mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
This commit is contained in:
commit
6153b8e904
20
.github/calcrom/calcrom.pl
vendored
20
.github/calcrom/calcrom.pl
vendored
@ -1,5 +1,11 @@
|
|||||||
#!/usr/bin/perl
|
#!/usr/bin/perl
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||||||
|
|
||||||
|
# Usage:
|
||||||
|
# calcrom.pl <mapfile> [--data]
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||||||
|
#
|
||||||
|
# mapfile: path to .map file output by LD
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||||||
|
# data: set to output % breakdown of data
|
||||||
|
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||||||
use IPC::Cmd qw[ run ];
|
use IPC::Cmd qw[ run ];
|
||||||
use Getopt::Long;
|
use Getopt::Long;
|
||||||
|
|
||||||
@ -65,12 +71,13 @@ my $base_cmd = "nm $elffname | awk '{print \$3}' | grep '^[^_].\\{4\\}' | uniq";
|
|||||||
|
|
||||||
# This looks for Unknown_, Unknown_, or sub_, followed by an address. Note that
|
# This looks for Unknown_, Unknown_, or sub_, followed by an address. Note that
|
||||||
# it matches even if stuff precedes the unknown, like sUnknown/gUnknown.
|
# it matches even if stuff precedes the unknown, like sUnknown/gUnknown.
|
||||||
my $undoc_cmd = "grep '[Uu]nknown_[0-9a-fA-F]\\{5,7\\}\\|sub_[0-9a-fA-F]\\{5,7\\}'";
|
my $undoc_regex = "'[Uu]nknown_[0-9a-fA-F]\\{5,7\\}\\|sub_[0-9a-fA-F]\\{5,7\\}'";
|
||||||
|
|
||||||
# This looks for every symbol with an address at the end of it. Some things are
|
# This looks for every symbol with an address at the end of it. Some things are
|
||||||
# given a name based on their type / location, but still have an unknown purpose.
|
# given a name based on their type / location, but still have an unknown purpose.
|
||||||
# For example, FooMap_EventScript_FFFFFFF.
|
# For example, FooMap_EventScript_FFFFFFF.
|
||||||
my $partial_doc_cmd = "grep '_[0-28][0-9a-fA-F]\\{5,7\\}'";
|
# The above may be double counted here, and will need to be filtered out.
|
||||||
|
my $partial_doc_regex = "'_[0-28][0-9a-fA-F]\\{5,7\\}'";
|
||||||
|
|
||||||
my $count_cmd = "wc -l";
|
my $count_cmd = "wc -l";
|
||||||
|
|
||||||
@ -87,7 +94,7 @@ my $total_syms_as_string;
|
|||||||
|
|
||||||
my $undocumented_as_string;
|
my $undocumented_as_string;
|
||||||
(run (
|
(run (
|
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command => "$base_cmd | $undoc_cmd | $count_cmd",
|
command => "$base_cmd | grep $undoc_regex | $count_cmd",
|
||||||
buffer => \$undocumented_as_string,
|
buffer => \$undocumented_as_string,
|
||||||
timeout => 60
|
timeout => 60
|
||||||
))
|
))
|
||||||
@ -95,7 +102,7 @@ my $undocumented_as_string;
|
|||||||
|
|
||||||
my $partial_documented_as_string;
|
my $partial_documented_as_string;
|
||||||
(run (
|
(run (
|
||||||
command => "$base_cmd | $partial_doc_cmd | $count_cmd",
|
command => "$base_cmd | grep $partial_doc_regex | grep -v $undoc_regex | $count_cmd",
|
||||||
buffer => \$partial_documented_as_string,
|
buffer => \$partial_documented_as_string,
|
||||||
timeout => 60
|
timeout => 60
|
||||||
))
|
))
|
||||||
@ -112,7 +119,7 @@ my $undocumented = $undocumented_as_string + 0;
|
|||||||
$partial_documented_as_string =~ s/^\s+|\s+$//g;
|
$partial_documented_as_string =~ s/^\s+|\s+$//g;
|
||||||
my $partial_documented = $partial_documented_as_string + 0;
|
my $partial_documented = $partial_documented_as_string + 0;
|
||||||
(($partial_documented != 0) or (($partial_documented == 0) and ($partial_documented_as_string eq "0")))
|
(($partial_documented != 0) or (($partial_documented == 0) and ($partial_documented_as_string eq "0")))
|
||||||
or die "ERROR: Cannot convert string to num: '$partial_documented_as_string'";
|
or die "ERROR: Cannot convert string to num: '$partial_documented_as_string'";
|
||||||
|
|
||||||
$total_syms_as_string =~ s/^\s+|\s+$//g;
|
$total_syms_as_string =~ s/^\s+|\s+$//g;
|
||||||
my $total_syms = $total_syms_as_string + 0;
|
my $total_syms = $total_syms_as_string + 0;
|
||||||
@ -126,9 +133,6 @@ my $total = $src + $asm;
|
|||||||
my $srcPct = sprintf("%.4f", 100 * $src / $total);
|
my $srcPct = sprintf("%.4f", 100 * $src / $total);
|
||||||
my $asmPct = sprintf("%.4f", 100 * $asm / $total);
|
my $asmPct = sprintf("%.4f", 100 * $asm / $total);
