func_start sub_80A9DB4
sub_80A9DB4: @ 80A9DB4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0xC]
movs r2, 0xC
ldrsh r0, [r4, r2]
cmp r0, 0x2
bne _080A9E3A
movs r0, 0
strh r0, [r4, 0xC]
movs r1, 0x8
ldrsh r0, [r4, r1]
lsls r0, 20
movs r2, 0x80
lsls r2, 17
adds r0, r2
lsrs r0, 16
ldrb r2, [r4, 0x10]
ldrh r3, [r4, 0xA]
movs r1, 0x10
bl BlendPalette
ldrh r2, [r4, 0x12]
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
bne _080A9E10
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x8
ble _080A9E3E
movs r0, 0x1
eors r0, r2
strh r0, [r4, 0x12]
b _080A9E3E
.pool
_080A9E10:
ldrh r1, [r4, 0x10]
subs r0, r1, 0x1
strh r0, [r4, 0x10]
lsls r0, 16
cmp r0, 0
bge _080A9E3E
strh r1, [r4, 0x10]
movs r0, 0x1
eors r0, r2
strh r0, [r4, 0x12]
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080A9E3E
adds r0, r5, 0
bl DestroyTask
b _080A9E3E
_080A9E3A:
adds r0, r1, 0x1
strh r0, [r4, 0xC]
_080A9E3E:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80A9DB4
thumb_func_start sub_80A9E44
sub_80A9E44: @ 80A9E44
push {lr}
adds r2, r0, 0
ldrh r1, [r2, 0x3A]
movs r3, 0x3A
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080A9E70
adds r3, r2, 0
adds r3, 0x3E
ldrb r0, [r3]
movs r1, 0x5
negs r1, r1
ands r1, r0
strb r1, [r3]
ldr r1, =sub_80A9E78
str r1, [r2, 0x1C]
adds r0, r2, 0
bl _call_via_r1
b _080A9E74
.pool
_080A9E70:
subs r0, r1, 0x1
strh r0, [r2, 0x3A]
_080A9E74:
pop {r0}
bx r0
thumb_func_end sub_80A9E44
thumb_func_start sub_80A9E78
sub_80A9E78: @ 80A9E78
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x20
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x8
bl Sin
strh r0, [r4, 0x26]
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0x7F
bgt _080A9EA4
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1D
b _080A9EAA
_080A9EA4:
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1F
_080A9EAA:
strb r0, [r1]
ldrh r0, [r4, 0x2E]
adds r0, 0x8
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x38]
adds r0, r1
strh r0, [r4, 0x38]
lsls r0, 16
asrs r0, 24
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x34
bne _080A9EEC
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080A9EE6
adds r0, r4, 0
bl DestroySpriteAndFreeResources
b _080A9EEC
_080A9EE6:
adds r0, r4, 0
bl DestroySprite
_080A9EEC:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80A9E78
thumb_func_start sub_80A9EF4
sub_80A9EF4: @ 80A9EF4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffe00000
adds r0, r1
lsrs r5, r0, 16
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
ldr r1, =0xffdc0000
adds r0, r1
lsrs r4, r0, 16
bl IsContest
lsls r0, 24
cmp r0, 0
beq _080A9F32
lsls r0, r5, 16
ldr r1, =0xfffa0000
adds r0, r1
lsrs r5, r0, 16
_080A9F32:
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
ldr r0, =gUnknown_0853EF48
lsls r1, r5, 16
asrs r1, 16
lsls r2, r4, 16
asrs r2, 16
movs r3, 0x4
bl CreateSprite
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =0x0000271a
bl GetSpriteTileStartByTag
lsls r0, 16
ldr r1, =0xffff0000
cmp r0, r1
bne _080A9F7C
ldr r1, =gSprites
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r0, r1
