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Fixed Run Away.
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@ -3685,7 +3685,7 @@ u8 IsRunningFromBattleImpossible(void)
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return 0;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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return 0;
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if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
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if (GetBattlerAbility(gActiveBattler) == ABILITY_RUN_AWAY)
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return 0;
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if ((i = IsAbilityPreventingEscape(gActiveBattler)))
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