|
||||||
|
|
||||||
# partial_documented is double-counting the unknown_* and sub_* symbols.
|
|
||||||
$partial_documented = $partial_documented - $undocumented;
|
|
||||||
|
|
||||||
my $documented = $total_syms - ($undocumented + $partial_documented);
|
my $documented = $total_syms - ($undocumented + $partial_documented);
|
||||||
my $docPct = sprintf("%.4f", 100 * $documented / $total_syms);
|
my $docPct = sprintf("%.4f", 100 * $documented / $total_syms);
|
||||||
my $partialPct = sprintf("%.4f", 100 * $partial_documented / $total_syms);
|
my $partialPct = sprintf("%.4f", 100 * $partial_documented / $total_syms);
|
||||||
|
@ -2000,6 +2000,11 @@
|
|||||||
.4byte \ptr
|
.4byte \ptr
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
|
.macro swapstats stat:req
|
||||||
|
various BS_ATTACKER, VARIOUS_SWAP_STATS
|
||||||
|
.byte \stat
|
||||||
|
.endm
|
||||||
|
|
||||||
@ helpful macros
|
@ helpful macros
|
||||||
.macro setstatchanger stat:req, stages:req, down:req
|
.macro setstatchanger stat:req, stages:req, down:req
|
||||||
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
|
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
|
||||||
|
@ -2732,10 +2732,10 @@ BattleScript_EffectSpeedSwap:
|
|||||||
attackstring
|
attackstring
|
||||||
ppreduce
|
ppreduce
|
||||||
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
|
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
|
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swapstatstages STAT_SPEED
|
swapstats STAT_SPEED
|
||||||
attackanimation
|
attackanimation
|
||||||
waitanimation
|
waitanimation
|
||||||
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
|
printstring STRINGID_ATTACKERSWITCHEDSTATWITHTARGET
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
|
@ -109,40 +109,6 @@ $(TILESETGFXDIR)/secondary/pacifidlog/tiles.4bpp: %.4bpp: %.png
|
|||||||
$(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 328 -Wnum_tiles
|
$(GFX) $< $@ -num_tiles 328 -Wnum_tiles
|
||||||
|
|
||||||
SOOTOPOLISANIMDIR := $(TILESETGFXDIR)/secondary/sootopolis/anim
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/0.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/0_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/0_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/1.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/1_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/1_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/2.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/2_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/2_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/3.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/3_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/3_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/4.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/4_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/4_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/5.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/5_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/5_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/6.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/6_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/6_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/7.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/7_kyogre.4bpp \
|
|
||||||
$(SOOTOPOLISANIMDIR)/stormy_water/7_groudon.4bpp
|
|
||||||
@cat $^ >$@
|
|
||||||
|
|
||||||
$(TILESETGFXDIR)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
|
$(TILESETGFXDIR)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
|
||||||
$(GFX) $< $@ -num_tiles 508 -Wnum_tiles
|
$(GFX) $< $@ -num_tiles 508 -Wnum_tiles
|
||||||
|
|
||||||
|
@ -579,7 +579,7 @@ struct BattleStruct
|
|||||||
u16 synchronizeMoveEffect;
|
u16 synchronizeMoveEffect;
|
||||||
bool8 anyMonHasTransformed;
|
bool8 anyMonHasTransformed;
|
||||||
void (*savedCallback)(void);
|
void (*savedCallback)(void);
|
||||||
u16 usedHeldItems[PARTY_SIZE][2]; // For each party member and side. For harvest, recycle
|
u16 usedHeldItems[PARTY_SIZE][NUM_BATTLE_SIDES]; // For each party member and side. For harvest, recycle
|
||||||
u16 chosenItem[MAX_BATTLERS_COUNT];
|
u16 chosenItem[MAX_BATTLERS_COUNT];
|
||||||
u8 AI_itemType[2];
|
u8 AI_itemType[2];
|
||||||
u8 AI_itemFlags[2];
|
u8 AI_itemFlags[2];
|
||||||
|
@ -299,80 +299,80 @@