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_080A9F7C:
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
ldr r1, =gUnknown_0853EF40
bl SetSubspriteTables
ldr r1, =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r0, r1
strh r4, [r0, 0x26]
ldr r1, =sub_80A9FD0
str r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_80A9EF4
thumb_func_start sub_80A9FD0
sub_80A9FD0: @ 80A9FD0
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldrh r0, [r1, 0xA]
adds r0, 0x1
adds r2, r0, 0
strh r0, [r1, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xA
bne _080AA004
ldr r0, =sub_80AA020
str r0, [r1]
movs r0, 0
strh r0, [r1, 0xA]
b _080AA01A
.pool
_080AA004:
lsls r0, r2, 24
lsrs r0, 24
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
_080AA01A:
pop {r0}
bx r0
thumb_func_end sub_80A9FD0
thumb_func_start sub_80AA020
sub_80AA020: @ 80AA020
push {r4-r6,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldr r0, =0x0000271a
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r2, r0, 24
ldr r1, =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r5, r0, r1
ldrh r0, [r5, 0xA]
adds r1, r0, 0x1
strh r1, [r5, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0xD
ble _080AA0B0
ldrh r0, [r5, 0xC]
adds r0, 0x1
movs r6, 0
strh r0, [r5, 0xC]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080AA0B0
ldr r3, =gPlttBufferFaded
lsls r2, 4
mov r12, r2
ldr r1, =0x0000010d
add r1, r12
lsls r1, 1
adds r1, r3
ldrh r4, [r1]
movs r2, 0x87
lsls r2, 1
add r2, r12
lsls r2, 1
adds r2, r3
ldrh r0, [r2]
strh r0, [r1]
ldr r0, =0x0000010f
add r0, r12
lsls r0, 1
adds r0, r3
ldrh r1, [r0]
strh r1, [r2]
strh r4, [r0]
strh r6, [r5, 0xC]
ldrh r0, [r5, 0xE]
adds r0, 0x1
strh r0, [r5, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080AA0B0
strh r6, [r5, 0xE]
strh r6, [r5, 0xA]
ldrh r0, [r5, 0x10]
adds r0, 0x1
strh r0, [r5, 0x10]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
bne _080AA0B0
movs r0, 0x9
strh r0, [r5, 0xA]
ldr r0, =sub_80AA0D0
str r0, [r5]
_080AA0B0:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_80AA020
thumb_func_start sub_80AA0D0
sub_80AA0D0: @ 80AA0D0
push {lr}
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r2, r1, r2
ldrh r0, [r2, 0xA]
subs r0, 0x1
adds r3, r0, 0
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _080AA108
ldr r0, =sub_80AA124
str r0, [r2]
movs r0, 0
strh r0, [r2, 0xA]
b _080AA11E
.pool
_080AA108:
lsls r0, r3, 24
lsrs r0, 24
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
_080AA11E:
pop {r0}
bx r0
thumb_func_end sub_80AA0D0
thumb_func_start sub_80AA124
sub_80AA124: @ 80AA124
push {r4,lr}
lsls r0, 24
lsrs r0, 24
adds r4, r0, 0
ldr r1, =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r1, r0, r1
ldrh r0, [r1, 0xA]
adds r0, 0x1
strh r0, [r1, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x25
bne _080AA16C
ldrh r0, [r1, 0x26]
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
ldr r0, =gSprites
adds r4, r0
adds r0, r4, 0
bl FreeSpriteOamMatrix
adds r0, r4, 0
bl DestroySprite
b _080AA186
.pool
_080AA16C:
cmp r0, 0x27
bne _080AA186
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimVisualTask
