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Document the water droplet data.
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d0115db565
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@ -1,7 +1,7 @@
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#ifndef GUARD_TITLE_SCREEN_H
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#ifndef GUARD_TITLE_SCREEN_H
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#define GUARD_TITLE_SCREEN_H
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#define GUARD_TITLE_SCREEN_H
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extern const u16 gIntroWaterDropData[];
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extern const u16 gIntroWaterDropAlphaBlend[];
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void CB2_InitTitleScreen(void);
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void CB2_InitTitleScreen(void);
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12
src/intro.c
12
src/intro.c
@ -2427,7 +2427,7 @@ static void Task_IntroWaterDrops_1(u8 taskId)
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| BLDCNT_TGT2_BG3
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| BLDCNT_TGT2_BG3
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| BLDCNT_TGT2_OBJ
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| BLDCNT_TGT2_OBJ
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| BLDCNT_TGT2_BD);
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| BLDCNT_TGT2_BD);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[31]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[31]);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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gTasks[taskId].data[1] = 0x40;
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gTasks[taskId].data[1] = 0x40;
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gTasks[taskId].data[0]++;
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gTasks[taskId].data[0]++;
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@ -2439,11 +2439,11 @@ static void Task_IntroWaterDrops_1(u8 taskId)
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gTasks[taskId].data[1]--;
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gTasks[taskId].data[1]--;
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tmp = gTasks[taskId].data[1] / 2;
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tmp = gTasks[taskId].data[1] / 2;
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[tmp]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[tmp]);
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}
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}
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else
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else
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{
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{
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[0]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[0]);
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gTasks[taskId].data[1] = 0x10;
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gTasks[taskId].data[1] = 0x10;
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gTasks[taskId].data[0]++;
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gTasks[taskId].data[0]++;
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}
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}
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@ -2470,7 +2470,7 @@ static void Task_IntroWaterDrops_2(u8 taskId)
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| BLDCNT_TGT2_BG3
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| BLDCNT_TGT2_BG3
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| BLDCNT_TGT2_OBJ
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| BLDCNT_TGT2_OBJ
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| BLDCNT_TGT2_BD);
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| BLDCNT_TGT2_BD);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[0]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[0]);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[0]++;
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gTasks[taskId].data[0]++;
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@ -2482,11 +2482,11 @@ static void Task_IntroWaterDrops_2(u8 taskId)
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gTasks[taskId].data[1]++;
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gTasks[taskId].data[1]++;
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tmp = gTasks[taskId].data[1] / 2;
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tmp = gTasks[taskId].data[1] / 2;
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[tmp]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[tmp]);
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}
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}
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else
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else
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{
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{
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[31]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[31]);
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gTasks[taskId].data[1] = 0x10;
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gTasks[taskId].data[1] = 0x10;
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gTasks[taskId].data[0]++;
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gTasks[taskId].data[0]++;
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}
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}
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@ -64,7 +64,22 @@ static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_scre
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static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
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static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
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static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");
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static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");
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const u16 gIntroWaterDropData[] =
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// This is BLDALPHA data. It's equivalent to:
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//
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// BLDALPHA_BLEND(0, 16)
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// BLDALPHA_BLEND(1, 16)
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// ...
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// BLDALPHA_BLEND(14, 16)
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// BLDALPHA_BLEND(15, 16)
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// BLDALPHA_BLEND(16, 15)
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// BLDALPHA_BLEND(16, 14)
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// ...
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// BLDALPHA_BLEND(16, 1)
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// BLDALPHA_BLEND(16, 0)
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// BLDALPHA_BLEND(16, 0)
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// BLDALPHA_BLEND(16, 0)
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// ... (repeated until array has 32 entries)
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const u16 gIntroWaterDropAlphaBlend[] =
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{
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{
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0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710,
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0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710,
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0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10,
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0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10,
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@ -324,7 +339,7 @@ static void SpriteCB_VersionBannerLeft(struct Sprite *sprite)
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sprite->pos1.y++;
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sprite->pos1.y++;
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if (sprite->data[0] != 0)
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if (sprite->data[0] != 0)
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sprite->data[0]--;
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sprite->data[0]--;
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropData[sprite->data[0]]);
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SetGpuReg(REG_OFFSET_BLDALPHA, gIntroWaterDropAlphaBlend[sprite->data[0]]);
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}
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}
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}
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}
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