|
|||||||
#define ENUM_WEATHER_STRONG_WINDS 7
|
#define ENUM_WEATHER_STRONG_WINDS 7
|
||||||
|
|
||||||
// Move Effects
|
// Move Effects
|
||||||
#define MOVE_EFFECT_SLEEP 0x1
|
#define MOVE_EFFECT_SLEEP 1
|
||||||
#define MOVE_EFFECT_POISON 0x2
|
#define MOVE_EFFECT_POISON 2
|
||||||
#define MOVE_EFFECT_BURN 0x3
|
#define MOVE_EFFECT_BURN 3
|
||||||
#define MOVE_EFFECT_FREEZE 0x4
|
#define MOVE_EFFECT_FREEZE 4
|
||||||
#define MOVE_EFFECT_PARALYSIS 0x5
|
#define MOVE_EFFECT_PARALYSIS 5
|
||||||
#define MOVE_EFFECT_TOXIC 0x6
|
#define MOVE_EFFECT_TOXIC 6
|
||||||
#define PRIMARY_STATUS_MOVE_EFFECT MOVE_EFFECT_TOXIC // All above move effects apply primary status
|
#define PRIMARY_STATUS_MOVE_EFFECT MOVE_EFFECT_TOXIC // All above move effects apply primary status
|
||||||
#define MOVE_EFFECT_CONFUSION 0x7
|
#define MOVE_EFFECT_CONFUSION 7
|
||||||
#define MOVE_EFFECT_FLINCH 0x8
|
#define MOVE_EFFECT_FLINCH 8
|
||||||
#define MOVE_EFFECT_TRI_ATTACK 0x9
|
#define MOVE_EFFECT_TRI_ATTACK 9
|
||||||
#define MOVE_EFFECT_UPROAR 0xA
|
#define MOVE_EFFECT_UPROAR 10
|
||||||
#define MOVE_EFFECT_PAYDAY 0xB
|
#define MOVE_EFFECT_PAYDAY 11
|
||||||
#define MOVE_EFFECT_CHARGING 0xC
|
#define MOVE_EFFECT_CHARGING 12
|
||||||
#define MOVE_EFFECT_WRAP 0xD
|
#define MOVE_EFFECT_WRAP 13
|
||||||
#define MOVE_EFFECT_BURN_UP 0xE // MOVE_EFFECT_BURN_UP replaces unused MOVE_EFFECT_RECOIL_25 so that stat change animations don't break
|
#define MOVE_EFFECT_BURN_UP 14 // MOVE_EFFECT_BURN_UP replaces unused MOVE_EFFECT_RECOIL_25 so that stat change animations don't break
|
||||||
#define MOVE_EFFECT_ATK_PLUS_1 0xF
|
#define MOVE_EFFECT_ATK_PLUS_1 15
|
||||||
#define MOVE_EFFECT_DEF_PLUS_1 0x10
|
#define MOVE_EFFECT_DEF_PLUS_1 16
|
||||||
#define MOVE_EFFECT_SPD_PLUS_1 0x11
|
#define MOVE_EFFECT_SPD_PLUS_1 17
|
||||||
#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12
|
#define MOVE_EFFECT_SP_ATK_PLUS_1 18
|
||||||
#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13
|
#define MOVE_EFFECT_SP_DEF_PLUS_1 19
|
||||||
#define MOVE_EFFECT_ACC_PLUS_1 0x14
|
#define MOVE_EFFECT_ACC_PLUS_1 20
|
||||||
#define MOVE_EFFECT_EVS_PLUS_1 0x15
|
#define MOVE_EFFECT_EVS_PLUS_1 21
|
||||||
#define MOVE_EFFECT_ATK_MINUS_1 0x16
|
#define MOVE_EFFECT_ATK_MINUS_1 22
|
||||||
#define MOVE_EFFECT_DEF_MINUS_1 0x17
|
#define MOVE_EFFECT_DEF_MINUS_1 23
|
||||||
#define MOVE_EFFECT_SPD_MINUS_1 0x18
|
#define MOVE_EFFECT_SPD_MINUS_1 24
|
||||||
#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19
|
#define MOVE_EFFECT_SP_ATK_MINUS_1 25
|
||||||
#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A
|
#define MOVE_EFFECT_SP_DEF_MINUS_1 26
|
||||||
#define MOVE_EFFECT_ACC_MINUS_1 0x1B
|
#define MOVE_EFFECT_ACC_MINUS_1 27
|
||||||
#define MOVE_EFFECT_EVS_MINUS_1 0x1C
|
#define MOVE_EFFECT_EVS_MINUS_1 28
|
||||||
#define MOVE_EFFECT_RECHARGE 0x1D
|
#define MOVE_EFFECT_RECHARGE 29
|
||||||
#define MOVE_EFFECT_RAGE 0x1E
|
#define MOVE_EFFECT_RAGE 30
|
||||||
#define MOVE_EFFECT_STEAL_ITEM 0x1F
|
#define MOVE_EFFECT_STEAL_ITEM 31
|
||||||
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
|
#define MOVE_EFFECT_PREVENT_ESCAPE 32
|
||||||
#define MOVE_EFFECT_NIGHTMARE 0x21
|
#define MOVE_EFFECT_NIGHTMARE 33
|
||||||
#define MOVE_EFFECT_ALL_STATS_UP 0x22
|
#define MOVE_EFFECT_ALL_STATS_UP 34
|
||||||
#define MOVE_EFFECT_RAPIDSPIN 0x23
|
#define MOVE_EFFECT_RAPIDSPIN 35
|
||||||
#define MOVE_EFFECT_REMOVE_STATUS 0x24
|
#define MOVE_EFFECT_REMOVE_STATUS 36
|
||||||
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
|
#define MOVE_EFFECT_ATK_DEF_DOWN 37
|
||||||
#define MOVE_EFFECT_SCALE_SHOT 0x26 // MOVE_EFFECT_SCALE_SHOT replaces unused MOVE_EFFECT_RECOIL_33 so that stat change animations don't break
|
#define MOVE_EFFECT_SCALE_SHOT 38 // MOVE_EFFECT_SCALE_SHOT replaces unused MOVE_EFFECT_RECOIL_33 so that stat change animations don't break
|
||||||
#define MOVE_EFFECT_ATK_PLUS_2 0x27
|
#define MOVE_EFFECT_ATK_PLUS_2 39
|
||||||
#define MOVE_EFFECT_DEF_PLUS_2 0x28
|
#define MOVE_EFFECT_DEF_PLUS_2 40
|
||||||
#define MOVE_EFFECT_SPD_PLUS_2 0x29
|
#define MOVE_EFFECT_SPD_PLUS_2 41
|
||||||
#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A
|
#define MOVE_EFFECT_SP_ATK_PLUS_2 42
|
||||||
#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B
|
#define MOVE_EFFECT_SP_DEF_PLUS_2 43
|
||||||
#define MOVE_EFFECT_ACC_PLUS_2 0x2C
|