_080AA186:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80AA124
thumb_func_start AnimTask_StatsChange
AnimTask_StatsChange: @ 80AA18C
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
movs r3, 0
ldr r0, =gBattleSpritesDataPtr
ldr r0, [r0]
ldr r0, [r0, 0x8]
ldrh r0, [r0]
subs r0, 0xF
cmp r0, 0x2B
bls _080AA1A4
b _080AA328
_080AA1A4:
lsls r0, 2
ldr r1, =_080AA1B8
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_080AA1B8:
.4byte _080AA268
.4byte _080AA26E
.4byte _080AA274
.4byte _080AA27A
.4byte _080AA280
.4byte _080AA286
.4byte _080AA28C
.4byte _080AA292
.4byte _080AA298
.4byte _080AA29E
.4byte _080AA2A4
.4byte _080AA2AA
.4byte _080AA2B0
.4byte _080AA2B6
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA328
.4byte _080AA2BC
.4byte _080AA2C0
.4byte _080AA2C4
.4byte _080AA2C8
.4byte _080AA2CC
.4byte _080AA2D0
.4byte _080AA2D4
.4byte _080AA2D8
.4byte _080AA2E0
.4byte _080AA2E8
.4byte _080AA2F0
.4byte _080AA2F8
.4byte _080AA300
.4byte _080AA308
.4byte _080AA328
.4byte _080AA328
.4byte _080AA310
.4byte _080AA314
.4byte _080AA318
.4byte _080AA320
_080AA268:
movs r5, 0
movs r2, 0
b _080AA330
_080AA26E:
movs r5, 0
movs r2, 0x1
b _080AA330
_080AA274:
movs r5, 0
movs r2, 0x3
b _080AA330
_080AA27A:
movs r5, 0
movs r2, 0x5
b _080AA330
_080AA280:
movs r5, 0
movs r2, 0x6
b _080AA330
_080AA286:
movs r5, 0
movs r2, 0x2
b _080AA330
_080AA28C:
movs r5, 0
movs r2, 0x4
b _080AA330
_080AA292:
movs r5, 0x1
movs r2, 0
b _080AA330
_080AA298:
movs r5, 0x1
movs r2, 0x1
b _080AA330
_080AA29E:
movs r5, 0x1
movs r2, 0x3
b _080AA330
_080AA2A4:
movs r5, 0x1
movs r2, 0x5
b _080AA330
_080AA2AA:
movs r5, 0x1
movs r2, 0x6
b _080AA330
_080AA2B0:
movs r5, 0x1
movs r2, 0x2
b _080AA330
_080AA2B6:
movs r5, 0x1
movs r2, 0x4
b _080AA330
_080AA2BC:
movs r5, 0
b _080AA2DA
_080AA2C0:
movs r5, 0
b _080AA2E2
_080AA2C4:
movs r5, 0
b _080AA2EA
_080AA2C8:
movs r5, 0
b _080AA2F2
_080AA2CC:
movs r5, 0
b _080AA2FA
_080AA2D0:
movs r5, 0
b _080AA302
_080AA2D4:
movs r5, 0
b _080AA30A
_080AA2D8:
movs r5, 0x1
_080AA2DA:
movs r2, 0
movs r3, 0x1
b _080AA330
_080AA2E0:
movs r5, 0x1
_080AA2E2:
movs r2, 0x1
movs r3, 0x1
b _080AA330
_080AA2E8:
movs r5, 0x1
_080AA2EA:
movs r2, 0x3
movs r3, 0x1
b _080AA330
_080AA2F0:
movs r5, 0x1
_080AA2F2:
movs r2, 0x5
movs r3, 0x1
b _080AA330
_080AA2F8:
movs r5, 0x1
_080AA2FA:
movs r2, 0x6
movs r3, 0x1
b _080AA330
_080AA300:
movs r5, 0x1
_080AA302:
movs r2, 0x2
movs r3, 0x1
b _080AA330
_080AA308:
movs r5, 0x1
_080AA30A:
movs r2, 0x4
movs r3, 0x1
b _080AA330
_080AA310:
movs r5, 0
b _080AA31A
_080AA314:
movs r5, 0
b _080AA322
_080AA318:
movs r5, 0x1
_080AA31A:
movs r2, 0xFF
movs r3, 0
b _080AA330
_080AA320:
movs r5, 0x1
_080AA322:
movs r2, 0xFF
movs r3, 0x1
b _080AA330
_080AA328:
adds r0, r4, 0
bl DestroyAnimVisualTask
b _080AA352
_080AA330:
ldr r0, =gBattleAnimArgs
movs r1, 0
strh r5, [r0]
strh r2, [r0, 0x2]
strh r1, [r0, 0x4]
strh r1, [r0, 0x6]
strh r3, [r0, 0x8]
ldr r1, =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
ldr r1, =sub_8116EB4
str r1, [r0]
adds r0, r4, 0
bl _call_via_r1
_080AA352:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end AnimTask_StatsChange
thumb_func_start LaunchStatusAnimation
LaunchStatusAnimation: @ 80AA364
push {r4,lr}
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r1, 24
lsrs r1, 24
ldr r0, =gBattleAnimAttacker
strb r4, [r0]
ldr r0, =gBattleAnimTarget
strb r4, [r0]
ldr r0, =gBattleAnims_StatusConditions
movs r2, 0
bl LaunchBattleAnimation
ldr r0, =task0A_80788BC
movs r1, 0xA
bl CreateTask
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
strh r4, [r1, 0x8]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end LaunchStatusAnimation
thumb_func_start task0A_80788BC
task0A_80788BC: @ 80AA3B4
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gAnimScriptCallback
ldr r0, [r0]
bl _call_via_r0
ldr r0, =gAnimScriptActive
ldrb r0, [r0]
cmp r0, 0
bne _080AA3F6
ldr r0, =gBattleSpritesDataPtr
ldr r2, [r0]
ldr r1, =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
movs r1, 0x8
ldrsh r0, [r0, r1]
ldr r2, [r2, 0x4]
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
adds r1, r2
ldrb r2, [r1]
movs r0, 0x11
negs r0, r0
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
bl DestroyTask
_080AA3F6:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end task0A_80788BC
.align 2, 0 @ Don't pad with nop.

View File

@ -86,20 +86,3 @@ gUnknown_0853EF14:: @ 853EF14
.align 2
gUnknown_0853EF18:: @ 853EF18
spr_template 0x2714, 0x2714, gUnknown_085249CC, gUnknown_0853EEF8, NULL, gUnknown_0853EF14, sub_80A8A6C
.align 2
gUnknown_0853EF30:: @ 853EF30
.byte 0xf0, 0xf0, 0x0c, 0x80, 0xf0, 0x30, 0x0d, 0x84, 0x30, 0xf0, 0x0e, 0x86, 0x30, 0x30, 0x08, 0x88
.align 2
gUnknown_0853EF40:: @ 853EF40
.4byte 0x00000004, gUnknown_0853EF30
.align 2
gUnknown_0853EF48:: @ 853EF48
spr_template 0x271a, 0x271a, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
.align 2
gUnknown_0853EF60:: @ 853EF60
spr_template 0x2798, 0x2798, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A9E44

View File

@ -105,6 +105,14 @@ u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
#define STAT_ANIM_MINUS2 46
#define STAT_ANIM_MULTIPLE_PLUS1 55
#define STAT_ANIM_MULTIPLE_PLUS2 56
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_8170478.s

View File

@ -114,7 +114,7 @@ SECTIONS {
src/battle_anim_80A5C6C.o(.text);
src/task.o(.text);
src/reshow_battle_screen.o(.text);
asm/battle_anim_80A9C70.o(.text);
src/battle_anim_80A9C70.o(.text);
src/title_screen.o(.text);
asm/field_screen.o(.text);
src/battle_setup.o(.text);
@ -423,6 +423,7 @@ SECTIONS {
src/battle_anim_80A5C6C.o(.rodata);
data/map_events.o(.rodata);
data/battle_anim_80A9C70.o(.rodata);
src/battle_anim_80A9C70.o(.rodata);
src/title_screen.o(.rodata);
data/field_screen.o(.rodata);
src/battle_setup.o(.rodata);

360
src/battle_anim_80A9C70.c Normal file
View File

@ -0,0 +1,360 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "blend_palette.h"
#include "decompress.h"
#include "palette.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "gpu_regs.h"
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gUnknown_08524904;
extern const struct OamData gUnknown_08524A3C;
extern void sub_8116EB4(u8 taskId);
// This file's functions.