#define MOVE_EFFECT_ACC_PLUS_2 44
|
||||||
#define MOVE_EFFECT_EVS_PLUS_2 0x2D
|
#define MOVE_EFFECT_EVS_PLUS_2 45
|
||||||
#define MOVE_EFFECT_ATK_MINUS_2 0x2E
|
#define MOVE_EFFECT_ATK_MINUS_2 46
|
||||||
#define MOVE_EFFECT_DEF_MINUS_2 0x2F
|
#define MOVE_EFFECT_DEF_MINUS_2 47
|
||||||
#define MOVE_EFFECT_SPD_MINUS_2 0x30
|
#define MOVE_EFFECT_SPD_MINUS_2 48
|
||||||
#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31
|
#define MOVE_EFFECT_SP_ATK_MINUS_2 49
|
||||||
#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32
|
#define MOVE_EFFECT_SP_DEF_MINUS_2 50
|
||||||
#define MOVE_EFFECT_ACC_MINUS_2 0x33
|
#define MOVE_EFFECT_ACC_MINUS_2 51
|
||||||
#define MOVE_EFFECT_EVS_MINUS_2 0x34
|
#define MOVE_EFFECT_EVS_MINUS_2 52
|
||||||
#define MOVE_EFFECT_THRASH 0x35
|
#define MOVE_EFFECT_THRASH 53
|
||||||
#define MOVE_EFFECT_KNOCK_OFF 0x36
|
#define MOVE_EFFECT_KNOCK_OFF 54
|
||||||
#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37
|
#define MOVE_EFFECT_DEF_SPDEF_DOWN 55
|
||||||
#define MOVE_EFFECT_CLEAR_SMOG 0x38
|
#define MOVE_EFFECT_CLEAR_SMOG 56
|
||||||
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x39
|
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 57
|
||||||
#define MOVE_EFFECT_SMACK_DOWN 0x3A
|
#define MOVE_EFFECT_SMACK_DOWN 58
|
||||||
#define MOVE_EFFECT_FLAME_BURST 0x3B
|
#define MOVE_EFFECT_FLAME_BURST 59
|
||||||
#define MOVE_EFFECT_FEINT 0x3C
|
#define MOVE_EFFECT_FEINT 60
|
||||||
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3D
|
#define MOVE_EFFECT_SPECTRAL_THIEF 61
|
||||||
#define MOVE_EFFECT_V_CREATE 0x3E
|
#define MOVE_EFFECT_V_CREATE 62
|
||||||
#define MOVE_EFFECT_HAPPY_HOUR 0x3F
|
#define MOVE_EFFECT_HAPPY_HOUR 63
|
||||||
#define MOVE_EFFECT_CORE_ENFORCER 0x40
|
#define MOVE_EFFECT_CORE_ENFORCER 64
|
||||||
#define MOVE_EFFECT_THROAT_CHOP 0x41
|
#define MOVE_EFFECT_THROAT_CHOP 65
|
||||||
#define MOVE_EFFECT_INCINERATE 0x42
|
#define MOVE_EFFECT_INCINERATE 66
|
||||||
#define MOVE_EFFECT_BUG_BITE 0x43
|
#define MOVE_EFFECT_BUG_BITE 67
|
||||||
#define MOVE_EFFECT_RECOIL_HP_25 0x44
|
#define MOVE_EFFECT_RECOIL_HP_25 68
|
||||||
#define MOVE_EFFECT_RELIC_SONG 0x45
|
#define MOVE_EFFECT_RELIC_SONG 69
|
||||||
#define MOVE_EFFECT_TRAP_BOTH 0x46
|
#define MOVE_EFFECT_TRAP_BOTH 70
|
||||||
#define MOVE_EFFECT_DOUBLE_SHOCK 0x47
|
#define MOVE_EFFECT_DOUBLE_SHOCK 71
|
||||||
|
|
||||||
#define NUM_MOVE_EFFECTS 0x48
|
#define NUM_MOVE_EFFECTS 72
|
||||||
|
|
||||||
#define MOVE_EFFECT_AFFECTS_USER 0x4000
|
#define MOVE_EFFECT_AFFECTS_USER 0x4000
|
||||||
#define MOVE_EFFECT_CERTAIN 0x8000
|
#define MOVE_EFFECT_CERTAIN 0x8000
|
||||||
|
@ -246,6 +246,7 @@
|
|||||||
#define VARIOUS_CAN_TELEPORT 155
|
#define VARIOUS_CAN_TELEPORT 155
|
||||||
#define VARIOUS_GET_BATTLER_SIDE 156
|
#define VARIOUS_GET_BATTLER_SIDE 156
|
||||||
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
|
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
|
||||||
|
#define VARIOUS_SWAP_STATS 158
|
||||||
|
|
||||||
// Cmd_manipulatedamage
|
// Cmd_manipulatedamage
|
||||||
#define DMG_CHANGE_SIGN 0
|
#define DMG_CHANGE_SIGN 0
|
||||||
|
@ -631,14 +631,15 @@
|
|||||||
#define STRINGID_ATTACKERMELTEDTHEICE 629
|
#define STRINGID_ATTACKERMELTEDTHEICE 629
|
||||||
#define STRINGID_TARGETTOUGHEDITOUT 630
|
#define STRINGID_TARGETTOUGHEDITOUT 630
|
||||||
#define STRINGID_ATTACKERLOSTELECTRICTYPE 631
|
#define STRINGID_ATTACKERLOSTELECTRICTYPE 631
|
||||||
#define STRINGID_BEINGHITCHARGEDPKMNWITHPOWER 632
|
#define STRINGID_ATTACKERSWITCHEDSTATWITHTARGET 632
|
||||||
#define STRINGID_SUNLIGHTACTIVATEDABILITY 633
|
#define STRINGID_BEINGHITCHARGEDPKMNWITHPOWER 633
|
||||||
#define STRINGID_STATWASHEIGHTENED 634
|
#define STRINGID_SUNLIGHTACTIVATEDABILITY 634
|
||||||
#define STRINGID_ELECTRICTERRAINACTIVATEDABILITY 635
|
#define STRINGID_STATWASHEIGHTENED 635
|
||||||
#define STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT 636
|
#define STRINGID_ELECTRICTERRAINACTIVATEDABILITY 636
|
||||||
#define STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN 637
|
#define STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT 637
|
||||||
|
#define STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN 638
|
||||||
|
|
||||||
#define BATTLESTRINGS_COUNT 638
|
#define BATTLESTRINGS_COUNT 639
|
||||||
|
|
||||||
// This is the string id that gBattleStringsTable starts with.