static void sub_80A9DB4(u8 taskId);
static void sub_80A9FD0(u8 taskId);
static void sub_80AA020(u8 taskId);
static void sub_80AA0D0(u8 taskId);
static void sub_80AA124(u8 taskId);
static void Task_DoStatusAnimation(u8 taskId);
static void sub_80A9E44(struct Sprite *sprite);
static void sub_80A9E78(struct Sprite *sprite);
// const rom data
static const struct Subsprite gUnknown_0853EF30[] =
{
{.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
{.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
{.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
{.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
};
static const struct SubspriteTable gUnknown_0853EF40[] =
{
{ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30},
};
static const struct SpriteTemplate gUnknown_0853EF48 =
{
.tileTag = ANIM_TAG_ICE_CUBE,
.paletteTag = ANIM_TAG_ICE_CUBE,
.oam = &gUnknown_08524A3C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate gUnknown_0853EF60 =
{
.tileTag = ANIM_TAG_136,
.paletteTag = ANIM_TAG_136,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A9E44,
};
// code
u8 sub_80A9C70(u8 battlerId, bool8 b)
{
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
u8 taskId = CreateTask(sub_80A9DB4, 10);
u8 spriteId2;
u8 i;
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]);
gTasks[taskId].data[0] = battlerId;
if (b)
{
gTasks[taskId].data[1] = RGB_RED;
for (i = 0; i < 10; i++)
{
spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
gSprites[spriteId2].data[0] = i * 51;
gSprites[spriteId2].data[1] = -256;
gSprites[spriteId2].invisible = TRUE;
if (i > 4)
gSprites[spriteId2].data[6] = 21;
}
}
else
{
gTasks[taskId].data[1] = RGB_BLUE;
for (i = 0; i < 10; i++)
{
spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
gSprites[spriteId2].data[0] = i * 51;
gSprites[spriteId2].data[1] = 256;
gSprites[spriteId2].invisible = TRUE;
if (i > 4)
gSprites[spriteId2].data[6] = 21;
}
}
gSprites[spriteId2].data[7] = 1;
return taskId;
}
static void sub_80A9DB4(u8 taskId)
{
if (gTasks[taskId].data[2] == 2)
{
gTasks[taskId].data[2] = 0;
BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
if (gTasks[taskId].data[5] == 0)
{
gTasks[taskId].data[4]++;
if (gTasks[taskId].data[4] > 8)
gTasks[taskId].data[5] ^= 1;
}
else
{
u16 var = gTasks[taskId].data[4];
gTasks[taskId].data[4]--;
if (gTasks[taskId].data[4] < 0)
{
gTasks[taskId].data[4] = var;
gTasks[taskId].data[5] ^= 1;
gTasks[taskId].data[3]++;
if (gTasks[taskId].data[3] == 2)
DestroyTask(taskId);
}
}
}
else
{
gTasks[taskId].data[2]++;
}
}
static void sub_80A9E44(struct Sprite *sprite)
{
if (sprite->data[6] == 0)
{
sprite->invisible = FALSE;
sprite->callback = sub_80A9E78;
sub_80A9E78(sprite);
}
else
{
sprite->data[6]--;
}
}
static void sub_80A9E78(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 32);
sprite->pos2.y = Sin(sprite->data[0], 8);
if (sprite->data[0] < 128)
sprite->subpriority = 29;
else
sprite->subpriority = 31;
sprite->data[0] = (sprite->data[0] + 8) & 0xFF;
sprite->data[5] += sprite->data[1];
sprite->pos2.y += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == 52)
{
if (sprite->data[7])
DestroySpriteAndFreeResources(sprite);
else
DestroySprite(sprite);
}
}
void sub_80A9EF4(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_3) - 36;
u8 spriteId;
if (IsContest())
x -= 6;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4);
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
gSprites[spriteId].invisible = TRUE;
SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40);
gTasks[taskId].data[15] = spriteId;
gTasks[taskId].func = sub_80A9FD0;
}
static void sub_80A9FD0(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] == 10)
{
gTasks[taskId].func = sub_80AA020;
gTasks[taskId].data[1] = 0;
}
else
{
u8 var = gTasks[taskId].data[1];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
}
}
static void sub_80AA020(u8 taskId)
{
u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE);
if (gTasks[taskId].data[1]++ > 13)
{
gTasks[taskId].data[2]++;
if (gTasks[taskId].data[2] == 3)
{
u16 temp;
temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3]++;
if (gTasks[taskId].data[3] == 3)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[4]++;
if (gTasks[taskId].data[4] == 2)
{
gTasks[taskId].data[1] = 9;
gTasks[taskId].func = sub_80AA0D0;
}
}
}
}
}
static void sub_80AA0D0(u8 taskId)
{
gTasks[taskId].data[1]--;
if (gTasks[taskId].data[1] == -1)
{
gTasks[taskId].func = sub_80AA124;
gTasks[taskId].data[1] = 0;
}
else
{
u8 var = gTasks[taskId].data[1];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var));
}
}
static void sub_80AA124(u8 taskId)
{
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] == 37)
{
u8 spriteId = gTasks[taskId].data[15];
FreeSpriteOamMatrix(&gSprites[spriteId]);
DestroySprite(&gSprites[spriteId]);
}
else if (gTasks[taskId].data[1] == 39)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyAnimVisualTask(taskId);