|
// This is the string id that gBattleStringsTable starts with.
|
||||||
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
|
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
|
||||||
|
@ -9,6 +9,8 @@
|
|||||||
#define NUM_PALS_TOTAL 13
|
#define NUM_PALS_TOTAL 13
|
||||||
#define MAX_MAP_DATA_SIZE 10240
|
#define MAX_MAP_DATA_SIZE 10240
|
||||||
|
|
||||||
|
#define NUM_TILES_PER_METATILE 8
|
||||||
|
|
||||||
// Map coordinates are offset by 7 when using the map
|
// Map coordinates are offset by 7 when using the map
|
||||||
// buffer because it needs to load sufficient border
|
// buffer because it needs to load sufficient border
|
||||||
// metatiles to fill the player's view (the player has
|
// metatiles to fill the player's view (the player has
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
|
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
#define DebugPrintf(pBuf, ...)
|
#define DebugPrintf(pBuf, ...)
|
||||||
|
#define DebugPrintfLevel(level, pBuf, ...)
|
||||||
#define MgbaOpen()
|
#define MgbaOpen()
|
||||||
#define MgbaClose()
|
#define MgbaClose()
|
||||||
#define AGBPrintInit()
|
#define AGBPrintInit()
|
||||||
@ -29,18 +30,21 @@ void AGBPrintInit(void);
|
|||||||
|
|
||||||
#if (LOG_HANDLER == LOG_HANDLER_MGBA_PRINT)
|
#if (LOG_HANDLER == LOG_HANDLER_MGBA_PRINT)
|
||||||
|
|
||||||
#define DebugPrintf(pBuf, ...) MgbaPrintf(MGBA_LOG_INFO, pBuf, __VA_ARGS__)
|
#define DebugPrintf(pBuf, ...) MgbaPrintf(MGBA_LOG_INFO, pBuf, ## __VA_ARGS__)
|
||||||
#define DebugAssert(pFile, nLine, pExpression, nStopProgram) MgbaAssert(pFile, nLine, pExpression, nStopProgram)
|
#define DebugAssert(pFile, nLine, pExpression, nStopProgram) MgbaAssert(pFile, nLine, pExpression, nStopProgram)
|
||||||
|
#define DebugPrintfLevel(level, pBuf, ...) MgbaPrintf(level, pBuf, ## __VA_ARGS__)
|
||||||
|
|
||||||
#elif (LOG_HANDLER == LOG_HANDLER_NOCASH_PRINT)
|
#elif (LOG_HANDLER == LOG_HANDLER_NOCASH_PRINT)
|
||||||
|
|
||||||
#define DebugPrintf(pBuf, ...) NoCashGBAPrintf(pBuf, __VA_ARGS__)
|
#define DebugPrintf(pBuf, ...) NoCashGBAPrintf(pBuf, ## __VA_ARGS__)
|
||||||
#define DebugAssert(pFile, nLine, pExpression, nStopProgram) NoCashGBAAssert(pFile, nLine, pExpression, nStopProgram)
|
#define DebugAssert(pFile, nLine, pExpression, nStopProgram) NoCashGBAAssert(pFile, nLine, pExpression, nStopProgram)
|
||||||
|
#define DebugPrintfLevel(level, pBuf, ...) NoCashGBAPrintf(pBuf, ## __VA_ARGS__)
|
||||||
|
|
||||||
#else // Default to AGBPrint
|
#else // Default to AGBPrint
|
||||||
|
|
||||||
#define DebugPrintf(pBuf, ...) AGBPrintf(const char *pBuf, ...)
|
#define DebugPrintf(pBuf, ...) AGBPrintf(pBuf, ## __VA_ARGS__)
|
||||||
#define DebugAssert(pFile, nLine, pExpression, nStopProgram) AGBAssert(pFile, nLine, pExpression, nStopProgram)
|
#define DebugAssert(pFile, nLine, pExpression, nStopProgram) AGBAssert(pFile, nLine, pExpression, nStopProgram)
|
||||||
|
#define DebugPrintfLevel(level, pBuf, ...) AGBPrintf(pBuf, ## __VA_ARGS__)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
@ -3042,8 +3042,8 @@ static void BattleStartClearSetData(void)
|
|||||||
|
|
||||||
for (i = 0; i < PARTY_SIZE; i++)
|
for (i = 0; i < PARTY_SIZE; i++)
|
||||||
{
|
{
|
||||||
gBattleStruct->usedHeldItems[i][0] = 0;
|
gBattleStruct->usedHeldItems[i][B_SIDE_PLAYER] = 0;
|
||||||
gBattleStruct->usedHeldItems[i][1] = 0;
|
gBattleStruct->usedHeldItems[i][B_SIDE_OPPONENT] = 0;
|
||||||
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||||||
gPartyCriticalHits[i] = 0;
|
gPartyCriticalHits[i] = 0;
|
||||||
}
|
}
|
||||||
@ -4853,10 +4853,10 @@ static void TurnValuesCleanUp(bool8 var0)
|
|||||||
gSpecialStatuses[gActiveBattler].parentalBondState = PARENTAL_BOND_OFF;
|
gSpecialStatuses[gActiveBattler].parentalBondState = PARENTAL_BOND_OFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
gSideStatuses[0] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
gSideStatuses[B_SIDE_PLAYER] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
||||||
gSideStatuses[1] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
gSideStatuses[B_SIDE_OPPONENT] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
|
||||||
gSideTimers[0].followmeTimer = 0;
|
gSideTimers[B_SIDE_PLAYER].followmeTimer = 0;
|
||||||
gSideTimers[1].followmeTimer = 0;
|
gSideTimers[B_SIDE_OPPONENT].followmeTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpecialStatusesClear(void)
|
void SpecialStatusesClear(void)
|
||||||
|
@ -760,6 +760,7 @@ static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} heal
|
|||||||
static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
|
static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
|
||||||
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
|
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
|
||||||
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
|
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
|
||||||
|
static const u8 sText_AttackerSwitchedStatWithTarget[] = _("{B_ATK_NAME_WITH_PREFIX} switched {B_BUFF1}\nwith its target!");
|
||||||
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!");
|
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!");
|
||||||
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}!");
|
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}!");
|
||||||
static const u8 sText_StatWasHeightened[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
|
static const u8 sText_StatWasHeightened[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
|
||||||
@ -775,6 +776,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
|||||||
[STRINGID_STATWASHEIGHTENED - BATTLESTRINGS_TABLE_START] = sText_StatWasHeightened,
|
[STRINGID_STATWASHEIGHTENED - BATTLESTRINGS_TABLE_START] = sText_StatWasHeightened,
|
||||||
[STRINGID_SUNLIGHTACTIVATEDABILITY - BATTLESTRINGS_TABLE_START] = sText_SunlightActivatedAbility,
|
[STRINGID_SUNLIGHTACTIVATEDABILITY - BATTLESTRINGS_TABLE_START] = sText_SunlightActivatedAbility,
|
||||||
[STRINGID_BEINGHITCHARGEDPKMNWITHPOWER - BATTLESTRINGS_TABLE_START] = sText_BeingHitChargedPkmnWithPower,
|
[STRINGID_BEINGHITCHARGEDPKMNWITHPOWER - BATTLESTRINGS_TABLE_START] = sText_BeingHitChargedPkmnWithPower,
|
||||||
|
[STRINGID_ATTACKERSWITCHEDSTATWITHTARGET - BATTLESTRINGS_TABLE_START] = sText_AttackerSwitchedStatWithTarget,
|
||||||
[STRINGID_TARGETTOUGHEDITOUT - BATTLESTRINGS_TABLE_START] = sText_TargetToughedItOut,
|
[STRINGID_TARGETTOUGHEDITOUT - BATTLESTRINGS_TABLE_START] = sText_TargetToughedItOut,
|
||||||
[STRINGID_ATTACKERMELTEDTHEICE - BATTLESTRINGS_TABLE_START] = sText_AttackerMeltedTheIce,
|
[STRINGID_ATTACKERMELTEDTHEICE - BATTLESTRINGS_TABLE_START] = sText_AttackerMeltedTheIce,
|
||||||
[STRINGID_ATTACKERHEALEDITSBURN - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsBurn,
|
[STRINGID_ATTACKERHEALEDITSBURN - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsBurn,
|
||||||
|
@ -3497,16 +3497,11 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
|
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
|
||||||
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
|
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
|
||||||
gProtectStructs[gBattlerTarget].obstructed = FALSE;
|
gProtectStructs[gBattlerTarget].obstructed = FALSE;
|
||||||
if (gCurrentMove == MOVE_FEINT)
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||||
{
|
if (gCurrentMove == MOVE_HYPERSPACE_FURY)
|
||||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
|
|
||||||
}
|
|
||||||
else if (gCurrentMove == MOVE_HYPERSPACE_FURY)
|
|
||||||
{
|
|
||||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
|
||||||
gBattlescriptCurrInstr = BattleScript_HyperspaceFuryRemoveProtect;
|
gBattlescriptCurrInstr = BattleScript_HyperspaceFuryRemoveProtect;
|
||||||
}
|
else
|
||||||
|