}
}
#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1)
void AnimTask_StatsChange(u8 taskId)
{
bool16 goesDown = FALSE;
s16 animStatId = 0;
bool16 sharply = FALSE;
switch (gBattleSpritesDataPtr->animationData->animArg)
{
CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break;
CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break;
CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break;
CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break;
CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break;
CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break;
CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break;
CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break;
CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break;
CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break;
CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break;
CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break;
CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break;
CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break;
CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break;
CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break;
CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break;
CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break;
CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break;
CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break;
CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break;
CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break;
CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break;
CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break;
CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break;
CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break;
CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break;
CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break;
case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break;
case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break;
case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break;
case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break;
default:
DestroyAnimVisualTask(taskId);
return;
}
gBattleAnimArgs[0] = goesDown;
gBattleAnimArgs[1] = animStatId;
gBattleAnimArgs[2] = 0;
gBattleAnimArgs[3] = 0;
gBattleAnimArgs[4] = sharply;
gTasks[taskId].func = sub_8116EB4;
sub_8116EB4(taskId);
}
#undef CASE
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
{
u8 taskId;
gBattleAnimAttacker = battlerId;
gBattleAnimTarget = battlerId;
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
taskId = CreateTask(Task_DoStatusAnimation, 10);
gTasks[taskId].data[0] = battlerId;
}
static void Task_DoStatusAnimation(u8 taskId)
{
gAnimScriptCallback();
if (!gAnimScriptActive)
{
gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE;
DestroyTask(taskId);
}
}

View File

@ -3,6 +3,7 @@
#include "constants/battle_move_effects.h"
#include "constants/battle_script_commands.h"
#include "battle_message.h"
#include "battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_scripts.h"
#include "constants/moves.h"
@ -4381,16 +4382,16 @@ static void atk47_setgraphicalstatchangevalues(void)
switch (GET_STAT_BUFF_VALUE2(gBattleScripting.statChanger))
{
case SET_STAT_BUFF_VALUE(1): // +1
value = 0xF;
value = STAT_ANIM_PLUS1;
break;
case SET_STAT_BUFF_VALUE(2): // +2
value = 0x27;
value = STAT_ANIM_PLUS2;
break;
case SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE: // -1
value = 0x16;
value = STAT_ANIM_MINUS1;
break;
case SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE: // -2
value = 0x2E;
value = STAT_ANIM_MINUS2;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
@ -4412,9 +4413,9 @@ static void atk48_playstatchangeanimation(void)
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x2D;
startingStatAnimId = STAT_ANIM_MINUS2 - 1;
else
startingStatAnimId = 0x15;
startingStatAnimId = STAT_ANIM_MINUS1 - 1;
while (statsToCheck != 0)
{
@ -4447,18 +4448,18 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x3A;
statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
else
statAnimId = 0x39;
statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
}
}
else // goes up
{
s16 startingStatAnimId;
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
startingStatAnimId = 0x26;
startingStatAnimId = STAT_ANIM_PLUS2 - 1;
else
startingStatAnimId = 0xE;
startingStatAnimId = STAT_ANIM_PLUS1 - 1;
while (statsToCheck != 0)
{
@ -4473,9 +4474,9 @@ static void atk48_playstatchangeanimation(void)
if (changeableStatsCount > 1) // more than one stat, so the color is gray
{
if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
statAnimId = 0x38;
statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
else
statAnimId = 0x37;
statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
}
}