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MOVE_EFFECT_SPECTRAL_THIEF:
|
case MOVE_EFFECT_SPECTRAL_THIEF:
|
||||||
@ -10075,6 +10070,35 @@ static void Cmd_various(void)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case VARIOUS_SWAP_STATS:
|
||||||
|
{
|
||||||
|
u8 statId = T1_READ_8(gBattlescriptCurrInstr + 3);
|
||||||
|
u16 temp;
|
||||||
|
|
||||||
|
switch (statId)
|
||||||
|
{
|
||||||
|
case STAT_HP:
|
||||||
|
SWAP(gBattleMons[gBattlerAttacker].hp, gBattleMons[gBattlerTarget].hp, temp);
|
||||||
|
break;
|
||||||
|
case STAT_ATK:
|
||||||
|
SWAP(gBattleMons[gBattlerAttacker].attack, gBattleMons[gBattlerTarget].attack, temp);
|
||||||
|
break;
|
||||||
|
case STAT_DEF:
|
||||||
|
SWAP(gBattleMons[gBattlerAttacker].defense, gBattleMons[gBattlerTarget].defense, temp);
|
||||||
|
break;
|
||||||
|
case STAT_SPEED:
|
||||||
|
SWAP(gBattleMons[gBattlerAttacker].speed, gBattleMons[gBattlerTarget].speed, temp);
|
||||||
|
break;
|
||||||
|
case STAT_SPATK:
|
||||||
|
SWAP(gBattleMons[gBattlerAttacker].spAttack, gBattleMons[gBattlerTarget].spAttack, temp);
|
||||||
|
break;
|
||||||
|
case STAT_SPDEF:
|
||||||
|
SWAP(gBattleMons[gBattlerAttacker].spDefense, gBattleMons[gBattlerTarget].spDefense, temp);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
||||||
|
}
|
||||||
|
break;
|
||||||
} // End of switch (gBattlescriptCurrInstr[2])
|
} // End of switch (gBattlescriptCurrInstr[2])
|
||||||
|
|
||||||
gBattlescriptCurrInstr += 3;
|
gBattlescriptCurrInstr += 3;
|
||||||
@ -10678,9 +10702,6 @@ static u16 ReverseStatChangeMoveEffect(u16 moveEffect)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define STAT_CHANGE_WORKED 0
|
|
||||||
#define STAT_CHANGE_DIDNT_WORK 1
|
|
||||||
|
|
||||||
static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr)
|
static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr)
|
||||||
{
|
{
|
||||||
bool32 certain = FALSE;
|
bool32 certain = FALSE;
|
||||||
|
@ -3235,8 +3235,7 @@ u8 DoBattlerEndTurnEffects(void)
|
|||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_PLASMA_FISTS:
|
case ENDTURN_PLASMA_FISTS:
|
||||||
for (i = 0; i < gBattlersCount; i++)
|
gStatuses4[gActiveBattler] &= ~STATUS4_PLASMA_FISTS;
|
||||||
gStatuses4[i] &= ~STATUS4_PLASMA_FISTS;
|
|
||||||
gBattleStruct->turnEffectsTracker++;
|
gBattleStruct->turnEffectsTracker++;
|
||||||
break;
|
break;
|
||||||
case ENDTURN_CUD_CHEW:
|
case ENDTURN_CUD_CHEW:
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1977,7 +1977,7 @@ static void SetDecorSelectionMetatiles(struct PlaceDecorationGraphicsDataBuffer
|
|||||||
shape = data->decoration->shape;
|
shape = data->decoration->shape;
|
||||||
for (i = 0; i < sDecorTilemaps[shape].size; i++)
|
for (i = 0; i < sDecorTilemaps[shape].size; i++)
|
||||||
{
|
{
|
||||||
data->tiles[sDecorTilemaps[shape].tiles[i]] = GetMetatile(data->decoration->tiles[sDecorTilemaps[shape].y[i]] * 8 + sDecorTilemaps[shape].x[i]);
|
data->tiles[sDecorTilemaps[shape].tiles[i]] = GetMetatile(data->decoration->tiles[sDecorTilemaps[shape].y[i]] * NUM_TILES_PER_METATILE + sDecorTilemaps[shape].x[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2037,7 +2037,7 @@ static u8 gpu_pal_decompress_alloc_tag_and_upload(struct PlaceDecorationGraphics
|
|||||||
SetDecorSelectionMetatiles(data);
|
SetDecorSelectionMetatiles(data);
|
||||||
SetDecorSelectionBoxOamAttributes(data->decoration->shape);
|
SetDecorSelectionBoxOamAttributes(data->decoration->shape);
|
||||||
SetDecorSelectionBoxTiles(data);
|
SetDecorSelectionBoxTiles(data);
|
||||||
CopyPalette(data->palette, ((u16 *)gTilesetPointer_SecretBaseRedCave->metatiles)[(data->decoration->tiles[0] * 8) + 7] >> 12);
|
CopyPalette(data->palette, ((u16 *)gTilesetPointer_SecretBaseRedCave->metatiles)[(data->decoration->tiles[0] * NUM_TILES_PER_METATILE) + 7] >> 12);
|
||||||
LoadSpritePalette(&sSpritePal_PlaceDecoration);
|
LoadSpritePalette(&sSpritePal_PlaceDecoration);
|
||||||
return CreateSprite(&sDecorationSelectorSpriteTemplate, 0, 0, 0);
|
return CreateSprite(&sDecorationSelectorSpriteTemplate, 0, 0, 0);
|
||||||
}
|
}
|
||||||
@ -2093,7 +2093,7 @@ static u8 AddDecorationIconObjectFromObjectEvent(u16 tilesTag, u16 paletteTag, u
|
|||||||
SetDecorSelectionMetatiles(&sPlaceDecorationGraphicsDataBuffer);
|
SetDecorSelectionMetatiles(&sPlaceDecorationGraphicsDataBuffer);
|
||||||
SetDecorSelectionBoxOamAttributes(sPlaceDecorationGraphicsDataBuffer.decoration->shape);
|
SetDecorSelectionBoxOamAttributes(sPlaceDecorationGraphicsDataBuffer.decoration->shape);
|
||||||
SetDecorSelectionBoxTiles(&sPlaceDecorationGraphicsDataBuffer);
|
SetDecorSelectionBoxTiles(&sPlaceDecorationGraphicsDataBuffer);
|
||||||
CopyPalette(sPlaceDecorationGraphicsDataBuffer.palette, ((u16 *)gTilesetPointer_SecretBaseRedCave->metatiles)[(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0] * 8) + 7] >> 12);
|
CopyPalette(sPlaceDecorationGraphicsDataBuffer.palette, ((u16 *)gTilesetPointer_SecretBaseRedCave->metatiles)[(sPlaceDecorationGraphicsDataBuffer.decoration->tiles[0] * NUM_TILES_PER_METATILE) + 7] >> 12);
|
||||||
sheet.data = sPlaceDecorationGraphicsDataBuffer.image;
|
sheet.data = sPlaceDecorationGraphicsDataBuffer.image;
|
||||||
sheet.size = sDecorShapeSizes[sPlaceDecorationGraphicsDataBuffer.decoration->shape] * TILE_SIZE_4BPP;
|
sheet.size = sDecorShapeSizes[sPlaceDecorationGraphicsDataBuffer.decoration->shape] * TILE_SIZE_4BPP;
|
||||||
sheet.tag = tilesTag;
|
sheet.tag = tilesTag;
|
||||||
|
@ -237,7 +237,7 @@ static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 offset, int x,
|
|||||||
metatiles = mapLayout->secondaryTileset->metatiles;
|
metatiles = mapLayout->secondaryTileset->metatiles;
|
||||||
metatileId -= NUM_METATILES_IN_PRIMARY;
|
metatileId -= NUM_METATILES_IN_PRIMARY;
|
||||||
}
|
}
|
||||||
DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * 8, offset);
|
DrawMetatile(MapGridGetMetatileLayerTypeAt(x, y), metatiles + metatileId * NUM_TILES_PER_METATILE, offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void DrawMetatile(s32 metatileLayerType, const u16 *tiles, u16 offset)
|
static void DrawMetatile(s32 metatileLayerType, const u16 *tiles, u16 offset)
|
||||||
|
@ -808,9 +808,9 @@ static void BuyMenuDrawMapBg(void)
|
|||||||
metatileLayerType = METATILE_LAYER_TYPE_COVERED;
|
metatileLayerType = METATILE_LAYER_TYPE_COVERED;
|
||||||
|
|
||||||
if (metatile < NUM_METATILES_IN_PRIMARY)
|
if (metatile < NUM_METATILES_IN_PRIMARY)
|
||||||
BuyMenuDrawMapMetatile(i, j, mapLayout->primaryTileset->metatiles + metatile * 8, metatileLayerType);
|
BuyMenuDrawMapMetatile(i, j, mapLayout->primaryTileset->metatiles + metatile * NUM_TILES_PER_METATILE, metatileLayerType);
|
||||||
else
|
else
|
||||||
BuyMenuDrawMapMetatile(i, j, mapLayout->secondaryTileset->metatiles + ((metatile - NUM_METATILES_IN_PRIMARY) * 8), metatileLayerType);
|
BuyMenuDrawMapMetatile(i, j, mapLayout->secondaryTileset->metatiles + ((metatile - NUM_METATILES_IN_PRIMARY) * NUM_TILES_PER_METATILE), metatileLayerType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -484,14 +484,14 @@ const u16 *const gTilesetAnims_BikeShop_BlinkingLights[] = {
|
|||||||
gTilesetAnims_BikeShop_BlinkingLights_Frame1
|
gTilesetAnims_BikeShop_BlinkingLights_Frame1
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame0[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/0.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame0[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/0_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/0_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame1[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/1.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame1[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/1_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/1_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame2[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/2.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame2[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/2_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/2_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame3[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/3.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame3[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/3_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/3_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/4.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame4[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/4_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/4_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame5[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/5.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame5[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/5_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/5_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame6[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/6.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame6[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/6_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/6_groudon.4bpp");
|
||||||
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame7[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/7.4bpp");
|
const u16 gTilesetAnims_Sootopolis_StormyWater_Frame7[] = INCBIN_U16("data/tilesets/secondary/sootopolis/anim/stormy_water/7_kyogre.4bpp", "data/tilesets/secondary/sootopolis/anim/stormy_water/7_groudon.4bpp");
|
||||||
const u16 tileset_anims_space_8[16] = {};
|
const u16 tileset_anims_space_8[16] = {};
|
||||||
|
|
||||||
const u16 gTilesetAnims_Unused1_Frame0[] = INCBIN_U16("data/tilesets/secondary/unused_1/0.4bpp");
|
const u16 gTilesetAnims_Unused1_Frame0[] = INCBIN_U16("data/tilesets/secondary/unused_1/0.4bpp");
|
||||||
|
@ -1104,7 +1104,7 @@ bool8 TryDoDoubleWildBattle(void)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
#endif
|
#endif
|
||||||
#if B_DOUBLE_WILD_CHANCE != 0
|
#if B_DOUBLE_WILD_CHANCE != 0
|
||||||
else if ((Random() % 100) + 1 < B_DOUBLE_WILD_CHANCE)
|
else if ((Random() % 100) + 1 <= B_DOUBLE_WILD_CHANCE)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
#endif
|
#endif
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
Loading…
Reference in New Issue
Block a user